According to https://developers.google.com/games/services/console/testpub#enabling_accounts_for_testing it is mandatory to add ourselves to the list of testers otherwise that won't work.
However, in fact, I can only authenticate using test accounts that are not developer accounts, even after adding the developers to the list of test accounts. Am I doing something wrong?
The error is the same as in google play game services - testing accounts login results in unknown error but the given solution is not working. It only works with non-developer accounts.
I also encountered this problem and I ignored it for several weeks (I used a separate account for testing). Eventually, I realised that the developer account did not have Google + enabled on it.
When I enabled Google + (having previously added the developer account to the list of testers) I was then able to use it for testing.
I think this is mentioned in the "top 7 developer mistakes video" (seven deadly sins?)
https://developers.google.com/live/shows/5936979195723776
Hope this helps !
Related
We have received a notice from Google Play that our app will be removed if we do not provide them with login credentials in our app. The problem is that our app is a second-screen game, where the primary screen is a desktop game which provides a four digit code for people to enter in our app and log on to the game. Our app has been in the Play Store for years and is quite popular.
Google Play has given us until Oct 4th to provide them with a code, otherwise our app "may be removed from the Play Store". We have set up a desktop computer running games in loop 24-7 until they have reviewed our app, and we have provided them with a link to a twitch stream where the game runs in loop.
It's now been seven days and we have not heard anything from Google Play. It's very frustrating that there is no personal contact, we only receive auto-generated bot/AI mails about policy violation.
Does anyone know what further action we can take to make sure our app is not removed? We have "contacted support", although contacting support in Google Play means just writing your app name and email address in a form and selecting a radio button of what the problem seems to be (none of them apply exactly). No response for days.
This is the original warning mail from Google Play:
Hi Developers at xxx, After a recent review, we’ve identified that we
need additional information about your app xxx in accordance with our
policies. Please resolve the issue described below by October 04, 2022
to avoid further action against your app. Reasons of violation Issue:
Need login credentials for app review In order for us to review your
app for compliance with Developer Program Policies, we will need you
to provide valid login credentials for your app. If users need
credentials to access your app, please provide all appropriate
credentials via Play Console. If you previously supplied credentials,
please ensure that they have not expired. If your app normally uses
2-Step Verification (e.g. SMS verification), biometrics (e.g. a
fingerprint or face scan) or a location-dependent password (e.g.
geo-gate), please provide valid demo credentials that we can use
instead.
in Google Play Console in app content > app access > Add new instructions
in password field write down the 4-digit code.
in Any other instructions Write a detailed step-by-step guide on how to walk through game until the 4-digit code entered, and provide them with a valid digit code (that always works) and write that this is a "Demo Digit code".
Also, provide them with a video just to the point of entering the code and logging in (the shorter the video the better)
And you will have to wait, it takes a lot of time do not worry.
I have a query regarding, How to Proactively Install / Push Apps in Teams for Multiple Users ?.
We have added our Bot Application as part of Teams App Catalogue, and I followed below document regarding Manage App Setup Policies in Microsoft Teams to install apps:
https://learn.microsoft.com/en-US/microsoftteams/teams-app-setup-policies?WT.mc_id=TeamsAdminCenterCSH#install-apps
Though above link clearly states that it automatically installs apps for users, but when we follow above link it only adds application as part of Teams App Catalogue.
So just wanted to know that does installation here mean, only adding in App List and not installing as such on user machine ?.
The other method we can follow is to create a custom script and use Graph API queries as described in below link:
https://learn.microsoft.com/en-us/microsoftteams/platform/graph-api/proactive-bots-and-messages/graph-proactive-bots-and-messages#proactive-app-installation-in-teams
So wanted to know as per Microsoft, what is the recommended way of Pushing Bot App to multiple users on MS Teams. Can this be handled with Teams Admin Center ?.
Any help or guidance on the approach to achieve proactive app installation in Teams would be great.
Thanks In Advance!!!..
Both of these approaches should work fine. App Setup Policies is the easiest though as you don't need to write any code, but be aware that it can take a while for the policy to apply (I think up to a day or even two). There's a way to force it to update, I think if the user signs out of Teams entirely and signs back in.
I tried with Teams Admin Center and tested 2 scenarios:
1.) For User Already Logged In
2.) For New User Logging the First Time
The policies take time to be applied / be effective for users (not immediate). In my testing, I logged in after ~2 hours for New User and waited ~2 days for already logged in User. We have to test the same for your respective environment. Also these are not Standard Timelines, and we have Test in our environment accordingly.
