Go: Embedded backend vs app engine - go

I'm one of those classic native programmers that has spent most of his past with .exe's and .jar's. As of the past year I've thrown my self into the world of web frameworks and technologies that seize to impress me. As of the past 1½ month I have fallen In love with Go because of it's strictness, and also how 'stand-alone' it seems to be. So now to the real question...
Go app engine application, why do we need this?
What is the difference and reasoning to choose a wrapped application (framework)?
I assume its purpose is to load some of the communication off the application to the wrapper, but sadly I can't seem to figure out (through documentation and discussion) what the specific purpose behind this modulation is.
Best regards and cyber high fives in your direction!

These really are two different questions.
1. Why GAE?
It's up to you. GAE provides cloud-based hosting that you pay rental to use. It's a bit similar to Amazon Web Services. Your Go app would be uploaded to GAE, where it provides your web service and your users can do lots of wonderful things. Meanwhile you never need to know which actual server is doing the serving at any given time - the app can migrate across their servers dynamically. GAE provides a high uptime and a low effort for you in keeping the server secure, backed up etc. It will also be elastic to cope with surges in load.
You may instead prefer to rent a private server (e.g. at Rackspace) or just a virtual machine. You'd perferably need to be a Linux expert (get lots of help at Serverfault) and you'll have to do the backup, firewall etc all yourself. It may cost (much) less. Or more.
2. Choosing a framework?
The net/http API allows you to write HTTP server code to do pretty well anything you want. But you have to do quite a lot of hard work. At the opposite extreme, frameworks like Revel make rapid server development possible, as long as it does the things you want of it. If you stray into functionality beyond what it offers, you might have to do quite a lot of digging to find out how to extend the framework.
Other interesting toolkits include Gorilla, Gocraft Web and Goji. In terms of complexity, these sit about halfway between Revel and basic net/http.

To answer your second question, here are some pros and cons of using a framework (e.g., revel) vs. something simpler like a toolkit (e.g., gorilla)
In general, the pros of using a framework are:
it provides a lot of sub-packages to handle important web-related sub-tasks like templating, generating data in specified formats like json or xml, query escaping, etc.
it handles boilerplate http handling
it (hopefully) enforces best practices like escaping strings
it helps you manage complexity by enforcing a consistent design pattern in the way you handle requests
Cons of using a framework:
frameworks tend to be "opinionated," meaning you have to buy into their general philosophy and understand their core concepts before you can make use of them; for a lot of frameworks this can be quite a bit of mental overhead
extra layer of abstraction, meaning you're another step removed from what's really going on, and there will be more stuff to understand and debug if something goes wrong
it can be brittle and hard to do something that isn't a standard use case in the framework
future maintainability: most frameworks don't tend to have a super long lifespan. Django and Rails have been around for a long time, but there's a massive graveyard of frameworks that came before them. Hindsight is 20/20, but it's hard to pick the right horse from the outset.
Recommendation
It's hard to make the call upfront. So much depends on the specifics of your problem, but I'd say in the case of Go, opt for the simpler option. Much of the value-add of frameworks in other languages is the fact that they contain useful sub-packages that handle important tasks, but Go already contains a lot of these in its standard library (e.g., encoding/json, net/http, net/url, text/template). I've built a fairly sophisticated web app using just the Gorilla toolkit and the go standard library, and it's been amazingly good, and the best part is, it's incredibly easy to understand what the code does and I can explain it to someone else without requiring them to first read through the massive About page of some third party framework.
If you want to get a sense of how other people use Gorilla, you might try looking at real-world usage examples. Compare that to how people use more sophisticated frameworks and pick whichever you like better.

