Winapi: window is "sent to back" when using EnableWindow() function - winapi

To prevent users from clicking in my main_window when a MessageBox appears I have used:
EnableWindow(main_window,FALSE);
I got a sample MessageBox:
EnableWindow(main_window,FALSE);
MessageBox(NULL,"some text here","About me",MB_ICONASTERISK);
EnableWindow(main_window,TRUE);
The problem is that when I press "OK" on my MessageBox it closes and my main_window is send to back of all other system windows. Why this is happening?
I tried to put:
SetFocus(main_window);
SetActiveWindow(main_window);
after and before : EnableWindow(main_window,TRUE) the result was strange: it worked 50/50. Guess I do it the way it shouldn't be.
Btw.
Is there a better solution to BLOCK mouse click's on specific window than:
EnableWindow(main_window,FALSE);

Displaying modal UI requires that the modal child is enabled and the owner is disabled. When the modal child is finished the procedure has to be reversed. The code you posted looks like a straight forward way to implement this.
Except, it isn't.
The problem is in between the calls to MessageBox and EnableWindow, code that you did not write. MessageBox returns after the modal child (the message box) has been destroyed. Since this is the window with foreground activiation the window manager then tries to find a new window to activate. There is no owning window, so it starts searching from the top of the Z-order. The first window it finds is yours, but it is still disabled. So the window manager skips it and looks for another window, one that is not disabled. By the time the call to EnableWindow is executed it is too late - the window manager has already concluded that another window should be activated.
The correct order would be to enable the owner prior to destroying the modal UI.
This, however, is only necessary if you have a reason to implement modality yourself. The system provides a standard implementation for modal UI. To make use of it pass a handle to the owning window to calls like MessageBox or CreateDialog (*), and the window manager will do all the heavy lifting for you.
(*): The formal parameter to CreateDialog is unfortunately misnamed as hWndParent. Parent-child and owner-owned relationships are very different (see About Windows).

Related

How to stop event propagation despite WS_EX_NOACTIVATE?

I have a semi-transparent form (using AlphaBlend) that acts as an overlay. For the user to still be able to interact with the window below I have set WS_EX_NOACTIVATE on my form so all right and left clicks go through to the other window.
However I have a few clickable labels on my form. Clicking those and performing the appropriate action works fine since despite the WS_EX_NOACTIVATE flag the OnClick methods are called, but the click will (obviousely) also propagate to the other window, which I do not want in this case.
So, does anyone know how to "stop" the click being sent through to the window below in case I already handled it in my form ? Basically I would like being able to chose whether the click "belongs to me" and does not get propagated or whether the window below mine receives it.
As Rob explained, WS_EX_NOACTIVATE is not relevant here. Most likely you used WS_EX_TRANSPARENT and that made your window transparent to mouse clicks.
To get finer grained control of mouse click transparency, handle the WM_NCHITTEST message in your top level window. Return HTTRANSPARENT for regions that you want to be "click through". Otherwise return, for example, HTCLIENT.
Wm_ex_NoActivate should be irrelevant here. That just controls whether your window receives the input focus. Indeed, if you start with a scratch program and do nothing but change the extended window style, you'll see that when you click within the bounds of that program's window, the clicks are handled in the usual way, except that the window is never activated; programs behind that window do not receive any click events.
Therefore, to make your label controls eat click events instead of forwarding them to the windows behind them, you need to find out what you did to make them start forwarding those messages and simply stop doing that, whatever that is.

Is it possible in wxwidgets to determine if the window is currently visible?

In my wxWidgets (wxPython) app, I am using a 50 ms timer to do some polling and update a window if there are any changes. If changes are detected it calls wxWindow.Refresh to update the window, and the actual updating of the widgets is done in the EVT_PAINT handler. It would be nice if I could disable the painting and/or the timer if the user is not looking at the window anyway. However EVT_PAINT is still being fired even if the window is iconized or hidden behind a different window.
Is there any way to detect if the window is not currently visible on screen, or to prevent EVT_PAINT events from firing unnecessarily?
There is the IsActive method and the EVT_ACTIVATE event to test whether the window has focus, but I want to keep updating the window if it is unfocussed but still visible. The wxWindow.IsShown family of functions doesn't help, they still return True for hidden/iconized windows.
IsShownOnScreen() could help with the iconized case. Edit: But actually does not.
Or you could trap wxEVT_ICONIZE to detect when the window is minimized.
But to be honest I'm rather surprised that refreshing a window hidden behind another one still results in a repaint. If the window in front is not transparent, this really shouldn't happen.

