UITextView in UIScrollView in UIView : IBOutlet Hierarchy? - uiscrollview

I have an UITextView inside an UIScrollView inside an UITextView.
And I want to add a "zoom skill" to UITextView.
I added <...UIScrollViewDelegate> in .h file.
I added this into .m file.
#synthesize myTextView;
#synthesize scrollView;
- (void)scrollViewDidZoom:(UIScrollView *)sv
{
float zoomScale = sv.zoomScale;
if (zoomScale < 3)
{
if(zoomScale < 0.5)
{
UIFont* myFont = [UIFont systemFontOfSize:12];
myTextView.font = myFont;
}else{
UIFont* myFont = [UIFont systemFontOfSize:(zoomScale * 12)];
myTextView.font = myFont;
}
UIFont* myFont = [UIFont systemFontOfSize:36];
myTextView.font = myFont;
}
}
"scrollViewDidZoom" is never called.
I successfully add those objects with interface builder. To be honest I am a bit lost.
I don't know how I should create outlets and delegates (with 3 level hierarchy).

I realised there is a simple way to do it with UIPinchGestureRecognizer.
- (void)viewDidLoad
{
//...
UIPinchGestureRecognizer *pinchGest = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(changeTextViewFontSize:)];
pinchGest.delegate = self;
[myTextView addGestureRecognizer:pinchGest];
[pinchGest release];
}
- (void)changeTextViewFontSize:(UIPinchGestureRecognizer *)p
{
CGFloat zoomVelocity = [(UIPinchGestureRecognizer *)p velocity];
UIFont *font = self.myTextView.font;
CGFloat pointSize = font.pointSize;
NSString *fontName = font.fontName;
pointSize = ((zoomVelocity > 0) ? 1 : -1) * 1 + pointSize;
if (pointSize < 8) pointSize = 8;
if (pointSize > 32) pointSize = 32;
self.myTextView.font = [UIFont fontWithName:fontName size:pointSize];
}
Thank you Aral Balkan : http://aralbalkan.com/3831/

Related

how to show UI objects code in xcode?

in one part of my project I need to create some UI objects programmatically, can I just customize my UI Objects like labels,... visually in storyboard then simply copy/paste generated code relevant to that object?
I searched in xcode menu but I couldn't find this but once I saw it in a tutorial in youtube.
Thanks in Advance
Yes you can customize the UI Classes or any other class, Like I have customize UILabel Class as UILabelExtended
UILabelExtended.h
#import <Foundation/Foundation.h>
/* **********************************************************************************************
This class inherit the class UILabel and extend the features of UILabel.
********************************************************************************************** */
#interface UILabelExtended : UILabel {
__unsafe_unretained id customDelegate;
id objectInfo;
SEL selector;
}
#property (nonatomic,assign) SEL selector;;
#property (nonatomic,assign) id customDelegate;
#property (nonatomic,retain) id objectInfo;
#end
#interface UILabel(UILabelCategory)
- (void)setHeightOfLabel;
- (void)setWidthOfLabel;
- (void)setHeightOfLabelWithMaxHeight:(float)maxHeight;
- (void)setWidthOfLabelWithMaxWidth:(float)maxWidth ;
#end
UILabelExtended.m
#import "UILabelExtended.h"
#implementation UILabelExtended
#synthesize selector,customDelegate, objectInfo;
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if(self.selector)
if([self.customDelegate respondsToSelector:self.selector]) {
[self.customDelegate performSelector:self.selector withObject:self];
return;
}
}
- (void)dealloc {
self.customDelegate = nil;
self.selector = NULL;
self.objectInfo = nil;
}
#end
#implementation UILabel(UILabelCategory)
- (void)setHeightOfLabel {
UILabel* label = self;
//get the height of label content
CGFloat height = [label.text sizeWithFont:label.font constrainedToSize:CGSizeMake(label.bounds.size.width, 99999) lineBreakMode:NSLineBreakByWordWrapping].height;
//set the frame according to calculated height
CGRect frame = label.frame;
if([label.text length] > 0) {
frame.size.height = height;
}
else {
frame.size.height = 0;
}
label.frame = frame;
}
- (void)setWidthOfLabel {
UILabel* label = self;
//get the height of label content
CGFloat width = [label.text sizeWithFont:label.font constrainedToSize:CGSizeMake(99999, label.bounds.size.height) lineBreakMode:NSLineBreakByWordWrapping].width;
//set the frame according to calculated height
CGRect frame = label.frame;
if([label.text length] > 0) {
frame.size.width = width+5;
}
else {
frame.size.width = 0;
}
label.frame = frame;
}
- (void)setHeightOfLabelWithMaxHeight:(float)maxHeight {
UILabel* label = self;
//get the height of label content
CGFloat height = [label.text sizeWithFont:label.font constrainedToSize:CGSizeMake(label.bounds.size.width, maxHeight) lineBreakMode:NSLineBreakByWordWrapping].height;
//set the frame according to calculated height
CGRect frame = label.frame;
if([label.text length] > 0) {
if (height > maxHeight) {
frame.size.height = maxHeight;
}
else {
frame.size.height = height;
}
}
else {
frame.size.height = 0;
}
label.frame = frame;
}
- (void)setWidthOfLabelWithMaxWidth:(float)maxWidth {
UILabel* label = self;
//get the height of label content
CGFloat width = [label.text sizeWithFont:label.font constrainedToSize:CGSizeMake(99999, label.bounds.size.height) lineBreakMode:NSLineBreakByWordWrapping].width;
//set the frame according to calculated height
CGRect frame = label.frame;
if([label.text length] > 0) {
if (width > maxWidth) {
frame.size.width = maxWidth;
}
else {
frame.size.width = width;
}
}
else {
frame.size.width = 0;
}
label.frame = frame;
}
#end

