Animated Gif Optimization - image

I wonder, what is the best solution to compress an animated gif without loosing too much quality?
Is there a software or a website (like tinypng.org does with png) that can really help?
Or am I stock with what I got after the Photoshop export?

gifsicle (GUI) is such program although it optimizes mostly losslessly.
GIF file size is most dependent of pixel dimensions of the animation. Resampling to lower resolution may significantly reduce size.

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I want to use a large background image in an game, where the background moves and character remains constant, what file format to use for the image?

Platform I am using is java applet, and I want to know whether I should use jpg, gif, png
jpg tends to slow down the game,
gif flickers too much
do not have much hope with png in speed
One large image is generally a bad idea for performance and memory consumption.
You want to split it in smaller chunks and load/unload them when not in use.
In java2D I always used PNG.
In other libraries it may not be important since they convert the image format to something more GPU friendly.
On the other hand, bmp is the faster thing to load (you don't need to process -i.e. decompress- the image), but it may increase your overall game size.

reduce image file size but keep quality, with samle

I am trying to put an image at a website,
the image has a transparent background and i want it to be in very good quality.
I saved it in .PNG format and in high quality but the problem is that it is really heavy and takes lots of time to load.
how can i show the picture in the same size and quality, with transparent background but with smaller file size to load quickly?
i'm talking about the image in the center of this website, with two cordless drils:
http://www.tigertools.co.il
ImageAlpha (pngquant) can substantially reduce size of transparent PNGs.
Whether it reduces quality depends on the image. Usually loss is not noticeable.
Dithering to 256 color (optimized palette) and saving as PNG seems to bring down file size to 96KB. This is using IrfanView.
However, not all dithering software handles the semi-opaque pixels near the object boundary correctly.
With regard to the quality loss, it's better to do a double-blind test to get unbiased subjective opinion. Keep in mind that the reduced website loading time will make users happier, which may compensate the hypothetical slight loss in quality.

What are the different usecases of PNG vs. GIF vs. JPEG vs. SVG? [closed]

