Is it Possible to use AppleScript to access right click context? - shell

I'd like to assign a right-click context to a keyboard shortcut using something like an AppleScript.
For example:
If I right click a folder in Dropbox it gives me a "Share Dropbox Link" menu. Is it possible to access this without using the mouse?

According to this post, it seems to be possible to do this within the system, using Universal Access.

You can use my script below for accessing the context menu, you'll need both MouseLocation, and cliclick that you'll find via Google.
You may want to edit it a little (and adjust the hardcoded paths to both MouseLocation, and cliclick), but it should really be no problem, I think you can use System Events and key code commands to navigate the context menu.
set mouseLoc to (do shell script "/usr/local/opt/MouseLocation")
set {astid, AppleScript's text item delimiters} to {AppleScript's text item delimiters, ","}
tell mouseLoc to set {mouseX, mouseY} to {it's text item 1, it's text item 2}
set {mouseX, mouseY} to {(mouseX as integer), 1200 - (mouseY as integer)}
tell application "System Events"
set frontProcessName to name of every process whose frontmost is true
-- tell a to set aa to (get its name)
set wnCount to count of windows of process named frontProcessName
if wnCount > 0 then
tell window 1 of process named frontProcessName
set wnPos to its position
set wnsize to its size
end tell
set {wnX, wnY, wnWidth, wnHeight} to {item 1 of wnPos, item 2 of wnPos, item 1 of wnsize, item 2 of wnsize}
set {leftBound, RightBound, upperBound, lowerBound} to {wnX + 1, (wnX + wnWidth - 21), wnY + 50, (wnY + wnHeight - 51)}
if mouseX ≥ leftBound and mouseX ≤ RightBound then
else if mouseX < leftBound then
set mouseX to leftBound
log "a"
else
set mouseX to RightBound
log "b"
end if
if mouseY ≥ upperBound and mouseY ≤ lowerBound then
else if mouseY < upperBound then
set mouseY to upperBound
log "c"
else
set mouseY to lowerBound
log "d"
end if
end if
end tell
set mouseLoc to "c" & mouseX & " " & mouseY
do shell script "/usr/local/opt/cliclick " & mouseLoc
set AppleScript's text item delimiters to astid
Edit:
I didn't know that you couldn't find MouseLocation via Google anymore, I am sorry about that
If you have problems compiling the code found in post # 3 in this thread (http://www.macscripter.net/viewtopic.php?id=33468), then I recommend you use the MouseTool found here :(http://www.hamsoftengineering.com/codeSharing/MouseTools/MouseTools.html) instead, you would then need to change the first four lines of the script to something like:
set mouseLoc to (do shell script "MouseTools -location")
set {astid, AppleScript's text item delimiters} to {AppleScript's text item delimiters, return}
tell mouseLoc to set {mouseX, mouseY} to {it's text item 1, it's text item 2}
set {mouseX, mouseY} to {(mouseX as integer),(mouseY as integer)}
(You'll have to adjust the path to MouseTools as well as to cliclick.)

Related

Why does this Applescript cause "Export Library.scpt: execution error: System Events got an error: Can’t get process "i". (-1728)"?