how to make the UITextField on different frame?

i have an array for my UITextField to be created. but the UITextField remain on the same Frame?Here is my code. It create a new UITextField when you press the button.
-(IBAction)textFieldcreating{
textfieldform = [[NSMutableArray alloc] init];
textField1 = [[UITextField alloc] initWithFrame:CGRectMake(10, 10, 100, 40)];
textField1.borderStyle = UITextBorderStyleRoundedRect;
textField1.font = [UIFont systemFontOfSize:15];
textField1.placeholder = #"enter text";
textField1.autocorrectionType = UITextAutocorrectionTypeNo;
textField1.keyboardType = UIKeyboardTypeDefault;
textField1.returnKeyType = UIReturnKeyDone;
textField1.clearButtonMode = UITextFieldViewModeWhileEditing;
textField1.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter;
textField1.delegate = self;
[textfieldform addObject:textField1];
int counter;
counter = 0;
if(counter < [textfieldform count])
{
textField1.frame = CGRectMake(textField1.frame.origin.x+30, textField1.frame.origin.x+40, textField1.frame.size.width+40, textField1.frame.size.height+50);
[self.view addSubview:textField1];
counter++;
}
}
What you are doing is creating a new Array and keeping the xOrigin and yOrigin same for all the UITextViews!
Do something like this.
In .h file, declare
#property (nonatomic, retain) NSMutableArray *textfieldform;
#property (nonatomic, readwrite) int yOrigin;
in .m file, in viewDidLoad function,
self.textfieldform = [NSMutableArray arrayWithCapacity:0];
yOrigin = 0;
now, your function looks like this.
-(IBAction)textFieldcreating{
//textfieldform = [[NSMutableArray alloc] init]; NO NEED OF THIS LINE NOW
textField1 = [[UITextField alloc] initWithFrame:CGRectMake(10, yOrigin, 100, 40)];
textField1.borderStyle = UITextBorderStyleRoundedRect;
textField1.font = [UIFont systemFontOfSize:15];
textField1.placeholder = #"enter text";
textField1.autocorrectionType = UITextAutocorrectionTypeNo;
textField1.keyboardType = UIKeyboardTypeDefault;
textField1.returnKeyType = UIReturnKeyDone;
textField1.clearButtonMode = UITextFieldViewModeWhileEditing;
textField1.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter;
textField1.delegate = self;
[textfieldform addObject:textField1];
yOrigin = yOrigin + 40 + 10; //old yorigin + btn height + y offset
}
If you want changes in xOrigin too, then take another variable with xOrigin

Why is my UIpageControl is not displayed?