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When should certain image file types be used when building websites or interfaces, etc?
What are their points of strength and weakness?
I know that PNG & GIF are lossless, while JPEG is lossy.
But what is the main difference between PNG & GIF?
Why should I prefer one over the other?
What is SVG and when should I use it?
If you don't care about each and every pixel, should you always use JPEG since it's the "lightest" one?
You should be aware of a few key factors...
First, there are two types of compression: Lossless and Lossy.
Lossless means that the image is made smaller, but at no detriment to the quality.
Lossy means the image is made (even) smaller, but at a detriment to the quality. If you saved an image in a Lossy format over and over, the image quality would get progressively worse and worse.
There are also different colour depths (palettes): Indexed color and Direct color.
Indexed means that the image can only store a limited number of colours (usually 256), controlled by the author, in something called a Color Map
Direct means that you can store many thousands of colours that have not been directly chosen by the author
BMP - Lossless / Indexed and Direct
This is an old format. It is Lossless (no image data is lost on save) but there's also little to no compression at all, meaning saving as BMP results in VERY large file sizes. It can have palettes of both Indexed and Direct, but that's a small consolation. The file sizes are so unnecessarily large that nobody ever really uses this format.
Good for: Nothing really. There isn't anything BMP excels at, or isn't done better by other formats.
GIF - Lossless / Indexed only
GIF uses lossless compression, meaning that you can save the image over and over and never lose any data. The file sizes are much smaller than BMP, because good compression is actually used, but it can only store an Indexed palette. This means that for most use cases, there can only be a maximum of 256 different colours in the file. That sounds like quite a small amount, and it is.
GIF images can also be animated and have transparency.
Good for: Logos, line drawings, and other simple images that need to be small. Only really used for websites.
JPEG - Lossy / Direct
JPEGs images were designed to make detailed photographic images as small as possible by removing information that the human eye won't notice. As a result it's a Lossy format, and saving the same file over and over will result in more data being lost over time. It has a palette of thousands of colours and so is great for photographs, but the lossy compression means it's bad for logos and line drawings: Not only will they look fuzzy, but such images will also have a larger file-size compared to GIFs!
Good for: Photographs. Also, gradients.
PNG-8 - Lossless / Indexed
PNG is a newer format, and PNG-8 (the indexed version of PNG) is really a good replacement for GIFs. Sadly, however, it has a few drawbacks: Firstly it cannot support animation like GIF can (well it can, but only Firefox seems to support it, unlike GIF animation which is supported by every browser). Secondly it has some support issues with older browsers like IE6. Thirdly, important software like Photoshop have very poor implementation of the format. (Damn you, Adobe!) PNG-8 can only store 256 colours, like GIFs.
Good for: The main thing that PNG-8 does better than GIFs is having support for Alpha Transparency.
PNG-24 - Lossless / Direct
PNG-24 is a great format that combines Lossless encoding with Direct color (thousands of colours, just like JPEG). It's very much like BMP in that regard, except that PNG actually compresses images, so it results in much smaller files. Unfortunately PNG-24 files will still be bigger than JPEGs (for photos), and GIFs/PNG-8s (for logos and graphics), so you still need to consider if you really want to use one.
Even though PNG-24s allow thousands of colours while having compression, they are not intended to replace JPEG images. A photograph saved as a PNG-24 will likely be at least 5 times larger than a equivalent JPEG image, with very little improvement in visible quality. (Of course, this may be a desirable outcome if you're not concerned about filesize, and want to get the best quality image you can.)
Just like PNG-8, PNG-24 supports alpha-transparency, too.
SVG - Lossless / Vector
A filetype that is currently growing in popularity is SVG, which is different than all the above in that it's a vector file format (the above are all raster). This means that it's actually comprised of lines and curves instead of pixels. When you zoom in on a vector image, you still see a curve or a line. When you zoom in on a raster image, you will see pixels.
For example:
This means SVG is perfect for logos and icons you wish to retain sharpness on Retina screens or at different sizes. It also means a small SVG logo can be used at a much larger (bigger) size without degradation in image quality -- something that would require a separate larger (in terms of filesize) file with raster formats.
SVG file sizes are often tiny, even if they're visually very large, which is great. It's worth bearing in mind, however, that it does depend on the complexity of the shapes used. SVGs require more computing power than raster images because mathematical calculations are involved in drawing the curves and lines. If your logo is especially complicated it could slow down a user's computer, and even have a very large file size. It's important that you simplify your vector shapes as much as possible.
Additionally, SVG files are written in XML, and so can be opened and edited in a text editor(!). This means its values can be manipulated on the fly. For example, you could use JavaScript to change the colour of an SVG icon on a website, much like you would some text (ie. no need for a second image), or even animate them.
In all, they are best for simple flat shapes like logos or graphs.
JPEG is not the lightest for all kinds of images(or even most). Corners and straight lines and plain "fills"(blocks of solid color) will appear blurry or have artifacts in them depending on the compression level. It is a lossy format, and works best for photographs where you can't see artifacts clearly. Straight lines(such as in drawings and comics and such) compress very nicely in PNG and it's lossless. GIF should only be used when you want transparency to work in IE6 or you want animation. GIF only supports a 256 color pallete but is also lossless.
So basically here is a way to decide the image format:
GIF if needs animation or transparency that works on IE6(note, PNG transparency works after IE6)
JPEG if the image is a photograph.
PNG if straight lines as in a comic or other drawing or if a wide color range is needed with transparency(and IE6 is not a factor)
And as commented, if you are unsure of what would qualify, try each format with different compression ratios and weigh the quality and size of the picture and choose which one you think is best. I am only giving rules of thumb.
I usually go with PNG, as it seems to have a few advantages over GIF. There used to be patent restrictions on GIF, but those have expired.
GIFs are suitable for sharp-edged line art (such as logos) with a limited number of colors. This takes advantage of the format's lossless compression, which favors flat areas of uniform color with well defined edges (in contrast to JPEG, which favors smooth gradients and softer images).
GIFs can be used for small animations and low-resolution film clips.
In view of the general limitation on the GIF image palette to 256 colors, it is not usually used as a format for digital photography. Digital photographers use image file formats capable of reproducing a greater range of colors, such as TIFF, RAW or the lossy JPEG, which is more suitable for compressing photographs.
The PNG format is a popular alternative to GIF images since it uses better compression techniques and does not have a limit of 256 colors, but PNGs do not support animations. The MNG and APNG formats, both derived from PNG, support animations, but are not widely used.