Is it OK to delete window from callback window function (Windows OS)?

I want to make Application where you can see only one window at a time in order to save memory. Let's say, we have one window, after pressing a button another window shows, but the previous is deleted. If the button pressing is handled in window callback function, is it safe to delete the window from inside of that window function and recreate it after the new window is closed? Something like that:
void callback(...) {
...
if (msgID == ENTER_KEY) {
deleteMyself();
showWindow2();
createMyself();
}
...
}
Could you suggest better approach if this one is not good?
I think this is generally on a desktop a bad idea. So you would loose everything the userinput. And depending on your application the user maybe confuses why an options dialog closes the main window.
However on a mobile device it is normal only to have just one window (except you use dialogs). But in those cases all inputs should be stored so that the window can be reovered to its old state.
In general if you have trouble with the memory managment better check if you leak somewhere memory in most cases the GUI does not need so much memory.

On Windows, should my child window get a WM_WINDOWPOSCHANGED when its z-order changes relative to one of its siblings?

I am trying to insert a custom widget into the Internet Explorer 8 url bar, next to the stop and reload buttons. This is just a personal productivity enhancer for myself.
The "window model" for this part of the IE frame is an "address bar root" window that owns the windows which comprise the IE8 url bar: an edit box, a combo control, and the stop and reload buttons.
From another process, I create a new WS_CHILD window (with a custom class name) that is parented by IE's address bar root window, thus making it a sibling of the edit box and stop/reload. I call SetWindowPos with an hwndInsertAfter of HWND_TOP to make sure it appears "above" (i.e. "in") the urlbar. This works nicely, and I see my window painted initially inside the IE urlbar.
However, when I activate the IE window, the urlbar edit control jumps back in front of my window. I know this is happening because I still see my window painted behind the urlbar, and because when I print ->GetTopWindow() to the debug console on a timer, it becomes the HWND of the urlbar edit control.
If I update my message loop to call SetWindowPos with HWND_TOP on WM_PAINT, things are better -- now when I activate the IE window and move it around, my control properly stays planted above the edit control in the urlbar. However, as soon as I switch between IE tabs, which updates the text of IE's urlbar Edit control, my control shift backs behind the Edit control. (Note: This also happens when I maximize or restore the window.)
So my questions are:
1) Is it likely that IE is intentionally putting its urlbar edit control back on top of the z-order every time you click on a tab in IE, or is there a gap in my understanding of how Windows painting and z-ordering works? My understanding is that once you specify z-ordering of child windows (which are not manipulable by the end-user), that ordering should remain until programmatically changed. So even though IE is repainting its Edit control upon tab selection whereas I am not repainting or otherwise acting upon my window, my window should stil remain firmly on top.
2) Given that the z-order of my window is apparently changing, shouldn't it receive a WM_WINDOWPOSCHANGING/WM_WINDOWPOSCHANGED? If it did, I could at least respond to that event and keep myself on top of the Edit control. But even though I can see my window painting behind the urlbar Edit control when I click on a tab, and even though my debug window output confirms that the address bar root's GetTopWindow() becomes the HWND of the Edit control when I click on a tab, and even though I see WM_WINDOWPOSCHANGING/WM_WINDOWPOSCHANGED being sent to the Edit control with an hwndInsertAfter of HWND_TOP when I click on a tab, my own window receives no messages whatsoever that would allow me to keep the z-order constant. This seems wrong to me, and addressing it would force me to run in IE's process and hook all messages sent to its Edit control just to have an event to respond to :(
Thank you for your help!
It's quite likely that IE is juggling the Z-order of the controls when you change tabs. In IE9, the URL bar and the tabs have a common parent. When you select a new tab, it activates the URL bar (and activation usually brings the window to the top of its local Z order).
No. You get WM_WINDOWPOSCHANGED when a SetWindowPos function acts on your window. If some of the siblings have their z-orders changed, you don't get a message. Nobody called SetWindowPos on your window. You can see this by writing a test program that juggles the z-order of some child windows.
This makes sense because there might be an arbitrary number of sibling windows, and it could be an unbounded amount of overhead to notify all of them. It also would be nearly impossible to come up with a consistent set of rules for delivering these messages to all the siblings given that some of the siblings could react by further shuffling the z-order. Do the siblings that haven't yet received the first notification now have two pending notifications? Do they get posted or dispatched immediately? What if the queue grows and grows until it overflows?
This is different from WM_KILLFOCUS/WM_SETFOCUS notifications in that it affects, at most, two windows. That puts a reasonable bound on the number of notifications. Even if there's a runaway infinite loop because the losing control tries to steal the focus back, the queue won't overflow because there's only one SetFocus call for each WM_KILLFOCUS delivered.
Also, it's reasonable that windows might need to react to a loss of focus. It's much less likely that window C needs to know that B is now on top of A instead of the other way around, so why design the system to send a jillion unnecessary messages?
Hacking the UI of apps you don't control and that don't have well-defined APIs for doing the types of things you want to do is anywhere from hard to impossible, and it's always fragile. Groups that put out toolbars and browser customizations employee more people than you might expect, and they spend much of their day probing with Spy++ and experimenting. It is by nature hacking.

