I am currently watching the video tutorials series by TheNewBoston concerning iPhone development. Unfortunately, he uses Xcode 3 in his tuts so when showing the viewers what exactly should be done to complete certain steps, it is quite difficult to follow along. Here's what I've found that isn't parallel, some of which I am figuring out as I go along, but some is still ambiguous and would be great to be clarified on the site:
Resources is supposed to be the same as 4's 'Supporting Files' folder, however doesn't contain the ViewController files I'm looking for that he demonstrates on. (How do I get to the View display?)
There's no 'tools' top menu bar option
Under this I should be able to find the option item 'Library' which contains 'Attributes' (Where are all of these components located?) - (Actually as I'm going along I'm finding some of these, but for the sake of the site's Q&A style I'll pose the question regardless.)
"Build and Run" button on home toolbar is the same as the "Run" button in 4?
I clicked the Run button and it built, but I have a big white box rectangle after I was told to put the "Bacon" label on the View Controller (which I ended up finding) - what's up with that?
When trying to add an icon to the plist file, the option to do so on the chart is not featured - where is it?
Bucky chooses a View Based Application setting when creating a new project. This is not an option in Xcode 4. What is its closest relative?
What Bucky shows is actually not under the Supporting Files folder, just under the project folder. It will not have the ".xib" ending, but rather a ".storyboard" ending.
True. Sorry.
The Library you are looking for is in the bottom right hand corner of the window. It is one of the tabs that is currently displaying the "File Template Library". Two tabs down is the object library you're looking for.
Yes.
Likely, you were creating display components under the iPhone storyboard, and the option bar just a couple buttons right of the Run button will give you the option to display the iPhone simulator. It is possibly set to the iPad display at the moment.
You must create the property. Click on one of the properties and a (+) sign will display when the item is highlighted. Click it and a new property value will come up to be defined and type in "Icon File." Ergo, you are ready to follow further into the video tut.
Although I am not certain I believe it is known as the "Single View Application" option. It seems to me that they have the same properties.
Related
I'm new to Visual Studio, but have used several other IDE's over the years. I'm stunned by the poor out-of-the-box management of files, filters and "presentation" of coding, and now trying to find if there's a way to customize it the way I've found to be optimal for me.
First off, when programming C++, I'd like for the IDE to use a vertically split automatic view. Dragging and dropping a view to the right side giving me a "static" split is no problem, but that file will stay there untouched until I open another file while in this active view.
What I want is to make it so that when I click a .cpp-file in the explorer, it will show up in the left view - and its corresponding header-file will show in the right view. Likewise, when clicking a header-file, I'd want it to be presented in the right view and the corresponding .cpp-file to show in the left view. If either doesn't exist, just show a blank screen on its side.
When ctrl-clicking a class name, I'd want both the cpp and header-file to be presented, cpp on left and header on right.
Is this not possible?
The second thing that grinds my gears is the solution explorer. I simply don't understand the value of the filter system. I surely do not want every single .cpp file lined up alphabetically under each other, and every single header-file alphabetically another place. I want the explorer to replicate the folder structure as-is. And let me create a file in "src/my_folder/" by right-clicking "my_folder" and add->new item.
I've found that I can click "Switch views" and select "Folder view", but doing this seems to also invalidate the "Solution" and any configurations etc. The solution is literally gone, and the Build/Run-command switches to "Current document" and is completely detached from the project itself.
The closest option I've found is to be in "Solution view" and select "Show all files". The problem is that this shows literally all files and folders, including "output-folders", "hidden" and completely irrelevant files and folders that I don't want here. And I'm naturally not able to "hide" these files, as this is an option to "show all files".
Xcode on Mac has both of these features (and more snacks) pretty flawlessly implemented, and is my all-time favorite IDE per now.
Is there any way to replicate these features in Visual Studio?
I have the hardest time navigating the file structure in Xcode projects. One feature that I feel strongly would help me is the ability to add custom highlight colors to different filenames in Xcode's project navigator.
I imagine it's possible since Xcode will highlight the text area of the current file you're working on, and it will also change the font color to be red if a file is not detected in your project. (Also a "Favorites" or "Recent Items" section would be a.w.e.s.o.m.e)
Apple used to allow for folder and file colors in their finder. Unfortunately, now they only allow color labels in the form of little colored dots next to a file, instead of actually changing the text area color itself. I loved this feature, it helped me find what I needed and it significantly decreased the time I spent navigating to find files.
Does this exist/ is there a plugin/ where are these preferences set/ is there a hacky workaround to implement this? I'm willing to go any route.
