xCode can't Control-drag into .m file - xcode

I'm trying to change the results field in the sample app SimpleURLConnections in the AppleDeveloper Library from an Image View Object in the GetController.m to a Text View so that it will display responses that aren't images. (I know some code that checks the response type also needs to change.)
When I drag a Text View object (or ANY object) from the Utilities pane to the MainWindow.xib in the editor pane, it appears to be created ok but when I try to Control drag from the Text View into the #property area of GetController.m, I don't get any "Insert Outlet.." popup or new entry in the GetController.m file? (By experimentation, I can get it to populate an IBOutlet in the AppDelegate.m file.
What am I doing wrong?
Thanks,
Rick

It may be because you are doing it wrong.You added the textview to mainWindow and Getcontroller is a controller entity[its a view controller i think.] .An xib will be connected to the outlet if and only if it has the custom class correctly set to that class.
Add a view controller with custom class in attribute inspector set to that Getcontroller and then you can connect the outlet

When u drag the control to the **.m , u should press the key "control",

Related

Xcode Outlet/Action connection UITextField

I'm trying to add my text field as an Outlet in my ViewController.swift, but when I drag the text field from the Main.storyboard to the ViewController it only shows as action and I cannot change it to Outlet.
I had this problem too! I fixed it by clicking on the top bar of my UIViewController (in the storyboard looking window), then selecting the Identity Inspector on the right and in the top where it says Custom Class in bold there is a field called Class which I set to the viewcontroller file I was trying to control-drag the UITextField to. Once the Class was set to the right name I was able to control-drag for an outlet. I hope this helps.

Creating an outlet for a NSProgressIndicator inside a NSToolbar

I have this OSX storyboard-based application that starts with a NSSplitViewController like this:
This splitViewController has two viewControllers: master and detail.
Inside the window I have a NSToolbar. I dragged a NSProgressIndicator to that toolbar and Xcode embedded it inside a NSToolbarItem.
Now I need to create an outlet (not an action as explained on other stackoverflow questions) from the NSProgressIndicator to some class. First question is which one?
Xcode will not let I create an outlet. I have tried these options:
dragged from the ToolbarItem to masterController class file, detailController class file and to NSSplitViewController class.
dragged from the ToolbarItem to the delegate class.
dragged from the NSProgressIndicator to masterController class file, detailController class file and to NSSplitViewController class.
dragged from the NSProgressIndicator to the delegate class.
dragged from both the NSToolbarItem and from the NSProgressIndicator to the Window Controller First Responder.
In all cases dragging does not make a window appear to allow me to create the outlet.
For heavens sake, how do I create an outlet like that? To which class I drag it and how do I do that?
I'll assume your setup is more like this image:
Your Window scene is backed, by default, by an NSWindowController, to which you cannot add new outlets. You need to create a subclass of that, associate it with your Window and then you should be able to create outlets in that.
File > New File > Cocoa Class
Specify a name like "SpaceDogsWindowController", as a subclass of NSWindowController.
Then use select the window controller icon (blue circle) and select the Identity Inspector in Xcode. (CMD+ALT+3). Specify the name of your new class in the "Class" field.
Then try to hookup an outlet:
1) Show the Assistant Editor
2) Use the Jump Bar to ensure your custom class is visible (It's at the top of the assistant editor pane, it should say Automatic and you can tap that to then select your new class; If it says 'Manual', change it to Automatic).
3) If your are control-dragging and it's still not offering to make a connection, try dragging from the document outline (also shown in the screen shot).
You could then edit that progress indicator from other view controllers, which are descendants of that window's view hierarchy, using code like this:
if let windowController = self.view.window?.windowController() as? CustomWindowController {
windowController.progressIndicator.doubleValue = 0.4
}
or, in Objective-C, something like this:
CustomWindowController *myWindowControllerSubclass = self.view.window.windowController;
windowController.progressIndicator.doubleValue = 0.4;
Hope that helps.

Can't ctrl+drag into ViewController.h from second Viewcontroller

I am building an iOS app for fun and here is where I run into trouble. I can insert an outlet and action in the ViewController.h files directly from my first View Controller through the ctrl+drag method; however, when I try ctrl+drag on the second ViewController it will not allow me.
Ctrl+drag on first ViewController
Ctrl+drag on second ViewController
You have the wrong document open in the assistant editor. It should be ViewController.h, but you are displaying UIViewController.h.
Check you have correctly set your second view controller to your custom class ViewController using the Identity Inspector (third of the right hand utility panels) then make sure it's header file is the document you are displaying on the right.
update
From your comments, you are having difficulty setting the second view controller to a custom class.
Here is how you select it in the storyboard. Note that you are selecting the View Controller, not it's topmost View
Copy and paste the class in the field "Class." You then need to press ENTER to take effect. Example