Related

Modifying Code Igniter

I am looking into developing a commercial application using PHP. Since I have experience in CodeIgniter and it has been working well for me, I decided to use it. Now, if ever my application comes to a point that it needs to grow and have to have custom modifications in the platform, is it possible to modify the CodeIgniter source code to the point that it's far from the original?
I'd strongly recommend not modifying the source code as this is the back bone of the application will make updating to futures releases of codeigniter impossible.
Instead you should be creating your own classes/libraries that extend the core bases. This is best practice.
The codeigniter users guide has some fantastic information regarding this, http://codeigniter.com/user_guide/general/creating_libraries.html
Good luck.
Don't modify it, extend it. Ellislab is good about releasing bug fixes and patches, and the last thing you want is to have to re-engineer all the updates into your new hybrid everytime they release updated source code. Plus, different features and bug fixes are released at different paces for the core and reactor, so unless you plan to lock your framework in at the current version, extending is the way to go.
The good news is CI is built for and encourages extensions of the source. The system folder and the application folder separation are a clear indication of how you should segregate your enhancements from the base libraries.
CodeIgniter is written in PHP. You can completely rewrite the framework anyway you like. So the answer is "yes".
There are many big websites that were written in a different language or build on a framework when they started and have been rewritten many times since. I think a lot of developers (mostly freelancers) are over-thinking when starting out. When I start a project, then I try to get it done and get it out in the web asap. If a website starts taking of - and most of the times start making you money - then you can always take the time to rewrite it.
I think it is a lot more important to spend time when you plan and design your database and tables. I think it is a lot harder to redo parts of your database later on then it is to rewrite the code that uses the data.
Just my 2 cents.
If you have used CI, then you should know that being a PHP framework that all of the source-code is there in the download, furthermore opening the system and application folders and looking through there will tell you a lot. Yes all of the source is there in plain English (plain programming English) and not only is it in plain English but has been extensively documented inside and out (literally that is in the source and in the user-guide). CI gained initial fame from that simple fact, that all code is extensively and meticulously documented.
Beyond all that, the question itself raises concerns that maybe you should study CI a bit further before writing commercial applications using it. Ci is a powerful and very easy to use PHP framework, but it is not a WYSIWYG. In my opinion, a coder should know his tools inside and out in order to be able to create a solid secure and trusted application. The first measure of which is to read the user manual, you should know at the very least everything in it, and since there are 12 sections in it that cover everything from extending CI libraries to creating your own libraries, and everything in between I would say you need to spend a little more time with it.
I want to say though, I am not being rude or trying to shame you in any way I am simply saying that you should learn the framework a bit more before venturing into a commercial application using it.
In the early days of PHP people realized how amazingly easy it was to use and how fast you could write an application with it. At the time the major options where very difficult for new and hobby programmers to use or involved expensive software to run, PHP was free, easy to learn and most of all ran on a free OS. It also took hardly any setup to get going, you could download PHP and essentially be programming in minutes. All of these factors lead to the almost destruction of the language.
Entry level programmers were destroying it with bits of code taken from other applications, never knowing (or caring) what the code actually did beyond the simple fact that it did what they wanted at the time, never considering or even investigating if the code might be harmful. Because of this practice PHP applications that had grown to Goliath sized websites, taking thousands of hits an hour were:
beginning to crash
being hacked to reveal sensitive customer/client data
generally crumbling all around the web
All because since the language was so easy to use that people had taken advantage of it and failed to take time to learn it. PHP was becoming a joke to other professional programmers and wasn't even thought of as a viable application language by many who had dubbed it "the copy and paste" language.
So my advice to you, please take the time to know your tools inside and out, what makes them tick, if they have any gotchas and where they are vulnerable. I understand that in order to learn a language to a professional level you have to build with it so I suggest that you take it slow with CI stick to the core for now. Trust me when I say that even in its purest form CI is an amazing and powerful tool that in the right hands can create awesome powerful web application, but in the uneducated/inexperienced hands it can create havoc and destruction.
So (stepping off of the soap box) I simply ask that if you are serious about creating commercial applications period that you take your time and learn your tools/language become as close to an expert on them as possible. I gurentee that if you do that you will always have work when you need it and you will spend less hours beating your head against the table or worse explaining to a client why their site is down.
I truly wish you good luck, just slow down and learn your trade and you will do just fine.
Yes, Codeigniter is an open source framework. However, I would advise against modifying the core of Codeigniter, as most files can be extended and rewritten safely without modifying the core files which will cause you headaches if you ever decide to update.
To extend a core class by default you would do this in Codeigniter. We'll extended the parser class for this example, but this applies to all classes pretty much. This link in the comprehensive user guide will give you all the information you need to extended and overload methods inside of a Codeigniter core class: http://codeigniter.com/user_guide/general/core_classes.html

Required language, tools and approach for a scalable web application like twitter

