Where can I find a list of standardized phrases and vocabularies that one should use to translate software in the languages french, english and german?
I could imagine that Qt, the GNU project or DIN provides such tables, but I could not find it yet.
What you are looking for is probably something called Translation Memory. Please take a look at Launchpad. Ubuntu has tons of translations for programs and most of them are high quality translations.
On a side note, please be careful with "standard" translations. Things like "OK", "Cancel", standard menus ("File", "Edit", "View", "Help") could be translated this way, but please keep in mind that many words could be translated differently, depending on the context.
For them adding you project (provided that it is open source) to the crowd-sourcing sites like Launchpad (there are quite a few more) may make sense. If your application is useful, somebody will translate it to his/her language, that's for sure.
Related
I was given the task of coming up with shorter German words for the German version of our software.
It got me to thinking that there should be some sort of standard vocabulary for information technology somewhere. Like there "have to be" terms that most (if not all) German computer users use for what English-speakers call file, database, record, search, search terms, search hits, find and replace, delete, OCR ... you get the idea.
I found ISO 2382 on the ISO Web site, but it only seems to standardize English and French. Is there an equivalent standard for German? How about for Spanish, or for other languages?
I may suggest this book, although quite dated, was an attempt to come up with a set of standard computer terms for translating from German to English and back:
Grosses IWT-Wörterbuch der Computertechnik und der Wirtschaftsinformatik. Englisch-Deutsch. Deutsch-Englisch
I will offer up the answer, "no".
Even within English, there are not standard words to describe computer operations as you have presented them. Certainly one can "delete" a file, but they can also "erase" it, "remove" it, an (shudder) "move it to the trash can".
Instead of trying to solve the problem in the large, I suggest you solve the problem in the small. Build a glossary of commonly used German words, and whenever there is an opportunity to expand the Glossary, first look over the existing entries and do your best to reuse the current terminology.
In a way, the reason good English documentation works well is because good writers of English use a glossary like technique explicitly or implicitly. In the event that much of your documentation comes from a single source, or related set of sources, you can make a "translation map" of "when they say X, we say Y". But, even such simplifications often require native readers to re-read the translation in context, as languages are not nearly regular enough to do simple substitution without many pitfalls.
As a starting point, The Open Group (www.opengroup.org) seems to have defined glossaries as part of their work on The Open Group Architecture Framework (TOGAF), which appear to be the sort of thing I needed. For example, these document numbers and titles are taken directly from their Web site:
C148 TOGAF® 9.1 Translation Glossary: English – Hrvatski (Croatian)
C149 TOGAF® 9.1 Translation Glossary: English – Castilian Spanish
C146 TOGAF® 9.1 Translation Glossary: English – Portuguese (Portugal)
C13H TOGAF® 9.1 Translation Glossary: English – Slovak
This may be a stupid question, but here goes.
I've seen several projects using some translation library (e.g. gettext) working with plain english placeholders. So for example:
_("Please enter your name");
instead of abstract placeholders (which has always been my instinctive preference)
_("error_please_enter_name");
I have seen various recommendations on SO to work with the former method, but I don't understand why. What I don't get is what do you do if you need to change the english wording? Because if the actual text is used as the key for all existing translations, you would have to edit all the translations, too, and change each key. Or don't you?
Isn't that awfully cumbersome? Why is this the industry standard?
It's definitely not proper normalization to do it this way. Are there massive advantages to this method that I'm not seeing?
Yes, you have to alter the existing translation files, and that is a good thing.
If you change the English wording, the translations probably need to change, too. Even if they don't, you need someone who speaks the other language to check.
You prep a new version, and part of the QA process is checking the translations. If the English wording changed and nobody checked the translation, it'll stick out like a sore thumb and it'll get fixed.
The main language is already existent: you don't need to translate it.
Translators have better context with a real sentence than vague placeholders.
The placeholders are just the keys, it's still possible to change the original language by creating a translation for it. Because when the translation doesn't exists, it uses the placeholder as the translated text.