Finding File Owner in Xcode 4.2

Please glance at the image below and help me find a File Owner for the class.
Generally i would connect my UILabel to it, but, alas, i can't find it.
Question: What should i connect my Label to?
Storyboard:
Meanwhile class is set up as
As storyboards don't have an owner, you can use the View Controller instead.
Ctrl click (or right click) the label, drag the blue line to connect up with the orange View Controller.
Right click the Label and connect to the View controller scene
You have put your finger on a key difference between storyboards and nibs: when a nib is loaded, an owner instance is specified, but a storyboard is not loaded with an owner, so there is no file's owner in a storyboard. Your ViewController instance is created by the storyboard and is proxied in the scene (listed as View Controller), so you can draw a connection between that and an interface item. But if you want to form a connection with an already-existing instance not represented in the storyboard, you'll have to identify that instance in some other way (perhaps by a tag) and find it and runtime and form the connection in code after the storyboard loads.
For example, in this code, I manually load a storyboard (to use its initial scene in a popover) and then form connections from some bar button items within it:
UINavigationController* nav =
(UINavigationController*)[[UIStoryboard storyboardWithName:#"Storyboard"
bundle:nil]
instantiateInitialViewController];
// there is no file's owner...
// so we can't just draw the connection from button items to ourself,
// because we are not proxied in the storyboard
// so, locate the button items in some other way and do it in code
UIViewController* root = [nav.viewControllers objectAtIndex: 0];
[root.navigationItem.leftBarButtonItem setTarget:self];
[root.navigationItem.leftBarButtonItem setAction:#selector(save:)];
[root.navigationItem.rightBarButtonItem setTarget:self];
[root.navigationItem.rightBarButtonItem setAction:#selector(cancel:)];
In some cases, there's a trick you can use to inject an arbitrary existing instance into a scene so that a connection to it will work: make that instance the first responder. There is a first responder proxy in every scene, so this can give you something to connect to by drawing within the storyboard. So, this code could work instead of the above:
[self becomeFirstResponder];
UINavigationController* nav =
(UINavigationController*)[[UIStoryboard storyboardWithName:#"Storyboard"
bundle:nil]
instantiateInitialViewController];
(And the button action connections have been drawn in the scene from each button to the first responder proxy object.)
Menu: Navigate - Reveal in Project Navigator
In the Project Navigator, Click on the "Main Storyboard"
Menu: View - Show Assistant Editor
You should have the Storyboard on the left with your label, and the view controler.h text on the right.
Click on your label, hold down the control button, and drag a blue line to the View Controler.h source code on the right. Type in a reference name (for example myLabel), and click connect.
Automagically you will see something like this generated:
#property (weak,nonatomic) IBOutlet UILabel *myLabel;
Inside the View Controler.m, you will see something like this generated:
#synthesize *myLabel;
Inside your IBAction events, you can set the label:
myLabel.text =

Code Pattern: Loading TabBarController objects directly from independent .xib file (instead of from MainWindow.xib)

I've looked around online, and haven't been able to find an acceptable solution to this problem...
I'm looking for a simple code pattern:
Load a TabBarController object (with associated subview controllers) from a separate .xib file, instead of including and loading automatically from a default MainWindow.xib.
In XCode terms, starting from a new iPad/iPhone project as a "Tab Bar Application", the goal is to solve the following:
Create the project
Move: TabBarController, TabBar, FirstViewController, and SelectedSecondViewController from MainWindow.xib, into a new "TabBarController.xib" file
After moving, MainWindow.xib should only contain: File's Owner, First Responder, App Delegate, Window
In TabBarController.xib, File's Owner and First Responder are set to: UIApplication and UIResponder, respectively.
Change "didFinishLaunchingWithOptions" in the main application delegate to the following:
REMOVE:
[self.window addSubview:tabBarController.view];
ADD:
UITabBarController *uiTab = [[UITabBarController alloc] initWithNibName:#"TabBarController" bundle:nil];
[self.window addSubview:uiTab.view];
With these changes, the application builds and runs, but when the TabBarController loads the tab bar is "empty" -- there don't appear to be any contents in the controller.
In looking in the debugger, either the "init" isn't initializing from the data correctly, or something in the .xib file is not set correctly.
What is the correct solution to this? I realize there are other ways of doing this, and yes, I have them working in other applications.
What I'm looking for however, is a specific solution using the default project, that can be used as a general pattern for setting up iOS code.
Thanks in advance for any help
js
I think i know what you are looking for because i want the same thing.
Create New Empty xib file at interface builder.
Add to the xib TabBarController from the library.
Edit whatever you need on this tab bar controller on the xib.
Of course, save...
Determine from which view controller do want to create that xib with tab bar controller. In other words, who is the view controller that will cause this tab bar controller to appear.
Let's call that view controller ParentViewController
In that view controller, create an IBOutlet to a TabBarController.
Back to the xib, make the identity of the File's Owner to the ParentViewController and of course dont forget to hook up the outlet of the tab bar controller in the file's owner to the tab bar controller in the xib.
save the xib and you are ready to go.
When you want to present that tab bar, just decide which way you want to do it: Modally,Popup or something else (Not inside a navigation controller because Apple dont allow tab bar controllers to be inside navigation controllers).
When you decide, just present your tab bar controller outlet the way to present any other view controller. for example:
[self presentModalViewController:self.myTabBarController animated:YES];
Assuming you start with the "Tab Bar Application" template and move the UITabBarController and associated view controllers to a new nib as you described...
In your new nib, File's Owner should be set to your AppDelegate class. Then connect the outlet "tabBarController" of File's Owner to the UITabBarController.
Then in your -[application:didFinishLaunchingWithOptions:], do not remove this line:
[self.window addSubview:tabBarController.view];
Instead, load the new nib right before that with your app delegate as the owner:
[[NSBundle mainBundle] loadNibNamed:#"TabBarController" owner:self options:nil];
That will set your tabBarController property (since you made that connection in the nib) and then you can proceed as normal. What you were doing was actually creating a whole new UITabBarController, and not loading the one from the nib at all. (well, ok you were loading it for a brief moment, but then not doing anything useful with it)
Hope that helps.

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