Modern GUI programming in Python 3.3 - user-interface

I am putting together a few programs, and it's about time to start making GUI's for some of them. The code is currently written in Python 3.3.
I have researched a few GUI's for Python, namely Tkinter, wxPython and PyGTK. Everything I am finding seems to only create GUI's that look fairly archaic. I have created a couple of example GUI's, and they all work, they just look very Windows 95.
An example of what I am finding/creating:
An example of what I want-ish:
Is it simply an advanced knowledge of how the GUI's work, or are there just GUI modules more suited for "modern" looking GUI's?
If it is advanced knowledge of how the GUI's work, are there some tutorials out there for how to make GUI's look more "modern".
Thanks in advance.

Tkinter comes with a set of widgets called "themed tk", provided by the ttk module. It provides more modern-looking alternatives to some of the core widgets such as buttons and labels, and it also has a few new widgets such as a notebook and tree.

After a lot of research I've decided to use the Qt bindings library for Python called PyQt5 (http://www.riverbankcomputing.com/software/pyqt/download5). It's quite easy to implement and has tons of documentation. The interface elements (called widgets in Qt) look exactly like the ones in the host operating system: if you run the program in Windows 95, they'll look like that, same for Windows 7, and even MacOS. I find Qt extremely powerful. I'm developing a Python/MySQL application and the QtSql module helps a lot in the development with creating tables.

You can use htmlPy. So you can create GUI's with css html js with good looks.

QT is a good choice in many cases, but sometimes you need much faster response time, or native support of OpenGL(ES), or just another license. There are a lot of alternatives:
GUI Programming in Python (many specific frameworks): https://wiki.python.org/moin/GuiProgramming
The most widespread cross-platform GUIs: https://docs.python.org/2/library/othergui.html

Related

Are there any benefits to using Python for GUI development?

I was looking into Tkinter, but I was wondering if there are any other packages that help with GUI. Even though Java is more robust than python, python is faster to write and would be very helpful if I am just trying to create a quick application. I usually use .Swing and .awt in java to make all of my applications.
Also, Is there something similar to JWS for python? I am looking to add a link on a website that will fire up a python coded application
Thanks
(P.S. I'm using Python 3.2.2)
I love using tkinter with python. It is pretty easy to do, there are lots of examples, and numerous questions with answers on here too! Also, 90% of people with python have tkinter already on their system, making distribution pretty straight forward. I also have had success using py2exe to create windows executables.
Here is a gui that I wrote in all of ~10 minutes. Once you understand the syntax it is very easy.
And another more elaborate one that I wrote with vtk and matplotlib embedded into the gui for 3D and 2D graphics! The question I asked with this.
Yes, python and tkinter are excellent for developing GUIs. While this is true of most scripting languages, I think these two make a particularly good combination.
For most GUIs, functionality is more important than form (ie: eye candy is not top priority). Even then, it's possible to make very nice looking GUIs with Tkinter. Tk has been my go-to toolkit for close to twenty years. It is most easily used with Tcl since that is its native language, but there's no denying the advantage python has over Tcl as far as built-in functionality goes.
That being said, all of the toolkits available to a python programmer are good. Tkinter's main advantages are that it is extremely easy to use and you probably already have it installed, so the barrier for entry is very low.

Python 3.x website and app GUI

I am only starting out to learn programming, currently on Python 3.2, and was looking to build a few simple applications and possibly website(s), also simple. I want to know a good GUI library to start that:
is simple with good control (not a major issue, I'm planning to advance as much as possible anyway);
is cross-platform, with a native feel;
has good tutorials somewhere (please post link);
I can use to sell applications/make profit from websites with little to no licensing issues (a must);
can use Chinese characters as strings (not a must, but would definitely be a game changer).
Thanks a lot!
There are two main options for cross platform GUIs in Python 3:
Tkinter is simple and ships with Python, but applications can look a bit ugly. I like this site for learning it, although it's a bit old.
Qt is bigger and more complex, but produces powerful, good looking applications. If you want to make proprietary software with it, you'll need to use PySide, rather than PyQt, but how you use them is almost identical. There are plenty of tutorials online (mainly for PyQt, which has been around longer, but they're fine if you're using PySide).
Both should handle any characters, including Mandarin, so long as the system has fonts with those characters to display them.
Most of the tutorials for both will be based on Python 2, so you'll have to make a few changes. print "foo" becomes print("foo"), and Tkinter becomes tkinter, for example.