Incase if you are to develop twitter today what language, tools and approach will one take. How will he start from the very frugal configuration and gradually scale to the levels twitter has reached today. Incase if you can provide direct responses like (PHP+ Apache+ memchached+ MySQL) or (JSP+TomCat/Glassfish+ MySQL / other db) etc.
The criteria is an architecture which scales easily without much engineering and the right language so that one doesnt need to rethink his decision once the same is in place.
(As far as I know, Twitter is RoR, Linked in is Java and Digg in Php. So not looking for just random thoughts :) ) Do support why do you think your option should suffice.
Thanks
As you already say it, there are several applications that shows that several technologies are able to scale. Fortunately for them.
I think you should not focus only on "is this technology the best for scaling". But on the two following points :
Do you have skills in that technology ?
Is that technology adapted (by it's philosophy) to that application ?
Scaling is a thing. But if you can't develop your application with the "killer" technology because you don't understand it, it's anyway useless.
I recommend looking at the High Scalability website. You can build a scalable web app in virtually any language, but it's not just a matter of using the right technology and then plugging it in. You have to know what you're doing, no matter what technology you use!
Twitter was developed using the framework Ruby on Rails (ROR), and that seems to be a good choice. Ruby on rails is database agnostic (supports most databases), very scalable and very good for developing web applications quickly.
Cake is a popular alternative for PHP I haven't used Cake but hear it is very similar. The alternative to these open source alternatives would be a full blow enterprise environment like the microsoft .NET frameweork.

Web Application IPC/RPC with Client Applications

Background
I'm at the planning stages of a DIY project that'll help me automate some hardware at my house. It's probably also worthwhile to mention that I've got almost no experience with web-related development.
The Basics
http://img7.imageshack.us/img7/4706/drawingo.png -- I can't seem to embed the diagram.
In order to simplify management, I want to implement my UI in the browser.
The meat of my application will reside inside a Windows service or Linux daemon; this does not mean, however, that I'm after a cross-platform solution -- I'm not tied to any particular platform, so I'll pick one (probably based on the responses that I get) and stick with it.
I would prefer to use "free" tools (e.g., LAMP/WAMP), but it's not a deal breaker.
It would be nice to be able to communicate back to the user that some action is in progress (I think AJAX would be one way to go?)
Questions
The only thing that's not entirely clear to me is the implementation of step № 3. I'd like to hear possible implementation ideas (on Windows or Linux) as to how this should be done. Hopefully some of you can share how this sort of thing is done in the real world.
Miscellaneous
As always, if there's a problem with my thinking, please point it out!
There are many people better qualified to help with step 3 so I'll leave that to them.
My question is whether is you are looking forward to learning the mess of web technologies required for the front end or consider it a necessary evil on the way to what you really want to accomplish? If the latter (and assuming you are working in C/C++) consider taking a look at WT. It's a toolkit that makes the developing the web interface seem more like a desktop gui while handling much of the ugliness for you. It could potentially cut a lot of time off your development.

How do you avoid platform/framework decision paralysis? [closed]

