How method name is converted into a symbol in Ruby? - ruby

I am trying to understand Ruby and it's not clear for me, how Ruby converts name of method into a Symbol?
In method definition we give it a name meth
module Mod
def meth
puts 'm'
end
end
But if we want to check if a method exists, we pass the symbol :meth as a parameter to method_defined
Mod.method_defined?(:meth)
=> true
Please, help me understand, how does this work?

This is due to ruby's method invocation syntax: You can call a method just by referencing its name, without any further syntax like brackets () needed.
Now, if the method_defined? method would take the method itself as an argument, there would be no way to do so without actually invoking the method and thereby producing an error if the method would not exist:
Mod.method_defined?(meth)
#=> NameError: undefined local variable or method `meth'
With symbols, there is no invocation taking place, it is just normally instantiated and not producing any error. Behind the curtains, method_defined? can then lookup if a method exists by the name the symbol references without producing any error.

it's not clear for me, how Ruby converts name of method into :symbol?
That's the way Method#name works, it returns the name of the method as a symbol:
m = "foo".method(:size) #=> #<Method: String#size>
m.name #=> :size
m.call #=> 3
All methods referencing other methods usually work this way. For example, Object#methods returns a array of method names:
"foo".methods
#=> [:<=>, :==, :===, :eql?, :hash, :casecmp, :+, :*, ...]
In method definition we give it name meth ... but if we want check, does any method exist, we give into method_defined symbol :meth
meth would be a reference to a variable or another method, whereas :meth is just a symbol:
meth = :foo
Mod.method_defined? meth #=> false, equivalent to Mod.method_defined? :foo
Mod.method_defined? :meth #=> true

Module#method_defined?
method_defined?(symbol) → true or false
method_defined?(string) → true or false
Returns true if the named method is defined by mod (or its included modules and, if mod is a class, its ancestors). Public and protected methods are matched. String arguments are converted to symbols.
That means- method_defined? method always expect symbol as its argument,but if you use string,then it is internally converted into a symbol using String#to_sym.

It isn't so much that a method is "turned into" a symbol, it is just that it can be referred to by symbol.
When we look at the collection of methods from ObjectSpace.methods` we see that the objects are referred to as symbols.
This makes sense as symbols in Ruby are highly efficient as there is only one object that is that symbol, they are immutable, and it can refer to what it needs to depending on its context, referring to the scope and what 'self' is at the moment.
In other words, a symbol called :to_s will be the same symbol no matter where it is referred to. It's object_id will always be the same, but it may refer to Array's to_s method or even a local variable called to_s.

Identifiers also need to be stored in memory. All languages store method names, class names in some form or the other. They just don't make these accessible like Ruby.
Class names are stored as constants. Method names are stored as symbols. There is nothing such as being converted to Symbol. It is stored as symbol always. This makes following possible:
1.send(:+, 3) # exactly same as 1+3
This also means that you can actually accept names from user and execute that particular method. You were always able to do that via switch/if-else but this really removes a layer from functionality.
For example
case option
when '+'
variable1 + variable2
when '-'
variable1 - variable2
when '*'
variable1 * variable2
when '/'
variable1 / variable2
end
compared to
variable1.send(option, variable2)
Do you see the genius of it?

Related

In Ruby, how do you write a simple method that can be used with &:symbol?

