How to export/import settings and change advanced settings - visual-studio

I'm using VS 2012 Extension Web Essentials 2012 and I have some questions about it:
I'm trying to export its settings so they can be shared on other machines. But I can't find any hint on that.
And if it is somehow possible, how can I extend the list of files ignored by jshint. E.g. jQuery.js is ignored but not jQuery.validate.js, so I have a lot of warning of 3rd party files.
EDIT
First question is solved, I had to right click on my solution node in VS, move to Web Essentials and then to choose Create solution settings. I got an XML file that can be checked in into source control and then be reused by other machines.
Second question remains open

Regarding question #2, jshint ignore list in web essentials is currently implemented (hardcoded) as a private static, see the source on GitHub (lines highlighted). Also, parsing .jshintignore files is not currently implemented.

If you want JSHint to skip some files you can list them in a file named .jshintignore. For example:
legacy.js
somelib/*.*
otherlib/*.js
EDIT [[Solution Updated..]]
You can Try this One.
So there is an option to ignore files in jshint, but it's not set within .jshintrc but rather a separate file .jshintignore, which makes sense. However, while jshint will look for .jshintrc in your project's subdirectories, .jshintignore needs to be in the project root. So .jshintrc is in /js while .jshintignore needs to be placed in /.
So to solve the problem in my question /.jshintignore needs to contain:
js/html5.js
js/theme-customizer.js
And that's it!
Referred From This Question

Related

How do I see all of the "missing" files in a Visual Studio solution that need to be included in the projects?

I have a Visual Studio 2019 (16.4.2) solution with several projects and hundreds of subfolders that sometimes have files on disk that need to be "Included" in the projects. This most often occurs after Nuget upgrades of 3rd party CSS and JS libraries, but this may also include image and icon libraries that have been imported.
The most common occurrence is when a 3rd party library is upgraded via Nuget, it'll add new css, js, images, or other content files to disk (sometimes more than 100 new files in a single upgrade). But since I don't know they're there, after I deploy the upgrade via Devops, none of those new files will get deployed, which causes all sorts of obvious problems. Then I have to go back and open every folder and subfolder, manually locate the missing files, click "Include in Project" for each one, then re-deploy.
There has to be a better way.
I don't necessarily want to include all missing files, because there are some files--especially source control-related files--that should not be included in the projects and need to just be left on disk. So what I need is a way to see a list of all of the files that are on disk but not included in the projects, so I can choose which ones to include.
Also nice would be a warning by Nuget about new files being added, which is probably asking too much (even though this is a very obvious feature that Nuget should include without asking for it).
How do I see all of the “missing” files in a Visual Studio solution
that need to be included in the projects?
Usually, you can click the menu Show All Files from the solution explorer(Before that, you need to click on the specific item to see the hidden file). In this way, you should check every project and select which part to import based on your need.
So what I need is a way to see a list of all of the files that are on
disk but not included in the projects, so I can choose which ones to
include.
I am afraid that you cannot get what you want so far.
In VS IDE, there is no such function to obtain a list of all exclude files in your solution and then select which to import by default.
Also, there is no such vs extension to implement it.
So you should check every project and manually select the file to import by Show All Files Button.
Suggestion
If you still want this feature in VS IDE, you could suggest a feature on our User Voice Forum.
After that, you can share the link here with us and anyone who is interested in it including us will vote it to get more Microsoft's attention.

Why do vcxproj.filters files exist?

Shouldn't vcxproj.filters be embedded in the .vcxproj? As it stands I have to check this in to source control so others can see the folder structuring in the solution.
According to what Dan Moseley says in this question, they also wanted to separate the tree structure from the build specific information because changing the tree structure would cause an update to be made to the project file, and that in turn would trigger a rebuild. By moving the logical view of the project to a separate file this is avoided.
They were embedded in fact, in previous versions of Visual Studio. The extension was still .vcproj and the filters were stored inside the project file. However, as of 2010 it was decided to pull the .filter information into a separate file.
It is really up to the design teams now to decide whether to add this source control or not. If you want all the developers to have the same structure (for reasons of communication) it might be wise to check them in. If you want to allow each developer to use their own logical view, then don't.
The vcxproj file contains the commands for the msbuild environment. So it contains the files that should be built and the arguments for the compiler how to build/link etc. the source files.
Due to this, the development team decided that the 'view' of the files in the solution explorer should not be contained in the msbuild file, but in another file.
So this was done to separate the build settings from the view you have.