I downloaded a dome about UIScorllView and UIPageControl. Why UIPageControl is not display?
Here is the code ,I am new in Iphone .Any help will be appreciated!
ScrollView.M I put the ResultViewController into ScrollView. I want scroll the resultViewController with PageController.
- (void)loadScrollViewWithPage:(int)page
{
if (page < 0)
return;
if (page >= pageNumber)
return;
ResultViewController *controller = [viewControllers objectAtIndex:page];
if ((NSNull *)controller == [NSNull null])
{
controller = [[ResultViewController alloc] initWithPageNumber:page locations:existLocations];
[viewControllers replaceObjectAtIndex:page withObject:controller];
[controller release];
}
if (controller.view.superview == nil)
{
CGRect frame = scrollView.frame;
frame.origin.x = frame.size.width * page;
frame.origin.y = 0;
controller.view.frame = frame;
[scrollView addSubview:controller.view];
}
}
- (void)viewDidLoad
{
[super viewDidLoad];
existLocations = [FileManagerUtil readPlistFileForDictionary:#"Locations" fileName:#"CloudCheckLocations.plist"];
pageNumber = [existLocations count];
NSMutableArray *controllers = [[NSMutableArray alloc] init];
for (unsigned i = 0; i < pageNumber; i++)
{
[controllers addObject:[NSNull null]];
}
self.viewControllers = controllers;
[controllers release];
scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)];
[self.navigationItem setTitle:#"NetWork condition"];
scrollView.pagingEnabled = YES;
scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * pageNumber, scrollView.frame.size.height);
scrollView.showsHorizontalScrollIndicator = NO;
scrollView.showsVerticalScrollIndicator = NO;
scrollView.scrollsToTop = NO;
scrollView.delegate = self;
pageContronl.numberOfPages = pageNumber;
pageContronl.currentPage = 0;
[pageContronl addTarget:self action:#selector(changePage:) forControlEvents:UIControlEventValueChanged];
[pageContronl setBackgroundColor:[UIColor blackColor]];
[self loadScrollViewWithPage:0];
[self loadScrollViewWithPage:1];
[scrollView addSubview:pageContronl];
[self.view addSubview:scrollView];
}
- (void)scrollViewDidScroll:(UIScrollView *)sender
{
if (pageControlUsed)
{
return;
}
CGFloat pageWidth = scrollView.frame.size.width;
int page = floor((scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;
pageContronl.currentPage = page;
[self loadScrollViewWithPage:page - 1];
[self loadScrollViewWithPage:page];
[self loadScrollViewWithPage:page + 1];
}
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
{
pageControlUsed = NO;
}
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
pageControlUsed = NO;
}
- (IBAction)changePage:(id)sender
{
int page = pageContronl.currentPage;
[self loadScrollViewWithPage:page - 1];
[self loadScrollViewWithPage:page];
[self loadScrollViewWithPage:page + 1];
CGRect frame = scrollView.frame;
frame.origin.x = frame.size.width * page;
frame.origin.y = 0;
[scrollView scrollRectToVisible:frame animated:YES];
pageControlUsed = YES;
}
ScrollView.h
#interface ScrollViewController : UIViewController<UIScrollViewDelegate>
{
NSMutableArray *viewControllers;
NSString *currectNetWork;
NSString *flag;
NSString *locationName;
IBOutlet UIScrollView *scrollView;
IBOutlet UIPageControl *pageContronl;
BOOL pageControlUsed;
int pageNumber;
NSMutableDictionary *existLocations;
}
#property (nonatomic,retain) NSString *currectNetWork;
#property (nonatomic,retain) NSString *flag;
#property (nonatomic,retain) NSString *locationName;
#property (nonatomic,retain) UIPageControl * pageContronl;
#property (nonatomic,retain) UIScrollView * scrollView;
#property (nonatomic,retain) NSMutableArray *viewControllers;
#property (nonatomic,retain) NSMutableDictionary *existLocations;
(IBAction)changePage:(id)sender;
ResultViewControl.M
This method will call by ScrollView.M
- (id)initWithPageNumber:(int)page locations :(NSMutableDictionary *) locations
{
titilArray = [[NSArray alloc] initWithObjects:#"Today", #"Past 7 Day",#"Past 30 Day",nil];
if (self = [super initWithNibName:#"ResultViewController" bundle:nil])
{
pageNumber = page;
existLocations = locations;
}
return self;
}
Check the background colour of pageControl and parent view. If both have same colour (default white) page control will not display.
In IOS6, you have new methods pageIndicatorTintColor and currentPageIndicatorTintColor.
Hope this will help.
Check your top and bottom constraints of container view/ tableView(if present). Both must not be attached with Top/Bottom Layout Guide. Attach them with container Margins.