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So, I've got an idea for a website. I can start off using any platform and frameworks I want, but there are almost too many options.
OS Platform:
Windows, *nix
Web Framework:
Rails, ASP.NET, ASP.NET MVC, Django, Zend, Cake, others
Hosting:
EC2, Dedicated Server, Shared Hosting, VPS, App Engine, Azure, others
Persistence:
S3, MySql, PostreSql, Sql Server, SimpleDB, CouchDB, others
How do you avoid decision paralysis and get started?
Firstly, your familiarity with a framework's language should dictate which framework you choose. Don't add the burden of learning another language on top of learning a framework.
Next, have a look at the remaining frameworks. Do they have good documentation? What about the community. (A good community can go a long way to making up any shortcomings of a given technology.) Does the framework solve the problems that you need solved?
Finally, just dive in and try something! Pick the one that makes the most sense to you and start writing code. Don't do too much hand-wringing over your decision. If it becomes obvious that you made the wrong choice, it should be obvious quite early. Learn from what you've accomplished so far and consider restarting with a different technology. (Just don't get several weeks down the road before you make this decision!)
I'm sure you don't like all of those technologies equally. Pick a framework that you like and get to work.
It depends on what your app is going to be doing. A handful of the technologies you listed are direct competitors (like Django vs. Rails), but some are completely different ways to do things (like MySQL vs. S3).
Questions to answer before you begin:
Will the app need to be horizontally partitioned in the near term? If so, using EC2, Google App Engine or Azure would be a good option.
Will your app fit into the constraints of Google App Engine? If so, it requires a lot less hassle on your part than running on bare metal (whether real or virtual).
What's your preferred web framework? If you want an MS framework, you'll need to run on a host that supports that.
What will your persistence and data access patterns look like? This will determine whether to use a database or something more exotic.
If you are running on EC2, the other AWS services are more appealing. Similarly, if you are using GAE, you have only one option for persistence. If you are using Rails, may as well start with MySQL.
In answer to your question of how to reduce the number of options, the answer is to realize that many of the options are related, so you don't have as many choices to make as it first appears.
Some advice that was once given to me is, pick what your friends (or colleagues) are using. Having people around you that you can share ideas and the learning experience with is invaluable.
If you want to learn something new: I'd just go with your gut and get started. If it sucks then switch to something more familiar.
If you don't have much time: Go with what you know and forget about the other options. Just start coding.
Optimize for happiness. Pick the one that you like the most. Or the one that intrigues you the most.
I've worked in Microsoft shops, in Ruby on Rails, and in homegrown shops having Apache, Jetty, even Mason.
All frameworks have their warts, their idiosyncracies that will keep you up until 3 AM, and their "tribal knowledge" vagaries that will be completely unexportable to other frameworks. (The last point is sometimes by design, the whole "platform entrenchment" business strategy)
Listen to what the supporters of the frameworks say about the problems with the other frameworks (Google: X framework vs Y framework). Pick the framework that has the loudest supporters. If they are equally loud, make the decision with a dice roll.
With me it's simple.
I only know MS stack and see no point in "checking out" all of those you mentioned.
No, actually I once tried to use JSF before excluding it from my list permanently.
Use what you are experienced in and where you can be more productive. The objective is to get your site up and running. Go for it.
One of the biggest factors in determining which platform/framework to use is your budget. You have to factor in the cost of licensing, software required to develop/maintain your website and other miscellaneous costs.
I suggest you begin with a scorecard of your own construction. Perhaps you can find different ones on the web, but if you do, modify them to meet YOUR needs. There should be a scorecard for each level in the stack (as you've described). Each scorecard should share some aspects to grade with other scorecards but each will also have their unique aspects.
Once constructed, weight each aspect graded according to your needs.
Once you've chosen the weights, pick the scales for grades.
At this point promise yourself you wont mess with the weights or the scale and then start collecting data on your options for each level in the stack.
You may also want to put a time limit on the collection period.
Make your decision based on the outcome of the scorecard.
The beauty of this approach is that the effort is made in constructing the scorecard, not in circular arguments of options. The effort in making the scorecard is vendor agnostic and focuses on the desired result, not the options. Thus you can avoid paralysis.
One more thing, my best scorecards have included sections addressing the availability of resources and other human related things. Don't make the mistake of just looking at the technology.
good luck.
Go for personal preferences.
One decision at a time:
Firts I would begin with type of language:
Script: PHP, Python,
Serious: Java, .Net
The language will restrict your OS, plattform and will give you hints for the dataabse decission. The database load is also important. And, Do you want logic in the DDBB? how much data?
Last advice. Try combinations well tested. LAMP, WAMP, Windows with SQL Server and .NET.
Evaluate each platform and technology for quality of tools for your needs. For example, if you are cost sensitive, you would value free operating systems and tools higher than costly ones. If you need performance, you would value tools which provide high performance higher than ones that don't.
It entirely depends on your situation. I spent several months evaluating stuff for a new commercial web site last year, and it was very easy to feel paralized. In the end it was talking to several people who'd done similar things, and of course reading a lot of stuff online and from Amazon. I chose Java, since our team had a lot of experience in it, and it has good performance and extensive supporting technologies. Oracle is our database but we used a persistence manager to make it easy to change later on. We used a half-dozen very good libraries to eliminate much of the boring and repetitive coding (Restlet, iBatis, Freemarker, XStream, jQuery, SLF4J). We used Glassfish as our web server.
Yours sounds like a small project with only you to work on it. In that case, pick a complete framework instead of a smorgasbord like we did. Pick something fun to work with, and something with good "return on resume". Look very hard at Ruby on Rails, Django (kind of a Python on Rails), and Groovy on Grails (a Rails-wannabe for the Java world). In your shoes I'd pick Ruby on Rails because there's a large and growing community and a good number of books and tutorials. Plus, Ruby looks like a worthwhile language to learn. For your database, just pick one. These frameworks make it easy to change your mind later. Pick MySQL unless you have another you like better.
And as other posters said, just do it! ;-)
Like others said, pick something you and your employees are familiar with. I highly doubt you are close to being industry ready with all those techs.
OS Platform: Windows, *nix
Shouldn't matter except for Windows licensing costs, and that is probably the least of your expenses.
Web Framework: Rails, ASP.NET, ASP.NET MVC, Django, Zend, Cake, others
Dependent on your favorite language
Hosting: EC2, Dedicated Server, Shared Hosting, VPS, App Engine, Azure, others
You should design your product to be movable, so you can scale among these. If you know for sure you are going big, then just start off with EC2. App Engine is extremely limiting, ex. they don't let you form outbound connections.
Persistence: S3, MySql, PostreSql, Sql Server, SimpleDB, CouchDB, others
You need to do the research yourself whether or not your product requires an RDBMS or a simple key/value store, and what features each of these have.
Just go for it! Your platform choice really is not all that important as long as you make a reasonable choice (Ruby + Rails, Python + Django, PHP + Cake/CodeIgniter). Any of these can be used to build successful sites. If your site really takes off, you'll be able to scale it fine.