Visual Studio does not honor include directories

I have been in this situation quite a few times where visual studio does not honor the Additional Include Directories when it comes to lib and header source files. For example, I just downloaded MyGUI source code and made sure the include directories were correct. I even put them to absolute paths, Visual Studio still complained that it could not find specific header files.
Does anybody experience the same thing with projects, and if so, is there a solution to this problem?Blockquote
EDIT: My apologies for not being able to explain fully. I know that the library and source files have different include directories. The project that I received had correct directory paths for the Additional Include Directories and Additional Library Directories but Visual Studio still failed to recognize them properly. I can right click and open the header file within Visual Studio but when compiling it still complains it cannot find the required header files. I regularly make projects relying on a framework I myself programmed, so I am quite familiar with how to set up dependencies. This is however the second time this seems to be happening. I don't recall which 3rd party project I was trying to compile last time, but Visual Studio simply refused to believe that the Additional Include Directories paths is where it should look for the header files. I am not sure how to give the complete details of this particular library (MyGUI) but I can point you to the website where you can download it to try and see if it is able to find the header files that are included in the project (if it doesn't compile, that is fine, and it is probably because of additional dependencies, but it should at least be able to find files in the common folder, especially when I put absolute paths in Additional Include Directories)
This happened to me once. It turned out the inconsistency of the Debug vs Release builds. When I modified one build, the other build was being compiled. Please set both builds with same include folders and see if it works. Good luck.
I've just spent some hours battling with failing #include paths in the compiler, inconsistencies between the compiler and intellisense.
What I finally discovered was that in the properties of the *.cpp file -- not the project, but the individual *.cpp file -- the "Additional Include Directories" property was blank. I had to explicitly set it to "inherit from from parent or project defaults" -- there's a checkbox near the lower-left corner of the dialog for editing the directory path.
I had copied this file from another project and used "Add > Existing Item..." to add it to the current project. My hypothesis was that maybe the "Existing Item" procedure skipped a property initialization step that "New Item" would normally perform. But I just tested that hypothesis by Adding another Existing and a New. Both of these files had their property set to inherit from the project, so I don't have an explanation for why my problem file was not initially set to inherit.
Anyway ... after much frustration, found and fixed that one.
I have found (stumbled) on the solution (I think). It has something to do with the character limit imposed by the OS. Although the limit should be 260, for me it falls in the below 150, see this discussion and links to it. I downloaded and unzipped the file to C:\Users\MyUserName\My Documents\Downloads\Downloads From Chrome\MyGui3.0...[and so on]. I learned quite some time ago not to try to compile projects under such long paths, but this time it completely slipped my mind as VS did not give me a warning at all and pointed me in the wrong direction. Anyway, cutting and pasting the project to D:\ fixed the issue. I am not going to checkmark the answer however until someone confirms this.
I have the same problem : Can't find .lib file even though I've added the additional include directory.
From an answer of Additional include directory in Visual studio 2015 doesn't work, I tried:
delete the .suo file and restart VS
Then it works for me.
I had this issue too. Just like sam said - this string value containing path to your framework includes has to be the same for the Debug and Release configurations. So the best way is to choose "Configuration:All Configurations" and "Platform:All Platforms" from the two context checklists on the top of the project properties window before typing it in, or copying from windows explorer adress bar.
Can you elaborate on this? If I recall, there are at least two places in Visual Studio where you can configure this:
Per-installation: Tools/Options/Projects and Solutions/VC++ Directories)
Per-project: Project/Properties/Configuration Properties/"C/C++"/General/Additional Include Directories
If you're adding the include directories per-project (#1), which I think you are, and then trying to include from another project, this will obviously not work. Try adding them at the per-installation level and see if it works.
Also, this may sound stupid/simplistic, but make sure the path is right (i.e. copy-paste into Explorer's path bar and see if the header files are in that folder).
If by lib files you mean library (.lib) files, the directory location is not specified through C/C++/General/Additional Include Directories but rather through Linker/General/Additional Library Directories.
It's logical if you think about it. C/C++ options are all compilation options, settings involved with compiling .cpp and .h files. Linker options are all linking options, settings involved with linking up .obj and .lib files.
I had the same symptoms in my c++ project. Navigating from header to header went fine, but after toggling to the source file of a header (let's say foo.cpp), then the navigation to an #include <bar.cpp> in that source file failed. I got the following error:
File 'bar.cpp' not found in the current source file's directory or in build system paths.
After research I noticed that the system build path given in the error where not extended with the include paths of the project. In other words: IntelliSense didn't know that the source file (foo.cpp) was part of the project, and therefore it didn't use the include paths of the project to search for the #include <bar.cpp>.
The fix for me was creating a file intelliSense.cpp (file name doesn't matter) that is part of the project, but excluded from the build. This file contains an include for each source file. ex:
#include <foo.cpp>
#include <bar.cpp>
...
This way IntelliSense knows that these source files are part of the project, and will therefore use the include paths of the project to resolve the #includes in those source files.
For me the issue was that .vcxproj Project file was read-only and after I added my directory to "Additional directories", the project file did not actually change. I was surprised that VS did not complain about this file being read-only.
So after I made that file write-able I could compile my project.
Here is another 'I had the same...' in vs2015.
For me it turned out that the active setting is also depending on the 'solution configuration' and 'solution platform'. That makes 4 settings which all should be identical.
That solved the problem in my case.
I realize this question is over 10 years old at this point, but I also just ran into this issue and none of the answers fit my scenario. After some playing with my IDE (VS 2019) for a few minutes I realized that the cpp file I was using had it's platform set to Win32, but the libs I was trying to use were built for x64.
As others have stated, make sure your project's configuration is set to
-"All Configurations" when you add the necessary paths to your project as that can also be an issue. I imagine my issue will not be as common, but I figured it was worth sharing. I hope this helps someone else in the future.
One more possible reason not mentioned earlier: make sure you are configuring properties of the correct project in a multi-project solution.
My problem was that I had a solution of two projects each using the same file with includes. Turns out that I correctly configured 'Additional Include Directories' only for one of two projects and totally forgot about another one. Of course error message was stating that only the second project and not the first one had problems.