Terminate glView in cocos2d

I made an App using cocos2D that has a hierarchical structure.
And I used a UIButton on glView in a child layer.
When I get back to parent layer, the button still on it's position.
I want to terminate that.
How can I do this?
Here's the code.
MainHallLayer.m
- (id)init
{
self = [super init];
if (self != nil)
{
CCMenu *menuLists = [CCMenu menuWithItems: nil];
menuLists.position = ccp(screenSize.width/2, screenSize.height/2);
[self addChild:menuLists z:10];
NSString *fontName = [NSString stringWithFormat:#"Chalkboard SE"];
CGFloat fontSize = 28;
{
CCLabelTTF *label = [CCLabelTTF labelWithString:#"Touch Field : Getting
touches coordinates" fontName:fontName fontSize:fontSize];
[label setColor:ccc3(0.0, 0.0, 0.0)];
label.anchorPoint = ccp(0, 0.5f);
CCMenuItem *menuItem = [CCMenuItemLabel itemWithLabel:label block:^(id
sender)
{
CCScene *scene = [TouchField1Layer node];
[ReturningNode returnToNodeWithParent:scene];
[[CCDirector sharedDirector] replaceScene:scene];
}];
[menuLists addChild:menuItem];
}
}
return self;
}
ReturnToNode.m
- (id)initWithParentNode:(CCNode *)parentNode
{
self = [super init];
if (self != nil)
{
CGSize screenSize = [[CCDirector sharedDirector]winSize];
CCLabelTTF *label = [CCLabelTTF labelWithString:#" <= Return"
fontName:#"Gill Sans"
fontSize:30.0f];
label.color = ccMAGENTA;
id tint_1 = [CCTintTo actionWithDuration:0.333f red:1.0 green:.0f blue:.0f];
id tint_2 = [CCTintTo actionWithDuration:0.333f red:.5f green:.5f blue:.0f];
id tint_3 = [CCTintTo actionWithDuration:0.333f red:.0f green:1.0 blue:.0f];
id tint_4 = [CCTintTo actionWithDuration:0.333f red:.0f green:.5f blue:.5f];
id tint_5 = [CCTintTo actionWithDuration:0.333f red:.0f green:.0f blue:1.0];
id tint_6 = [CCTintTo actionWithDuration:0.333f red:.5f green:.0f blue:.5f];
id sequence = [CCSequence actions:tint_1,tint_2,tint_3,tint_4,tint_5,tint_6, nil];
id repeatAction = [CCRepeatForever actionWithAction:sequence];
[label runAction:repeatAction];
CCLayerColor *labelBackground = [CCLayerColor layerWithColor:ccc4(0.0, 0.0, 70, 40) width:label.contentSize.width + 20 height:label.contentSize.height + 20];
[label addChild:labelBackground z:-1];
CCMenuItem *menuItem = [CCMenuItemLabel itemWithLabel:label block:^(id sender)
{
[self removeFromParentAndCleanup:YES];
[[CCDirector sharedDirector] replaceScene:[TouchControllerLayer scene]];
}];
CCMenu *menu = [CCMenu menuWithItems:menuItem, nil];
[menu alignItemsVertically];
menu.position = CGPointMake(label.contentSize.width/2 , screenSize.height - 20);
[self addChild:menu];
[parentNode addChild:self z:1000];
}
return self;
}
+ (id)returnToNodeWithParent:(CCNode *)parentNode
{
return [[[self alloc] initWithParentNode:parentNode] autorelease];
}
TouchField1Layer.m
- (id)init
{
self = [super init];
if (self != nil)
{
BackgroundLayer *background = [BackgroundLayer node];
TouchField3Layer *layer = [TouchField3Layer node];
[self addChild:background z:3];
[self addChild:layer z:2];
[self preparingTools];
}
return self;
}
- (void)preparingTools
{
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(0, 0, 100, 40);
UIView *glView = [CCDirector sharedDirector].openGLView;
glView.tag = TAG_GLVIEW;
[glView addSubview:button];
}
Any advices, helps are welcome. Always thanks. Bless You.
If you add UIKit views you will have to remove them manually at the appropriate point in time. Cocos2D does not manage the lifetime of UIKit views, only classes derived from CCNode.
For example when changing scenes you will have to remove the UIButton from the glView either in -(void) dealloc or in -(void) cleanup.

subclassing TTTableMessageItemCell, anything wrong?

