Disable scroll & Zoom in Windows Phone 8 WebBrowser - scroll

I'm trying to disable the scrolling and zooming on the WebBrowser control on Windows Phone 8 without using any HTML tags.
I've found a few articles about this but they're all for Windows Phone 7 and I cannot make the code work on WP8.
I've tried what is described in the article below, but it doesn't work on WP8:
http://www.scottlogic.co.uk/blog/colin/2011/11/suppressing-zoom-and-scroll-interactions-in-the-windows-phone-7-browser-control/
I've also tried setting ScrollViewer.VerticalScrollBarVisibility="Disabled"and ScrollViewer.HorizontalScrollBarVisibility="Disabled", but I can still scroll and zoom.
I don't know what to do anymore, I'm starting to think it's not possible on WP8.
Does anyone know how to solve this issue?
Thanks in advance!

Have you tried this CSS-property?
-ms-touch-action: none;

you can use the WebBrowserHelper class for this
Created instance of WebBrowserHelper class
public Header()
{
InitializeComponent();
new WebBrowserHelper(wbHeaderBrowser, strHeaderUri);
new WebBrowserHelper(wbFooterBrowser, strFooterUri);
}
WebBrowserHelper.cs
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using LinqToVisualTree;
using Microsoft.Phone.Controls;
/// <summary>
/// Suppresses pinch zoom and optionally scrolling of the WebBrowser control
/// </summary>
public class WebBrowserHelper
{
private WebBrowser _browser;
/// <summary>
/// Gets or sets whether to suppress the scrolling of
/// the WebBrowser control;
/// </summary>
public bool ScrollDisabled { get; set; }
public WebBrowserHelper(WebBrowser browser)
{
_browser = browser;
browser.Loaded += new RoutedEventHandler(browser_Loaded);
}
private void browser_Loaded(object sender, RoutedEventArgs e)
{
var border = _browser.Descendants<Border>().Last() as Border;
border.ManipulationDelta += Border_ManipulationDelta;
border.ManipulationCompleted += Border_ManipulationCompleted;
}
private void Border_ManipulationCompleted(object sender,
ManipulationCompletedEventArgs e)
{
// suppress zoom
if (e.FinalVelocities.ExpansionVelocity.X != 0.0 ||e.FinalVelocities.ExpansionVelocity.Y != 0.0 ||(ScrollDisabled && e.IsInertial))
}
private void Border_ManipulationDelta(object sender,
ManipulationDeltaEventArgs e)
{
// suppress zoom
if (e.DeltaManipulation.Scale.X != 0.0 ||
e.DeltaManipulation.Scale.Y != 0.0)
e.Handled = true;
// optionally suppress scrolling
if (ScrollDisabled)
{
if (e.DeltaManipulation.Translation.X != 0.0 ||
e.DeltaManipulation.Translation.Y != 0.0)
e.Handled = true;
}
}
}

You can set IsHitTestVisible property to False.

Related

How to make long press gesture in Xamarin Forms?