Why does Visual Studio check out the .vspscc file when I add a file to a project?

If I add a new file to a project under TFS source control, it will check out the project file and the corresponding .vspscc file for that project file.
The project file itself changes (to include the new file), but the .vspscc file doesn't change at all. Why bother checking it out? Is there a way to disable it from being checked out and if there is, should I?
It gets checked out because under certain conditions it will be modified..and thus they checked it out as a matter of default. I wouldn't worry about it..it's not hurting anything, and if you disable it, it might bite you badly in the future in a bizarre way.
According to this post of Ben Ryan:
Team Foundation uses these to store lists of files that have been excluded from source control. We leveraged some of the existing SCC integration layer in Visual Studio to integrate Team Foundation, and these files were one of the carryovers. I'll have to check into what the logic was in breaking out these SCC settings into separate files as opposed to putting them in the solution and project files' SCC sections.
This file is a holdover from past VSS/TFS implementations, like Paulo Santos posted.
On the solution level, I have found no functional use for these files. In 10 years of using TFS, I have never seen that file altered. You can delete these .VSSCC files, as I commonly do for my closed source solutions.
But if you delete the solution-level .vsscc file, you will get a non-destructive error message on the first time open of the solution file...only after a new branch is created. All subsequent solution opening will not show the error message again.
My TFS setup standards have the solution file alone in the root folder, all projects are under sub-folders. Since those .vsscc files double the number of files in my root, I always delete them.
On a project level, I leave those files, as my team never opens project files directly, only solution .SLN files.
For my team, I prefer programmer ease of opening solutions over that one-time error message.

Should I add the Visual Studio .suo and .user files to source control?