This article touches on the issues but doesn't give a solution.
This started when I wanted to write a method and optionally pass it an argument which could be null or a ???? (proc, lambda, method, block, ???). Lets call it, for now, a block because a block works. The block takes one required argument. An example of the method and a call to it would be:
#!/usr/bin/env ruby
def foo(&proc)
puts "before"
if proc
yield "passed to proc"
end
puts "after"
end
def add_message(s)
puts "from add_message #{s}"
end
foo { |s| add_message(s) }
foo
And the output is:
before
from add_message passed to proc
after
before
after
Great. But, what I'd like to do is be able to call foo like this: foo(&:add_message). But I can't. Changing line 15 above I get:
before
./temp.rb:11:in `add_message': wrong number of arguments (given 0, expected 1) (ArgumentError)
from ./temp.rb:6:in `foo'
from ./temp.rb:15:in `<main>'
And, as the article above mentions, the arity is now -2. So, how do I write a simple method like add_message that I can use with &:add_message. OR!!! as is the case 99.99% of the time, please set me on the proper track on how to do this.
The problem is that Symbol#to_proc does not create a proc that calls add_message method correctly.
# `yield` will pass its arguments to proc
>> :add_message.to_proc.call('passed to proc')
# => ArgumentError
This calls 'passed to proc'.add_message, because our method is defined in Object it works when called on String, however it is missing the required argument.
The solution is to make a proc that can accept the same arguments as add_message method and pass them along to that method. We can use Object#method that returns Method object that implements its own to_proc and has the same arity as the method.
>> method(:add_message).to_proc.arity
=> 1
>> method(:add_message).to_proc.call('passed to proc')
from add_message passed to proc
>> foo(&method(:add_message))
before
from add_message passed to proc
after
From the Ruby docs
Conversion of other objects to procs
Any object that implements the to_proc method can be converted into a proc by the & operator, and therefore can be consumed by iterators.
class Greeter
def initialize(greeting)
#greeting = greeting
end
def to_proc
proc {|name| "#{#greeting}, #{name}!" }
end
end
hi = Greeter.new("Hi")
hey = Greeter.new("Hey")
["Bob", "Jane"].map(&hi) #=> ["Hi, Bob!", "Hi, Jane!"]
["Bob", "Jane"].map(&hey) #=> ["Hey, Bob!", "Hey, Jane!"]
Of the Ruby core classes, this method is implemented by Symbol, Method, and Hash.
So when you pass an argument with a unary ampersand before it, to_proc gets called on it. The &: "syntax" is actually & being called on a symbol literal, i.e. &(:foobar), and Symbol.to_proc has the behavior of converting a symbol into a method call on its first argument, i.e. these two are roughly equivalent (modulo named argument forwarding)
:foobar.to_proc
proc { |x, *args| x.foobar(*args) }
Ruby's Method type also implements to_proc, so if you have a standalone method called foobar (on a module, say, Example), then you can call Example.method(:foobar) and get an &-compatible object. If you have a "top-level" method, then it's probably being defined on the main object and calling method with no explicit receiver will work.
The other type mentioned in that quote is hashes, which can be turned into a function mapping their keys to their values (and returning nil if no matching key exists). And, of course, you can always implement a method called to_proc on your own classes and it'll work just as well as any built-in type.
class Integer
def set
return self + 1
end
end
p [1,2,3,4,5,6].map(&:set)
I think when you can use &: syntax that a method have been defined for a class like above