Favorite graphical subsystem to program in

Ok, this is an interesting question to ask because everyone has a say in it.
What is your favorite library to program in for GUI's and the language that you program it in. Give a short reason why. (ex. Gtk, Qt, Windows, etc..) Just an FYI, this includes any scripting language that you program a GUI in Python, Perl etc...
Frankly I've always done Gtk in C, but I'm starting to warm up to Qt in C++ with the new KDE. I've never been a big fan of Windows programming.
ChrisW. stated that I did not give a reason for Gtk/Qt so here goes. I started with Gtk because when I started programming GUI's I was working in Linux and there was more Gtk information available. Started utilizing Qt when I started working more in KDE but really the move to Qt was based on trying to move to C++ and learn more languages. I've never been a fan of basic Windows programming, but I do enjoy a little DirectX now and then :P
Recently I had the opportunity to work with both wxWindows and QT, while some time ago I wrote some small programs using FLTK and Gtk. My conclusion is that widget libraries tend to be very similar; each one has its strenghts and its quirks.
Instead of advocating a specific library, then, I would like to advocate the use of high level languages in GUI programming: the development cycle is way faster and GUI programs are rarely CPU bound, so the performance hit is rarely a problem.
If a GUI program has to perform some intense computations, just develop a core library in C or C++, but keep the interface in Python or whatever other interpreted language.
People like to bash Swing for being old, slow and ugly, but it's just not true. Swing is mature, is faster than ever on Java SE 6/10, looks decent enough, and is tolerable to program. Above all, I've found Java + Swing to be the most trouble-free cross-platform combination. It also works remarkably seamlessly with Jython (Python on JVM).
SWT could also be an option, but so far I've been happy with Swing.
I realise you're focusing on application GUIs but if you want a quick, powerful and fun way to visualize anything on your computer, you can't go past Processing
From the site:
Processing is an open source
programming language and environment
for people who want to program images,
animation, and interactions. It is
used by students, artists, designers,
researchers, and hobbyists for
learning, prototyping, and production.
It is created to teach fundamentals of
computer programming within a visual
context and to serve as a software
sketchbook and professional production
tool. Processing is an alternative to
proprietary software tools in the same
domain.
WPF in particular, and XAML in all its reincarnations (WPF, Silverlight, Moonlight).
C# on top of .Net 3.5/Mono: $0
Visual Studio Express/MonoDevelop: $0
Being able to tell the designer "make my program pretty" and continue coding features: priceless.
I liked writing to video memory under DOS: for an animated game (i.e. an Asteroids clone), that was as fast (performant) as I knew how to do it (certainly faster that using the BIOS API).
This is really a somewhat subjective question, so there is no best or correct answer to it. The following is based on my (limited) experience:
I personally like wxWidgets with PLT Scheme for writing simple but flexible GUIs. There are much more advanced toolkits, but I usually do not need their features. wxWidgets is flexible and the Scheme interface follows Scheme traditions of being powerful with a relatively simple structure. I like the fact that wxWidgets is portable, and yet tries not to actually draw its own widgets, but can use native or common toolkits of the environment it is used under. It is written in C++ but I never used its C++ interface.
That is not to say that in my opinion Scheme will generally be the optimal language to write your application in. In fact there are many kinds of applications I would not write in Scheme, even though I like the language. But regarding the GUI programming part, that is my favourite because of its straight-forwardness, and the way that a functional language like Scheme goes well with declarative-style GUI programming.
Of course you will not have the same level of control when using that as when having your program involved in every stage of the window construction and input reaction, by using an event loop (such as with Win32API or Xt/Intrinsics). But that is not always convenient and often unnecessary, and seems to become decreasingly common.
Note: The wxWindows toolkit was renamed wxWidgets, but my installation of a rather recent version of PLT Scheme still comes with the older wxWindows. I am not sure whether there is an updated package of wxWidgets available or if it is going to be included in a future version of PLT Scheme.
Qt4 without question for me. Now that it has an LGPL license it makes sense for all kinds of applications that previously weren't possible. Additionally, it changes C++ in ways that dramatically improve the experience of using the language. (Things like a foreach and forever loop, atomic operations on integers, and memory management)
Gtk and is the primary window-drawing graphical subsystem I have experience working with (and is therefore my favorite XD).
As far as general graphics subsystems go, however, OpenGL (typically in combination with GLUT) has been an easy and productive ride for me. Regrettably I have little DirectX experience to compare to, though :S
For writing souped-up versions of standard Windows components, I loved Borland's VCL, and am very pleased with .NET.

Selecting GUI on windows (wxPy vs pyQt)

