Do minimum depth, spanning trees algorithms exist? - algorithm

I'm currently optimizing electrical grid planning and the MST doesn't solve the problem well, because if the connection to the main grid is in a radial point all the power has to flow through one edge and will travel a long "electrical distance" to every consumption point.
The problem I'm looking at could be minimizing the MW*distance or active power moment, but that creates a non-linear problem.
So what I want to find is a minimum spanning tree (not the optimal, just most efficient) that minimizes the maximum electrical distance (distance through the graph) to the tree root.
In this way I just buy longer thinner cables that is a cheaper solution to shorter thicker cables.

In this case, you don't want a minimum spanning tree. You want a shortest path tree, which is a spanning tree minimizing the distance from each point in the graph back to the source node. Any standard shortest-path algorithm can be modified to produce a shortest-path tree. For example, a standard implementation of Dijkstra's algorithm can produce such a tree.
That said... shortest path trees are not guaranteed to be cheap, and it's possible to construct graphs where shortest path trees are significantly more expensive than the corresponding minimum spanning tree. In other words, you might have to pay significantly more money to build a shortest path tree than a minimum-spanning tree.
There has been some research into algorithms for finding spanning trees that are good compromises between an MST (minimum total weight) and shortest-path trees (minimum distances to each node), though unfortunately I can't remember off the top of my head where to look to find this.
Hope this helps!

This looks like it is just minimum spanning tree with some extra conditions. Something like Prim's will work.
give a weight to each node to account for consumption at each point. You should end up with a connection between the central node and each outlying node that has the shortest length while also avoiding sending power through too many different nodes.

Related

How can I add resilience to a minimum spanning tree?

I have a complete, weighted, undirected graph. The edge weights are the cost of a connection between two nodes, so the minimum spanning tree is the subset of the edges with the lowest total cost such that the graph remains connected.
The MST must be connected at all times, but unfortunately the connections aren't very reliable, so I would like to add redundancy to this graph/network.
Is it possible to compute a subset of edges such that the total edge cost is minimised and edge-connectivity is over a certain minimum?
I can see how it would be possible by bruteforcing, but I was looking for something more practical. I haven't been able to find much about this problem, I think mainly because I don't posses the vocabulary necessary to search.
My current idea is:
Compute the MST
While the it is still below a certain connectivity
Find a node most below that connectivity
Activate that node's edge with the lowest weight
The reason I don't find all the nodes below a certain connectivity all at once is because activating an edge may give another one enough connectivity.
I'm pretty sure this does not yield 100% provably optimal networks, because with this method, it is possible to over-connect nodes (e.g. you activate k edges for a node, then another node activates more shared edges, making some of those k redundant). I hope that makes sense.
Any tips would be much appreciated!
The Wikipedia article on edge connected graphs ends with, A related problem: finding the minimum k-edge-connected spanning subgraph of G (that is: select as few as possible edges in G that your selection is k-edge-connected) is NP-hard for k >= 2. They then cite a 1979 paper that shows it.
Therefore I'd suggest taking a greedy approach, and tip-toeing away.

Spanning Trees with minimum number of leaves

So my problem is the following:
I have an undirected (complete) weighted graph G=(V,E), and I would like to generate all the possible spanning trees with minimum number of leaves, i.e. with minimum number of vertices of degree 1. Let's call this kind of trees MIN_LEAF.
Possibly, I would like to directly generate, among all trees with minimum number of leaves, the one which has also the minimum total weight (please note that this is not necessarily a minimum spanning tree).
Is the problem of deciding if a tree T is a MIN_LEAF for a given graph G NP-complete?
If so, I wonder if some kind of heuristic algorithm exists (greedy or local search) which can at least give an approximate solution for this problem.
Thanks in advance.
The first problem you described - finding a spanning tree with the fewest number of leaves possible - is NP-hard. You can see this by reducing the Hamiltonian path problem to this problem: notice that a Hamiltonian path is a spanning tree of a graph and only has two leaf nodes, and that any spanning tree of a graph with exactly two leaf nodes must be a Hamiltonian path. That means that the NP-hard problem of determining whether a Hamiltonian path exists in a graph can be solved by finding the minimum-leaf spanning tree of the graph: the path exists if and only if the minimum-leaf spanning tree has exactly two leaves. The second problem you've described contains that first problem as a special case and therefore is going to also be NP-hard.
A quick Google search turned up the paper "On finding spanning trees with few leaves", which seems like it might be a good starting point for approximation algorithms (they have a 2-approximation for arbitrary graphs) and further reading on the subject.

