How did my Xcode project get changed from iOS project to an OSX project? - xcode

I've been doing only iOS development and never made an OSX app. In the iOS project I'm working on now I see that suddenly Xcode thinks it's an OSX project. The all my framework files are shown in red (missing), and lots of the options in the project panel show choices that are only appropriate for OSX such as "deployment target", which offers only 10.4, 10.5, 10.6 etc. and in Build Settings the Valid Architecture shows i386 x86_64 with no drop-down options.
What happened? How can I change this back to an iOS project?

could be 2 late to answer this question, however, this answer might help someone in the future, as the above answer wasn't helpful for me, so here is what I have done.
1- on the left top corner of Xcode click on the scheme.
2- click edit scheme
3- in the new window change "Executable" from non to the name of your project scheme "target"
4- on the top where it says "My Mac 64-bit" if it didn't changed automatically to iPhone/iPad change it manually.
5- if there wasn't any option, in bottom of the window click "Manage Schemes" and make sure the
check box next to your project scheme is checked.
hope this could help and save anyone time.

By your comment you should not have an issue navigating this.
Go to your Project (in upper left) -> Project (project name in submenu) -> Build Settings -> under Architectures menu select Base SDK and choose iOS 6.1.
This should switch your project back. Now under Info you should see your Deployment Target options have switched from saying OS X Development Target to iOS Development Target
As for why it originally changed, I have no idea. But hopefully this will fix your issue.

I know this is an old post, but this just happened to me in a project with multiple targets.
I'm using github and it had marked one of my target scheme files with a merge block at the top of the file after using a newer compiler. I could find a way to edit the scheme through XCode, but upon re-opening the project, it would be bad again.
I had to edit the file manually and complete the merge edit.

This recently happened to me with Xcode 8 where an old iOS project was turned into a dual destination macOS / iOS one.
To fix the issue I changed the Base SDK under Project -> Build Settings to Latest iOS (iOS10) and the change rippled through removing the macOS destination.

I fixed this by deleting the scheme showing issue and recreate it. This time it gets created as desired scheme type showing all the simulators and devices attached, if any.

Related

Project settings screen in Xcode 8?

Does anyone know how to get back the Xcode 7-style project settings in an existing project in Xcode 8? This is so weird: projects that have been created in Xcode 7 (before I upgraded to 8) now have a new style project settings page (which is very confusing, I can't find anything in there). When I create a new project in Xcode 8, the project settings page looks exactly like in Xcode 7 (with the 7 or 8 tabs next to each other, starting with General on the very left). Why am I not seeing this settings page in my older projects which I created in Xcode 7?
I was struggling with this as well. Follow the steps:
Press your apps project at the top of the far left menu like you normally do
By default you'll be on the PROJECT section, which has a new look. Below it, you'll see TARGET, select that and you'll see the screen that you are used to.
I believe this is what you're after. Let me know if not.

Simulators are not showing up for every newly created project

When I try to create new project in Xcode 8,simulators are not showing up which are already downloaded in previous project.
Click on the name of your project (which is on the right hand side of the Run button). Three options will appear.
Edit scheme
New scheme
Manage scheme
You can click on "New scheme" and then click on "OK" in popup window.
You will get the simulators back. Cheers.
I hope this works for you.
Previously simulators downloaded are of version 9.3 and deployment target is set to 10.0.Now I set deployment target to 9.3 and simulators are visible now.

Deploy a Swift OS X app locally?

I am not new to programming, but I am new to Swift. I have developed a small app that I have no intention of distributing, I just want to use it for myself. Everything works just as desired in XCode and now I want to deploy that app locally. How can I run my app on my machine without needing to have XCode also running? I just want to see my app in my Applications folder and run it when I want. Does XCode put build files somewhere that I can access them and use outside of XCode?
On the Product menu there is an Archive option. Select that to create an archive of your app.
Xcode should then automatically open the Organiser window with the archive of your app selected.
You'll see a big blue button called Upload to App Store on the right with two smaller buttons below it. The one you want is called Export... Press it and you'll get a pane giving you various export options with different kinds of signing.
The bottom option creates an unsigned .app file which you can put in your Applications directory.
NB As Eric D says, you can just drag the app out of the products directory, but unless you edit the scheme, that will give you a debug build with less optimisation and with asserts activated.
Update for Xcode 11.2
As Bell B. Cooper points out, the process has changed slightly. Now when you archive an app, you get a window listing the apps and a big blue "Distribute" button. Pressing this, gets you a dialog box giving you the various options. Which one you choose depends on what you want to do with the executable. With Catalina, unless it's just for your own use, you probably want to go for one of the options that involves signing the app.
Edit: while this answer still works, it targets old Xcode versions and uses the debug version of your executable. For recent Xcode versions, and for using the release version of your executable, see JeremyP's answer.
Each time you build an OS X application with the current scheme, Xcode automatically populates the "Products" folder with the related app bundle.
You can find this folder in the Project Navigator:
Xcode > Project Navigator > "Products" folder
Your .app is in there and ready to be used and/or copied to the /Applications folder.