Does it still make sense to learn low level WinAPI programming? [closed]

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Does it make sense, having all of the C#-managed-bliss, to go back to Petzold's Programming Windows and try to produce code w/ pure WinAPI?
What can be learn from it? Isn't it just too outdated to be useful?
This question is bordering on religious :) But I'll give my thoughts anyway.
I do see value in learing the Win32 API. Most, if not all, GUI libraries (managed or unmanaged) result in calls to the Win32 API. Even the most thorough libraries don't cover 100% of the API, and hence there are always gaps which need to be plugged by direct API calls or P/invoking. Some of the names of the wrappers around the API calls have similar names to the underlying API calls, but those names aren't exactly self-documenting. So understanding the underlying API, and the terminology used therein, will aid in understanding the wrapper APIs and what they actually do.
Plus, if you understand the nature of the underlying APIs that are used by frameworks, then you will make better choices with regards to which library functionality you should use in a given scenario.
Cheers!
I kept to standard C/C++ for years before learning Win32 API, and to be quite blunt, the "learning Win32 API" part is not the best technical experience of my life.
In one hand Win32 API is quite cool. It's like an extension of the C standard API (who needs fopen when you can have CreateFile. But I guess UNIX/Linux/WhateverOS have the same gizmo functions. Anyway, in Unix/Linux, they have the "Everything is a file". In Windows, they have the "Everything is a... Window" (no kidding! See CreateWindow!).
In the other hand, this is a legacy API. You will be dealing with raw C, and raw C madness.
Like telling one's structure its own size to pass through a void * pointer to some Win32 function.
Messaging can be quite confusing, too: Mixing C++ objects with Win32 windows lead to very interesting examples of Chicken or Egg problem (funny moments when you write a kind of delete this ; in a class method).
Having to subclass a WinProc when you're more familiar with object inheritance is head-splitting and less than optimal.
And of course, there is the joy of "Why in this fracking world they did this thing this way ??" moments when you strike your keyboard with your head once too many and get back home with keys engraved in your forehead, just because someone thought it more logical to write an API to enable the changing of the color of a "Window", not by changing one of its properties, but by asking it to its parent window.
etc.
In the last hand (three hands ???), consider that some people working with legacy APIs are themselves using legacy code styling. The moment you hear "const is for dummies" or "I don't use namespaces because they decrease the runtime speed", or the even better "Hey, who needs C++? I code in my own brand of object-oriented C!!!" (No kidding... In a professional environment, and the result was quite a sight...), you'll feel the kind of dread only condemned feel in front of the guillotine.
So... All in all, it's an interesting experience.
Edit
After re-reading this post, I see it could be seen as overly negative. It is not.
It is sometimes interesting (as well as frustrating) to know how the things work under the hood. You'll understand that, despite enormous (impossible?) constraints, the Win32 API team did wonderful work to be sure everything, from you "olde Win16 program" to your "last Win64 over-the-top application", can work together, in the past, now, and in the future.
The question is: Do you really want to?
Because spending weeks to do things that could be done (and done better) in other more high-level and/or object-oriented API can be quite de-motivational (real life experience: 3 weeks for Win API, against 4 hours in three other languages and/or libraries).
Anyway, you'll find Raymond Chen's Blog very interesting because of his insider's view on both Win API and its evolution through the years:
https://blogs.msdn.microsoft.com/oldnewthing/
Absolutely. When nobody knows the low level, who will update and write the high level languages? Also, when you understand the low level stuff, you can write more efficient code in a higher level language, and also debug more efficiently.
The native APIs are the "real" operating system APIs. The .NET library is (with few exceptions) nothing more than a fancy wrapper around them. So yes, I'd say that anybody who can understand .NET with all its complexity, can understand relatively mundane things like talking to the API without the benefit of a middle-man.
Just try to do DLL Injection from managed code. It can't be done. You will be forced to write native code for this, for windowing tweaks, for real subclassing, and a dozen other things.
So yes: you should (must) know both.
Edit: even if you plan to use P/Invoke.
On the assumption that you're building apps targeted at Windows:
it can sure be informative to understand lower levels of the system - how they work, how your code interacts with them (even if only indirectly), and where you have additional options that aren't available in the higher-level abstractions
there are times when your code might not be as efficient, high-performance or precise enough for your requirements