We've been using abstract placeholders for a while and it was pretty annoying having to write everything twice when creating a new function. When English is the placeholder, you just write the code in English, you have meaningful output from the start and don't have to think about naming placeholders.
So my reason would be less work for the developers.
I like your second approach. When translating texts you always have the problem of homonyms. Like 'open' can mean a state of a window but also the verb to perform the action. In other languages these homonyms may not exist. That's why you should be able to add meaning to your placeholders. Best approach is to put this meaning in your text library. If this is not possible on the platform the framework you use, it might be a good idea to define a 'development language'. This language will add meaning to the text entries like: 'action_open' and 'state_open'. you will off course have to put extra effort i translating this language to plain english (or the language you develop for). I have put this philosophy in some large projects and in the long run this saves some time (and headaches).
The best way in my opinion is keeping meaning separate so if you develop your own translation library or the one you use supports it you can do something like this:
_(i18n("Please enter your name", "error_please_enter_name"));
Where:
i18n(text, meaning)
Interesting question. I assume the main reason is that you don't have to care about translation or localization files during development as the main language is in the code itself.
Well it probably is just that it's easier to read, and so easier to translate. I'm of the opinion that your way is best for scalability, but it does just require that extra bit of effort, which some developers might not consider worth it... and for some projects, it probably isn't.
There's a fallback hierarchy, from most specific locale to the unlocalised version in the source code.
So French in France might have the following fallback route:
fr_FR
fr
Unlocalised. Source code.
As a result, having proper English sentences in the source code ensures that if a particular translation is not provided for in step (1) or (2), you will at least get a proper understandable sentence than random programmer garbage like “error_file_not_found”.
Plus, what do you do if it is a format string: “Sorry but the %s does not exist” ? Worse still: “Written %s entries to %s, total size: %d” ?
Quite old question but one additional reason I haven't seen in the answers yet:
You could end up with more placeholders than necessary, thus more work for translators and possible inconsistent translations. However, good editors like Poedit or Gtranslator can probably help with that.
To stick with your example:
The text "Please enter your name" could appear in a different context in a different template (that the developer is most likely not aware of and shouldn't need to be). E.g. it could be used not as an error but as a prompt like a placeholder of an input field.
If you use
_("Please enter your name");
it would be reusable, the developer can be unaware of the already existing key for an error message and would just use the same text intuitively.
However, if you used
_("error_please_enter_name");
in a previous template, developers wouldn't necessarily be aware of it and would make up a second key (most likely according to a predefined wording scheme to not end up in complete chaos), e.g.
_("prompt_please_enter_name");
which then has to be translated again.
So I think that doesn't scale very well. A pre-agreed wording scheme of suffixes/prefixes e.g. for contexts can never be as precise as the text itself I think (either too verbose or too general, beforehand you don't know and afterwards it's difficult to change) and is more work for the developer that's not worth it IMHO.
Does anybody agree/disagree?
What are the steps to develop a multilingual web application?
Should i store the languages texts and resources in database or should i use property files or resource files?
I understand that I need to use CurrentCulture with C# alone with CultureFormat etc.
I wanted to know you opinions on steps to build a multilingual web application.
Doesn't have to be language specific. I'm just looking for steps to build this.
The specific mechanisms are different depending on the platform you are developing on.
As a cursory set of work items:
Separation of code from content. Generally, resources are compiled into assemblies with the help of resource files (in dot net) or stored in property files (in java, though there are other options), or some other location, and referred to by ID. If you want localization costs to be reasonable, you need to avoid changes to the IDs between releases, as most localization tools will treat new IDs as new content.
Identification of areas in the application which make assumptions about the locale of the user, especially date/time, currency, number formatting or input.
Create some mechanism for locale-specific CSS content; not all fonts work for all languages, and not all font-sizes are sane for all languages. Don't paint yourself into a corner of forcing Thai text to be displayed in 8 pt. Also, text directionality is going to be right-to-left for at least two languages.
Design your page content to reflow or resize reasonably when more or less content than you expect is present. Many languages expand 50-80% from English for short strings, and 30-40% for longer pieces of content (that's a rough rule of thumb, not a law).