JPEG will have poor quality around sharp edges etc. and for this reason it is unsuitable for most web graphics. It excels at photographs.
Compared to GIF, PNG offers better compression, larger pallette and more features, including transparency. And it is lossless.
GIF is limited to 256 colors and do not support real transparency. You should use PNG instead of GIF because it offers better compression and features. PNG is great for small and simple images like logos, icons, etc.
JPEG has better compression with complex images like photos.
As of 2018, we have several new formats, better support for previous formats and some clever hacks of using videos instead of images.
For photographs
jpg - still the most widely supported image format.
webp - New format from google. Good potential, though browser support is not great.
For Icons and graphics
svg - whenever possible. It scales well in retina screens, editable in text editors and customisable via JS/CSS if loaded in DOM.
png - if it involves raster graphics (ie when created in photoshop). Supports transparency which is very essential in this use-case.
For Animations
svg - plus css animations for vector graphics. All advantages of svg + power of css animations.
gif - still the most widely supported animated image format.
mp4 - if animated images are actually short video clips. Twitter / Whatsapp converts gifs to mp4.
apng - decent browser support (i.e. no IE, Edge), but creating it is not as straightforward as gifs.
webp - close to using mp4. Poor support
This is a nice comparison of various animated image formats.
Finally, whichever be the format, make sure to optimize it - There are tools for each format (eg SVGO, Guetzli, OptiPNG etc) and can save considerable bandwidth.
There is a hack that can be done to use GIF images to show true color. One can prepare a GIF animation with 256 color paletted frames with 0 frame delay and set the animation to be shown only once. So, all frames could be shown at the same time. At the end, a true colored GIF image is rendered.
Many software is capable of preparing such GIF images. However, the output file size is larger than a PNG file. It must be used if it is really necessary.
Edit: As #mwfarnley mentioned, there might be hiccups. Still, there are still possible workarounds. One may see a working example here. The final rendered image looks like that:
full-color-gif-image
png has a wider color pallete than gif and gif is properitary while png is not. gif can do animations, what normal-png cannot. png-transparency is only supported by browser roughly more recent than IE6, but there is a Javascript fix for that problem. Both support alpha transparency.
In general I would say that you should use png for most webgraphics while using jpeg for photos, screenshots, or similiar because png compression does not work too good on thoose.
GIF based on a palette of 256 colours per image (at least in its basic incarnation). PNG can do "TrueColour", i.e. 16.7 Million colours out of the box. Lossless PNG compresses better than lossless GIFs. GIF can do "binary" transparency (0% opacity or 100% opacity). PNG can handle alpha transparencies.
All in all, if you don't need to use Alpha-transparent images and support IE6, PNG is probably the better choice when you need pixel-perfect images for vector illustrations and such. JPG is unbeatable for photographs.
Here's an updated answer that includes WebP format:
JPEG:
The JPEG file format was created to optimize photos and other images
that use complex color ranges.
When saving a JPEG (e.g. in Photoshop) you can set the optimization level you want to achieve from lossless meaning no detail is lost to extremely lossy.
In most cases for web applications, you can set the compression to
75% without much losing details.
When to use JPEG? Anytime you have a photo or a graphic with complex color gradients and you can't use webP.
PNG
PNG is primarily a lossless bitmap image format for HQ computer generated images.
Unlike a JPEG, it can have a transparent layer. When you see a transparent image or graphic on the web it's usually a PNG.
When to use PNG? Anytime you have a computer generated graphic or an image with transparency. PNG is not recommended for regular photos as
the file size will generally be significantly larger than the
equivalent JPEG or webP.
GIF:
GIF is a 256 color graphic format supporting both images and animations.
Way back, GIFs were often used for simple graphics and then were slowly replaced by JPEG and PNG.
GIF Images: Low file size and low quality. They have almost no colored depth they only have 256 colors to work with. Replace them with SVGs.
Animated GIF: They can become very large very quickly and can potentially create huge performance issues. Replace them with videos. (Twitter for example, converts all animated GIFs that are uploaded into standard video files and then share those video files instead of the animated GIF.)
When to use GIF? For a web application, just don't! Replace GIF images with SVGs; Replace animated GIFs with videos.
SVG
SVG is a web native graphics format describing lines and curves and shapes and allowing the browser to draw the graphics in real time.
SVGs are scalable, meaning the graphic will look good at any size, all the way from tiny to extremely large.
Even CSS can be applied to them.
When to use SVG? Anytime you have a computer generated graphic
that may need to be scaled or needs to be responsive - like an icon, a logo or a graph.
WebP
A brand new lossless and lossy image format with transparency that was created specifically for the web.
It aims to be a replacement for JPEG as it provides good compression with the addition of transparency.
WebP is supported by all modern browsers but have zero support in older browsers so using them right now requires a fallback using an older image format.
When to use webP? For images and computer graphics if you know your
audience will be using newer browsers. If you need to support older
browsers provide fallbacks to either JPEG or PNG.
The main difference is GIF is patented and a bit more widely supported. PNG is an open specification and alpha transparency is not supported in IE6. Support was improved in IE7, but not completely fixed.
As far as file sizes go, GIF has a smaller default color pallet, so they tend to be smaller file sizes at first glance. PNG files have a larger default pallet, however you can shrink their color pallet so that, when you do, they result in a smaller file size than GIF. The issue again is that this feature isn't as supported in Internet Explorer.
Also, because PNGs can support alpha transparency, they're the only option if you want a variation of transparency other than binary transparency.
If you opt for JPEG, and you're dealing with images for a website, you may want to consider the Google Guetzli perceptual encoder, which is freely available. In my experience, for a fixed quality Guetzli produces smaller files than standard JPEG encoding libraries, while maintaining full compatibility with the JPEG standard (so your images will have the same compatibility as common JPEG images).
The only drawback is that Guetzli takes lot of time to encode.. but this is done only once, when you prepare the image for the website, while the benefits remains forever! Smaller images will take less time to download, so your website speed will increase in the everyday use.
GIF has 8 bit (256 color) palette where PNG as upto 24 bit color palette. So, PNG can support more color and of course the algorithm support compression
As pointed out by #aarjithn, that WebP is a codec for storing photographs.
This is also a codec to store animations (animated image sequence). As of 2020, most mainstream browsers has out of the box support for it (compatibility table).
Note for WIC a plugin is available.
It has advantages over GIF because it is based on a video codec VP8 and has a broader color range than GIF, where GIF limits to 256 colors it expands it to 224 = 16777216 colors, still saving significant amount of space.