Could you please let me know how can I recognize long press gesture in Xamarin Forms application?
A few days before I used TapGestureRecognizer
TapGestureRecognizer imageTap = new TapGestureRecognizer();
imageTap.Tapped += (sender, args) => this.OnClickImage;
image.GestureRecognizers.Add(imageTap);
But I don't know how to make long press gesture according to this thread from xamarin forum
It should looks something like this, but it does not work.
var dumpParam = new RelayGesture((g, x) => DisplayAlert("Title", "Hello message", "Cancel"));
book.Cover.SetValue(Gestures.InterestsProperty, new GestureCollection() {
new GestureInterest
{
GestureType = GestureType.LongPress
GestureCommand = // what should I set?
GestureParameter = dumpParam
}
});
How to set my custom handler method?
You can do it cross platform way by attaching the below behavior, as long as it is Xamarin.Forms.Button or a sub-type of it.
using System;
using System.Threading;
using System.Windows.Input;
using Xamarin.Forms;
namespace App.Controls.Behaviors
{
public class LongPressBehavior : Behavior<Button>
{
private readonly object _syncObject = new object();
private const int Duration = 1000;
//timer to track long press
private Timer _timer;
//the timeout value for long press
private readonly int _duration;
//whether the button was released after press
private volatile bool _isReleased;
/// <summary>
/// Occurs when the associated button is long pressed.
/// </summary>
public event EventHandler LongPressed;
public static readonly BindableProperty CommandProperty = BindableProperty.Create(nameof(Command),
typeof(ICommand), typeof(LongPressBehavior), default(ICommand));
public static readonly BindableProperty CommandParameterProperty =
BindableProperty.Create(nameof(CommandParameter), typeof(object), typeof(LongPressBehavior));
/// <summary>
/// Gets or sets the command parameter.
/// </summary>
public object CommandParameter
{
get => GetValue(CommandParameterProperty);
set => SetValue(CommandParameterProperty, value);
}
/// <summary>
/// Gets or sets the command.
/// </summary>
public ICommand Command
{
get => (ICommand)GetValue(CommandProperty);
set => SetValue(CommandProperty, value);
}
protected override void OnAttachedTo(Button button)
{
base.OnAttachedTo(button);
this.BindingContext = button.BindingContext;
button.Pressed += Button_Pressed;
button.Released += Button_Released;
}
protected override void OnDetachingFrom(Button button)
{
base.OnDetachingFrom(button);
this.BindingContext = null;
button.Pressed -= Button_Pressed;
button.Released -= Button_Released;
}
/// <summary>
/// DeInitializes and disposes the timer.
/// </summary>
private void DeInitializeTimer()
{
lock (_syncObject)
{
if (_timer == null)
{
return;
}
_timer.Change(Timeout.Infinite, Timeout.Infinite);
_timer.Dispose();
_timer = null;
Debug.WriteLine("Timer disposed...");
}
}
/// <summary>
/// Initializes the timer.
/// </summary>
private void InitializeTimer()
{
lock (_syncObject)
{
_timer = new Timer(Timer_Elapsed, null, _duration, Timeout.Infinite);
}
}
private void Button_Pressed(object sender, EventArgs e)
{
_isReleased = false;
InitializeTimer();
}
private void Button_Released(object sender, EventArgs e)
{
_isReleased = true;
DeInitializeTimer();
}
protected virtual void OnLongPressed()
{
var handler = LongPressed;
handler?.Invoke(this, EventArgs.Empty);
if (Command != null && Command.CanExecute(CommandParameter))
{
Command.Execute(CommandParameter);
}
}
public LongPressBehavior()
{
_isReleased = true;
_duration = Duration;
}
public LongPressBehavior(int duration) : this()
{
_duration = duration;
}
private void Timer_Elapsed(object state)
{
DeInitializeTimer();
if (_isReleased)
{
return;
}
Device.BeginInvokeOnMainThread(OnLongPressed);
}
}
}
In the XAML UI:
<Button x:Name="MyButton" Text="Long Press Me!">
<Button.Behaviors>
<behaviors:LongPressBehavior LongPressed="MyButton_LongPressed"/>
</Button.Behaviors>
</Button>
XAML UI with Command Binding:
<Button x:Name="MyButton" Text="Long Press Me!">
<Button.Behaviors>
<behaviors:LongPressBehavior Command="{Binding CommandInViewModel}"/>
</Button.Behaviors>
</Button>
Make use of XLabs.Forms nuget package, which make long press and other gesture in PCL code only.
Use of XLabs.Forms package will reduce the need of custom rendering in individual platforms...
Add XAML code in .xaml file and attached event handler in .xaml.cs file..
It is working fine in Android..
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="MultiImage.Page1"
