Linker error, winapi, pocket pc - winapi

After some struggling with an app that displays the time in a label when a button is pressed, it have finally come down to a linker error.
The line of code wich is causing this is:
_wstrdate(dateStr);
The faults is:
error LNK2019: unresolved external symbol _wstrdate referenced in function "long __cdecl WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc##YAJPAUHWND__##IIJ#Z)
fatal error LNK1120: 1 unresolved externals
I was told to post my WNDPROC & linker settings here:
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
static HWND hButton;
static HWND hLabel;
static SHACTIVATEINFO s_sai;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_HELP_ABOUT:
DialogBox(g_hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, About);
break;
#ifdef WIN32_PLATFORM_PSPC
case IDM_OK:
SendMessage (hWnd, WM_CLOSE, 0, 0);
break;
case 1001:
{
_wstrdate(dateStr);
SetDlgItemTextW(hWnd, 1003, dateStr);
break;
}
#endif // WIN32_PLATFORM_PSPC
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_CREATE:
#ifdef SHELL_AYGSHELL
SHMENUBARINFO mbi;
memset(&mbi, 0, sizeof(SHMENUBARINFO));
mbi.cbSize = sizeof(SHMENUBARINFO);
mbi.hwndParent = hWnd;
mbi.nToolBarId = IDR_MENU;
mbi.hInstRes = g_hInst;
hButton = CreateWindow( L"button",L"Time",
WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON,
100,200,
50,20,
hWnd, (HMENU) MEDDELANDEBUTTON_ID,
NULL, NULL);
hLabel = CreateWindowW(L"STATIC",L"Time",
WS_VISIBLE | WS_CHILD | SS_RIGHT,
10,200,75,35,hWnd, (HMENU)1003, NULL, NULL);
if (!SHCreateMenuBar(&mbi))
{
g_hWndMenuBar = NULL;
}
else
{
g_hWndMenuBar = mbi.hwndMB;
}
// Initialize the shell activate info structure
memset(&s_sai, 0, sizeof (s_sai));
s_sai.cbSize = sizeof (s_sai);
#endif // SHELL_AYGSHELL
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
#ifdef SHELL_AYGSHELL
CommandBar_Destroy(g_hWndMenuBar);
#endif // SHELL_AYGSHELL
PostQuitMessage(0);
break;
case WM_ACTIVATE:
// Notify shell of our activate message
SHHandleWMActivate(hWnd, wParam, lParam, &s_sai, FALSE);
break;
case WM_SETTINGCHANGE:
SHHandleWMSettingChange(hWnd, wParam, lParam, &s_sai);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
Also here is my linker options: (Standard visualstudio 2008)
/OUT:"Pocket PC 2003 (ARMV4) \Debug/c++pocketpc.exe" /INCREMENTAL /NOLOGO /MANIFEST:NO /NODEFAULTLIB:"oldnames.lib" /DEBUG /PDB:"Pocket PC 2003 (ARMV4)\Debug/c++pocketpc.pdb" /STACK:65536,4096 /DYNAMICBASE:NO /ERRORREPORT:PROMPT coredll.lib corelibc.lib ole32.lib oleaut32.lib uuid.lib commctrl.lib

From the Microsoft page on Control.WinProc,
Platform
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
So, you are covered there.
However, under .NET Framework Security, I see
SecurityPermission for inheriting classes to call unmanaged code. Associated enumeration: SecurityPermissionFlag.UnmanagedCode.
SecurityPermission for the immediate caller to call unmanaged code. Associated enumeration: SecurityPermissionFlag.UnmanagedCode.
So, it looks like you may have to wrap your code in an unsafe block. I take it you are doing that already.
The info I found on _wstrdate has this in the code example:
// Note: _strdate is deprecated; consider using _strdate_s instead
The .NET Framework Equivalent section gives a link to System::DateTime::Parse, so you may get good results by trying it.
Hope this helps.

Related

Why does my button function executes onload of my win32 projcet? C++

I've created a basic GUI using the windows library and I've come across a problem. The GUI builds and performs great but the issue is the button functions execute before the actual window loads. I wanted the button to execute the desired function on press rather than on load. Below is the code where I think the problem lies.
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
TCHAR greeting[] = _T("T3chSpl01ts Version - 1.0");
switch (message)
{
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
TextOut(hdc,
5, 5,
greeting, _tcslen(greeting));
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
break;
case WM_CREATE:
{
Button = CreateWindow("Button", "Inject",
WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON, 20, 20, 100, 30,
hWnd, (HMENU)ID_INJECT, GetModuleHandle(NULL), NULL);
}
case WM_COMMAND:
{
switch (LOWORD(wParam))
{
case ID_INJECT:
{
::test();
break;
}
}
}
}
return 0;
}
Your WM_CREATE handler is missing a break statement, so code flow "falls through" into your WM_COMMAND handler when the window is created.