However, in more and more cases, folks like us (who never learned "unmanaged coding") will be able to pull off the programming we're trying to do without "learning" Win32.
Further, there's plenty of sites that provide working samples, code fragments and even fully-functional source code that you can "leverage" (borrow, plagiarize - but check that you're complying with any re-use license or copyright!) to fill in any gaps that aren't handled by the .NET framework class libraries (or the libraries that you can download or license).
If you can pull off the feats you need without messing around in Win32, and you're doing a good job of developing well-formed, readable managed code, then I'd say mastering .NET would be a better choice than spreading yourself thin over two very different environments.
If you frequently need to leverage those features of Windows that haven't received good Framework class library coverage, then by all means, learn the skills you need.
I've personally spent far too much time worrying about the "other areas" of coding that I'm supposed to understand to produce "good programs", but there's plenty of masochists out there that think everyone's needs and desires are like their own. Misery loves company. :)
On the assumption that you're building apps for the "Web 2.0" world, or that would be just as useful/beneficial to *NIX & MacOS users:
Stick with languages and compilers that target as many cross-platform environments as possible.
pure .NET in Visual Studio is better than Win32 obviously, but developing against the MONO libraries, perhaps using the Sharp Develop IDE, is probably an even better approach.
you could also spend your time learning Java, and those skills would transfer very well to C# programming (plus the Java code would theoretically run on any platform with the matching JRE). I've heard it said that Java is more like "write once, debug everywhere", but that's probably as true as (or even moreso than) C#.
Analogy: If you build cars for a living (programming), then its very pertinent to know how the engine works (Win32).
Simple answer, YES.
This is the answer to any question that is like.. "does it make sense to learn a low level language/api X even when a higher level language/api Y is there"
YES
You are able to boot up your Windows PC (or any other OS) and ask this question in SO because a couple of guys in Microsoft wrote 16-bit assembly code that loads your OS.
Your browser works because someone wrote an OS kernel in C that serves all your browser's requests.
It goes all the way up to scripting languages.
Big or small, there is always a market and opportunity to write something in any level of abstraction. You just have to like it and fit in the right job.
No api/language at any level of abstraction is irrelevent unless there is a better one competing at the same level.
Another way of looking at it: A good example from one of Michael Abrash's book: A C programmer was given the task of writing a function to clear the screen. Since C was a better (higher level) abstraction over assembly and all, the programmer only knew C and knew it well. He did his best - he moved the cursor to each location on the screen and cleared the character there. He optimized the loop and made sure it ran as fast as it could. But still it was slow... until some guy came in and said there was some BIOS/VGA instruction or something that could clear the screen instantly.
It always helps to know what you are walking on.
Yes, for a few reasons:
1) .net wraps Win32 code. .net is usually a superior system to code against, but having some knowledge of the underlying Win32 layer (oops, WinAPI now that there is 64-bit code too) bolsters your knowledge of what is really happening.
2) in this economy, it is better to have some advantages over the other guy when you are looking for a job. Some WinAPI experience may provide this for you.
3) some system aspects are not available through the .net framework yet, and if you want to access those features you will need to use p/invoke (see http://www.pinvoke.net for some help there). Having at least a smattering of WinAPI experience will make your p/invoke development effort a lot more efficient.
4) (added) Now that Win8 has been around for awhile, it is still built on top of the WinAPI. iOS, Android, OS/X, and Linux are all out there, but the WinAPI will still be out there for many many years.
Learning a new programming language or technology is for one of three reasons:
1. Need: you're starting a project for building a web application and you don't know anything about ASP.NET
2. Enthusiasm: you're very excited about ASP.NET MVC. why not try that?
3. Free time: but who has that anyway.
The best reason to learn something new is Need. If you need to do something that the .NET framework can't do (like performance for example) then WinAPI is your solution. Until then we keep ourself busy with learning about .NET
For most needs on the desktop you wont need to know the Win32, however there is a LOT of Win32 not in .NET, but it is in the outlaying stuff that may end up being less than 1% of your application.
USB support, HID support, Windows Media Foundation just off the top of my head. There are many cool Vista API's only available from Win32.