ƒIt's caused when run through osascript from terminal using the command line "osascript Export\ Library.scpt /Users/bryandunphy/Development/iTunesLibraryConsolidator testing.xml".
same script as my last (solved) question but posting it's entirety this time.
-- `menu_click`, by Jacob Rus, September 2006
--
-- Accepts a list of form: `{"Finder", "View", "Arrange By", "Date"}`
-- Execute the specified menu item. In this case, assuming the Finder
-- is the active application, arranging the frontmost folder by date.
on menuClick(mList)
local appName, topMenu, r
-- Validate our input
if mList's length < 3 then error "Menu list is not long enough"
-- Set these variables for clarity and brevity later on
set {appName, topMenu} to (items 1 through 2 of mList)
set r to (items 3 through (mList's length) of mList)
-- This overly-long line calls the menu_recurse function with
-- two arguments: r, and a reference to the top-level menu
tell application "System Events" to my menuClickRecurse(r, ((process appName)'s ¬
(menu bar 1)'s (menu bar item topMenu)'s (menu topMenu)))
end menuClick
on menuClickRecurse(mList, parentObject)
local f, r
-- `f` = first item, `r` = rest of items
set f to item 1 of mList
if mList's length > 1 then set r to (items 2 through (mList's length) of mList)
-- either actually click the menu item, or recurse again
tell application "System Events"
if mList's length is 1 then
click parentObject's menu item f
else
my menuClickRecurse(r, (parentObject's (menu item f)'s (menu f)))
end if
end tell
end menuClickRecurse
-- Created by Bryan Dunphy during January of 2017
--
-- select the folder "directory" in Window "WinName" of Application "appName" and then clicks the default button if requested
-- if WinName is "" then it uses the frontmost window (to allow for unnamed windows)
-- REQUIRES "on handleDir" and "on findRoot" to work!
-- ONLY call switchDir
-- "createIt" is a boolean that will create any missing directories if it is set to "true".
-- "selectDefault" is a boolean indicating whether or not to click the window's default button after selecting the specified directory
-- returns "true" or "false" to indicate success.
-- clicks "Cancel" button on failure
-- Always returns "true" if "createIt" is set to "true"
on switchDir(directory, winName, appName, createIt, selectDefault)
local dirs, delim
set delim to AppleScript's text item delimiters
set AppleScript's text item delimiters to "/"
set dirs to every text item of directory
tell application "System Events" to tell process appName to set frontmost to true
my findRoot(appName, winName)
repeat with dir in dirs
if not handleDir(dir, winName, createIt) then
tell application "System Events" to tell process appName to tell button "Cancel" to click
return false
end if
end repeat
if selectDefault then keystroke return
return true
end switchDir
on handleDir(dir, winName, appName, createIt)
local foundIt
foundIt = false
local ndx
if winName is not "" then
repeat with ndx from 1 to (count of window winName's list 1)
if window winName's list 1's item ndx's value is equal to dir then
select window winName's list 1's item ndx
foundIt = true
exit repeat
end if
end repeat
else
repeat with ndx from 1 to (count of front window's list 1)
if front window's list 1's item ndx's value is equal to dir then
select front window's list 1's item ndx
foundIt = true
exit repeat
end if
end repeat
end if
if not foundIt then
if createIt then
if winName is not "" then
tell application "System Events" to tell process appName to tell window winName
tell button "New Folder"
click
repeat until window "New Folder" exists
delay 0.5
end repeat
set value of text field 1 of window "New Folder" to dir
tell button "Create" to click
return my handleDir(dir)
end tell
end tell
else
tell application "System Events" to tell process appName to tell its front window
tell button "New Folder"
click
repeat until window "New Folder" exists
delay 0.5
end repeat
set value of text field 1 of window "New Folder" to dir
tell button "Create" to click
return my handleDir(dir)
end tell
end tell
end if
end if
else
return foundIt
end if
end handleDir
on findRoot(appName, winName)
local rootName
if winName is not "" then
tell application "System Events" to tell process appName to tell window winName
tell pop up button 1
click
repeat until menu 1 exists
delay 0.5
end repeat
local ndx
repeat with ndx from 1 to (count of menu 1)
if the title of menu 1's menu item ndx is "" then
set rootName to the title of menu 1's menu item (ndx - 1)
select (menu 1's menu item (ndx - 1))
exit repeat
end if
end repeat
end tell
end tell
else
tell application "System Events" to tell process appName's front window
tell pop up button 1
click
repeat until menu 1 exists
delay 0.5
end repeat
local ndx
repeat with ndx from 1 to (count of menu 1)
if the title of menu 1's menu item ndx is "" then
set rootName to the title of menu 1's menu item (ndx - 1)
select (menu 1's menu item (ndx - 1))
exit repeat
end if
end repeat
end tell
end tell
end if
return rootName
end findRoot
on run (clp)
if clp's length is not 2 then error "Incorrect Parameters"
local destination, libraryName
set destination to clp's item 1
set libraryName to clp's item 2
menuClick("iTunes", "File", "Library", "Export Library…")
set value of parentObject's text field "Save As:" to (libraryName and ".xml")
tell pop up button 1 of group 1 of window "New iTunes Library" of process iTunes of application "System Events" to click
repeat with ndx from 1 to (count of parentObject's menu 1)
if title of menu item ndx is "" then
select menu item (ndx - 1)
exit repeat
end if
end repeat
my switchDir(destination, "iTunes", "iTunes", true, false)
set the value of text field "Save As:" of window "iTunes" to (libraryName + ".xml")
tell button "Save" of window "iTunes" to click
return (destination and "/" and libraryName and ".xml")
end run
Change:
menuClick("iTunes", "File", "Library", "Export Library…")
to:
menuClick({"iTunes", "File", "Library", "Export Library…"})
AppleScript's error reporting is truly awful (no tracebacks, for starters), and osascript is even worse than Script Editor for debugging. If you run the script in SE, it will at least highlight the line in your script where the error occurred. If that doesn't give you a clue, add log commands to report the script's progress. osascript will write logged messages to stderr. In SE, click the awful 'document' (show/hide log) icon at the bottom of the window, then select 'Messages'. If your time is worth more than $100, get yourself a copy of Script Debugger which also lets you add breakpoints and step through and inspect variables as the script runs.