How to call and use UnregisterClass?

Using Visual Studio 2013
I have an application that could potentially use up to about 20 window classes, but not all at the same time. In order to save on space I decided to Unregister those not needed any more before starting another batch of window classes, but I could not make the UnregisterClass function work.
I called Unregister at WM_DESTROY and/or WM_NCDESTROY but it always returned error message 1412 'Class still has open window'. Perhaps the Unregister call in WM_DESTROY failed because the window had not been destroyed yet, but I did not expect the call in WM_NCDESTROY to fail since this message is sent after destruction of the window.
The only way I could make UnregisterClass work was to call PostQuitMessage at either WM_DESTROY or WM_NCDESTROY. Then UnregisterClass would work after the message loop just before the whole application exits, but I want to start another batch of classes from inside the application, not to have to start it all over.
I am submitting a test program that shows the problem. It is Win32Project7, a program provided by Visual Studio 2013 with two tiny additions by myself - wrapped Messagebox (mbox) and a procedure to call unregister (tryunreg).
One extreme would be to register 20 window classes just to have them ready when needed, another would be to use a single windowclass and multiplex on HWND. Not too keen on any of these.
Questions:
Have I made mistakes or wrong assumptions in this program?
Is there a way to make unregisterclass work without having to close the program?
how much space would a typical windowclass register need? Is it likely to be KB or MB? Any way to experiment to find out?
Have Googled on this. Did not find anything that is not already in the documentation, e.g. like unregister is automatic on exit from application. Stackoverflow has two posts similar to this, but with no answers.
The code:
I placed the code like this:
<pre>
program fragments
</pre>
enclosed between html pre tags
but the post was not sent. Error message said the text was formatted like
a program but the indentation was not 4 spaces. Originally it wasn't but I changed it, but it still was not sent.
Have never sent questions on this forum, so I am doing something wrong. What?
Here is the code I did not know how to send in my original post.
Better late than never.
// Win32Project7.cpp : Defines the entry point for the application.
#include "stdafx.h"
#include "Win32Project7.h"
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst;
TCHAR szTitle[MAX_LOADSTRING];
TCHAR szWindowClass[MAX_LOADSTRING];
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
static void mbox(const wchar_t * msg) // added
{
int errcode;
const wchar_t * caption = L"Info";
int res = MessageBox(NULL, msg, caption, 0);
if (res == 0)
{
errcode = GetLastError();
return; // was setting breakpoint, but never got here
// but mbox does not give any output after postquit
}
}
static void tryunreg(const wchar_t * where) // added
{
int errcode;
wchar_t outmsg[100];
BOOL b = UnregisterClass(szWindowClass, hInst);
if (!b)
{
errcode = GetLastError();
wsprintf(outmsg, L"%s: Unreg failed for classname %s errcode %d",
where, szWindowClass, errcode);
}
else
{
wsprintf(outmsg, L"%s: Unreg worked", where);
}
mbox(outmsg);
}
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPTSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_WIN32PROJECT7, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance,
MAKEINTRESOURCE(IDC_WIN32PROJECT7));
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
tryunreg(L"After message loop" ); // added this
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance,
MAKEINTRESOURCE(IDI_WIN32PROJECT7));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_WIN32PROJECT7);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance,
MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global
// variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam,
LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
BOOL b;
int errcode;
wchar_t msg[100];
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX),
hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_CLOSE: // added
// mbox(L"#wm_close before destroywindow");
DestroyWindow(hWnd);
break;
case WM_DESTROY:
tryunreg(L"#wm_destroy before postquit"); // added
PostQuitMessage(0); // in original MS code
tryunreg(L"#wm_destroy after postquit"); // added
break;
case WM_NCDESTROY: // added
tryunreg(L"#wm_NCdestroy before postquit"); // added
//PostQuitMessage(0);
tryunreg(L"#wm_NCdestroy after postquit"); // added
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
The time that UnregisterClass is needed is a dynamically loaded DLL that registers a window class. Such a library needs to ensure that the class is unregistered before it unloads, otherwise a CreateWindow for that class would make a call to code that is no longer present.
If you do choose to unregister window classes a delay can be introduced by using QueueUserAPC, however that does require changing the message loop (to one based around MsgWaitForMultipleObjectsEx and an embedded PeekMessage loop). Or you could use a thread message.
I prefer the APC because it allows for decoupling the code to be invoked from the rest of the program. For example in MFC using a thread message would require changing the message map for the thread class (the CWinApp in most cases).

