Titanium ImageView wont display images? - uiimageview

I created an image directory in my projects in the UI folder to place my images.
So the full path is currently Resources/UI/Images.
When i create an image view it wont display the images.
I tried different options, even a web image but nothing works?
var self = Ti.UI.createView({
backgroundColor:'white'
});
var imgv = Titanium.UI.createImageView({url:"http://upload.wikimedia.org/wikipedia/commons/thumb/1/1a/Volkswagen_Logo.png/600px-Volkswagen_Logo.png"});
self.add(imgv);
var imgv = Titanium.UI.createImageView({url:"../images/sb02.jpg"});
self.add(imgv);
var imgv = Titanium.UI.createImageView({url:"Resources/ui/images/sb03.jpg"});
self.add(imgv);

There is an error in your code. There is no url property for ImageView control. You should use image property. Try the following code
var imgv = Titanium.UI.createImageView({
image:"../images/sb02.jpg"
});
self.add(imgv);

To answer my question thanks to Anand for the tips:
Images should be placed in the Resources dir
Afterwards reference them just by /folder/image.jpg in my case /images/sb1.jpg

Related

CKFinder 3: Moving Resized Image to a destination folder

I am using CKFinder 3 intergrated with CKEditor. Now, after resizing an Image and clicking on Choose Resized, I want to move/copy the resized image to another folder using javascript. I am able to get upto the following code.
CKFinder.start({
onInit: function (finder) {
finder.on('file:choose:resizedImage', function (event) {
var file = event.data.file;
var resizedData = file.get('imageResizeData');
var resized = file.get('imageResizeData').get('resized');
// Need help here to move the resized image to another folder.
});
}
});
NOTE: I am using ASP.NET Connector.
You can use command:send request to send CopyFiles request:
https://docs-old.ckeditor.com/ckfinder3/#!/api/CKFinder.Application-request-command_send
Parameters taken by CopyFiles can be found here:
https://docs-old.ckeditor.com/ckfinder3-net/commands.html#command_copyfiles

CKEditor 4: Image Properties dialog and custom preview image

Just to get you up to speed, I have set-up my CKEditor instance so that when viewing the WYSIWYG (live) mode [image:abc123] is replaced with the actual URL to the image.
So for example in the HTML source view, you see this:
<img src="[image:abc123]" />
But when you view the WYSIWYG (live) mode, it shows this:
<img src="/file/image/abc123" />
This is all working great. An issue I am now having is when you edit the image in Image properties. As the image does not exist, it show's the red x.
http://img405.imageshack.us/img405/104/jzny.png
My question is, is there a way to customise the Image Properties dialog so that if it matches [image:abc123], it loads a different image URL in the Preview window?
This code doesn't work but might make it a little clearer what I'm trying to achieve here.
CKEDITOR.on('dialogDefinition', function(evt) {
if (evt.data.name == 'image') {
var image_url = ???;
var preview_image = ???;
var file_id = image_url.value.match(/\[image:([a-zA-Z0-9-]+)\]/);
if (file_id)
preview_image.src = '/file/image/' + file_id[1];
}
});
Thanks in advance!

What is the difference between createImageView and createView (Titanium Studio)

I am using Titanium Studio for mobile development.
The following two things used to display image. But may i know the difference between following,
1. Ti.UI.createImageView({ width:100, height:50, Image:'image path' });
2. Ti.UI.createView({ width:100, height:50, backgroundImage:'image path' });
Both displaying specified image.
what is the difference between these two.
craeteView also displaying image then , why we use createImageView.
can any one please..
View is an empty drawing surface or container, which is the base type for all UI widgets in Titanium where as image view is a view used to display a single image or series of animated images. All events of Titanium.UI.ImageView is Inherited from Titanium.UI.View. You can not make an animation using view and also an image view has some additional events like start, stop, pause, load etc.
The main difference is you can show URL image (or Remote image) in ImageView, while you can only show resource image in View
var view = Ti.UI.createView();
var imageView = Ti.UI.createImageView();
//Valid:
view.backgroundImage = 'image.png';
imageView.backgroundImage = 'image.png';
imageView.image = 'http://somesite.com/image.png';
//Invalid:
view.backgroundImage = 'http://somesite.com/image.png';
imageView.backgroundImage = 'http://somesite.com/image.png';
Also, as #Anand said, you can show series of images in ImageView