Splitting full-screen apps with AppleScript

I have been using this script in Automator, which toggles apps between full-screen and windowed mode. I am a frequent user of split-screen applications (introduced in El Capitan), so is there any way to modify this script to enable split-screen? I know there's no keyboard shortcut for splitting, so this is definitely a shot in the dark.
I managed to cobble something together, working off an AppleScript/python thing that I found in this MacScripter post. It does the following:
Pulls a list of open application windows from System Events, and allows the user to select one or two (for full screen or split screen)
Launches "Mission Control"
GUI-scripts the Dock to find references to the various window-buttons and spaces in Mission Control that we need to access
Programmatically drags the buttons around to create a new fullscreen or splitscreen space
Clicks on the newly created space to activate it
You might be able to trim some time down on all the half-second delays, but Mission Control is expecting human interaction and handles things lazily. It will miss GUI requests that come too fast.
(* collect names of open app windows *)
tell application "System Events"
set windowNames to {}
set theVisibleProcesses to every process whose visible is true
repeat with thisProcess in theVisibleProcesses
set windowNames to windowNames & (name of every window of thisProcess whose role description is "standard window")
end repeat
end tell
(* choose 1 name for fullscreen, two names for split screen *)
set selectedItems to choose from list windowNames with title "Split It" with prompt "Choose items to add to split view." with multiple selections allowed without empty selection allowed
if selectedItems is false or (count of selectedItems) > 2 then return
set selectedWindow1 to item 1 of selectedItems
if (count of selectedItems) = 2 then
set selectedWindow2 to item 2 of selectedItems
end if
tell application "Mission Control"
launch
end tell
(*
The dock has a set of nested UI elements for Mission Control, with the following structure:
"Mission Control"'s group 1 (the base container)
group 1, group 2, .... (groups for each desktop)
buttons for open windows on each desktop
group "Spaces Bar"
a single button (the '+' buttan to add a new space)
a list
buttons for the desktops and any already-made spaces
*)
tell application "System Events"
tell process "Dock"'s group "Mission Control"'s group 1
tell group "Spaces Bar"'s list 1
set {p, s} to {position, size} of last UI element
set XTarget to (item 1 of p) + (item 1 of s) + 100
set YTarget to (item 2 of p) + (item 2 of s) + 100
end tell
tell group 1
set viewButton1 to button selectedWindow1
set {x, y} to get viewButton1's position
my mouseDrag(x, y, XTarget, YTarget, 0.5)
end tell
tell group "Spaces Bar"'s list 1
set {p, s} to {position, size} of last UI element
set XTarget to (item 1 of p) + (item 1 of s) + 10
set YTarget to (item 2 of p) + (item 2 of s) + 10
end tell
try
tell group 1
set viewButton2 to button selectedWindow2
set {x, y} to get viewButton2's position
my mouseDrag(x, y, XTarget, YTarget, 0.5)
end tell
end try
tell group "Spaces Bar"'s list 1
delay 0.5
set lastUI to last UI element
click lastUI
end tell
end tell
end tell
on mouseDrag(xDown, yDown, xUp, yUp, delayTime)
do shell script "
/usr/bin/python <<END
from Quartz.CoreGraphics import CGEventCreateMouseEvent
from Quartz.CoreGraphics import CGEventCreate
from Quartz.CoreGraphics import CGEventPost
from Quartz.CoreGraphics import kCGEventLeftMouseDown
from Quartz.CoreGraphics import kCGEventLeftMouseUp
from Quartz.CoreGraphics import kCGMouseButtonLeft
from Quartz.CoreGraphics import kCGHIDEventTap
from Quartz.CoreGraphics import kCGEventLeftMouseDragged
from Quartz.CoreGraphics import kCGEventMouseMoved
import time
def mouseEvent(type, posx, posy):
theEvent = CGEventCreateMouseEvent(None, type, (posx,posy), kCGMouseButtonLeft)
CGEventPost(kCGHIDEventTap, theEvent)
def mousemove(posx,posy):
mouseEvent(kCGEventMouseMoved, posx,posy);
def mousedrag(posx,posy):
mouseEvent(kCGEventLeftMouseDragged, posx, posy);
def mousedown(posxdown,posydown):
mouseEvent(kCGEventLeftMouseDown, posxdown,posydown);
def mouseup(posxup,posyup):
mouseEvent(kCGEventLeftMouseUp, posxup,posyup);
ourEvent = CGEventCreate(None);
mousemove(" & xDown & "," & yDown & ");
mousedown(" & xDown & "," & yDown & ");
time.sleep(" & (delayTime as text) & ");
mousedrag(" & xUp & "," & yUp & ");
time.sleep(" & (delayTime as text) & ");
mouseup(" & xUp & "," & yUp & ");
END"
end mouseDrag
I agree with Ted Wrigley's answer above, but I would make the following changes:
(...)
tell application "System Events"
tell process "Dock"'s group "Mission Control"'s group 1
tell group "Spaces Bar"'s list 1
set countSpaces to count of UI elements
set {p, s} to {position, size} of last UI element
set XTarget to (item 1 of p) + (item 1 of s) + (100 * countSpaces)
set YTarget to (item 2 of p) + (item 2 of s) + 100
end tell
(...)
If you want to run this script multiple times, you need to count the number of open Spaces to correctly find the right spot to drag the window to. Otherwise, the windows are always are always dragged to the 2nd position of the Spaces Bar.

