MonoMac Package Does NOT Include Images - macos

I have several images and one application icon in my MonoMac application, all with build action set to "content", but when I build the installer (.pkg) file and install it on another machine, none of the images are available! Is this because I'm using the free version of MonoDevelop instead of Xamarin Studio? Any help would be greatly appreciated!
EDIT 1: On the test machine, I went into "Show Package Contents/Resources" and manually changed the permissions on the images from "Everyone - No Access" to "Everyone - Read/Write", and now the images are available in the application! The obvious problem is: how do I build the package so the images are installed with these rights? Thoughts?

I was finally able to get my images to show up by moving them into the resources folder and changing some path information. I still can't get my application icon to work correctly, but I'll post that question separately. Thanks.

Try setting the build action to BundleResource

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The content path when I try to run it says the content root is C:\Windows\system32 instead of the actual working directory where the .exe resides. That isn't correct. Any ideas why? I think some of the other issues are caused by this.
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How should I add images using PhoneGap and Windows Phone 7?

I am new to using PhoneGap for windows phone 7.
I'm not entirely sure what the problem is - when I try to add an existing image, it's not added to the CordovaSourceDictionary.xml file, but if I manually add the image to CordovaSourceDictionary.xml, it is deleted when I build. How should I fix this problem?
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Tutorial: how to create HTML5 applications on Windows Phone thanks to PhoneGap.
Getting Started with Windows Phone.
Getting Started with Windows 8.
Apache Cordova Documentation.
Hope this will help you.
Check image Build Action property (Solution explorer, item Properties view). It must be set to Content, (when you add image, by default this property value is Resource)
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Keep up the good fight!
This probably isn't what is breaking your system, but the JS framework I use adds a url query to each image when in a debugging mode (in order to force browsers to reload image, instead of using cached). So, my image "image/background.jpg" would be accessed as "image/background.jpg?d=34342233". But, when running on phoneGAP for Windows Phone, it won't recognize the image, and thus it shows up as broken. So, I had to turn off debugging for the framework I use, and suddenly the images showed up. Don't forget to set the Build Action to "Content" as mentioned earlier.

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This is a silly suggestion but it has solved many problems for me in the past, relating to importing artwork or other resources:
have you tried Cleaning and Building?
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Strange... Problem solved by moving my entire project folder from another folder to my Desktop. Now it's working fine.

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