AJAX: I am unable to fetch the data from server side - ajax

I need to get output from my server side code but i am able to fetch it.
I have used script manager and script manager proxy control in master page.
How can i get the string that is being returned from the cs file
Here is my Default.aspx code
<asp:UpdateProgress runat="server">
<ProgressTemplate >
Loading..........
</ProgressTemplate>
</asp:UpdateProgress>
<asp:UpdatePanel runat="server">
<ContentTemplate>
<asp:Label ID="lbl" Text="Enter Your Name" runat="server"></asp:Label>
<input type="text" id="txt" /><br />
<input type="button" id="btn" value="Submit" onclick="makeGetRequest()" />
<div id="description">Hello</div>
</ContentTemplate>
</asp:UpdatePanel>
<script language="Javascript" type="text/javascript" >
function createRequestObject() {
var tmpXmlHttpObject;
if (window.XMLHttpRequest) {
// Mozilla, Safari would use this method ...
tmpXmlHttpObject = new XMLHttpRequest();
} else if (window.ActiveXObject) {
// IE would use this method ...
tmpXmlHttpObject = new ActiveXObject("Microsoft.XMLHTTP");
}
return tmpXmlHttpObject;
}
var http = createRequestObject();
function makeGetRequest() {
http.open('post', 'Default.aspx/greet',true);
//assign a handler for the response
http.onreadystatechange = processResponse;
//actually send the request to the server
http.send(null);
}
function processResponse() {
if (http.readyState == 4) {
var response = http.responseText.toString();
alert("Inside here before");
document.getElementById('description').innerHTML = response;
alert("Inside here after");
}
}
</script>
// my default.aspx.cs file
[WebMethod(EnableSession=false)]
public static string greet()
{
return "hello";
}
I am getting all contents of the page copied instead of getting response from it

the line var http = createRequestObject(); have to be the first line inside function makeGetRequest() function. anyway, i am posting a working code.
<script language="Javascript" type="text/javascript" >
function makeGetRequest() {
var http;
if (window.XMLHttpRequest) {
http = new XMLHttpRequest();
} else if (window.ActiveXObject) {
http = new ActiveXObject("Microsoft.XMLHTTP");
}
xmlhttp.onreadystatechange = function () {
if (xmlhttp.readyState == 4) {
var response = http.responseText.toString();
alert("Inside here before");
document.getElementById('description').innerHTML = response;
alert("Inside here after");
}
}
http.open('post', 'Default.aspx/greet', true);
http.send(null);
}
</script>

Related

Browser does not render appended child node

I'm experimenting with web service to transmit new elements to document DOM.
So I'm preparing a XML on server side with necessary informations to do that job. My server side XML is as followed:
<Root>
<Command>Add
<Data><button id="PB" style="width:600px; height:100px;"/></Data>
</Command>
</Root>
This XML will be caught by following page.
You will see XML has a command id "Add", which should add the nodes below data to the page.
When code is running, the button will be created and shown properly in document DOM (see code function onMessage), but it will not be rendered.
The browser debugger tells me, the width and height of the button seems to be Null. When I edit the attributes in browser debugger, the button will be rendered after change. I get this behaviour on Chrome and IE.
I need a hint, what has to be changed to let it run.
<!DOCTYPE html>
<meta charset="utf-8" />
<script language="javascript" type="text/javascript">
var wsUri = "ws://localhost:8002/chat";
var output;
var websocket;
"use strict";
function init() {
output = document.getElementById("output");
testWebSocket();
}
function testWebSocket() {
websocket = new WebSocket(wsUri);
websocket.binaryType = "arraybuffer";
websocket.onopen = function (evt) { onOpen(evt) };
websocket.onclose = function(evt) { onClose(evt) };
websocket.onmessage = function(evt) { onMessage(evt) };
websocket.onerror = function(evt) { onError(evt) };
}
function onOpen(evt) {
writeToScreen("CONNECTED");
}
function onClose(evt) {
writeToScreen("DISCONNECTED");
}
function onMessage(evt) {
var parser, xmlDoc, NodeCommand, but;
parser = new DOMParser();
xmlDoc = parser.parseFromString(evt.data, "text/xml");
NodeCommand = xmlDoc.getElementsByTagName("Command");
switch (NodeCommand[0].textContent) {
case "Add":
output.appendChild(NodeCommand[0].childNodes[1].childNodes[0]);
break;
}
}
function onError(evt) {
writeToScreen('<span style="color: red;">ERROR:</span> ' + evt.data);
}
function doSend(message) {
writeToScreen("SENT: " + message);
websocket.send(message);
}
function writeToScreen(message) {
var pre = document.createElement("p");
pre.style.wordWrap = "break-word";
pre.innerHTML = message;
output.appendChild(pre);
}
window.addEventListener("load", init, false);
</script>
<html>
<head>
<title>WebSocket Test</title>
</head>
<body>
<h2>WebSocket Test</h2>
<div id="output"></div>
</body>
</html>
Solved!
This can't be done in this (intuitive) way. Elements have to be created over document.