Creating image with hyperlink using google-apps-script

I have been trying to put an image with a hyperlink on it into a google apps script ui. I first thought of using createAnchor(), but that only allows text. Then I thought of using a button, but as far as I know you cannot open a new tab/window and redirect in a callback function.
I also tried createHTML(), but the element is not handled by it as yet.
I have seen people overlay transparent buttons over images, but still have same issue in callback.
My research has not found an answer to this. Does anyone have any solutions/examples?
Thanks
This worked for me on Chrome20 and IE9
// Container for box and results
var imageContainer = app.createFlexTable();
// Setup the button
var button = app.createButton("ImageButton");
button.setStyleAttribute("background", "url(dontshowimagehere.JPG) no-repeat");
button.setStyleAttribute("position", "absolute");
button.setStyleAttribute("color", "transparent");
button.setStyleAttribute('zIndex','1');
button.setStyleAttribute("border", "0px solid black");
imageContainer.setWidget(0, 0, button);
// image to click
var image = app.createImage("image.jpg").setId(imageId);
imageContainer.setWidget(1,0, image);
The image has a slight (3px) offset. If important, this looks to fix it http://www.w3schools.com/css/css_positioning.asp (use relative for the flex table and top etc for the image and button)
Did you try a transparent Anchor overlaying the image?
function doGet() {
var app = UiApp.createApplication().setTitle("Image Anchor");
var panel = app.createAbsolutePanel().setWidth('50%').setHeight('50%');
var image = app.createImage().setUrl("https://lh6.googleusercontent.com/-v0Q3gPQz03Q/T_y5gcVw7LI/AAAAAAAAAF8/ol9uup7Xm2g/s512/GooglePlus-512-Red.png").setStyleAttribute("width", "28px").setStyleAttribute("height", "28px");
var anchor = app.createAnchor("?", "https://plus.google.com/u/1/116085534841818923812/posts").setHeight("28px").setWidth("28px").setStyleAttribute("opacity", "0.1").setTarget("blank");
panel.add(image,100,50);
panel.add(anchor,100,50);
app.add(panel);
return app.close();
}
app.createAbsolutePanel()
.add(app.createImage('https://www.google.com/images/logos/google_logo_41.png'))
.add(app.createAnchor('','https://www.google.co.uk/intl/en/about/')
.setStyleAttributes({position:'absolute',top:'0px',left:'0px',width:'201px',height:'47px',opacity:'0'}))
This is a tested one. It works fine.
It doesn't work with positioning the image (as 'absolute').
It doesn't work with .setHorizontalAlignment(UiApp.HorizontalAlignment.CENTER)
I don't believe this is possible with the widgets available. I would suggest altering your UI's design to utilize an Anchor widget instead.
Use HTML Box if you are coding directly on your page. Click "Edit" to edit your page and go to "Insert>HTML Box" in your menu. It will accept javascript too! There are a few caveats - when using javascript, HTML Box will not accept links...too bad, but too many exploits there.
If you are coding in apps script, you could try to place the image on a panel and use absolute panel and position your link over your image. Another method could be to use the .setStyleAttribute for CSS styling and utilize the zIndex parameter to place a panel over top of your image....like so:
var panel = app.createSimplePanel();
// add your image to the simple panel or whatever panel you wish to choose in your GUI
var popPanel = app.createSimplePanel()
.setStyleAttribute('top','Y')
.setStyleAttribute('left','X')
.setStyleAttribute('zIndex','1')
.setStyleAttribute('position','fixed');
// add your anchor to the popPanel
app.add(panel).add(popPanel);
Not 100% sure if you can make this panel transparent, but you could try something like:
.setStyleAttribute('background',transparent')
or change the opacity via:
.setStyleAttribute('opacity','.5')
Hopes this gives you a few ideas!
I managed to do it with a single Anchor object and using CSS3.
It works on Chrome, I did not test it in other Browsers.
gui.createAnchor("", false, "$DESTINATION_URL$")
.setStyleAttributes({ "display":"block",
"width":"$IMAGE_WIDTH_IN_PIXEL$",
"height":"$IMAGE_HEIGHT_IN_PIXEL$",
"background":"url($URL_OF_THE_IMAGE$)",
"background-size":"100% 100%",
"background-repeat":"no-repeat" })
Of course you have to replace the $......$ with your data.
Thierry
If you first create all your HTML in a string, you can then replace the content of a page with the HTML you want like this:
var myString = 'the html you want to add, for example you image link and button';
var page = SitesApp.getSite('example.com', 'mysite').getChildByName('targetpage');
var upage = page.setHtmlContent('<div>' + myString + '</div>');

Flex 3: Add an Image so that it Floats Above a PopWindow

Is there a way to add an image in my main app, so that it is on top off a popWindow? The equivalent of the Z-index should render it on top.
So, I've got a popWindow and I want to add an image on top of the popWindow.
If in my main app I use:
var floatingImage:Image = new Image;
floatingImage.source = image_path;
floatingImage.y = 200;
floatingImage.x = 200;
addChild(floatingImage);
Then the image is on top of main App, but it is still below my popWindow.
I would add the image directly to the popWindow, but I'm using FlashEff 2, and for some reason the effect won't work if I have an image in the popUp. So, I thought that I would add the image in the main app and have it float above the popWindow.
Another possibility might be to check somehow if the popWindow is open and then add the image directly to the popWindow.
If anyone has any suggestions, I'd love to hear them.
Thank you.
-Laxmidi
Not really recommended but here is the code. This won't work well with UIComponents just DisplayObjects.
[Embed(source="assets/MyImage.png")]
private var MyImage:Class;
protected function button1_clickHandler(event:MouseEvent):void
{
var image:DisplayObject = new MyImage();
stage.addChild(image);
}

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