I created forms and functions in a draft project. When it was time to put it to the final project, I tried adding my files but a blue lock icon appeared just on the left of my file. Now I cannot edit my forms.
I need to get rid of the lock so I can edit. The worse part is, my VB6 is in Japanese so I do not know where to look for properties. Please help!
Anyway, I solved it already. I imported it first and maybe that's what prompted the VB6 to have the forms locked because they were created in a different project. I edited it using the draft project and copy-pasted the edited files to the Final Project's folder. This time, the blue lock disappeared.
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In Eclipse you can create a folder and name it, say, "unused", to keep currently unused files (incomplete code, resources for future use, etc)
which are ignored by project builder. Can I have something similar with Xcode?
If I move a file to a project folder without inserting it with Xcode, it may be OK, and I will be able to see it while opening in Finder. However, it will be more convenient to have it listed by Project Navigator.
As far as I am concerned, it's not possible. Though, you can comment all of your code in one click to momentarily disable it.
Press command + A;
Right click and select Comment Selection.
I have finished my first game project with Spritebuilder and its time for localisation. But, when I try to add a new localisation, even though I follow all the correct steps, no language is added in Xcode and no localised project folder are created after I click finish (see attached photo).
Hint: If I try to add the language again the list with the resource files is empty...
Any ideas?
Faced similar issue with SpriteBuilder, if you prefer Xcode's string format. Try this answer to restore this capability
I deleted the Localizations in Xcode, then I cannot add any Localizations back
If anyone have any clue at all, it would be welcome. I got the same problem last year, and we end up ghosting my computer. 9 month later, I got the problem again ...
Whenever I open a project, if I open a form in my designer, the resx files get automaticly checked-out and modified as I open it.
( we have an auto-check out policy at work that force you to check out a file WHEN YOU MODIFY IT, to avoid 2 programmer working on the same stuff. its not support to check out when I'm just "reading" a file. I just compared with other poeple, and it works correctly for everyone but me.)
The above image is what I saw when I debug the program, I didnt checked-in anything. I just did a getlatest, and debugged.
Whenever I open a form, The width property of the form gets overwritted down to 770 pixel instead of the regular 950. the image data used on our button gets resize smaller too by ±10 pixel width and height.
Another exemple : this is what I saw when I compared my last resx file checked in from last night. I didnt modified the design or moved anything in the designer at all, it just happened to be open while I was working.
remove the .suo file?
while the solution is closed remove the .suo file and then open the solution to recreate it. it may be restoring the screen sizes from when you last opened the file.
Old bug date from vs2003 ...
my screen DPI wasnt the same as the guy who 1st build the winform ... which cause the desginer to replace all the anchors et fonts et whatnot ...
check out this post for more details : DPI
In Xcode I use a task-based tabbed workflow (a separate tab for editing, UI/Modeling, building, debugging, etc.). I accomplish this using Behaviors (see the Custom section in the attached screen shot). When I create a new Project I use press ⌘+1, ⌘+2, etc. to quickly setup all of my task tabs.
My issue is that when I do this for a newly created Project all of the tabs display the source, storyboards, etc. from my most recently open Project. How often do you think this is useful or the desired behavior? I realize that one of the great things about tabs is that they remember their state and this is helpful. But as far as the source files that are initially displayed, this is a real pain. I do not want to see files from other (generally unrelated) projects.
Now what I just did as an experiment was open Project A and setup all of my tabs and ensured that each tab contained a source file from Project A. Then I quit Xcode and moved Project A a new location on the file system. When I opened Project B and created all of my tabs they were, as desired, empty.
I realize that I'm just going to receive the canonical "File a Radar" here but in the off chance that there is a workaround (NOT moving files) or a preference I could set, I figured I'd at least ask.
Thanks in advance,
CS
I'm working on an XNA project and modify a graphical asset outside of Visual Studio. In order for those changes to show up in the application, I need to remove the reference to the original image, and then re-add the same image to see the changes. This happens whether I do a complete rebuild or not. Is there a way to streamline this process so that my project shows the changes I've made without having to remove the content reference and then re-adding it after each change.
XNA is pretty smart, and only wants to re-run assets through the content pipeline when it detects something has changed. For some reason it isn't seeing the changes you are making.
Make sure you are modifying the correct file. For example if your original image is at c:\myImage.png and your project is as c:\myGame when you add the image to the Content Project it gets copied to c:\myGame\myGameContent. Editing the image at c:\myImage.png wont get noticed. You need to edit c:\myGame\myGameContent\myImage.png
If you are editing the correct file and it still won't update, try touching another file. As smart as the engine is, it will run everything through the Content Pipeline when it detects 1 item has changed.* If that still doesn't work If you look at the top of the Solution Explorer there is a refresh button. Try pressing it as it should make sure your Solution Tree is in sync with the files on disk.
*note this is true for v3.1 it could have changed for 4.0
When you drag an item into a Visual Studio project (like, in this case, a Content Project), it will copy the file into the project directory. By default it does not reference the file you drag in (although that is available as an option).
(If the file you drag in is already in the project directory, it just leaves it there.)
The upshot of this is that you need to work on your content files in the content project directory, if you want to see your updates happen immediately.
If you don't know where the files are being copied to, select one of them in your content project and press F4 (properties window). Find the "Full Path" entry. That is where your files are stored.