Visual Studio solutions contain two types of hidden user files. One is the solution .suo file which is a binary file. The other is the project .user file which is a text file. Exactly what data do these files contain?
I've also been wondering whether I should add these files to source control (Subversion in my case). If I don't add these files and another developer checks out the solution, will Visual Studio automatically create new user files?
These files contain user preference configurations that are in general specific to your machine, so it's better not to put it in SCM. Also, VS will change it almost every time you execute it, so it will always be marked by the SCM as 'changed'.
I don't include either, I'm in a project using VS for 2 years and had no problems doing that. The only minor annoyance is that the debug parameters (execution path, deployment target, etc.) are stored in one of those files (don't know which), so if you have a standard for them you won't be able to 'publish' it via SCM for other developers to have the entire development environment 'ready to use'.
You don't need to add these -- they contain per-user settings, and other developers won't want your copy.
Others have explained why having the *.suo and *.user files under source control is not a good idea.
I'd like to suggest that you add these patterns to the svn:ignore property for 2 reasons:
So other developers won't wind up
with one developer's settings.
So when you view status, or commit
files, those files won't clutter the code base and obscure new files you need to add.
We don't commit the binary file (*.suo), but we commit the .user file. The .user file contains for example the start options for debugging the project. You can find the start options in the properties of the project in the tab "Debug". We used NUnit in some projects and configured the nunit-gui.exe as the start option for the project. Without the .user file, each team member would have to configure it separately.
Hope this helps.
Since I found this question/answer through Google in 2011, I thought I'd take a second and add the link for the *.SDF files created by Visual Studio 2010 to the list of files that probably should not be added to version control (the IDE will re-create them). Since I wasn't sure that a *.sdf file may have a legitimate use elsewhere, I only ignored the specific [projectname].sdf file from SVN.
Why does the Visual Studio conversion wizard 2010 create a massive SDF database file?
No, you should not add them to source control since - as you said - they're user specific.
SUO (Solution User Options): Records
all of the options that you might
associate with your solution so that
each time you open it, it includes
customizations that you
have made.
The .user file contains the user options for the project (while SUO is for the solution) and extends the project file name (e.g. anything.csproj.user contains user settings for the anything.csproj project).
This appears to be Microsoft's opinion on the matter:
Adding (and editing) .suo files to source control
I don't know why your project stores the DebuggingWorkingDirectory in
the suo file. If that is a user specific setting you should consider
storing that in the *.proj.user filename. If that setting is shareable
between all users working on the project you should consider storing
it in the project file itself.
Don't even think of adding the suo file to source control! The SUO
(soluton user options) file is meant to contain user-specific
settings, and should not be shared amongst users working on the same
solution. If you'd be adding the suo file in the scc database I don't
know what other things in the IDE you'd break, but from source control
point of view you will break web projects scc integration, the Lan vs
Internet plugin used by different users for VSS access, and you could
even cause the scc to break completely (VSS database path stored in
suo file that may be valid for you may not be valid for another user).
Alin Constantin (MSFT)
By default Microsoft's Visual SourceSafe does not include these files in the source control because they are user-specific settings files. I would follow that model if you're using SVN as source control.
Visual Studio will automatically create them. I don't recommend putting them in source control. There have been numerous times where a local developer's SOU file was causing VS to behave erratically on that developers box. Deleting the file and then letting VS recreate it always fixed the issues.
No.
I just wanted a real short answer, and there wasn't any.
On the MSDN website, it clearly states that
The solution user options (.suo) file contains per-user solution
options. This file should not be checked in to source code control.
So I'd say it is pretty safe to ignore these files while checking in stuff to your source control.
I wouldn't. Anything that could change per "user" is usually not good in source control. .suo, .user, obj/bin directories