Recursive minimal spanning tree algorithms

Is this a right algorithm for finding minimal spanning tree.
Divide Graph into 2 equally connected parts. Find its minimal spanning trees. Connect them using the smallest edge that connects them. I am trying to get counterexample of this algorithm, but can't.
Consider a four-node graph, connected in a square, with the left edge having cost 10 and all other edges having cost 1. If you divide the graph into left and right for your recursive step, you will end up with a spanning tree of cost 12, instead of cost 3.
MST is not well-adapted to "divide-and-conquer" algorithms. The closest thing is probably the Reverse-Delete algorithm; whenever you fail to remove an edge (because it would disconnect the graph), you can think of the remaining steps as executing recursively on the two sides of that edge.
You have described a divide and conquer algorithm which will not work when determining an MST. Sneftel provided a good counter-example and recursively dividing the graph into two connected parts would be extremely costly.
Instead, a good approach to finding an MST would be to use a greedy algorithm such as Prim's algorithm. We know a greedy algorithm will work because this problem exhibits optimal substructure. For this algorithm, you will want to represent your graph as an adjacency list. First, start at an arbitrary node and add it to a visited list. Add all edges from this node into a min-heap. Include the cheapest edge in your MST and add the connecting node to your visited list. From that node add all edges to your min-heap and then select the cheapest edge to a node that has yet to be visited. Continue doing so until all nodes are visited. Once that is done you have your MST.
You can use other data structures to store the graph and the visited edges, but the ones I have outlined above will maximize the runtime. If we analyze the run-time with these data structures we can see that the runtime is O(E log V) which is the time to update the cost of the elements and maintaining your heap after an edge has been removed. More specifically O(log V) to fix the heap and that is done E number of times.
I also found this quick 2-minute video that outlines Prim's algorithm with an example: Prim's Algorithm in 2 Minutes
I hope this information is helpful!

Undirected graph into Minimum cost union of paths

I have to create a solution for a weighted undirected graph, passing through all the nodes, with a total minimum cost. Several paths, with no defined starting nodes, should end up and meet at one intersecting node. The number of the paths, and the number of the nodes included in a path are not pre-determined. The nodes can be passed more than once.
What kind of problem am I dealing with, possible algorithms as solution?
I suppose it should be a variation of a Minimum spanning tree (meaning using the intersection node as a starting point for the paths in stead of ending point)
It's called Minimum Cost Hamiltonian Circuit problem.
Here you can read more about it.
It is a tree you are looking for and the problem is Minimum Spanning Tree-- MST: building a tree that spans all the nodes in graph and the cost of edges on the tree is minimum possible. It is a polynomial problem. Prim and Kruskal each have well-known algorithms for the solution.
See http://en.wikipedia.org/wiki/Kruskal's_algorithm for Kruskal's algorithm.
Note: the problem is NP-complete when the tree is supposed to span a given proper subset of nodes instead of all nodes in the graph. This time it is known as the Steiner Minimal Tree problem.

Algorithm(s) for the constrained degree + bounded diameter minimum spanning tree?

Suppose I have 3 kinds of restrictions to computing a spanning tree:
Constrained degree (eg: a node in
a spanning tree may only be
connected up to 3 other nodes)
Bounded diameter (eg: all edges'
weights, once summed, cannot exceed
100).
2.1. If possible, show all subtrees that meet this criteria.
Both
Are there any good algorithms to solve this that aren't gonna drive me insane? I'm gonna have to run this with rather large inpputs (1000+ nodes), so its complexity can't be too high either.
The degree-constrained spanning tree problem is NP-complete. See http://en.wikipedia.org/wiki/Degree-constrained_spanning_tree .
So, no good (i.e., polynomial) algorithms. There are approximation algorithms, though.
A Google search seems to indicate that the bounded diameter spanning tree problem is equally hard.

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