Embedded youtube video with "autoplay=1". Does it count towards views? - algorithm

I can cause an embed youtube video to begin playing automatically using "autoplay=1"
When a user views the embedded video does it count towards my views count?
I have attempted to test but had inconclusive results. Viewed embedded videos to not appear to consistently convert to views even when play is manually clicked.
My tests have been from a single machine and IP which may be the problem? Browser session does not seem to be relevant.

There's been some discussions regarding this topic. Here's a thread with some contradictory answers:
Does the views in the embed player count?
And here's an article about an official response from Youtube claiming that autoplay views does not count:
Youtube Says Autoplay Don't Count
Here's another one that claims that embedded videos with autoplay doesn't count:
How does YouTube video view count work?
(found through this SO answer)
Note 1: Note that there seems to exist "cheats" and bugs, but Youtube claims to be working to prevent it. This means that, if you're using their API in a regular way, your autoplay views probably doesn't count.
Note 2: The above note is simply Youtube's official statement. Who knows what's really going on. Some people (including you, OP) are getting mixed results.
The bottom line is, don't count on it (pun intended).

Short answer: NO
I found this official documentation on the subject (however it's regarding the Custom gadget development guidelines)
Rule of Thumb:
Any time a user initiates a playback using the native player controls, that playback should count. Using an API method to PLAY a video does not count. BUT, you can use cueVideoById and then have the user click a native built in play button and it will count.
Views will NOT be counted if:
The user initiates playback via an API method like playVideo or loadVideoById
The video autoplays via the autoplay parameter

You can try adding the attribute "enablejsapi=1" . This will increase the view count in youtube.com site

No. It was a long search, but the answer seems to be hidden here. Follow the link to check it out.
Taken from here.
https://support.google.com/youtube/answer/171780?hl=en&ref_topic=3014330

Related

How is this background video implemented without showing up in the HTML source or the console resources/network tabs? [LINK]

If you go here (link: https://yle.fi/uutiset/3-11555155) and scroll down this news article, you will see there is a rather long background video that plays as you scroll showcasing some nodes and boxes. However the initial page load is very fast and I don't see it loading a video from anywhere at all.
As I try to understand how this website is put together, I'm not able to see where the video comes from, nor do I know if it's an .mp4 or some other format. When I try to hunt it down in my network tab and monitor if it loads, I just cannot see it and there is no resource that seems to be more than a couple of hundred kilobytes.
How is this possible from a web-design standpoint? Is it some sort of a proprietary solution that stealthily streams the video as it is loaded? If I would like to build a background video that plays on scroll like this in such a performant manner, how could I do it?
Such videos that play on scroll can often be seen for example on the apple.com website, but at least there I can easily also see the original source videos and materials of how the page is put together. Here this is not the case.
I would greatly appreciate if you could answer this super basic question I have. Thank you!

Google Swiffy multiple movies on one page

I'm trying to create multiple swiffy.Stage() movies on one page.
But it seems that when there are multiple Flash movies on a page, only one of the movies will actually run as it should. I have to call their stage.tick functions manually.
EDIT: With multiple sound containing flash, only one will play correctly.
EDIT:
The expected behavior is that "tick()" is handled by the Swiffy runtime after running "start()". Unfortunately it seems that the Swiffy runtime will only handle the tick function for one movie per page.
Found that the issue was not multiple movies, but that some of the movies were not on the screen or invisible, and so were not being rendered by Chrome. It seems that Chrome optimizes away draws that aren't visible.

Manually chosen rendition is not taking effect on the brightcove player

I'm changing the video rendition using the setRenditionSelectionCallback as explained here http://support.brightcove.com/en/video-cloud/docs/selecting-multi-bitrate-streaming-renditions. But seems like the rendition I choose is never being displayed, even when in the brightcove debugger I see messages like:
Attempting to change rendition that the player expects to play from (110000b/s, 400x224) to (800000b/s, 640x360)
New rendition chosen from external rendition algorithm.
Is there anything else that should be done for update the rendition that is being displayed? Or is it a know issue? I'm only updating the rendition index in the setRenditionSelectionCallback callback.
Thanks in advance for any help here! :)
I was trying to change dynamically the rendition in a progressive download account. In this kind of accounts the rendition selection is only possible at the very start.
It is possible to force a rendition change with a progressive account by using a different method, but that will restart playback (and download) from the beginning again. There's an existing plugin doing that: https://github.com/BrightcoveOS/Rendition-Selector-Plugin.

How to capture screen activities in windows phone 8?

i'm new to windows phone 8 and need your help to capture screen activities in a video. I've to make a video of the activities performing on screen?
one solution to this that strike in me is to capture the screen in image form by dispatching a timer at a instance of time but this is not a right way to do as i've to make a video of screen activities? suggest your opinion how to handle this problem.
There's no built in way of doing what you want.
You will need two things:
Do a dispatch timer as you describe
Find code that will encode these frames into a movie. That's not an API that the phone supports - you will need to find existing code and use it. I am not aware of such code existing, but I have only looked for it once or twice and not very hard. You could, potentially, create an MJPG which is a fairly simple video format, but even that's not trivial and the ending file size can be prohibitive.

Coordinating graphic elements with streaming media

if you were watching the State of the Union Address (http://www.whitehouse.gov/state-of-the-union-2013) you would have seen graphic supplements that appeared alongside of the video stream of the President that served to illustrate his key points.
The video on the site is a composite of this, but during the live streaming these were handled separately.
My question is: what is the best approach for doing this? especially if one wanted very tight control of the appearance of the graphics (i.e. right when the point is made, not before and not long after).
I'm wondering if any tools exist to facilitate this? I've been scouring google, but I don't think that I have the correct technical vocabulary for what I'm describing because I'm coming up blank.
I imagine AJAX would be a good starting point, but I'm not sure how to achieve the level of control that they had, or how to handle the back end of things.
For anyone who might encounter this challenge we devised two ways to solve it:
The first is a bit mickey mouse: It requires that you know how many images, etc you want to use beforehand (which in most cases you would). We wrote a script to repeatedly request an image and inserts it into the page, and on finding an image then request the next image in the chain.
Ie. Display default image -> request image 1
then, displaying image 1 -> request image 2
etc
From your end you can simply drop the images into a folder on your server when you are ready for them to go in. An advantage of this is that the images can be interactive, with links to other content, etc.
The big disadvantage, of course, is a lot of unnecessary requests to your page. In our case we anticipated enough traffic that it didn't seem wise. Also, there are plenty of opportunities for mistakes and depending how frequently your timer fires there are likely to be timing discrepancies.
The Second costs money: we found the program Ustream (http://www.ustream.tv/producer) which allows us all the image control we require in terms of timing with the advantage of providing support for media clips etc. And it allows you to record everything streamed.
The disadvantage is that what the user sees is an integrated video on your site, so that you have to handle links to related content and provide images (if you want your users to have access to them) separately.
Hope this comes in handy for someone
I would still welcome any suggestions on how to make the first method more effective

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