My first WinAPI program in Qt Creator doesn't show window?

I am a newbie when it comes to using WinAPI. I am following a tutorial where I found a code snippet. The snippet demonstrates a basic program. I am posting my full code below:
#include "a.h"
#include "windows.h"
LRESULT CALLBACK WndProcedure(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX WndClsEx;
WndClsEx.cbSize = sizeof(WNDCLASSEX);
WndClsEx.style = CS_HREDRAW | CS_VREDRAW;
WndClsEx.lpfnWndProc = WndProcedure;
WndClsEx.cbClsExtra = 0;
WndClsEx.cbWndExtra = 0;
WndClsEx.hInstance = hInstance;
return 0;
}
LRESULT CALLBACK WndProcedure(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
switch(Msg)
{
case WM_DESTROY:
PostQuitMessage(WM_QUIT);
break;
default:
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
return 0;
}
I don't get any error while running the code from Qt Creator. However, when running it no windows appear but the output console shows:
"MyProgram.exe exited with code 0"
What might cause this?
I am posting my full code below:
Your code looks a lot like standard Win32 but it is missing a lot of code.
For example this very simple test.cpp file contains a full working Win32 application:
#define STRICT
#include <windows.h>
long PASCAL WndProc (HWND, UINT, WPARAM, LPARAM);
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpszCmdParam, int nCmdShow)
{
static char szClassName[] = "Hello World";
MSG msg;
WNDCLASS wndclass;
memset(&wndclass, '\0', sizeof(wndclass));
wndclass.style = CS_HREDRAW|CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject (WHITE_BRUSH);
wndclass.lpszMenuName = 0;
wndclass.lpszClassName = szClassName;
RegisterClass (&wndclass);
// create a new window
HWND hwnd = CreateWindowEx(WS_EX_OVERLAPPEDWINDOW,
szClassName,
"My Hello World Window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL);
ShowWindow (hwnd, nCmdShow);
while (GetMessage (&msg, NULL, 0, 0)) {
TranslateMessage (&msg);
DispatchMessage (&msg);
}
return msg.wParam;
}
long APIENTRY WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) {
case WM_DESTROY:
PostQuitMessage (0);
return 0;
}
return DefWindowProc (hwnd, message, wParam, lParam);
}
It can be compiled and linked from the command line:
C:\TEMP>cl test.cpp user32.lib gdi32.lib
Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86
Copyright (C) Microsoft Corporation. All rights reserved.
test.cpp
Microsoft (R) Incremental Linker Version 9.00.30729.01
Copyright (C) Microsoft Corporation. All rights reserved.
/out:test.exe
test.obj
user32.lib
gdi32.lib
The resulting test.exe can be run and it will display a window:
C:\TEMP>test.exe
As Hans Passant suggests in his comment, you're missing a lot of code. I don't know from which tutorial you copied this snippet, but surely there must be more code there.
For example, you have not registered it, nor created the actual window, you're not showing it and (as #rodrigo mentioned) you're missing the message loop. This example on MSDN illustrates what that all would look like.
And yes, you can perfectly develop applications in Qt Creator without actually using Qt for your user interface. I would however not dismiss it. Since you have all the tools at your disposal, have a look at Qt itself as well. You might just like it.

Why does my Win32 application nearly crash my computer when I try rendering OpenGL to a static control?