const_defined? vs. defined? in Ruby

To test, whether a constant (say: a class) is known at a certain point in the code, I can write for instance:
if defined? :String
or I can write
if self.class.const_defined? :String
Is there a situation where I these two ways of testing would make a difference? Note that I don't ask about the case where I have an explicit receiver, such as MyModule.const_defined? :Something, but only for the case where I want to test whether a certain constant (which in my case happens to be a constant denoting a class) is already defined.
First things first, defined? is a keyword which behaves a bit similar similar to a method. It receives the name of the thing (variable, constant, ...) to check. What makes this method different from all others is that the parser will not resolve the value of the given name but rather check directly for whether it is defined (hence the keyword property). To check if a constant is defined, you thus have to pass the actual name (rather than a Symbol):
if defined?(String)
The const_defined? on the oither hand is more regular. It expects a Symbol or String with the name of a constant and checks whether it is defined on the receiver.
Now as for the differences between the two (when used correctly): if you use them both within the context of an instance method to check for the existence of a constant, they work the same.
When running e.g. in a class definition (such that self is e.g. a class), you need to make sure to use the correct receiver for your const_defined method, e.g. if self.const_defined? :String.
Also, defined? can check for a lot more than just constants (e.g. methods, expressions, variables, ...)
If you want to use this to make sure you actually have the name of a constant at hand in a given variable, you need to use const_defined?. If you want to "statically" check whether an constant was defined, you can use defined?.
defined? is a keyword that will check if an expression exists in the current scope.
const_defined? is a method that will check if a constant exists through the ancestor chain of the receiver.
planet = "Earth"
class Experiment
def diff
""
end
def show
puts "defined" if defined?(diff)
puts "Earth not found" if !defined?(planet)
puts "String constant defined" if self.class.const_defined?(:String)
end
end
Experiment.new.show
#=> defined
#=> Earth not found
#=> String constant defined
p Experiment.ancestors #=> [Experiment, Object, Kernel, BasicObject]
p String.superclass #=> Object
Here's an example of situations where this will make a difference:
Using defined?(Nothing's printed)
class Lab
class Coco
end
end
class Experiment
def diff
""
end
def show
puts "defined" if defined?(Coco) #=> Nothing printed
end
end
Experiment.new.show
Using self.class.const_defined? (Something's printed)
class Lab
class Coco
end
end
class Experiment < Lab
def diff
""
end
def show
puts "defined" if self.class.const_defined? :Coco #=> defined
end
end
Experiment.new.show
p Experiment.ancestors #=> [Experiment, Lab, Object, Kernel, BasicObject] We find 'Lab' class in the ancestor chain.
To test, whether a constant (say: a class) is known at a certain point in the code, I can write for instance:
if defined? :String
or I can write
if self.class.const_defined? :String
Is there a situation where I these two ways of testing would make a difference?
These two really do two completely different things. The first tests whether the Symbol literal :String is defined. Obviously, a literal will always be defined, so this expression will always be true.
The second will check whether the constant String is defined, but not starting at the current constant lookup scope, instead starting at the class of self.
TL;DR
There may be cases where you can use them interchangeably, but one is a keyword and the other a method. In addition, the semantics and return values of the two are quite different.
Keywords vs. Methods
Among other things, one key difference is that Module#const_defined? is a method on a class or module that looks up constants in a class and its ancestors, while defined? is a keyword that determines whether its argument is currently known at the calling point in your code.
For example:
char = 'a'
char.const_defined?
#=> NoMethodError (undefined method `const_defined?' for "a":String)
defined? char
#=> "local-variable"
Exceptions vs. Return Values
If you're only concerned about constants, then the main difference is that you can use defined? to determine whether a constant is currently in scope without triggering a NoMethodError exception. For example:
defined? String
#=> "constant"
defined? FooBarBaz
#=> nil
As a bonus, defined? will tell what type of object you're passing as an argument (e.g. "constant"), while #const_defined? returns a truthy value.
Float.constants
#=> [:ROUNDS, :RADIX, :MANT_DIG, :DIG, :MIN_EXP, :MAX_EXP, :MIN_10_EXP, :MAX_10_EXP, :MIN, :MAX, :EPSILON, :INFINITY, :NAN]
defined? Float::NAN
#=> "constant"
Float.const_defined? :NAN
#=> true
As a rule of thumb, it's often considered best practice to reserve exceptions for handling something unexpected that may require your application to halt. Introspection or branching should generally rely on return values or Booleans, so defined? is usually a better choice if you aren't already expecting a given class to already be defined and available within the current scope.
Is there a situation where I these two ways of testing would make a difference?
const_defined? only checks the receiver and its ancestors, but it doesn't take the current module nesting into account:
module Foo
ABC = 123
class Bar
def self.test
p defined?(ABC) #=> "constant"
p const_defined?(:ABC) #=> false
end
end
end
In order to do so, you have to traverse Module.nesting:
module Foo
ABC = 123
class Bar
def self.test
p defined?(ABC) #=> "constant"
p Module.nesting.any? { |m| m.const_defined?(:ABC) } #=> true
end
end
end

Ruby: Convert Constant to String

I'd like to convert the constant FOO::BAR to the string "BAR".
This is the opposite of what constantize does and is very similar to demodulize, except I expect a string instead of the actual Module reference.
I was thinking I could make my own helper to do this, but I'm not able to get the "stringified" version of FOO::BAR.
Ideally, I'd like to avoid any 3rd party gems.
Example:
class FOO
BAR = {}
end
# this works
FOO #=> FOO
FOO.name #=> "FOO"
# this doesn't
FOO::BAR #=> {}
FOO::BAR.name #=> NoMethodError: undefined method `name' for {}:Hash
You can't pass constants, you can only pass objects. If you pass FOO::BAR to a method, you're not passing the constant, but the object that has been assigned to FOO::BAR, i.e. the hash.
In order to retrieve the constant's name an object has been assigned-to from the object itself, the object has to store the name somehow.
Modules do store the constant name they have been assigned-to (Ruby sets the name when a module is assigned to a constant for the first time). And because FOO is a module (classes are modules), you can call FOO.name and it returns "FOO". But that only works because the object "knows" its name.
From the built-in objects, only Module (and therefore Class) has a name method that works this way.
You could add a name method to the hash instance FOO::BAR is referring to, although this is probably not what you want:
def (FOO::BAR).name
'FOO::BAR'
end
FOO::BAR.name #=> "FOO::BAR"
Another way is to pass both, the constant (the object actually) and its module to a method:
def find_const(mod, obj)
mod.constants.find { |c| mod.const_get(c).equal?(obj) }
end
find_const(FOO, FOO::BAR) #=> :BAR
The method traverses the module's constants and returns the (first) constant that refers to the passed object.
class FOO
class BAR
end
end
FOO::BAR.to_s.split('::').last
#=> "BAR"
Note that the method Module#to_s "Returns a string representing this module or class. For basic classes and modules, this is the name". Module#name could be used in place of to_s.

How does the "#map(&proc)" idiom work when introspecting module classes?