How to integrate svg-edit to ASP.NET MVC application

I am about to integrate svg-edit to an ASP.NET MVC project.
Is there anyone who has a recommendation or tutorial on how to begin with?
Thank you.
I am answering my own question.
After a research, I recommend deploying the whole SVG-EDIT lib into mvc architecture, then modify the embed api as following:
This is my Partial View and JS file that call the embed api and put it into the iframe within the partial view:
document.write("<script type='text/javascript' src='~/Scripts/svg-edit/embedapi.js'></script>");
// Make sure to add the embedapi into the html file, becuase the intialization function runs actually in that file, all this call does is basically to take the iframe from html and inialize the api within that tag.
$(document).ready(function () {
// jquery selectro
$("#LoadSVG").click(function () {
$("#svg").append($('<iframe src="/Scripts/svg-edit/svg-editor.html" width="900px" height="600px" id="svgedit"></iframe>'));
});
});
#Scripts.Render("~/bundles/KSage")
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<header>
<script src="//code.jquery.com/jquery-1.10.2.js"></script>
</header>
<input id="LoadSVG" type="button" value="LoadSVG" />
<input id="CloseSVG" type="button" value="CloseSVG" />
<input id="save" type="button" value="save" onclick="save()">
<input id="Add" type="button" value="AddNewTag!" onclick="AddNewElemnt()" />
<input id="LoadExample" type="button" value ="LoadExample" onclick="LoadExample()"/>
<body id ="mainBody">
<p id="svg"></p>
<p id="DivData"></p>
<p id="TestId"></p>
<p id="SavedData"></p>
</body>
</html>
Here I have a save and load functions ready for the module: There is so much work to do in order to perfect the algorithm, but since this was just a test project to figure out the possibility of integrating the module into the environment I put enough effort to understand that share the knowledge with the community:
Here is my cshtml file:
#Scripts.Render("~/bundles/KSage")
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<header>
</header>
<input id="LoadSVG" type="button" value="LoadSVG" />
<input id="CloseSVG" type="button" value="CloseSVG" />
<input id="save" type="button" value="save" onclick="save()">
<input id="Add" type="button" value="AddNewTag!" onclick="AddNewElemnt()" />
<input id="LoadExample" type="button" value ="LoadExample" onclick="LoadExample()"/>
<body id ="mainBody">
<p id="svg"></p>
<p id="DivData"></p>
<p id="TestId"></p>
<p id="SavedData"></p>
</body>
</html>
Here is the js file:
document.write("<script type='text/javascript' src='~/Scripts/svg-edit/embedapi.js'></script>");
document.write("<script src='~/Scripts/jquery-1.10.2.js'></script>");
$(document).ready(function () {
// jquery selectro
$("#LoadSVG").click(function () {
$("#svg").append($('<iframe src="/Scripts/svg-edit/svg-editor.html" width="900px" height="600px" id="svgedit"></iframe>'));
});
});
$(document).ready(function () {
// jquery selectro
$("#save1").click(function () {
$("#DivData").append("<b>Appended text</b>");
});
});
$(document).ready(function(){
$("#CloseSVG").click(function () {
$("#svg").hide();
});
});
function HandleSvgData(data,error) {
if (error) {
alert('Error:' + error);
} else {
$('#DivData').append(data);
alert(data);
}
}
function handleSvgData(data, error) {
alert("handling Data");
if (error) {
alert('error ' + error);
} else {
alert('Congratulations. Your SVG string is back in the host page, do with it what you will\n\n' + data);
}
}
function save1() {
alert("saving");
// svgCanvas.getSvgString()(handleSvgData);
$("#svgedit").append($('This is the test classed appended after DivDat'));
}
function AddNewElemnt()
{
var newElement = document.createElement("Test");
var newNode = document.createTextNode("This is my new node!");
newElement.appendChild(newNode);
var referenceElement = document.getElementById("mainBody");
var tagInsert = document.getElementById("TestId");
referenceElement.insertBefore(newElement, tagInsert);
// alert("added");
}
function Postt(data) {
}
function Post(data) {
var mainBody = document.getElementById("mainBody");