You will do yourself a large favor by learning how to do interop with a Win32 API, if you do desktop programing, because when you do need to call Win32, and you will, you won't spend weeks scratching your head.
Personally I don't really like the Win32 API but there's value in learning it as the API will allow more control and efficiency using the GUI than a language like Visual Basic, and I believe that if you're going to make a living writing software you should know the API even if you don't use it directly. This is for reasons similar to the reasons it's good to learn C, like how a strcpy takes more time than copying an integer, or why you should use pointers to arrays as function parameters instead of arrays by value.
Learning C or a lower level language can definitely be useful. However, I don't see any obvious advantage in using the unmanaged WinAPI.
I've seen low level Windows API code... it ain't pretty... I wish I could unlearn it. I think it benefits to learn low level as in C, as you gain a better understanding of the hardware architecture and how all that stuff works. Learning old Windows API... I think that stuff can be left to the people at Microsoft who may need to learn it to build higher level languages and API... they built it, let them suffer with it ;-)
However, if you happen to find a situation where you feel you just can't do what you need to do in a higher level language (few and far between), then perhaps start the dangerous dive into that world.
yes. take a look at uTorrent, an amazing piece of software efficiency. Half of it's small size is due to the fact that much of it's core components were re-written to not use gargatuian libraries.
Much of this couldn't be done without understanding how these libraries interface with the lower level API's
It's important to know what is available with the Windows API. I don't think you need to crank out code with it, but you should know how it works. The .NET Framework contains a lot of functionality, but it doesn't provide managed code equivalents for the entire Windows API. Sometimes you have to get a bit closer to the metal, and knowing what's down there and how it behaves will give you a better understanding of how to use it.
This is really the same as the question, should I learn a low level language like C (or even assembler).
Coding in it is certainly slower (though of course the result is much faster), but its true advantage is you gain an insight into what is happening at close to the system level, rather than than just understanding someone else's metaphor for what is going on.
It can also be better when things won't work well, or fast enough or with the sort of granularity that you need. (And do at least some subclassing and superclassing.)
I'll put it this way. I don't like programming to the Win32 API. It can be a pain compared to managed code. BUT, I'm glad I know it because I can write programs that otherwise I wouldn't be able to. I can write programs that other people can't. Plus it gives you more insight into what your managed code is doing behind the scenes.
The amount of value you get out of learning the Win32 API, (aside from the sorts of general insights you get from learning about how the nuts and bolts of the machine fit together) depends on what you're trying to achieve. A lot of the Win32 API has been wrapped nicely in .NET library classes, but not all of it. If for instance you're looking to do some serious audio programming, that portion of the Win32 API would be an excellent subject of study because only the most basic of operations are available from .NET classes. Last I checked even the managed DirectX DirectSound library was awful.
At the risk of shameless self-promotion....
I just came across a situation where the Win32 API was my only option. I want to have different tooltips on each item in a listbox. I wrote up how I did it on this question.
Even in very very high level languages you still make use of the API. Why? Well not every aspect of the API has been replicated by the various libraries, frameworks, etc. You need to learn the API for as long as you will need the API to accomplish what you are trying to do. (And no longer.)
Apart from some very special cases when you need direct access to APIs, I would say NO.
There is considerable time and effort required to learn to implement the native API calls correctly and the returning value is just not worth it. I would rather spend the time learning some new hot technology or framework that will make your life easier and programming less painful. Not decades-old obsolete COM libraries that nobody really uses anymore (sorry to COM users).
Please don't stone me for this view. I know a lot of engineers here have really curious souls and there is nothing wrong with learning how things work. Curiousity is good and really helps understanding. But from a managerial point of view, I would rather spend a week learning how to develop Android apps than how to calls OLEs or COMs.
If you planning to develop a cross platform application, If you use win32, then your application could easily run on linux through WINE. This results in a highly maintainable application. This is one of the advantages of learning win32.

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