We are planning to develop an application for monitoring and configuring our service (which is running on remote server). After long time of discussion, we decided for python as platform for our app, because we love and know python. But we don't know, what GUI toolkit preferred for our aims. We need fast (for development and running) app, whose users will be Admins, Maintainers and Account managers.
There are two GUI toolkit for python, which we know: wxPython and pyQT.
Anybody have arguments regarding pro and cons? And maybe someone knows any commercial applications, using these products (only python version of toolkits)? Links are desirable.
Thanks.
I choose wxPython after much research. The reasons were:
"wxPython in Action" book by Rappin & Dunn
The voluminous examples that come as part of the wxPython download
The number of projects that have used wxWidgets
The fact that wxPython code runs equally well on Linux, Mac OS/X and Win32
I did consider pyQT and other researchers are successfully using it. After writing many examples in all API's that I considered, I found wxPython ticked the most boxes for me.
As for Tkinter (TIX), I think it looks rather dated.
Unless you are using IronPython or Jython I would not consider using the associated native windowing APIs. For another project which is to be delivered exclusively on .Net, I plan to use WinForms after lots of great feedback from StackOverflow members.
Well, I am a fan of QT: it has a more modern look and feel. However - your choice should be based on your actual requirements. Simple trade studies are helpful for this. Make a list of what features your toolkit must have and what features would be nice to have and then weight each item appropriately. Then look at all your options (TKinter also) and then score them according to your feature list (using the weights you assigned to each feature requirement). At the end it should be evident which one is right for your project.
I've always liked Qt's "signals and slots" conceptual model, though I guess it may take a bit of learning for developers who are more used to other models of event propagation and handling. Personally, given a choice, I'd pick PyQt because of this programming aspect.
You wrote "There is two GUI toolkit for python, which we know: wxPython and pyQT." You are forgetting about the most obvious toolkit: tkinter. That's actually part of a core python distribution, no extra downloads required.
Some people don't like Tk but that's often due to ignorance. Tk is a fine choice for a cross platform toolkit. It uses native widgets on windows (and has for many years) and the latest versions of tk use themed widgets on all platforms.
i've been using wxpython for 3 years .. and now we had to switch into pyqt since qt is integrated in maya 2011 .. however , wxpython is more straight forward and you can easily start working on it and learn it from zero fast .it provides and awesome resources and decumentation . but QT provides more powerful features that you cant find in wxpython , for example ( the multi touch detection) , QT also provides good support for drawing devices like pc tablets and so on .
qt also provides a good designer that makes u create interfaces faster.
one of qt disadvantages is it's license since it's not free like wxpython
A Windows (and Mono) option for a GUI toolkit is provided by IronPython. It provides access to the Winforms and WPF libraries. For examples, see Developing with IronPython & Windows Forms, and many others.
If you want to expand the list of options, consider building a Web App instead of a (local) GUI app. You say your service runs on a remote server, so networking is part of your requirements.
Once you start down that road, Python provides a bewildering amount of options.
I want to point out two strengths that wxPython has compared to pyQt:
It uses native widgets on every supported platform. So the apps have a native look and feel. I'm aware that PyQt uses native styles, but the behavior ("the feel") is reported to be somewhat non-native especially on the Mac.
It provides a wider choice of widgets out of the box.
You should also check out PyGTK. It is similar to pyQT in programming model but does not have any licensing cost since it is LGPL. I always found it nice to work with as a developer. The main drawback over pyQT is that in some cases they take away functionality in things like file chooser dialogs in favour of simplicity for the user.

Create a small 'window-form' application that runs anywhere

I work in the embedded world, using mainly C and no GUI at all (because there is no display screen).
Moving over to the non-embedded world, in which I have nearly no experience, what is the best programming environment (langauge/IDE/etc) for me to build a simple window-form application that will run on all the common platforms: windows/linux/mac-os ?
I do not want to build a web-app.
I have my eye on Python and one of it's widget libraries, QT or WxWidgets. Is that a good option ?
I like GTK+ personally but that or any of the ones you mentioned should be OK. I don't know which is the best in terms of least RAM usage.
Both wx and QT have embedded/universal versions where the widgets are drawn directly.
They can both be called from python,but if you have a very small system python or py2exe might not be available.
Unless you want to embed HtmlWindow I'd go with wxWindows... works everywhere without problems so far for me.
I have both worked with PyQt and wxPython extensively.
PyQt is better designed and comes with very good UI designer so that you can quickly assemble your UI
wxPython has a very good demo and it can do pretty much anything which PyQT can do, I would anyday prefer PyQt but it may bot be free for commercial purpose but wxPython is free and is decent cross platform library.
Qt is a good choice to start with. In my opinion it has a best (easy to use, simple & informative) API Documentation. Package also includes many examples - from very basic to complex. And, yep, it`s truly crossplatform.
Check Qt Licensing page, the library is free only for GPL projects.
I`m using QDevelop as text editor, but there are many other alternatives - Eclipse, KDevelop, Code:Blocks, VS plugin & etc.
Why not use swing and java? It is quite cross platform, and looks reasonable for form apps. If you squint a bit and ignore the java, its quite pleasant - or alternatively, use one of them dynamic languages on the JVM (Groovy is my recommended one).
What kind of application is it going to be? Have you considered a web-based application instead? Web-based apps can be super flexible in that sense - you can run them on any platform that has a modern browser.
By far the simplest choice for creating native cross-platform applications is REALbasic. Give it a try and you'll have a working app for Mac OS X, Windows and Linux in minutes. No run-times or other stuff to worry about.
I think you should try Html Application.It is something like web page it contain DHTML,java script,ActiveX but it is execute like .exe .
Edit:
Sorry for advice you html application.I just know it can run on windows only.

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