I built a Chrome Extension using the Google Slides API ~8 months ago, with users having to sign in with the OAuth consent screen as to be able to use the extension. The extension has over a thousand users, and for the past weeks I've had reports of people seeing an error that says "Sign in with Google temporarily disabled for this app".
I checked and indeed the OAuth page was still "being verified", although it still said it would only take a few days / several weeks. I'm not using any sensitive scopes either, so it all seems very odd. If the app didn't meet the criteria I would have been rejected, but that doesn't seem to be the case.
So my question is, how can I get it verified, or if anything rejected so that I can make a new submission? I looked all over the place and I haven't found a way to get it unstuck. I'm pretty sure 8 months for verification isn't normal whatsoever.
Google seems to manually validate each OAuth screen. That's a long (and costly process), but to my experience, it generally takes 24 hours if you don't use any sensitive/restrictive scopes. As it's your case apparently, I presume your submission has probably being lost somewhere.
My recommendations:
Check in the Google Cloud Console the status of your OAuth Screen. After logged in Google Cloud console, click on the hamburger icon and select "APIs & Services" > "OAuth consent screen". At the top of the page you will see the status. If it's something like "pending verification", go to step 2. Otherwise, make sure the form is completed and submit it to verification again.
Search in your emails if you have been contacted by "api-oauth-dev-verification-reply [at] google [dot] com" (the address might slightly change as they use a ticketing solution). Maybe they tried to contact you but the email went to spam?
Get in touch with the OAuth team by emailing "api-oauth-dev-verification-reply [at] google [dot] com". Make sure to add your
Google Project number in your email, so they will be able to check
what's wrong.
Disclaimer: I don't work at Google. But I'm bit familiar with that process now :)
I'm trying yo update a game on google play to support leaderboards and achievements. (https://play.google.com/store/apps/details?id=com.rightpedalstudios.dragonseason)
However, when I go to link the app I get the message "This client ID is globally unique and is already in use."
I've searched online for people who have had the same problem and the advice they are given is to delete the client ID in the developer console, and if the app has been deleted there then undelete it first. However, there is nothing in the console using the ID, nor is there any deleted apps. As far as I can tell there is no app using the client id.
I did find another person asking a similar question here that was never answered.
Failing to create client ID, due to duplication of signing fingerprint by another Android OAuth2 client
I also get the message "The signing fingerprint you specified is already used by another Android OAuth2 client." When I try to set up a client ID from the developer console. (I know I'm not meant to do that if I'm using google play games, I just wanted to check if it failed from there too.)
I've tried contacting google support, I was directed to the google API support, and then directed here.
Two other developers that have worked on this project could have somehow created a client ID. Although I have contacted them and neither of them recall creating one.
Is there anyway to find out where this client ID is being used?
You have to delete the client id in the Google API console (now confusingly renamed the Google Developers Console !). Then you can link the app to the game straight away. I have just done this, and it worked fine for me. I wanted to link an existing app to a different game, so I deleted both the debug and prod(release) definitions and was able to immediately link the app to the new game.
Note that for many of us, doing work on Google Play Game Services in the Google API console is a last resort - many of us have encountered Google related bugs in the past by doing this !
This image may help:
I am trying to use the Admin SDK Directory api to look up user profiles. I am able to do this successfully all day (with in quota) with 99% of the time. Though there are certain times where it just fails no matter what.
Yes I have set the service account user, I have the proper scopes, I have admin api turned on.
It even fails in the google api explorer. See screen shots
The call:
https://www.dropbox.com/s/9v9m6s5zf76oix7/call.png?dl=0
The response:
https://www.dropbox.com/s/te6k3x5xjkr467j/response.png?dl=0
Sorry for the links, images keep showing as broken
After contacting google they supplied an answer. There is a setting for the contacts app that enables and disables this.
Admin console >> Google Apps >> Settings for Contacts >> Advanced settings
Contact sharing: Enable contact sharing
Make sure that is enabled and it works.
Here is a screen shot: https://www.dropbox.com/s/8jmzz7zw0xq4ux4/answer.png?dl=0
Honestly, it just seems like some sort of transient error on the Google side. Being that it's working ~99% of the time for you, means you're not doing anything wrong. I would consider this more true b/c you're also using a Google Tool rather than your own so you know it's not the code. When it's failing for you, does it also then fail with the API explorer? What about with the OAuth Playground?
If this is reproducible consistently (same times, after X amount of requests, etc.), it would be worth reporting the the Google for Work Support team (assuming you have the ability to contact support) as it sounds like a bug and they would be able to help with break/fix for API issues.