Identify cultural presumptions made by your UI designers, and try to make them more neutral, or, if you've got money and sanity to burn, localizable. Mailboxes don't look the same everywhere, hand gestures aren't universal, and something that's cute or clever or relies on a visual pun won't necessarily travel well.
Choose appropriate encodings for your supported languages. It's now reasonable to use UTF-8 for all content that's sent to web browsers, regardless of language.
Choose appropriate collation for your databases, or enable alternate collations, if you are dealing with content in multiple languages in your databases. Case-insensitivity works differently in many languages than it does in English, and accent insensitivity is acceptable in some languages and generally inappropriate in others.
Don't assume words are delimited by spaces or that sentences are delimited by punctuation, if you're trying to support search.
Avoid:
Storing localized content in databases, unless there's a really, really, good reason. And then, think again. If you have content that is somewhat dynamic and representatives of each region need to customize it, it may be reasonable to store certain categories of content with an associated locale ID.
Trying to be clever with string concatenation. Also, try not to assume rules about pluralization or counting work the same for every culture. Make sure, at least, that the order of strings (and controls) can be specified with format strings that are typical your platform, or well documented in your localization kit if you elect to roll your own for some reason.
Presuming that it's ok for code bugs to be fixed by localizers. That's generally not reasonable, at least if you want to deliver your product within a reasonable time at a reasonable cost; it's sometimes not even possible.
The first step is to internationalize. The second step is to localize. The third step is to translate.
Are there any chat filters that works depending on the context? I'm talking about the use of new technologies like Artificial Intelligence and Natural Language Processing to determine for example if a word was rude or not, depending on the context.
The simplest way is to just use a regex for the handful of most offensive words.
There are services offered online that will allow you to query with a word to see if it's profane. Those are good options if you want to be really sure.
Unfortunately, there's no sure bet for any of these. One man's profanity is another's common talk (see santorum. very very vulgar, but most aren't offended.) And each group has their own fowl language. ballox isn't so bad in America, but it's fairly bad in Britain.
You could make a clbuttic mistake. Even if you eliminate everything, I can still write a horribly offensive story using the kindest language.
A short black list or one of the services is the way to go depending on the level of filtering you want.
This looks interesting http://pottymouthfilter.com, It is unfortunately commercial product but at least someone is working on something along those lines.
I'm starting to modify my app, which uses all hardcoded strings for errors, GUI, etc. I'm considering these two approaches, but let me know if there is an even better way:
-Put all string in ressource (.rc) files.
-define all strings in a file, once for each language. Use a preprocessor define to decide which strings get compiled in.
Which of these two approaches is generally prefered?
Put all the strings in resource files. Once you've done that, there's several good translation packages available. One useful thing these packages do is allow you to get translation done by somebody who doesn't program.
Remember, also, that internationalization (i18n) is a large subject, and there's a lot of things to consider. It isn't just a matter of translating strings. Do a web search on it, at the very least. You might want to read a book on it: I used International Programming for Windows by Schmitt as a guide. It's an old book from Microsoft Press, and I had to get it through a used book service; most of the more modern stuff seems to be on internationalizing .NET apps.
Without knowing more about your project (what sort of software, who the intended audience is, what sort of organization you have, what sort of budget, why you're interested in internationalization, etc.), this is about the most I can tell you.
Generally you see locale specific resource files containing strings referenced by key. Compiling different versions for different locales is a very rigid solution and will be a maintenance nightmare. Using resource files also allows the user to have fallback locales.
There's another approach of just putting strings in the source with somethign like tr(" ") and usign one of the tools that strips them out and converts them.
It works with any toolkit/GUI library.
You can mark text to be converted and text not to change (such as protocol strings or db keys).
It makes the source easier to read and search, isntead of having to lookup what IDS_MESSAGE34 means.
One problem with resource files, at least with Windows/MFC, is that you can't use the stringtable in dialogs. So you have some text in the stringtabel and some in the dialog section which you have to dela with separately.