zooming on Mapview Crashes the app on iOS6 - xcode

i am using mapview. when i zoomin on map it shows did recieve memory warning and crashes the app in iOS 6 devices .but its working fine in below versions. Its taking more memory when i zoom in but its not getting released how to release it i haved deallocated all the objects in deallocation method but it still shows same did receive memory warning and crashes the app
my code is
mapView = [[MKMapView alloc] initWithFrame:CGRectMake(0, 0, frame.size.width, frame.size.height)];
mapView.showsUserLocation = YES;
[mapView setDelegate:self];
[self addSubview:mapView];
routeView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, mapView.frame.size.width, mapView.frame.size.height)];
routeView.userInteractionEnabled = NO;
[mapView addSubview:routeView];
- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation
{
if([annotation isKindOfClass:[TurnAnnotation class]])
{
MKAnnotationView *turnAnnotationView=[[MKAnnotationView alloc]initWithAnnotation:annotation reuseIdentifier:nil] ;
turnAnnotationView.image=[UIImage imageNamed:#"TurnAnnotation1.png"];
turnAnnotationView.canShowCallout=NO;
return turnAnnotationView;
}
else if([annotation isKindOfClass:[PlaceMark class]])
{
MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:nil];
if (isdefault==YES) {
if(!appDel.appBOOL){
newAnnotation.pinColor = MKPinAnnotationColorGreen;
appDel.appBOOL = YES;
}else {
newAnnotation.pinColor = MKPinAnnotationColorRed;
appDel.appBOOL = NO;
}
}else{
if(!appDel.appBOOL){
newAnnotation.pinColor = MKPinAnnotationColorRed;
appDel.appBOOL = YES;
}else {
newAnnotation.pinColor = MKPinAnnotationColorGreen;
appDel.appBOOL = NO;
}
}
newAnnotation.canShowCallout = YES;
return newAnnotation;
}
return nil;
}

Could it be that your iOS6 testcase is a Retina version? Retina imagery take up 4x the memory. The low memory warning should notbe ignored..

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You'll need to switch to using Facebook's iOS sharing APIs which require that the Facebook Messenger app is installed. See their documentation on sharing.
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Manage memory allocation issue on Map iOS

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In this I have mentioned the percentage of memory allocations. If I continuously load the map, the total memory usage increases and the app crashes. How can I properly fix this? I have tried to fix it, but I don't know what more I can do.
Please help, thanks in advance.

xcode iOS6 orientation landscape

I see a lot of questions about this subject but am unable to find a solution to the problem I am experiencing. I have created an iPad app that should be Landscape only - it works fine when ran on any os prior to iOS6 but on iOS6 the app opens in portrait view. This screenshot shows what I mean (sorry not a great explanation) http://s1342.beta.photobucket.com/user/designedbyria/media/ScreenShot2012-11-02at122113.png.html
I'm guessing the problem is somewhere in the below code, but I can't be sure. I have set the supported Interface Orientations to Landscape Left and Landscape Right only - but this has not worked. I have also taken a look at the questions here with no luck..
I am using xcode and cordova/phonegap
Interface orientation in iOS 6.0
Set orientation to landscape mode in xcode 4.5 GM IOS 6
iOS 6 apps - how to deal with iPhone 5 screen size?
Thanks in Advance!
/**
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/
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I had the same problem (but not using cordova/phonegap).
You have to set your view controller as a RootViewController in your appDelegate instead of just adding as a subview.
Replace in you appdelegate:
[self.window addSubview:self.viewController.view];
[self.window makeKeyAndVisible];
By
[self.window setRootViewController:self.viewController];
[self.window makeKeyAndVisible];
You can use the delegate
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeLeft;
}
Using this delegate and the application will be present in Landscape mode or any desired orientation mode.
Try it.

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EDITED below to include the answer provided, but nothing happens, no image displays or anything. What am I missing?
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Assuming you have called this from a view controller with a button that you have created, why not just add a UIImageView onto your view controller? Call it myPhotoImageView or something like that and then in the didFinishPickingMediaWithInfo method, just add the following line of code after
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
as
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To size the image view so that the aspect looks nice do this.
CGSize size = image.size;
CGRect photoFrame;
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photoFrame = CGRectMake(0, 0, size.width*scaleFactor, 320);
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Page curl up - for landscape left and landscape right

I am trying to create a page turn application in xcode. The page turn works fine for landscape right but for landscape left, the page curl happens from the left. I added a container view and then the page curl on landscape left started happening from the bottom but not from right.
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I am attaching my code here:
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where I have two views: the self.view is the primary view from the window and then the mainView is my container view. currentView and SwapView are imageviews.
Any thoughts on this? Many thanks for reviewing this.

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