Scroll SlickGrid only one line, when using keyboard navigation - slickgrid

I have implemented a slickgrid and activated keyboard navigation.
When the users is scrolling down using the down-arrow key and reaches the last of the currently visible rows, the grid loads a whole new section of rows and places the selection at the top.
My user tests have all included a complaint about this behaviour as they all find the jump jarring.
I would like to implement behaviour, so the grid scrolls just one line at a time, when I press the down arrow while the last visible row is selected.
I was wondering if there might be some setting, I have overlooked, or if anyone has some suggestions for how to approach the task of adding this behaviour.
(the "problem" is the same, when you scroll upwards - only reversed of course)

This is controlled by the doPaging argument in scrollRowIntoView(row, doPaging) (https://github.com/mleibman/SlickGrid/blob/master/slick.grid.js#L2662). There's no setting to control that behavior, but you could easily add one.
It was initially written this way to make keyboard navigation faster since continuously navigating down doesn't have to do as much work as it would have if we were updating the grid on every 'row down'.

Related

SWT Table - How to change columns width using keyboard only?

I am using SWT tables in my project and there are few columns which are having longer strings which are not completely visible by default (for ex. path to a file location). Though I have tooltip to show the content and using mouse we can increase the column width to see the complete value.
Is there a way to do it with only keyboard usage?
Note: This question is more related to accessibility.
The following answer is based on my experience under windows. It can be different for other OS.
I'm afraid that there's no keyboard-only default way to adjust the size or reorder the column in a table, tree view or list view.
This is true not only with SWT but also with all other frameworks based on native win32 such as wxWidgets.
You must provide a keyboard-only way to resize and reorder columns yourself. here are a few ideas implemented by some applications:
Provide an option somewhere in the application that opens a dialog box with a checkbox list of the different columns. Ctrl+Up/Down to swap two items. Check/uncheck an item with spacebar to make the column visible or invisible.
Make the headers focusable. Use Shift+Left/Right to resize, Ctrl+Left/Right to swap two columns. Application key / Shift+10 opens a context menu where you can check/uncheck columns to show/hide and an option to open the column selection dialog box.
Some screen readers allow to do it by simulating mouse operation in some way. For example, use Jaws cursor, click lock on a header, release lock on the header to swap with.
But it's quite complicated, not always reliable, and thus very rarely actually used.
This is a very good question. I would be happy to give 100 rep to someone giving an answer being for windows and:
generic, working by default, everywhere or in most cases
Independant from screen readers (Jaws, NVDA, etc.) and techniques that simulates the mouse with keyboard (mouse keys)
Unfortunately, I don't think it exists.

wxWidgets pprogrammaticaly move to next input control

I originally had code that set the focus to the first widget in a dialog, in the onInit method. But there were problems with it: if I pressed TAB, indeed focus moved to next control (wxTextCtrl), which got the blue 'focus' color, but the 'focus' color/highlight was not removed from previous focus widget. So now it looked like both first and second control had focus at the same time...
When cycling manually (by pressing TAB) full circle (till last control and then wrap around to the first), suddenly all worked well. That is, when moving focus from first control to next one, the first visually lost focus (blue color was removed) as it should. From now on, only one item had the focus color/highlight.
So instead of setting focus on the first control, I tried a different approach: I set the focus to the last control in the dialog, which is always the OK button. Next, I want to emulate programmatically that a TAB is pressed and received by the dialog. So I wrote this (inside Dialog::onInit):
m_buttonOK->SetFocus();
wxKeyEvent key;
key.SetEventObject(this);
key.SetEventType(wxEVT_CHAR);
key.m_keyCode=WXK_TAB;
ProcessWindowEvent(key);
Now the focus indeed moves away from the OK button, but it does not wrap around to the first control.
Only when I manually press TAB after the dialog opened, the first item gets focus.
Question: why does this wrapping around to set focus on first widget not work with the code shown above?
First of all, your initial problem is almost certainly related to not calling event.Skip() in one of your event handlers, see the note in wxFocusEvent documentation.
Second, you can't send wx events to the native windows, they don't know anything about it. In this particular case you can use wxWindow::Navigate() to do what you want, but generally speaking what you're doing simple can't, and won't, work reliably.

How to implement a threaded view?

I need to implement a threaded view of sorts in an old VB6 app. It should look similar to this:
So, it's like a TreeView of sorts but there are buttons on the right (for each row) that could be pressed. The view does not need to collapse - it always stays in the expanded mode. The users should be able to respond to each node (via the comment button on the far right). And, of course, users should be able to scroll through the entries.
What are some of the ways I could implement this? I am open to 3rd party controls, paid or not.
VSFlexGrid has an outline mode. You can set the indent per row via the RowOutlineLevel property. It supports word wrap, images, etc within its cells/columns so you should be able to get pretty close to what you want. It also supports owner-drawn which lets you fully customize the cell painting (for example, to get those rounded corners).
I'm sure there are other controls out there as well...

is there a trick to working with multiple visual studio panel objects at design time

Is there some sort of shortcut key that I am missing here for swapping panels around in the form editor of vs2010?
I have numerous panels which are swapped at runtime according to an enum "toggle" value and the only way I seem to be able to move them back and forth is to make one panel smaller than another and right click it. Half the time I end up selecting some other object in the action of trying to right my panels.
I figured there must be something i'm missing here.
there are icons on the layout toolbar for this task. I pick the panel in properties and move it around with those. Way easier than right clicking and hoping for the best.
edit: although sometimes the buttons are not enabled when you need them to be. Still right clicking a resize handle adorner dot will pop up the context menu where you can then choose to move back/forward.
I still wish there was some key combo I could press. Hitting the 4px of display area that the adorner dot occupies on my screen is sort of a dexterity test of sorts and slows me down.

Command buttons order, Windows CRUD UI

I've found many answers, here or inside MS' UI guidelines, regarding button positioning, but none about how to position (in which order) buttons when you have three actions to do, New, Edit and Delete.
I have a simple UI, in the upper part I placed a grid listing some data. Beneath, these three buttons. Following what I see around, I have to place them in this order:
New - Edit - Delete
But it seems to me that the delete button is more prevalent and easier to reach and click than the others (it falls on the lower-right corner of my window).
Any suggestion?
I think the order you cite (New - Edit - Delete) is most common because you would logically tab order from left to right when using the keyboard. New would arguably be the most used button (possibly edit depending on the application, but rarely delete) and therefore you wold want the fewest tabs to get to the New button.
Column layouts are always good for these kind of buttons, as one has to move the cursor into the button area, which is horizontally slight and therefore less likely to be accidentally clicked.
Also it provides a perceived division from the main GUI widgets, instead of spanning their length, which tends to create less of a perceived division in the user's mind.
But if you do not wish to change the overall layout, I would say that your current layout is good. Maybe add a delete confirmation box if one is not already present.

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