I subclassing TTTableMessageItemCell, got EXC_BAD_ACCESS runtime error. Anythign wrong?
CustomTTTableSubtitleItemCell.h
#import "Three20/Three20.h"
#interface CustomTTTableSubtitleItemCell : TTTableMessageItemCell {
TTButton *_rightButton;
}
#end
CustomTTTableSubtitleItemCell.m
#import "CustomTTTableSubtitleItemCell.h"
#import "CustomTTTableSubtitleItem.h"
#import "XYDefaultStyleSheet.h"
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
static CGFloat kHPadding = 10;
static CGFloat kVPadding = 15;
#interface ButtonStyleSheet : TTDefaultStyleSheet
#end
#implementation ButtonStyleSheet
- (TTStyle*)blueToolbarButton:(UIControlState)state {
TTShape* shape = [TTRoundedRectangleShape shapeWithRadius:4.5];
UIColor* tintColor = RGBCOLOR(30, 110, 255);
return [TTSTYLESHEET toolbarButtonForState:state shape:shape tintColor:tintColor font:nil];
}
#end
#implementation CustomTTTableSubtitleItemCell
+ (CGFloat)tableView:(UITableView*)tableView rowHeightForItem:(id)item {
CustomTTTableSubtitleItem* captionedItem = item;
CGFloat maxWidth = tableView.width - kHPadding*2;
CGSize titleSize = [captionedItem.title sizeWithFont:TTSTYLEVAR(myTitleFont)
constrainedToSize:CGSizeMake(maxWidth, CGFLOAT_MAX)
lineBreakMode:UILineBreakModeWordWrap];
CGSize textSize = [captionedItem.text sizeWithFont:TTSTYLEVAR(myHeadingFont)
constrainedToSize:CGSizeMake(maxWidth, CGFLOAT_MAX)
lineBreakMode:UILineBreakModeWordWrap];
CGSize subtextSize = [captionedItem.caption sizeWithFont:TTSTYLEVAR(mySubtextFont)
constrainedToSize:CGSizeMake(maxWidth, CGFLOAT_MAX) lineBreakMode:UILineBreakModeWordWrap];
return kVPadding*2 + titleSize.height + textSize.height + subtextSize.height + kVPadding;
}
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString*)identifier {
if (self = [super initWithStyle:UITableViewCellStyleValue2 reuseIdentifier:identifier]) {
_item = nil;
[TTStyleSheet setGlobalStyleSheet:[[[ButtonStyleSheet alloc] init] autorelease]];
}
return self;
}
- (void)layoutSubviews {
[super layoutSubviews];
[self.detailTextLabel sizeToFit];
self.detailTextLabel.top = kVPadding;
self.textLabel.height = self.detailTextLabel.height;
//_rightButton.frame = CGRectMake(20, self.detailTextLabel.bottom + kVPadding, kImageWidth, kImageHeight);
//_rightButton.alpha = !self.showingDeleteConfirmation;
[_rightButton sizeToFit];
_rightButton.left = self.contentView.width - (_timestampLabel.width + kHPadding);
_rightButton.top = self.height/2;
}
- (id)object {
return _item;
}
- (void)setObject:(id)object {
if (_item != object) {
[super setObject:object];
CustomTTTableSubtitleItem* item = object;
//self.textLabel.textColor = TTSTYLEVAR(myHeadingColor);
// self.textLabel.font = TTSTYLEVAR(myHeadingFont);
// self.textLabel.textAlignment = UITextAlignmentRight;
// self.textLabel.contentMode = UIViewContentModeCenter;
// self.textLabel.lineBreakMode = UILineBreakModeWordWrap;
// self.textLabel.numberOfLines = 0;
//
// self.detailTextLabel.textColor = TTSTYLEVAR(mySubtextColor);
// self.detailTextLabel.font = TTSTYLEVAR(mySubtextFont);
// self.detailTextLabel.textAlignment = UITextAlignmentLeft;
// self.detailTextLabel.contentMode = UIViewContentModeTop;
// self.detailTextLabel.lineBreakMode = UILineBreakModeWordWrap;
_rightButton = [TTButton
buttonWithStyle:#"blueToolbarButton:" title:item.rightButtonTitle];
}
}
- (void)dealloc {
TT_RELEASE_SAFELY(_rightButton);
[super dealloc];
}
#end
You're creating the TTButton using autorelease, while you're releasing it in your dealloc function. So both the release pool and the dealloc are trying to release your _rightButton TTButton.
in your header file, try adding:
#property (nonatomic, readonly, retain) TTButton* rightButton;
And then create the TTButton using his get function in your source file:
///////////////////////////////////////////////////////////////////////////////////////////////////
- (TTButton*)rightButton {
if (!_rightButton) {
_rightButton = [[TTButton
buttonWithStyle:#"blueToolbarButton:" title:item.rightButtonTitle] retain];
[self.contentView addSubview:rightButton];
}
return rightButton;
}
When using the rightButton, make sure to use self.rightBotton and not _rightButton, such as in the layout function (Because you need to object to be created).
self.rightButton.frame = CGRectMake(20, self.detailTextLabel.bottom + kVPadding, kImageWidth, kImageHeight);
I suggest opening the Three20UI/TTTableMessageItemCell.h & source file and trying to copy the behavior of one of the elements. That's what I did.

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