What Image format should I use for barcodes created on the fly

I'm creating barcodes on the fly, and embedding them in web pages. What format should I use? I'm wavering between JPG and PNG, and I don't really understand the advantages of both. Size matters in this, as does readability (better a clear barcode than a blurry one). Is there another format that would be better yet?
PNG, or even GIF. Jpeg is right out, because it's designed for the smooth gradients of photographs, not the sharp edges of bar codes. Draw a simple Bar code by hand in MS Paint, save it, and then reload it, you'll see all kinds of compression artifacts.
Definitely PNG. It's much better at storing vector graphics, such as bar codes (as opposed to photos).
Wikipedia has a nice comparison of JPG vs. PNG.
PNG should be better than JPG (JPG is lossy). GIF might be even better since the image is going to be monochrome (but check it in your case).
PNG is the better option between PNG and JPG. The main issue here is of compression - there are two forms of compression techniques in images, lossy and lossless. Lossy compression algorithms (such as the one used by JPG files) "lose" information during the compression->decompression cycle. Because of this, there will be artifacts in your image. PNG, on the other hand, uses lossless compression, so the displayed image will be exactly the same as the original, uncompressed imagery prior to the initial saving.
In the case of barcodes, the exact pixel-by-pixel placement of black/white is very important (that's the entire point), so using a lossy compression routine like JPG could be very bad. If you're using a 2D barcode, it will be even worse, and your scanner may have a very difficult time reading the barcode accurately. PNG will completely eliminate this problem.
I have used .gif and .png successfully. My answer (and other answers, to be fair) to this question has more detail.
PNG all the way. It will not only avoid the compression artifacts you'll get with JPG, but will almost certainly yield better compression as well. JPG is very badly suited to images with sharp edges.