Destination toolbar disappeared on XCode 6.4

Today in the morning I tried to compile my project to run in my device and I found the destination toolbar disappeared and I cannot choose my IOS device or IOS Simulator device as target. (I can do it in the Product/Destination Menu)
After some research I found the >> at the right on the screen and when I pushed a Scheme option appeared but it is disabled and I can't enable again.
This is what I tried with no success:
Open an old project to see if the problem was in my project
Create a new project (with Swift and Objective C but I don't think this make any difference)
Restart my computer
Hide and show the toolbar (View menu/Hide Toolbar and the View menu/Show Toolbar)
I tried all the previous options with the device connected and disconnected
I have installed the IOS Simulator 8.4 (when I run my project it runs in the last selected simulator) and XCode 6.4.
Looks like Xcode hides that menu when the window is a certain size. I have to make my window quite large before it comes back.
Not a fix as such but you can work around it using the menus: Product > Scheme and Product > Destination
You're probably running into the same issue I am. Like #BrandonWilliams said in his answer, it appears again if the Xcode window is wide enough. The underlying cause, for me at least, seems to be that in this build of Xcode (6.4) running on El Capitan beta 2 (with Xcode 7 beta installed), I am seeing duplicate simulators for iOS 8.4. And since there are two of the same version, the Schemes dropdown shows some sort of long GUID next to each one, causing the Scheme dropdown to be quite large:
I came to SO looking for an answer but realized that I had seen this issue before.
So the problem is basically that auto layout sucks (I mean it is not working properly in Xcode 6) and on El Capitan, the destination toolbar is for some reason hiding instead of collapsing properly. So when your Xcode window is narrow, the destination toolbar disappears.
But, if you expand the window far enough, it shows back up again.
In case you can't tell, in the first screenshot, the window is about 1241 pixels wide and in the second screenshot the window is 1541 pixels wide.
Go to Product then Destination and choose at which simulator or device you want to test your build.
I'm running with same problem. You can select device or change scheme using below steps:
Select Product from menu
Select Scheme or Destination
Select required Scheme option or Destination option
Alternative Solution:
The only solution is to use Xcode 7 or above. I've installed Xcode 7.1 and found Scheme/Simulator list available. Refer screenshot.
It seems that Xcode 6 or below doesn't support OS X El Capitan.
I am still seeing this problem in Xcode 7.2 on iMac with resolution 1920x1080. Resizing the XCode windows dens't help. I can have the menu bar back if I push the green button and go to full screen mode. But that's pretty annoying. This is how I finally figure out a solution that works for me. I notice that only if I open the project file that I have been working daily that the menu bar is missing. If I create a new project, the menu bar is there. And here is my solution:
Remove your project file on disc (or move it to a different folder)
Open the Welcome to Xcode window by shift+command+1
Make sure your project is no longer under this list. If it is still there, click on it and Xcode will tell you the project is not found and it will be removed.
Add the project file back and open it and I have my menu bar back (if you have moved it, simply opening it from a different file location may work I guess)
I guess the problem is that some cache value in Xcode about the project file is messed up somehow. Hope this helps.
I make my XCode screen little big and now find both options.
On XCode 9.0 beta, this worked for me: select View -> Show Toolbar from menu
right click on title bar -> select show toolbar
Fixed it by deleting the following file ~/Library/Preferences/com.apple.dt.Xcode.plist and restarting Xcode.
The downside is that Xcode preferences dropped to defaults obviously.