Show context menu on Mac with keyboard using AppleScript and Automator

I am trying to find a way to bring up the context menu in Finder on a Mac with Yosemite without touching the mouse/touchpad.
A context menu.
After extensive research on this issue, the only possible route seems to be using AppleScript with Automator, and assign keyboard shortcut to it.
The AppleScript below was found on stackoverflow, if I run it inside the Automator, it would bring up the context menu on one of the files on the desktop (not the file currently selected.)
tell application "System Events"
tell process "Finder"
set target_index to 1
set target to image target_index of group 1 of scroll area 1
tell target to perform action "AXShowMenu"
end tell
end tell
Automator screenshot
But I am having trouble getting it to work with keyboard shortcut.
Also I will need to make sure that it brings the menu for the currently selected file.
Can someone provide some insight about how this can be done?
You can read about the script below here: MacScripter / right click
# Copyright © 2012 - 2015 McUsr
run showRightClickMenu
script showRightClickMenu
on run
set mouseLoc to (do shell script "~/opt/bin/MouseTools -location")
set {astid, AppleScript's text item delimiters} to {AppleScript's text item delimiters, return}
tell mouseLoc to set {mouseX, mouseY} to {it's text item 1, it's text item 2}
set {mouseX, mouseY} to {(mouseX as integer), 1200 - (mouseY as integer)}
tell application id "sevs"
set frontProcessName to name of every process whose frontmost is true
-- tell a to set aa to (get its name)
set wnCount to count of windows of process named frontProcessName
if wnCount > 0 then
tell window 1 of process named frontProcessName
set wnPos to its position
set wnsize to its size
end tell
set {wnX, wnY, wnWidth, wnHeight} to {item 1 of wnPos, item 2 of wnPos, item 1 of wnsize, item 2 of wnsize}
set {leftBound, RightBound, upperBound, lowerBound} to {wnX + 1, (wnX + wnWidth - 21), wnY + 50, (wnY + wnHeight - 51)}
if mouseX ≥ leftBound and mouseX ≤ RightBound then
else if mouseX < leftBound then
set mouseX to leftBound
else
set mouseX to RightBound
end if
if mouseY ≥ upperBound and mouseY ≤ lowerBound then
else if mouseY < upperBound then
set mouseY to upperBound
else
set mouseY to lowerBound
end if
end if
end tell
set mouseLoc to "c" & mouseX & " " & mouseY
do shell script "~/opt/bin/cliclick " & mouseLoc
set AppleScript's text item delimiters to astid
end run
end script
This will bring up the context menu of the currently selected file of the desktop:
tell application "Finder"
set sel to get the selection
if (sel is {}) then
log "Nothing selected! Can't proceed"
return
end if
set target_item_name to the name of (item 1 of sel)
end tell
tell application "System Events"
tell process "Finder"
tell group 1 of scroll area 1
set target to the first image whose value of attribute "AXFilename" is target_item_name
tell target to perform action "AXShowMenu"
end tell
end tell
end tell
*Tested on 10.8.5 in script editor

I want to set variable once in an applescript droplet but it makes me set it for every file