xmlns:lc="clr-namespace:XLabs.Forms.Controls;assembly=XLabs.Forms"
xmlns:lb="clr-namespace:XLabs.Forms.Behaviors;assembly=XLabs.Forms">
<ContentPage.Content>
<lc:GesturesContentView ExcludeChildren="False" GestureRecognized="GesturesContentView_GestureRecognized">
<lb:Gestures.Interests>
<lb:GestureCollection>
<lb:GestureInterest GestureType="SingleTap"/>
<lb:GestureInterest GestureType="LongPress"/>
<lb:GestureInterest GestureType="DoubleTap"/>
</lb:GestureCollection>
</lb:Gestures.Interests>
<Image Source="Myimage.png" Aspect="AspectFit" HeightRequest="100"/>
</lc:GesturesContentView>
</ContentPage.Content>
C# backend code:
private void GesturesContentView_GestureRecognized(object sender, GestureResult e)
{
switch (e.GestureType)
{
case GestureType.LongPress:
//Add code here
break;
case GestureType.SingleTap:
// Add code here
break;
case GestureType.DoubleTap:
// Add code here
break;
default:
break;
}
I recently came across this problem and found a useful post on the topic https://alexdunn.org/2017/12/27/xamarin-tip-xamarin-forms-long-press-effect/
This makes use of the RoutingEffect and goes through an example of how to create both iOS and Android implementation. The simplicity of this allows you to attach it to any view in your app without recreating code.
Surfing the internet I found the solution. There are few steps which you should reproduce.
1) Inherit the control you need the gestures on (i.e. if you want to add gesture to Xamarin.Forms.Image, create you own ImageWithLongPressGesture class).
public class ImageWithLongPressGesture : Xamarin.Forms.Image
{
public EventHandler LongPressActivated;
public void HandleLongPress(object sender, EventArgs e)
{
//Handle LongPressActivated Event
}
}
2) Expose public events for the needed gestures.
3) Create a Renderer for each platform.
4) In the Renderer, handle the gestures and bubble them to your control.
[assembly: ExportRenderer(typeof(ImageWithLongPressGesture), typeof(LongPressGestureRecognizerImageRenderer))]
namespace App1.Droid.DroidRenderers
{
public class LongPressGestureRecognizerImageRenderer : ImageRenderer
{
ImageWithLongPressGesture view;
public LongPressGestureRecognizerImageRenderer()
{
this.LongClick += (sender, args) => {
Toast.MakeText(this.Context, "Long press is activated.", ToastLength.Short).Show();
};
}
protected override void OnElementChanged(ElementChangedEventArgs<Image> e)
{
base.OnElementChanged(e);
if(e.NewElement != null)
{
view = e.NewElement as ImageWithLongPressGesture;
}
}
}
}
This solution is a hybrid of answer on xamarin forms forum and Touch and Gestures presentation by Telerik.
//To Add Programatically:
StackLayout _Containter = new StackLayout();
StackLayout _StackLayout = new StackLayout();
_StackLayout.Children.Add(new Label(){Text="Execute Me"});
GesturesContentView Gv = new GesturesContentView();
_StackLayout.SetValue(XLabs.Forms.Behaviors.Gestures.InterestsProperty, new GestureCollection() {
new GestureInterest() { GestureType = GestureType.SingleTap },
new GestureInterest() { GestureType = GestureType.LongPress },
new GestureInterest() { GestureType = GestureType.DoubleTap }
});
Gv.GestureRecognized += Gv_GestureRecognized;
Gv.ExcludeChildren = false;
Gv.Content = _StackLayout;
_Containter.Children.Add(Gv);
In order to get this to work properly on iOS, you need to use XLabs.Forms.XFormsAppiOS.Init(); in your AppDelegate.cs file just before the LoadApplication(new App()); statement.
The posted code from #zafar works if you register BindingContextChanged event.
(My post is only an add, to the original post from #zafar.)
Problem was:
if using CommandParameter="{Binding .}" resulting Parameter was always null.
You need to Register BindingContextChanged event in the OnAttachedTo function.
[...]
protected override void OnAttachedTo(Button button)
{
base.OnAttachedTo(button);
this.BindingContext = button.BindingContext;
button.BindingContextChanged += handleBindingContextChanged; //this was missing
button.Pressed += Button_Pressed;
button.Released += Button_Released;
}
private void handleBindingContextChanged(object sender, EventArgs e)
{
this.BindingContext = ((Button)sender).BindingContext;
}
protected override void OnDetachingFrom(Button button)
{
base.OnDetachingFrom(button);
this.BindingContext = null;
button.Pressed -= Button_Pressed;
button.Released -= Button_Released;
button.BindingContextChanged -= handleBindingContextChanged; //also don't forget this
}
[...]
sry for the errors, this is my first post (not enough Reputation for commenting).