These files are user-specific options, which should be independent of the solution itself. Visual Studio will create new ones as necessary, so they do not need to be checked in to source control. Indeed, it would probably be better not to as this allows individual developers to customize their environment as they see fit.
You cannot source-control the .user files, because that's user specific. It contains the name of remote machine and other user-dependent things. It's a vcproj related file.
The .suo file is a sln related file and it contains the "solution user options" (startup project(s), windows position (what's docked and where, what's floating), etc.)
It's a binary file, and I don't know if it contains something "user related".
In our company we do not take those files under source control.
They contain the specific settings about the project that are typically assigned to a single developer (like, for example, the starting project and starting page to start when you debug your application).
So it's better not adding them to version control, leaving VS recreate them so that each developer can have the specific settings they want.
.user is the user settings, and I think .suo is the solution user options. You don't want these files under source control; they will be re-created for each user.
Others have explained that no, you don't want this in version control. You should configure your version control system to ignore the file (e.g. via a .gitignore file).
To really understand why, it helps to see what's actually in this file. I wrote a command line tool that lets you see the .suo file's contents.
Install it on your machine via:
dotnet tool install -g suo
It has two sub-commands, keys and view.
suo keys <path-to-suo-file>
This will dump out the key for each value in the file. For example (abridged):
nuget
ProjInfoEx
BookmarkState
DebuggerWatches
HiddenSlnFolders
ObjMgrContentsV8
UnloadedProjects
ClassViewContents
OutliningStateDir
ProjExplorerState
TaskListShortcuts
XmlPackageOptions
BackgroundLoadData
DebuggerExceptions
DebuggerFindSource
DebuggerFindSymbol
ILSpy-234190A6EE66
MRU Solution Files
UnloadedProjectsEx
ApplicationInsights
DebuggerBreakpoints
OutliningStateV1674
...
As you can see, lots of IDE features use this file to store their state.
Use the view command to see a given key's value. For example:
$ suo view nuget --format=utf8 .suo
nuget
?{"WindowSettings":{"project:MyProject":{"SourceRepository":"nuget.org","ShowPreviewWindow":false,"ShowDeprecatedFrameworkWindow":true,"RemoveDependencies":false,"ForceRemove":false,"IncludePrerelease":false,"SelectedFilter":"UpdatesAvailable","DependencyBehavior":"Lowest","FileConflictAction":"PromptUser","OptionsExpanded":false,"SortPropertyName":"ProjectName","SortDirection":"Ascending"}}}
More information on the tool here: https://github.com/drewnoakes/suo
Using Rational ClearCase the answer is no. Only the .sln & .*proj should be registered in source code control.
I can't answer for other vendors. If I recall correctly, these files are "user" specific options, your environment.
Don't add any of those files into version control. These files are auto generated with work station specific information, if checked-in to version control that will cause trouble in other work stations.
No, they shouldn't be committed to source control as they are developer/machine-specific local settings.
GitHub maintain a list of suggested file types for Visual Studio users to ignore at https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
For svn, I have the following global-ignore property set:
*.DotSettings.User
*.onetoc2
*.suo .vs PrecompiledWeb thumbs.db obj bin debug
*.user *.vshost.*
*.tss
*.dbml.layout
As explained in other answers, both .suo and .user shouldn't be added to source control, since they are user/machine-specific (BTW .suo for newest versions of VS was moved into dedicated temporary directory .vs, which should be kept out of source control completely).
However if your application requires some setup of environment for debugging in VS (such settings are usually kept in .user file), it may be handy to prepare a sample file (naming it like .user.SAMPLE) and add it to source control for references.
Instead of hard-coded absolute path in such file, it makes sense to use relative ones or rely on environment variables, so the sample may be generic enough to be easily re-usable by others.
If you set your executable dir dependencies in ProjectProperties>Debugging>Environment, the paths are stored in '.user' files.
Suppose I set this string in above-mentioned field: "PATH=C:\xyz\bin"
This is how it will get stored in '.user' file:
<LocalDebuggerEnvironment>PATH=C:\xyz\bin$(LocalDebuggerEnvironment)</LocalDebuggerEnvironment>
This helped us a lot while working in OpenCV. We could use different versions of OpenCV for different projects. Another advantage is, it was very easy to set up our projects on a new machine. We just had to copy corresponding dependency dirs. So for some projects, I prefer to add the '.user' to source control.
Even though, it is entirely dependent on projects. You can take a call based on your needs.

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