Presenting the Idiom
I found an interesting but unexplained alternative to an accepted answer. The code clearly works in the REPL. For example:
module Foo
class Bar
def baz
end
end
end
Foo.constants.map(&Foo.method(:const_get)).grep(Class)
=> [Foo::Bar]
However, I don't fully understand the idiom in use here. In particular, I don't understand the use of &Foo, which seems to be some sort of closure, or how this specific invocation of #grep operates on the result.
Parsing the Idiom
So far, I've been able to parse bits and pieces of this, but I'm not really seeing how it all fits together. Here's what I think I understand about the sample code.
Foo.constants returns an array of module constants as symbols.
method(:const_get) uses Object#method to perform a method lookup and return a closure.
Foo.method(:const_get).call :Bar is a closure that returns a qualified path to a constant within the class.
&Foo seems to be some sort of special lambda. The docs say:
The & argument preserves the tricks if a Proc object is given by & argument.
I'm not sure I fully understand what that means in this specific context, either. Why a Proc? What "tricks," and why are they necessary here?
grep(Class) is operating on the value of the #map method, but its features are not obvious.
Why is this #map construct returning a greppable Array instead of an Enumerator?
Foo.constants.map(&Foo.method(:const_get)).class
=> Array
How does grepping for a class named Class actually work, and why is that particular construction necessary here?
[Foo::Bar].grep Class
=> [Foo::Bar]
The Question, Restated
I'd really like to understand this idiom in its entirety. Can anyone fill in the gaps here, and explain how the pieces all fit together?
&Foo.method(:const_get) is the method const_get of the Foo object. Here's another example:
m = 1.method(:+)
#=> #<Method: Fixnum#+>
m.call(1)
#=> 2
(1..3).map(&m)
#=> [2, 3, 4]
So in the end this is just a pointfree way of saying Foo.constants.map { |c| Foo.const_get(c) }. grep uses === to select elements, so it would only get constants that refer to classes, not other values. This can be verified by adding another constant to Foo, e.g. Baz = 1, which will not get grepped.
If you have further questions please add them as comments and I'll try to clarify them.
Your parse of the idiom is pretty spot on, but I'll go through it and try to clear up any questions you mentioned.
1. Foo.constants
As you mentioned, this returns an array of module constant names as symbols.
2. Array#map
You obviously know what this does, but I want to include it for completeness. Map takes a block and calls that block with each element as an argument. It returns an Array of the results of these block calls.
3. Object#method
Also as you mentioned, this does a method lookup. This is important because a method without parentheses in Ruby is a method call of that method without any arguments.
4. &
This operator is for converting things to blocks. We need this because blocks are not first-class objects in Ruby. Because of this second-class status, we have no way to create blocks which stand alone, but we can convert Procs into blocks (but only when we are passing them to a function)! The & operator is our way of doing this conversion. Whenever we want to pass a Proc object as if it were a block, we can prepend it with the & operator and pass it as the last argument to our function. But & can actually convert more than just Proc objects, it can convert anything that has a to_proc method!
In our case, we have a Method object, which does have a to_proc method. The difference between a Proc object and a Method object lies in their context. A Method object is bound to a class instance and has access to the variables which belong to that class. A Proc is bound to the context in which it is created; that is, it has access to the scope in which it was created. Method#to_proc bundles up the context of the method so that the resulting Proc has access to the same variables. You can find more about the & operator here.
5. grep(Class)
The way Enumerable#grep works is that it runs argument === x for all x in the enumerable. The ordering of the arguments to === is very important in this case, since it's calling Class.=== rather than Foo::Bar.===. We can see the difference between these two by running:
irb(main):043:0> Class === Foo::Bar
=> true
irb(main):044:0> Foo::Bar === Class
=> false
Module#=== (Class inherits its === method from Method) returns True when the argument is an instance of Module or one of its descendants (like Class!), which will filter out constants which are not of type Module or Class.
You can find the documentation for Module#=== here.
The first thing to know is that:
& calls to_proc on the object succeeding it and uses the proc produced as the methods' block.
Now you have to drill down to how exactly the to_proc method is implemented in a specific class.
1. Symbol
class Symbol
def to_proc
Proc.new do |obj, *args|
obj.send self, *args
end
end
end
Or something like this. From the above code you clearly see that the proc produced calls the method (with name == the symbol) on the object and passes the arguments to the method. For a quick example:
[1,2,3].reduce(&:+)
#=> 6
which does exactly that. It executes like this:
Calls :+.to_proc and gets a proc object back => #<Proc:0x007fea74028238>
It takes the proc and passes it as the block to the reduce method, thus instead of calling [1,2,3].reduce { |el1, el2| el1 + el2 } it calls
[1,2,3].reduce { |el1, el2| el1.send(:+, el2) }.
2. Method
class Method
def to_proc
Proc.new do |*args|
self.call(*args)
end
end
end
Which as you can see it has a different implementation of Symbol#to_proc. To illustrate this consider again the reduce example, but now let as see how it uses a method instead:
def add(x, y); x + y end
my_proc = method(:add)
[1,2,3].reduce(&my_proc)
#=> 6
In the above example is calling [1,2,3].reduce { |el1, el2| my_proc(el1, el2) }.
Now on why the map method returns an Array instead of an Enumerator is because you are passing it a block, try this instead:
[1,2,3].map.class
#=> Enumerator
Last but not least the grep on an Array is selecting the elements that are === to its argument. Hope this clarifies your concerns.
Your sequence is equivalent to:
c_names = Foo.constants #=> ["Bar"]
cs = c_names.map { |c_name| Foo.__send__(:const_get, c_name) } #=> [Foo::Bar]
cs.select{ |c| Class === c } #=> [Foo::Bar]
You can consider Object#method as (roughly):
class Object
def method(m)
lambda{ |*args| self.__send__(m, *args) }
end
end
grep is described here http://ruby-doc.org/core-1.9.3/Enumerable.html#method-i-grep
=== for Class (which is subclass of Module) is described here http://ruby-doc.org/core-1.9.3/Module.html#method-i-3D-3D-3D
UPDATE: And you need to grep because there can be other constants:
module Foo
PI = 3.14
...
end
and you probably don't need them.