I have a Win32 application with a static control that I want to render to using OpenGL. The problem is when I run the application, my computer comes to a screeching halt and more than once now I've had to hard-reboot it. It takes less than a second and it's really brutal. Most of my code here is ripped off of the internet or from my OpenGL bluebook. I have tried doing this several other ways, some with the same results and some with different but no more desirable results, including making the static control owner-draw, subclassing the static control, and just rendering to the control in it's parent's (the main window's) WM_PAINT message. I'm not even rendering any geometry yet, I just want to see the clear color. Most if not all of the resources I've found online either don't cover rendering to a control or using MFC instead of native Win32 API calls.
I have determined that it only happens because I am calling glClear(). If I don't call it, I don't experience the slow down, but I also don't see anything in my static control.
Some more information:
Visual Studio 2010 Ultimate
Windows SDK v7.0a
GLEW 1.7
nVidia Quadro 1600M with the latest drivers
Windows 7 x64 Ultimate
Here is my code:
#define WINVER 0x0600
#define _WIN32_WINNT 0x0600
#define GLEW_STATIC
#include <windows.h>
#include <gl\glew.h>
#include <gl\wglew.h>
#include <Uxtheme.h>
#include <commctrl.h>
#include <tchar.h>
#include "resource.h"
//#define WIN32_LEAN_AND_MEAN
#define IDC_THE_BUTTON 9001
#pragma comment(linker,"\"/manifestdependency:type='win32' \
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
struct GlobalSection
{
HINSTANCE app;
HWND wnd;
HWND button;
HWND panel;
HWND text;
HGLRC glrc;
HDC fdc;
} g;
bool initWindow(int cmdShow);
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
void Init(HWND wnd);
void Render();
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nCmdShow)
{
g.app = hInst;
INITCOMMONCONTROLSEX iccex;
iccex.dwSize = sizeof(iccex);
iccex.dwICC = ICC_BAR_CLASSES|ICC_COOL_CLASSES|ICC_LISTVIEW_CLASSES|ICC_PROGRESS_CLASS|ICC_STANDARD_CLASSES|ICC_TAB_CLASSES;
InitCommonControlsEx(&iccex);
initWindow(nCmdShow);
MSG m;
ZeroMemory(&m, sizeof(m));
while(m.message != WM_QUIT)
{
Render();
if(PeekMessage(&m, NULL, 0, 0, PM_REMOVE) && !IsDialogMessage(g.wnd, &m))
{
TranslateMessage(&m);
DispatchMessage(&m);
}
}
}
bool initWindow(int cmdShow)
{
WNDCLASSEX wc;
ZeroMemory(&wc, sizeof(wc));
wc.cbSize = sizeof(wc);
wc.lpfnWndProc = (WNDPROC)WndProc;
wc.lpszClassName = _T("Window Party");
wc.hInstance = g.app;
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU1);
wc.hIcon = LoadIcon(g.app, MAKEINTRESOURCE(IDI_ICON2));
wc.hIconSm = wc.hIcon;
RegisterClassEx(&wc);
g.wnd = CreateWindowEx(WS_EX_CLIENTEDGE, _T("Window Party"), _T("Window Party"), WS_SYSMENU|WS_CLIPCHILDREN|WS_OVERLAPPED, CW_USEDEFAULT, CW_USEDEFAULT, 1280, 800, NULL, NULL, g.app, NULL);
ShowWindow( g.wnd, cmdShow ); // technically should be nCmdShow
return true;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
switch(message)
{
case WM_CREATE:
Init(hwnd);
return DefWindowProc(hwnd, message, wparam, lparam);
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_COMMAND:
{
int wmId = LOWORD(wparam);
int wmEvent = HIWORD(wparam);
switch(wmId)
{
case IDM_FILE_CLOSE:
PostQuitMessage(0);
break;
case IDOK:
case IDC_THE_BUTTON:
{
MessageBox(hwnd, _T("You have pressed the button!"), _T("Congraturation"), MB_OK);
}
break;
default:
return DefWindowProc(hwnd, message, wparam, lparam);
}
}
break;
case WM_KEYDOWN:
{
TCHAR buff[64] = {0};
wsprintf(buff, _T("Key Pressed: 0x%X"), (unsigned)wparam);
MessageBox(hwnd, buff, _T("YOYOYO"), MB_OK);
break;
}
default:
return DefWindowProc(hwnd, message, wparam, lparam);
}
return 0;
}
void Init(HWND wnd)
{
//Creating controls
RECT cr;
GetClientRect(wnd, &cr);
g.panel = CreateWindow(_T("STATIC"), NULL, WS_CHILDWINDOW|WS_VISIBLE|CS_OWNDC|CS_VREDRAW|CS_HREDRAW, 0, 0, cr.right, cr.bottom-26, wnd, NULL, g.app, NULL);
g.button = CreateWindow(_T("BUTTON"), _T("The Button"), WS_CHILDWINDOW|BS_DEFPUSHBUTTON|WS_VISIBLE, cr.right-160, cr.bottom-26, 160, 26, wnd, (HMENU)IDC_THE_BUTTON, g.app, NULL);
g.text = CreateWindowEx(WS_EX_CLIENTEDGE, _T("EDIT"), NULL, WS_CHILDWINDOW|ES_LEFT|WS_VISIBLE, 0, cr.bottom-26, cr.right-160, 26, wnd, NULL, g.app, NULL);
//Setting fonts
HFONT hf = NULL;
hf = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
SendMessage(g.button, WM_SETFONT, (WPARAM)hf, TRUE);
SendMessage(g.text, WM_SETFONT, (WPARAM)hf, TRUE);
//Creating wgl context
g.fdc = GetDC(g.panel);
PIXELFORMATDESCRIPTOR pfd = {0};
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cDepthBits = 16;
pfd.cStencilBits = 8;
SetPixelFormat(g.fdc, 1, &pfd);
g.glrc = wglCreateContext(g.fdc);
wglMakeCurrent(g.fdc, g.glrc);
RECT pcr;
GetClientRect(g.panel, &pcr);
glViewport(0, 0, pcr.right, pcr.bottom);
glewInit();
glClearColor(0.0, 0.0, 0.0, 1.0);
UpdateWindow(wnd);
}
void Render()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SwapBuffers(g.fdc);
}
You must not call Render() for every single window message! Only call Render() for WM_PAINT messages.
This sounds like a memory leak somewhere. The computer will come to a screeching stop if the PF usage gets too high.
Open up your task manager and look at the PF Usage before and then again during running the program. If it jumps up .5GB or more and keeps climbing then you've got a memory leak on your hands.
If it behaves in the manner described above the most likely culprit is that you are either making a new object (or texture) multiple times causing Windows to need to allocate more PF space for you, or you could have your VSYNC turned off.
I probably don't have to tell you what happens with a memory leak, but with the VSYNC turned off the program is going to try to run as fast as the CPU lets it. It will max out your CPU and it will do it fast.
Hope this helps.