var SvgDataId = prompt("give me primary id");
var SvgUser = prompt("give me UserName");
var form = document.createElement("form");
form.setAttribute("id", "PostData");
form.setAttribute("action", "/SvgDatas/Create");
form.setAttribute("method", "post");
mainBody.appendChild(form);
var PostData = document.getElementById("PostData");
var InputSvgDataId = document.createElement("input");
InputSvgDataId.setAttribute("name", "SvgDataId");
InputSvgDataId.setAttribute("value", SvgDataId);
PostData.appendChild(InputSvgDataId);
var InputSvgUser = document.createElement("input");
InputSvgUser.setAttribute("name", "SvgUser");
InputSvgUser.setAttribute("value", SvgUser);
PostData.appendChild(InputSvgUser);
var InputData = document.createElement("input");
InputData.setAttribute("name", "Data");
InputData.setAttribute("value", data);
PostData.appendChild(InputData);
form.submit();
}
function save() {
var doc, mainButton,
frame = document.getElementById('svgedit');
svgCanvas = new EmbeddedSVGEdit(frame);
// Hide main button, as we will be controlling new, load, save, etc. from the host document
doc = frame.contentDocument || frame.contentWindow.document;
mainButton = doc.getElementById('main_button');
mainButton.style.display = 'none';
// get data
svgCanvas.getSvgString()(function handleSvgData(data, error) {
if (error) {
alert('error ' + error);
} else {
alert('Congratulations. Your SVG string is back in the host page, do with it what you will\n\n' + data);
Post(data);
}
});
}
/*
function BuidUrl(SVGUser) {
var uri = prompt("Give me url where the serach function lives, if empty then I will use Razor syntax to call within MVC architescture");
if (uri)
return uri;
else {
var urlHelper = ('http://localhost:53546/SvgDatas/Search?id='+SVGUser);
return urlHelper;
}
}
*/
function returnedData_IntializeEditor(data, status) {
if ((data != null) && (status == "success")) {
var frame = document.getElementById('svgedit');
svgCanvas = new EmbeddedSVGEdit(frame);
doc = frame.contentDocument || frame.contentWindow.document;
mainButton = doc.getElementById('main_button');
tool_Bottum = doc.getElementById("#tool_button");
mainButton.style.display = 'none';
// Open Data into the frame
// var svgexample = '<svg width="640" height="480" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns="http://www.w3.org/2000/svg"><g><title>Layer 1<\/title><rect stroke-width="5" stroke="#000000" fill="#FF0000" id="svg_1" height="35" width="51" y="35" x="32"/><ellipse ry="15" rx="24" stroke-width="5" stroke="#000000" fill="#0000ff" id="svg_2" cy="60" cx="66"/><\/g><\/svg>';
svgCanvas.setSvgString(data.Data);
} else {
$("#svg").append("<li>There is not such a data available in the database!</li>");
}
}
function LoadExample() {
var SVGUser = prompt("Enter the SVG ID");
$.getJSON("http://localhost:53546/SvgDatas/Search?id=" + SVGUser, returnedData_IntializeEditor );
}
This is the model:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace IntegrationOfSVG.Models
{
public class SvgData
{
public string SvgDataId { get; set; }
public string SvgUser { get; set; }
public string Data { get; set; }
}
}
Thank you SVG-EDIT community for the great tool.
Next I am planning to add a view mode to this module that opens the data from a sequal server and if the mode is admin, lets the user to edit the existing data. I will keep this posted updated.
1- One way is to remove the tools from the client side, but it has a certain limitation that is the fact that css does not adjust a
function RemoveTools() {
var frame = document.getElementsByClassName("iFrameHtmlTag")[0];
doc = frame.contentWindow.document;
if (doc != null) {
var Tools = [
'tools_top', 'tools_left', 'tools_bottom', 'sidepanels', 'main_icon', 'rulers', 'sidepanels', 'canvashadow'];
for (i=0; i<Tools.length;i++)
{
doc.getElementById(Tools[i]).style.display = "none";
}
} else
alert("Doc was null");
};
$(document).ready(function () {
$("#hide").click(function () {
RemoveTools();
});
});
It is an effective way, but there should be a better method to view the object with few parameters also to readjust the size of the window. I will continue with that topic too.