Where does the variable "p" get it's value from in ruby if it's not defined explicitly?

Question: Where does p get it's value from below and why does it happen?
Consider this irb session:
me#somewhere:~$ irb
irb(main):001:0> a
NameError: undefined local variable or method `a' for main:Object
from (irb):1
irb(main):002:0> foo
NameError: undefined local variable or method `foo' for main:Object
from (irb):2
irb(main):003:0> p
=> nil
irb(main):004:0> p.class
=> NilClass
irb(main):005:0>
I never defined p - so why is it nil valued? Neither a nor foo were recognized so what's special about p? I also didn't find anything listed under Kernel#p
Context: I'm reading the so-called "28 bytes of ruby joy" and assumed p was a variable, as in: def p.method_missing *_ ...
(Don't worry: I'm not going to actually define method_missing on nil everywhere... just studying some ruby code...)
p is just a method on Kernel which calls inspect on its arguments, producing human-readable representations of those objects. If you give it no arguments, it prints nothing. Regardless of what you pass it, though, it returns nil. See Kernel#p and Object#inspect.
Power tip: In Ruby 1.9, when you have a method and you don't know where it came from, use the method method:
ruby-1.9.1-p378 > method(:p)
=> #<Method: Object(Kernel)#p>
Putting it together one step at a time, we read this as:
p # We found a method called p.
#p # It's an instance method.
Object ... #p # It's available on Object.
Object(Kernel)#p # It came from the Kernel module.
Update: The OP provided some context from this article, where the author claims that your life will be easier if you add a method_missing to nil, by doing the following:
def p.method_missing*_;p;end
This somewhat obfuscated code should be read as:
Define a new method (def), called method_missing. This overrides the default method_missing handler on Object, which simply raises a NoMethodError when it encounters a method it doesn't understand.
This method will live on something called p.
It accepts any number of arguments (*) and stores them in a variable called _.
The result of these arguments is something called p.
The second bullet is the tricky part here. def p.method_missing means one of two things, depending on context:
A previously defined object called p which is in scope here.
A method called p which is in scope, and which is passed no arguments.
With def p.method_missing, we mean, "this method is being defined on the object which is the result of calling p with no arguments". In this case, that is NilClass; if you call p with no arguments, you get nil. So this is just a short, hacky way to define a method on NilClass.
Note: I definitely recommend against defining a method_missing on nil. This is a silly and dangerous tactic to use for the sake of saving a few lines of code, because it changes the behavior of nil. Don't do it!
p is a method which prints the inspect value of its arguments and returns nil. Without arguments it simply does nothing.
Its documentation is under Kernel#p, not Kernel::p (because it's an instance method of Kernel).
p is a method of the Kernel module. It's good for debugging - it prints out the internal representation of whatever you give it, by calling inspect on it. If you don't pass it any arguments, it just prints out nil.
irb(main):001:0> p 11
11
=> 11
irb(main):002:0> Kernel::p [1,2] + [3,4]
[1, 2, 3, 4]
=> [1, 2, 3, 4]
The results are printed out twice here as it also returns the object, which irb then prints out too.

Resources