Programming Windows Compiler Link Error - unresolved external

I am new to Windows Programming.
I created a win32 console project (without preCompiled header) with VS2005. And the code as below.
// HelloWin.cpp : Defines the entry point for the console application.
//
#include <windows.h>
#include "stdafx.h"
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int _tmain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("HelloWin");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if(!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("This Program requires Windows NT!"), szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName, // window class name
TEXT("The Hello Program"), // window caption
WS_OVERLAPPEDWINDOW, // window style
CW_USEDEFAULT, // initial x position
CW_USEDEFAULT, // initial y position
CW_USEDEFAULT, // initial x size
CW_USEDEFAULT, // initial y size
NULL, // parent window handle
NULL, // window menu handle
hInstance, // program instance handle
NULL); // creation parameters
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch(message)
{
case WM_CREATE:
PlaySound(TEXT("hellowin.wav"), NULL, SND_FILENAME | SND_ASYNC);
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
DrawText(hdc, TEXT("Hello Windows XP"), -1, &rect,
DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
And now there is two Link Errors as this, Could anybody help me to fix this errors.
Does it caused by there is no hellowin.wav file in my local harddisk? If it does. What directory can I place a simular WAV file to?
Thanks.
1>Linking... 1>HelloWin.obj :
error LNK2019: unresolved external
symbol imp__PlaySoundW#12 referenced in function "long __stdcall
WndProc(struct HWND *,unsigned int,unsigned int,long)"
(?WndProc##YGJPAUHWND__##IIJ#Z)
1>D:\learning\windows\ProgrammingWindows(5thEdition)\HelloWin\Debug\HelloWin.exe
:
fatal error LNK1120: 1 unresolved externals 1>Build log was saved at
"file://d:\learning\windows\ProgrammingWindows(5thEdition)\HelloWin\HelloWin\Debug\BuildLog> .htm"
1>HelloWin - 2 error(s), 1 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
You have several problems here. Firstly you say that your application is a console app. If it is, then you are using the wrong main. Your subsystem is probably WINDOWS in which case your main should be this instead:
int CALLBACK _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR szCmdLine, int iCmdShow)
You also say you're not using precompiled headers but you have an include for stdafx.h. Your problems can be fixed by changing your main and also changing your includes to look like this:
#include <windows.h>
#include <tchar.h>
#pragma comment(lib, "Winmm.lib")
This allows the linker to look for the library file we tell it to. I also got rid of your precompiled header and replaced it with tchar.h since that is your only other dependency so far.
The fact hellowin.wav is not present at compilation time is irrelevant. The program only looks for it at runtime.

Resources