PhoneGap upload Image to server on form submit

I am facing problem here as in phonegap image is uploaded to the server once u select a picture.I don't want to upload image before submitting form. Image is uploaded automatically to server which is something i don't want.I want to upload image with the form, where form contains many more fields which is required to send along with image. What are the possible ways to submit with form?
<!DOCTYPE HTML >
<html>
<head>
<title>Registration Form</title>
<script type="text/javascript" charset="utf-8" src="phonegap-1.2.0.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for PhoneGap to load
document.addEventListener("deviceready", onDeviceReady, false);
// PhoneGap is ready
function onDeviceReady() {
// Do cool things here...
}
function getImage() {
// Retrieve image file location from specified source
navigator.camera.getPicture(uploadPhoto, function(message) {
alert('get picture failed');
},{
quality: 50,
destinationType: navigator.camera.DestinationType.FILE_URI,
sourceType: navigator.camera.PictureSourceType.PHOTOLIBRARY
});}
function uploadPhoto(imageURI) {
var options = new FileUploadOptions();
options.fileKey="file";
options.fileName=imageURI.substr(imageURI.lastIndexOf('/')+1);
options.mimeType="image/jpeg";
var params = new Object();
params.value1 = "test";
params.value2 = "param";
options.params = params;
options.chunkedMode = false;
var ft = new FileTransfer();
ft.upload(imageURI, "http://yourdomain.com/upload.php", win, fail, options);
}
function win(r) {
console.log("Code = " + r.responseCode);
console.log("Response = " + r.response);
console.log("Sent = " + r.bytesSent);
alert(r.response);
}
function fail(error) {
alert("An error has occurred: Code = " = error.code);
}
</script>
</head>
<body>
<form id="regform">
<button onclick="getImage();">select Avatar<button>
<input type="text" id="firstname" name="firstname" />
<input type="text" id="lastname" name="lastname" />
<input type="text" id="workPlace" name="workPlace" class="" />
<input type="submit" id="btnSubmit" value="Submit" />
</form>
</body>
</html>
Create two functions you can call separately. One function for just getting the image, and another function to upload the image.
You can do something like below.
<!DOCTYPE html>
<html>
<head>
<title>Submit form</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
var pictureSource; // picture source
var destinationType; // sets the format of returned value
// Wait for device API libraries to load
//
document.addEventListener("deviceready",onDeviceReady,false);
// device APIs are available
//
function onDeviceReady() {
pictureSource = navigator.camera.PictureSourceType;
destinationType = navigator.camera.DestinationType;
}
// Called when a photo is successfully retrieved
//
function onPhotoURISuccess(imageURI) {
// Show the selected image
var smallImage = document.getElementById('smallImage');
smallImage.style.display = 'block';
smallImage.src = imageURI;
}
// A button will call this function
//
function getPhoto(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, { quality: 50,
destinationType: destinationType.FILE_URI,
sourceType: source });
}
function uploadPhoto() {
//selected photo URI is in the src attribute (we set this on getPhoto)
var imageURI = document.getElementById('smallImage').getAttribute("src");
if (!imageURI) {
alert('Please select an image first.');
return;
}
//set upload options
var options = new FileUploadOptions();
options.fileKey = "file";
options.fileName = imageURI.substr(imageURI.lastIndexOf('/')+1);
options.mimeType = "image/jpeg";