Ruthlessly compressing large images for the web

I have a very large background image (about 940x940 pixels) and I'm wondering if anyone has tips for compressing a file this large further than Photoshop can handle? The best compression without serious loss of quality from Photoshop is PNG 8 (250 KB); does anyone know of a way to compress an image down further than this (maybe compress a PNG after it's been saved)?
I don't normally deal with optimizing images this large, so I was hoping someone would have some pointers.
It will first depend on what kind of image you are trying to compress. The two basic categories are:
Picture
Illustration
For pictures (such as photographs), a lossy compression format like JPEG will be best, as it will remove details that aren't easily noticed by human visual perception. This will allow very high compression rates for the quality. The downside is that excessive compression will result in very noticeable compression artifacts.
For illustrations that contain large areas of the same color, using a lossless compression format like PNG or GIF will be the best approach. Although not technically correct, you can think of PNG and GIF will compress repetitions the same color very well, similar to run-length encoding (RLE).
Now, as you've mentioned PNG specifically, I'll go into that discussion from my experience of using PNGs.
First, compressing a PNG further is not a viable option, as it's not possible to compress data that has already been compressed. This is true with any data compression; removing the entropy from the source data (basically, repeating patterns which can be represented in more compact ways) leads to the decrease in the amount of space needed to store the information. PNG already employs methods to efficiently compress images in a lossless fashion.
That said, there is at least one possible way to drop the size of a PNG further: by reducing the number of colors stored in the image. By using "indexed colors" (basically embedding a custom palette in the image itself), you may be able to reduce the size of the file. However, if the image has many colors to begin with (such as having color gradients or a photographic image) then you may not be able to reduce the number of colors used in a image without perceptible loss of quality.
Basically it will come down to some trial-and-error to see if the changes to the image will cause any change in image quailty and file size.
The comment by Paul Fisher reminded me that I also probably wouldn't recommend using GIF either. Paul points out that PNG compresses static line art better than GIF for nearly every situation.
I'd also point out that GIF only supports 8-bit images, so if an image has more than 256 colors, you'll have to reduce the colors used.
Also, Kent Fredric's comment about reducing the color depth has, in some situtations, caused a increase in file size. Although this is speculation, it may be possible that dithering is causing the image to become less compressible (as dithering introduces pixels with different color to simulate a certain other color, kind of like mixing pigment of different color paint to end up with another color) by introducing more entropy into the image.
Have a look at http://www.irfanview.com/, is an oldy but a goody.
Have found this is able to do multipass png compression pretty well, and does batch processing way faster than PS.
There is also PNGOUT available here http://advsys.net/ken/utils.htm, which is apparently very good.
Heres a point the other posters may not have noticed that I found out experimentally:
On some installations, the default behaviour is to save a full copy of the images colour profile along with the image.
That is, the device calibration map, usually SRGB or something similar, that tells using agents how to best map the colour to real world-colours instead of device independant ones.
This image profile is however quite large, and can make some of the files you would expect to be very small to be very large, for instance, a 1px by 1px image consuming a massive 25kb. Even a pure BMP format ( uncompressed ) can represent 1 pixel in less.
This profile is generally not needed for the web, so, when saving your photoshop images, make sure to export them without this profile, and you'll notice a marked size improvement.
You can strip this data using another tool such as gimp, but it can be a little time consuming if there are many files.
pngcrush can further compress PNG files without any data loss, it applies different combinations of the encoding and compression options to see which one works best.
If the image is photographic in nature, JPEG will compress it far better than PNG8 for the same loss in quality.
Smush.It claims to go "beyond the limitations of Photoshop". And it's free and web-based.
It depends a lot on the type of image. If it has a lot of solid colors and patterns, then PNG or GIF are probably your best bet. But if it's a photo-realistic image then JPG will be better - and you can crank down the quality of JPG to the point where you get the compression / quality tradeoff you're looking for (Photoshop is very good at showing you a preview of the final image as you adjust the quality).
The "compress a PNG after it's been saved" part looks like a deep misunderstanding to me. You cannot magically compress beyond a certain point without information loss.
First point to consider is whether the resolution has to be this big. Reducing the resolution by 10% in both directions reduces the file size by 19%.
Next, try several different compression algorithms with different grades of compression versus information/quality loss. If the image is sketchy, you might get away with quite rigorous JPEG compression.
I would tile it, Unless you are absolutely sure that you audience has bandwidth.
next is jpeg2k.
To get more out of a JPEG file you can use the 'Modified Quality Setting' of the "Save as Web" dialog.
Create a mask/selection that contains white where you want to keep the most detail, eq around Text. You can use Quick-Mask to draw the mask with a brush. It helps to Feather the selection, this results in a nice white to black transition in the next step.
save this mask/selection as a channel and give the channel a name
Use File->Save as Web
Select JPEG as file format
Next to the Quality box there is a small button with a circle on it. Click that. Select the saved channel in step 2 and play with the quality setting for the white and black part of the channel content.
http://www.jpegmini.com is a new service that creates standard jpgs with an impressively small filesize. I've had good success with it.
For best quality single images, I highly recommend RIOT. You can see the original image, aside from the changed one.
The tool is free and really worth trying out.
JPEG2000 gives compression ratios on photographic quality images that are significantly higher than JPEG (or PNG). Also, JPEG2000 has both "lossy" and "lossless" compression options that can be tuned quite nicely to your individual needs.
I've always had great luck with jpeg. Make sure to configure photoshop to not automatically save thumbnails in jpegs. In my experience I get the greatest bang/buck ratio by using 3 pass progressive compression, though baseline optimized works pretty well. Choose very low quality levels (e.g. 2 or 3) and experiment until you've found a good trade off.
PNG images are already compressed internally, in a manner that doesn't benefit from more compression much (and may actually expand if you try to compress it).
You can:
Reduce the resolution from 940x940 to something smaller like 470x470.
Reduce the color depth
Compress using a lossy compression tool like JPEG
edit: Of course 250KB is large for a web background. You might also want to rethink the graphic design that requires this.
Caesium is the best tool i have ever seen.

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