GoBack() to previous page UWP

I launch a page on UWP thanks to PageRenderer, this page allows take picture and I want go back when user take a pciture.
My problem is when I go back with hardware button I have no problem but with function goback doesn't work.
This is my code :
var frame = Window.Current.Content as Frame;
if (frame != null && frame.CanGoBack)
{
frame.GoBack();
}
CanGoBack return false.
So you have some idea
Thanks
You need to hook into the back button pressed and then force the navigation back
public PageContainer()
{
this.InitializeComponent();
SystemNavigationManager.GetForCurrentView().BackRequested += PageContainer_BackRequested;
}
/// <summary>
/// Handles when the user presses the back button
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void PageContainer_BackRequested(object sender, BackRequestedEventArgs e)
{
Frame rootFrame = Window.Current.Content as Frame;
if (rootFrame == null){
return;
}
// Navigate back if possible, and if the event has not
// already been handled .
if (rootFrame.CanGoBack && e.Handled == false)
{
e.Handled = true;
rootFrame.GoBack();
}
}
This example is an adaptation of the example provided on the MSDN website
You have to use the BackPressed Event.
public Test()
{
HardwareButtons.BackPressed += HardwareButtons_BackPressed;
}
private void Test_BackPressed(object sender, BackPressedEventArgs e)
{
if (this.Layer.CanGoBack)
{
e.Handled = true;
this.Layer.GoBack();
}
}

Simple navigation in Windows 8 web view

I'm working on porting a Windows Phone 8 application to tablet, and I've bumped into a problem with the WebView API. In Windows Phone 8 and Windows 8.1, the WebBrowser and WebView controls both have a GoBack() method. However, I need my application to be compatible for Windows 8, whose WebView API does not have such a method. Are there any alternatives/workarounds that anyone's used for Windows 8 apps?
In the end I just ended up writing a wrapper for the WebView to manage the navigation stack. Here's the relevant code, for anyone who's interested. Note that I only needed to handle backwards navigation, so I used a Stack. If forwards navigation is also required, it'd probably make sense to replace the Stack with a List and store the index of the current page instead.
public class WebViewWrapper
{
private Stack<Uri> _navigationStack;
private Uri _currentUri;
public WebView WebView { get; private set; }
public bool CanGoBack
{
get { return _navigationStack.Count > 0; }
}
public WebViewWrapper(WebView _webView)
{
_navigationStack = new Stack<Uri>();
WebView = _webView;
WebView.LoadCompleted += (object s, NavigationEventArgs e) => {
if (_currentUri != null)
{
_navigationStack.Push(_currentUri);
}
_currentUri = e.Uri;
};
}
public void GoBack()
{
if (CanGoBack)
{
_currentUri = null;
WebView.Navigate(_navigationStack.Pop());
}
}
}
An example of usage would be as follows:
// Code behind for a view called WebBrowserPage
public sealed partial class WebBrowserPage : Page
{
private WebViewWrapper _webViewWrapper;
public WebBrowserPage()
{
// webView is a WebView in the xaml with x:Name="webView"
_webViewWrapper = new WebViewWrapper(webView);
}
// Other code for navigating to a Uri specified in a ViewModel.
// Event handler for a back button press
private void BackButton_Click(object sender, RoutedEventArgs e)
{
if (_webViewWrapper.CanGoBack)
{
_webViewWrapper.GoBack();
}
else
{
// Code that executes a command in the ViewModel to leave the WebBrowserPage
}
}
}
WinRT XAML Toolkit has a WebBrowser control that does some of that, but I haven't used it in any app, so I can't vouch for its quality.