Unable to build using Xcode 4 - The selected run destination is not valid for this action

So I'm horribly confused by this error, other threads on Stack Overflow mention I should set the SDK, but I see no option to do this. I'm trying to build:http://wafflesoftware.net/shortcut/
And I get no options, and I can only choose My Mac 64-bit, and I want it in 32-bit. Really beginning to hate Xcode 4.
Here is the screenshot when I try to edit my scheme: http://groovyape.com/scheme.png
Thoughts?
Firstly, I have observed that when Xcode 4 decides my Mac is 64 bit and all my other schemes have vanished, a restart of Xcode fixes that.
If you still have the issue after a restart, go to Manage Schemes... (under the Product Menu) and click on Autocreate Schemes now button. Try to delete the other schemes and see if you can run the project now.
However, if the issue is that you need to set the SDK, that's different:
Click on the top-level project icon in the left hand panel
In the right hand panel that appears, select Build Settings (near the top).
Select "All" option (instead of Combined)
Ensure Base SDK is set appropriately, like "OS X 10.7".
FWIW I'm seriously considering reverting to Xcode 3.2.5 at the moment, 4 seems horrendously buggy.
In xCode 4.4.1, use Validate Settings to solve the problem!
I can select either 32bit or 64bit now.
Ran into the same error message ("The selected run destination is not valid for this action") when attempting to use XCode 4 to build/run a tiny Objective-C "Hello, World" project I created in XCode 3.x. Fixed it by choosing to "Manage Schemes..." from the drop-down menu to the right of the Stop button, deleting the one scheme on the list (click checkbox beside the scheme, then click the "-" button at the bottom left), and then clicking "Autocreate Schemes Now".
I also needed to change the "Base SDK" from 10.5 to 10.6, by clicking on 'folder' icon (beneath the Run button), clicking the root/top of the tree view below it, clicking on the blue icon below "PROJECT" in the pane just to the right, and then finally, choosing "Latest Mac OS X (Mac OS X 10.6)" to the right of that.
I had this issue today. I found switching Base SDK from Latest iOS (4.3) to iOS 4.3 fixed everything.
This will happen if XCode believes your mac is a 64-bit machine, when really it's a 32-bit. If this is the case for you, simply click on your project icon from the far-left pane - it's the menu item that displays your project name next to a little blue icon. This should bring up a center pane that says "PROJECT" at the top. Highlight your project name, and the third pane should now show your build settings. The first item is "Architectures" which will allow you to specify if you are building a 32-bit or 64-bit application.
Kind of amazing that none of the answers here solved the issue for me, but I figured it out. Forget restarting Xcode, or using Autocreate Schemes, still only 64-bit will show up as a valid destination in the scheme.
The correct solution is to change the Architecture for your project. Go to Build Settings (in the root node of your project), and change Architecture to 32-bit Intel, it's right above the Base SDK setting. Destination will instantly switch to "My Mac 32-bit". HTH somebody.
It sounds as if you're trying to run (Cmd-R or run button) the framework (which you can't do - it's not an executable, just a library) rather than simply build it (Cmd-B).
I had this issue and maybe it was a coincidence but when I restarted XC4 but this time didn't choose to load my project from the popup window that appears on launch - instead choosing it explicitly from the File menu - the issue didn't occur and the build started ok.
On the 3 or 4 occasions I had this error, I had chosen to load the project from the popup window that appears when XC4 first loads.
As I say, I might have just got lucky, but I certainly didn't make any other changes to the projects to 'fix' the issue.
I found a good practice for moving from Xcode 3.2.X to Xcode 4 is, to remove any references to older SDKs (in the case of Mac OS to remove any Base SDK Ref, etc., for Mac OS <= 10.5, in the case of iOS I think you need to remove everything <= 4.3) PRIOR to upgrading to Xcode 4.
I never experienced any problems for new Projects, created in Xcode 4, only for such that where created with Xcode 3.X or 2.X
Xcode 4.5. I was trying to compile for 10.6. It seemed to be stuck on 64 bit just because it couldn't find the sdk. I didn't get any message about it not finding the sdk.
I first tried to put in the correct path to /Developer-3.2.6/SDKs/MacOSX10.6.sdk but xcode didn't want to find it there. Then I copied that folder into 4.5 next to the other OSX Platform sdk (new location I think just look in the bundle).
And magically my 32 bit came back.
So my conclusion is that the 32/64 bit option is really dependent on whether xcode can verify the sdk that you're trying to use. Being stuck at 64 while trying to compile for 32 gives the error without notifying you that its first issue is that the sdk can't be found.
I fixed this by deleting my xcuserdata in my Project file. Not sure how it got corrupt. But it worked for everyone else in the office, deleting the xcuserdata did the trick. I made sure Xcode was closed while doing so. Just for fun, make sure you delete your DerivedData folder for the app, and do a build clean for superstitious folks.
If this happened after you renamed your app, go to Schemes -> Edit Scheme -> Run <YourApp> -> Info
Select the right executable file (YourApp.app)
Another way is to select None as executable and then reselect the YourApp.app from your Debug-iPhoneOS folder.

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