options.params = {
firstname: document.getElementById("firstname").value,
lastname: document.getElementById("lastname").value,
workplace: document.getElementById("workplace").value
}
var ft = new FileTransfer();
ft.upload(imageURI, encodeURI("http://some.server.com/upload.php"), win, fail, options);
}
// Called if something bad happens.
//
function onFail(message) {
console.log('Failed because: ' + message);
}
function win(r) {
console.log("Code = " + r.responseCode);
console.log("Response = " + r.response);
//alert("Response =" + r.response);
console.log("Sent = " + r.bytesSent);
}
function fail(error) {
alert("An error has occurred: Code = " + error.code);
console.log("upload error source " + error.source);
console.log("upload error target " + error.target);
}
</script>
</head>
<body>
<form id="regform">
<button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">Select Photo:</button><br>
<img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
First Name: <input type="text" id="firstname" name="firstname"><br>
Last Name: <input type="text" id="lastname" name="lastname"><br>
Work Place: <input type="text" id="workplace" name="workPlace"><br>
<input type="button" id="btnSubmit" value="Submit" onclick="uploadPhoto();">
</form>
</body>
</html>
You're already sending custom fields in your example.
var params = new Object();
params.value1 = "test";
params.value2 = "param";
options.params = params;
Just populate params with your form fields.
I also faced same problem, but I have done using two server side calls on one click. In this, in first call submit data and get its id in callback using JSON then upload image using this id. On server side updated data and image using this id.
$('#btn_Submit').on('click',function(event) {
event.preventDefault();
if(event.handled !== true)
{
var ajax_call = serviceURL;
var str = $('#frm_id').serialize();
$.ajax({
type: "POST",
url: ajax_call,
data: str,
dataType: "json",
success: function(response){
//console.log(JSON.stringify(response))
$.each(response, function(key, value) {
if(value.Id){
if($('#vImage').attr('src')){
var imagefile = imageURI;
$('#vImage').attr('src', imagefile);
/* Image Upload Start */
var ft = new FileTransfer();
var options = new FileUploadOptions();
options.fileKey="vImage";
options.fileName=imagefile.substr(imagefile.lastIndexOf('/')+1);
options.mimeType="image/jpeg";
var params = new Object();
params.value1 = "test";
params.value2 = "param";
options.params = params;
options.chunkedMode = false;
ft.upload(imagefile, your_service_url+'&Id='+Id+'&mode=upload', win, fail, options);
/* Image Upload End */
}
}
});
}
}).done(function() {
$.mobile.hidePageLoadingMsg();
})
event.handled = true;
}
return false;
});
On server side using PHP
if($_GET['type'] != "upload"){
// Add insert logic code
}else if($_GET['type'] == "upload"){
// Add logic for image
if(!empty($_FILES['vImage']) ){
// Copy image code and update data
}
}
I could not get these plugins to upload a file with the other answers.
The problem seemed to stem from the FileTransfer plugin, which states:
fileURL: Filesystem URL representing the file on the device or a data URI.
But that did not appear to work properly for me. Instead I needed to use the File plugin to create a temporary file using the data uri to get me a blob object: in their example, writeFile is a function which takes a fileEntry (returned by createFile) and dataObj (blob). Once the file is written, its path can be retrieved and passed to the FileTransfer instance. Seems like an awful lot of work, but at least it's now uploading.