Windows phone - Avoid scrolling of Web browser control placed inside scroll viewer

I have to show a web browser inside a scroll viewer in windows phone application, with these requirements :
Web browser height should be adjusted based on its content.
Web browser scrolling should be disabled, ( when user scrolls within web browser, scrolling of scroll viewer should take place )
Web browser can do pinch-zoom and navigate to links inside its content.
How can I implement that? Any links or samples is greatly appreciated.
I'm using code like this. Attach events to the Border element in the Browser control tree (I'm using Linq to Visual Tree - http://www.scottlogic.co.uk/blog/colin/2010/03/linq-to-visual-tree/).
Browser.Loaded +=
(s,e)=>
{
var border = Browser.Descendants<Border>().Last() as Border;
if (border != null)
{
border.ManipulationDelta += BorderManipulationDelta;
border.ManipulationCompleted += BorderManipulationCompleted;
border.DoubleTap += BorderDoubleTap;
}
};
Further more the implementation I'm using is to prevent pinch and zoom, something you want to have working. Though this should help you in the right direction.
private void BorderDoubleTap(object sender, GestureEventArgs e)
{
e.Handled = true;
}
private void BorderManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
// suppress zoom
if (Math.Abs(e.DeltaManipulation.Scale.X) > 0.0||
Math.Abs(e.DeltaManipulation.Scale.Y) > 0.0)
e.Handled = true;
}
private void BorderManipulationCompleted(object sender, ManipulationCompletedEventArgs e)
{
// suppress zoom
if (Math.Abs(e.FinalVelocities.ExpansionVelocity.X) > 0.0 ||
Math.Abs(e.FinalVelocities.ExpansionVelocity.Y) > 0.0)
e.Handled = true;
}
On Mark's direction, I used
private void Border_ManipulationDelta(object sender,
System.Windows.Input.ManipulationDeltaEventArgs e)
{
e.Complete();
_browser.IsHitTestVisible = false;
}

Silverlight TabItem template not working correctly

In a SL4 application i need to restyle my TabItems (actually add a button in the header).
So i took the TabItem's control template from here and added the functionality i wanted.
This seems to work fine, (i could dynamically add tabitems) with one exception:
i think this posted control template is behaving somehow "arbitrary": every time the mouse hoovers over a non selected TabItem header, this gets selected WHITHOUT clicking!! (afaik this is not the default behavior: the user user has to click a header to make this tabitem the selected one).
I tried to find why it is behaving like this, with no luck!
Is there someone who can enlighten my darkness???
Thanks in advance!
Well it turns out the error was not in the control template but in the class, the style was applied to.
In detail: the class the style was applied to is the following (in it you will see my comment about the "wrong behavior"):
public class WorkspaceViewModel : TabItem
{
public WorkspaceViewModel()
{
DefaultStyleKey = typeof(WorkspaceViewModel);
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
Button closeButtonSel = base.GetTemplateChild("PART_CloseTopSelected") as Button;
Button closeButtonUnsel = base.GetTemplateChild("PART_CloseTopUnSelected") as Button;
if (closeButtonSel != null)
closeButtonSel.Click += new RoutedEventHandler(closeButtonSel_Click);
if (closeButtonUnsel != null)
closeButtonUnsel.Click += new RoutedEventHandler(closeButtonSel_Click);
//this part is causing the effect i was complaining about!
//and has to be removed
this.MouseEnter += delegate(object sender, MouseEventArgs e)
{
IsSelected = true;
};
}
void closeButtonSel_Click(object sender, RoutedEventArgs e)
{
//this is the close request method used in the CloseTabItemCommand
OnRequestClose();
}
#region CloseTabItemCommand
private RelayCommand closeTabItemCommand;
public ICommand CloseTabItemCommand
{
get
{
if (this.closeTabItemCommand == null)
this.closeTabItemCommand = new RelayCommand(p => this.OnRequestClose(), p => this.CanCloseTabItem());
return this.closeTabItemCommand;
}
}
private bool CanCloseTabItem()
{
return true;
}
public event EventHandler RequestClose;
private void OnRequestClose()
{
if (RequestClose != null)
RequestClose(this, EventArgs.Empty);
}
#endregion
}

Resources