How to Get the Active ChildWindow of an application?

I have this problem. I have an handler to the mainWindow of a certain application, and I want to simulate a keypress on that application...
I'm using sendMessage/postMessage api calls to do this. The reason why I don't use the .Net SendKeys function or the keybd_event of the win32 api, is that they simulate the keypress at a global level. In my case, I may have the application minimized and still want the keypress to be simulated.
The problem with sendMessage and postMessage is that you must pass the handler of the exact childwindow where you want the key to be pressed. For example, in notepad, if I send the key to the mainWindow, nothing happens, I have to send the key to the child window that basically consists of the white canvas where you can write.
With msPaint for example, if a user creates a new document, and opens a textbox in that drawing, and I want to simulate a keypress there, I have to get the childwindow of the childwindow of the mainwindow for it to works.
So I found a way that seemed to work for every situation, basically, I used getWindow with the parameter GW_CHILD, to get the child-window with the highest z-value. Then I do it again for the child window and continue doing it until a certain childWindow has no more childWindows..
And it seemed to work and I was very happy!
However... I found cases where this does not work. Firefox is one of them. Firefox has the mainWindow, and then has a childWindow that's pretty much the same as the mainWindow and then it has another childWindow which is the website area, ie, the area under the address bar and menus. If I am on www.google.com for example, and I want to simulate a keypress in the focused search box, it works, cause getting the child-window of the child-window gives me the correct childWindow. However, if the user clicks on the address bar for example, nothing changes in the way the getWindow works. It will still eventually get the childwindow that's under the address bar, doing nothing, instead of simulating the keypress on the address bar.
The thing is that I haven't found a way of getting the active child window of a certain application. I can only use the GetWindow method to get the child window of a certain window and do it until I find a child window with no childs. However, as you've seen in the firefox case, the active window is actually the parent of the child window that I get in the end.
I've tried other api calls like getTopWindow but I had no luck..
Anyone can put some light on this issue?
Thanks!
If the application violates the windowing rules of windows, you'll need an exception.
In Mozilla, it's like this (IIRC):
There's this 'god' window of the class MozillaUIWindowClass and with the "- Mozilla Firefox" string in its window text.
If you know the position of the address bar you can use the following function:
And provide it with the HWND of the 'god' window and the position of the address bar.
HWND ChildWindowFromPoint(HWND, POINT);
There is probably a better solution, I came up with this since I needed to automate mouse, which is position based.
For more information you might need to consult the sources of particular software, or spend whole day in Spy+. :>
You can use GetGUIThreadInfo to get info about the UI of a particular process.
If you have the main window you can call GetWindowThreadProcessId to obtain the process thread id. Then you can call GetGUIThreadInfo to get info about the active/focused windows, etc.
I also have to point that some applications only have one window and all its controls are windowsless (like Windows Live Messenger).

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