Fine Uploader- Server side code saves uploaded file but client displays 'Upload failed' message

I have an MVC2 application where I am trying to use the Fine-Uploader plugin. When I run through my code behind, it saves the file that I uploaded. However, what get's displayed back in the browser is Upload Failed. I'm not sure what I'm missing here. My code is below:
Code behind:
public void UploadFiles()
{
try
{
if (Request.Files.Count > 0)
{
foreach (string file in Request.Files)
{
HttpPostedFileBase hpf = Request.Files[file] as HttpPostedFileBase;
if (hpf.ContentLength == 0)
{
continue;
}
string filename = Path.GetFileName(hpf.FileName);
string path = Path.Combine(Server.MapPath(ConfigurationManager.AppSettings["AttachmentPath"]), filename);
hpf.SaveAs(path);
}
}
}
catch (Exception e)
{
//Do something
}
}
Master page:
<script src="http://code.jquery.com/jquery-latest.js" type="text/javascript"></script>
<script src="<%=Url.Content("~/Scripts/jquery.fineuploader-3.5.0.js") %>" type="text/javascript"></script>
<script src="<%=Url.Content("~/Scripts/jquery.fineuploader-3.5.0.min.js") %>" type="text/javascript"></script>
Markup page:
<div id="manual-fine-uploader"></div>
<div id="triggerUpload" class="btn btn-primary" style="margin-top: 10px;">
<i class="icon-upload icon-white"></i> Upload now
</div>
<script type="text/javascript">
$(document).ready(function () {
var manualuploader = new qq.FineUploader({
element: $('#manual-fine-uploader')[0],
request: {
endpoint: 'Home/UploadFiles'
},
autoUpload: false,
text: {
uploadButton: '<i class="icon-plus icon-white"></i> Select Files'
}
});
$('#triggerUpload').click(function () {
manualuploader.uploadStoredFiles();
});enter code here
});
</script>
Fine Uploader expects a valid JSON response indicating whether the upload succeeded or not.
A successful upload response must have:
{ "success": true }
for Fine Uploader to know that it worked. You can add whatever else you want to your response, but without indicating 'success' Fine Uploader will think that the upload failed.
What I would do is add a return to your UploadFiles function. Somewhat like:
public UploadResult UploadFiles()
{
try
{
// ... save file and other things
}
catch (Exception ex)
{
// failsauce :(
return new UploadResult(false);
}
// success :)
return new UploadResult(true);
}
Where UploadResult is much like:
public class UploadResult
{
// This is important!
public const string ResponseContentType = "text/plain";
public FineUploaderResult(bool success)
{
_success = success;
}
public override void ExecuteResult(ControllerContext context)
{
// Here we create the JSON Response object,
// set the correct content-type, and finally
// it gets built with the correct success flag.
var response = context.HttpContext.Response;
response.ContentType = ResponseContentType;
response.Write(BuildResponse());
}
public string BuildResponse()
{
var response = new JObject();
response["success"] = _success;
// ... maybe set some other data in the response JSON
return response.ToString();
}
}
There is an example using ASP.NET MVC C# up on the server examples repository that may provide some assistance.
Also, on the development branch there is a server-side README which indicates exactly what constitutes a valid JSON response for Fine Uploader.

Getting a getXMLHTTP is not defined error

Here is my javascript:
<script type="text/javascript">
function getState(countryId)
{
var strURL="findState.php?country="+countryId;
var req = getXMLHTTP();
//ERROR is right here
//UNCAUGHT REFERENCE ERROR: getXMLHTTP IS NOT DEFINED
if (req)
{
req.onreadystatechange = function()
{
if (req.readyState == 4)
{
// only if "OK"
if (req.status == 200)
{
document.getElementById('statediv').innerHTML=req.responseText;
} else {
alert("There was a problem while using XMLHTTP:\n" + req.statusText);
}
}
}
req.open("GET", strURL, true);
req.send(null);
}
}
</script>
It is being called from this:
<tr>
<td width="150">Country</td>
<td width="150"><select style="background-color: #ffffa0" name="country" onchange="getState(this.value)"><option>Select Country</option><option value="1">USA</option><option value="2">Canada</option> </select></td>
</tr>
Just to be safe, this is my header, maybe I am doing this incorrectly?
<head>
<link rel="stylesheet" type="text/css" href="view/css/application.css" />
<script type="text/javascript" src="view/javascript/application.js" ></script>
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.8.0/jquery.min.js"></script>
</head>
Another note, I am working off this example and he is using a mysql server, I am using ODBC to connect to an Access database. Would I not use xmlHTTP for this? I honestly don't know.
Your getXMLHTTP() should look like this :
<script type="text/javascript">
function getXMLHTTP() {
var x = false;
try {
x = new XMLHttpRequest();
}catch(e) {
try {
x = new ActiveXObject("Microsoft.XMLHTTP");
}catch(ex) {
try {
req = new ActiveXObject("Msxml2.XMLHTTP");
}
catch(e1) {
x = false;
}
}
}
return x;
}
function getState(countryId){
var strURL="findState.php?country="+countryId;
var req = getXMLHTTP();
if (req){
req.onreadystatechange = function(){
if (req.readyState == 4){
if (req.status == 200){
document.getElementById('statediv').innerHTML=req.responseText;
} else {
alert("There was a problem while using XMLHTTP:\n" + req.statusText);
}
}
}
req.open("GET", strURL, true);
req.send(null);
}
}
</script>

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