I wrote an applescript droplet where I would like to:
drag one or more images onto the droplet
3 display dialogs appear asking 'width', 'height', 'format'
process all dropped images using the above text returned of the
3 display dialogs
Currently, the 3 display dialogs appear for each image (e.g. 3 images = 9 dialogs appear). Is there a way I can only answer these dialogs once? Here's my script:
on run
display dialog "This is a droplet"
end run
on open draggedItems
set tid to AppleScript's text item delimiters
--ask for new width
set newWidth to text returned of (display dialog "New Width" default answer ¬
"45" buttons {"Continue…", "Cancel"} ¬
default button 1)
--ask for new height
set newHeight to text returned of (display dialog "New Height" default answer ¬
"45" buttons {"Continue…", "Cancel"} ¬
default button 1)
--ask for formatType
set newFormat to text returned of (display dialog "Image Format" default answer ¬
"jpg" buttons {"Continue…", "Cancel"} ¬
default button 1)
--repeat
repeat with i in draggedItems
set theFile to (i as alias)
set theFilePath to (the POSIX path of theFile)
set fullFileName to name of (info for theFile without size)
set AppleScript's text item delimiters to "."
set fileNameNoExtension to first text item of fullFileName
--set fileExtension to second text item of fullFileName
set AppleScript's text item delimiters to tid
do shell script ("/usr/local/bin/convert " & quoted form of theFilePath & " -resize " & newWidth & "x" & newHeight & "\\! ~/desktop/" & fileNameNoExtension & "." & newFormat)
end repeat
end open
on open draggedItems is already an repeat loop, if you drop 4 files on this droplet
on open draggedItems
display dialog (draggedItems as text)
end open
you will get 4 different dialogs.
You could do something like this
property askingForNew : true
on open draggedItems
if askingForNew is true then
--display dialogs
set askingForNew to false
end if
display dialog (draggedItems as text)
end open
or drag the folder on the droplet and go through the files of it (like this).

Multiple conditional using AppleScript in Indesign -- won't work?

This is making me lose my mind. Here's a short version of thee code that I'm trying to get to work. It's returning bizarre values and giving me errors at random height and width settings. I can't for the life of me figure out where I went wrong! I thought my logic gate to determine the inputs was rock solid! Any help would be greatly appreciated!
tell application "Adobe InDesign CS6"
activate
set myDoc to active document
set origLevel to user interaction level of script preferences
set user interaction level of script preferences to interact with all
set myDialog to make dialog with properties {name:"Make Template", can cancel:true}
tell myDialog
tell (make dialog column)
tell (make border panel)
tell (make dialog column)
make static text with properties {static label:"Width:", min width:60}
make static text with properties {static label:"Height:", min width:60}
make static text with properties {static label:"Bleed:", min width:60}
end tell
tell (make dialog column)
set myWidth to make text editboxes with properties {edit contents:"", min width:60}
set myHeight to make text editboxes with properties {edit contents:"", min width:60}
set myBleed to make text editboxes with properties {edit contents:"", min width:60}
end tell
tell (make dialog column)
make static text with properties {static label:"in", min width:0}
make static text with properties {static label:"in", min width:0}
make static text with properties {static label:"in", min width:0}
end tell
tell (make dialog column)
make static text with properties {static label:"", min width:25}
end tell
end tell
end tell
end tell
set userResponse to show myDialog
if userResponse is true then
set docWidth to edit contents of myWidth as string
set docHeight to edit contents of myHeight as string
set docBleed to edit contents of myBleed as string
destroy myDialog
else
destroy myDialog
error number -128
end if
tell myDoc
if docHeight > docWidth then
set bigDim to docHeight
else
set bigDim to docWidth
end if
if bigDim ≤ 216 then
set buildSize to "1"
else if bigDim > 216 and bigDim ≤ 432 then
set buildSize to "2"
else if bigDim > 432 and bigDim ≤ 864 then
set buildSize to "4"
else if bigDim > 864 and bigDim ≤ 2160 then
set buildSize to "10"
end if
set newWidth to (docWidth / buildSize)
set newHeight to (docHeight / buildSize)
set newBleed to (docBleed / buildSize)
set document bleed top offset of document preferences to newBleed
set page width of document preferences to newWidth
set page height of document preferences to newHeight
end tell
set user interaction level of script preferences to origLevel
end tell
You write
set docWidth to edit contents of myWidth as string
set docHeight to edit contents of myHeight as string
and in fact you compare a string with an integer: if bigDim ≤ 216 then. To handle your code Applescript has to convert one of these values and it looks like it converts the value 216 to a string "216". Using string comparison the string "5" is greater than "216" and fits the comparison else if bigDim > 432 and bigDim ≤ 864 then, because the string "5" fits between "432" and "864".
What about converting the edit contents to integer?
set docWidth to edit contents of myWidth as integer
set docHeight to edit contents of myHeight as integer
BTW the used code set newWidth to (docWidth / buildSize) later in your script worked only because Applescript is clever enough to convert both values to numbers because it just don't make sense to divide two strings ;-)
Enjoy, Michael / Hamburg

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