Thanks in advance!
I am having a lot of trouble getting any localization done in my app. I am trying to follow this tutorial http://www.raywenderlich.com/64401/internationalization-tutorial-for-ios-2014. When I add a language to my project and it asks me which files to localize it only gives me the option to choose the LaunchScreen.xib, no option for the StoryBoard. Is this normal?
I am also confused about the Localizable.strings file. I created one and then clicked localize on it. I want to translate my app from English into traditional. I have the option of choosing "Base" "English" and "Chinese" for the strings file. What is the difference between Base and English? Which one do I need? Do I just need "Chinese", paste the strings and write the translations in that? It's all very confusing ......
Edit:
step by step: First I add the Chinese Language:
No option for the storyboard here. I want to extract the strings from the storyboard so I can add the Chinese translations. Next I click on the storyboard and click localize. I then choose Chinese:
This is what the storyboard looks like in the inspector now
:
Chinese is selected but there are no other files under the storyboard, no string files. It doesn't expand or anything. :
For some reason it has added some files for the launch screen though...What am I doing wrong?
The reason your storyboard did not show up in the "Add Language" dialog and your xib file did was that the former was not yet marked for localization and the latter was. Had you first gone to your storyboard and clicked "Localize..." and selected "Base" for language, and then gone and added Chinese to the project, both files would have shown up in the list.
Which brings us to the second issue. The dialog message is ambiguous, but it is really asking you to select what language you want this storyboard file to correspond to (since you can have per-language .storyboard files). Given that this was your original storyboard, the right choice would have been "Base".
In Xcode 4 (4.2), is there a way to keep the Project Navigator view open and Debug Navigator view open as well. Must a user have one or the other, but not both? And the other navigators?
Apple seems to have decided that if you want to see the debug view, you don't want to see the files in your project. WTH? Am I getting this wrong? Did Apple Xcode UI guys even talk to developers before designing the UI for Xcode 4?
Sigh...
You can indeed have more navigators open at once, if you are prepared to have multiple windows open. I know it's not exactly what you're asking for, but for multiple display setups it's very handy. Xcode provides "behaviors" to help automate this process if you only want certain things showing at certain times.
For example, a common pattern that developers follow is to setup a behavior for "Run starts" that opens up a new window setup for debugging. Start by creating a new tab in your main Xcode window by pressing command-T, and double-click on the tab's title to rename is "Debug", or whatever you like. Then drag that window out (or leave it as a tab if you like), and customise the view as required - for example, for a deb window you might have the Debug area showing at the bottom (or even covering the whole editor view), and remove the toolbar at the top by right clicking and selecting "Hide Toolbar".
Next, go to "Xcode > Behaviors > Edit Behaviors..." and choose "Run starts" in the left panel. Check the box for "Show tab" and enter the name of your newly created tab. You can also ask that tab to automatically show the Debug Navigator, and show the debugger with variables and/or console view. If you like, you can then choose "Run completes" and show the original "tab" (window), which I've setup to be called "Coding", and show the required navigator (in my case, Project Navigator).
On successfully running, Xcode will now open up your new window (or bring it to the front if it's already open) with all the settings you left it with. On stopping, your main editor will be brought back to the front.
There are loads of useful behaviors, so I would really recommend looking through them and taking the time to setup Xcode to suit your style as best as possible. All software dictates to the user how to go about doing things, and the developers can never please everybody when they decide to change the UI. The best anybody can hope to achieve is to customise the interface as best as they can to fit their style of working. If it's still an issue for you, you can either adapt to it, or, if possible, move to something else.
I'm not a fan of every new interface feature in Xcode, but I've "made it mine" with some customisations and I can still be very productive. That being said there are a lot of things that I do really like about it, and for that I can forgive it for some of the less friendly features - after all, you can't please every user.
I've heard that the Xcode has an option to change the code and attach it directly to the existing build (run in the simulator for example).
It would be great if you have to move through many screens in the iOS application to get to the same location as before (menu1 -> menu2 -> menu3 -> content)
Could you please give me some info - what is the name of that process?
How can I do it?
How does it really work? - Let's say I've two UIViewControllers - one is with the table (let's call it MenuVC) - list of objects and once the cell was selected the second UIV.C. (let's call it DetailVC) is displayed showing details of that object. Will I've to go back to the MenuVC, do some magic tricks with Xcode and display the DetailVC again by pressing the cell? Or will the DetailVC be changed by itself but remembering the properties I've passed using MenuVC?
That feature was called "fix and continue", but it fell into disrepair and was removed from Xcode 4.