How do I execute "bundle install" on a nodejs heroku buildpack? - heroku

package.json:
"scripts": {
"preinstall": "bundle install",
"install": "cake build",
"start": "coffee server/app.coffee"
}
My build step (cake build) invokes sass, which is a gem executable. My Gemfile has sass. When I push to heroku, I get the error sh: bundle: not found". What's the correct way of making the sass command available in time for the build step?

In order to run multiple processes, each based on different languages, you can either use heroku-buildpack-multi or even just write your own custom buildpack! The former option is much easier, but may not work in all situations.

Related

sass : The term 'sass' is not recognized as the name of a cmdlet, function, script file, or operable program

I'm trying to get sass to run through the terminal and when I try, I get the error mentioned above. It seems that the installation of sass itself was successful because I can see it in my package.json file:
"devDependencies": {
"sass": "^1.51.0"
}
I have tried uninstalling/reinstalling sass, and restarting the client, but can't get the 'sass' keyword to work. I currently have my project located in a folder that github is also directed at so I can make pushing updates to github easier. Any help would be greatly appreciated.
Try npx sass, or create a new entry in the scripts section of your {package,yarn}.json file that calls sass.
"scripts": {
"build": "sass input.scss output.css",
}
Then, npm run build or yarn build, depending on which package manager you are using.
https://sass-lang.com/documentation/cli/dart-sass

How can I make Heroku install devDependencies?

I would like to have Heroku build my app after I push it so that I don't have to push the build folder up every time I make a change. However Heroku only installs the dependencies from the package.json and grunt (my build tool) and all of its components are in devDependencies. I would like to keep them there where they belong. What's the workaround here?
UPDATE: as pointed out in the comments this is no more needed because since 2018 heroku changed its default behaviour and dev dependencies are automatically installed
ORIGINAL ANSWER
Heroku by default installs only the production dependencies, ignoring the development dependencies under devDependencies.
Setting the npm production variable to false do the trick:
heroku config:set NPM_CONFIG_PRODUCTION=false
More info are available at the Heroku Node.js Support page.
Keeping NPM_CONFIG_PRODUCTION true, I used Heroku's script hooks:
"scripts": {
...
"heroku-prebuild": "export NPM_CONFIG_PRODUCTION=false; export NODE_ENV=; NPM_CONFIG_PRODUCTION=false NODE_ENV=development npm install --only=dev --dev",
"heroku-postbuild": "export NPM_CONFIG_PRODUCTION=true; export NODE_ENV=production;",
...
},
(Finally) worked for me.
scripts": {
...
"heroku-prebuild": "npm install --only=dev"
}
This was enough for me. Thanks to PixnBits for the hint about heroku-prebuild.
Also - my problem was with babel. I ended up moving babel-preset-es2015 and other presets into dependencies otherwise babel complained about presets.
Update: 8/11/2017 I've been having trouble with this. It seems like things have changed (and npm is on 5.3 now). But what I see is that the heroku-prebuild script is getting run, and then the post-install script is getting run (but I was only trying to install -dev).
So what I have been doing that works is to just run:
heroku config:set NPM_CONFIG_PRODUCTION=false
And just leave it set that way. I'd love a better solution.
you can use this in your build script "build": "npm install --only=dev" should in case you still want to perform more operations e.g transpiling your code with babel you can do something like this "build": "npm install --only=dev && babel src --out-dir dist --copy-files"
To unintall dependencies you need to do these
Update NPM_CONFIG_PRODUCTION
heroku config variable set
NPM_CONFIG_PRODUCTION=false
Add heroku-prebuild:
scripts": {
...
"heroku-prebuild": "npm install"
}
or
scripts": {
...
"heroku-prebuild": "npm install --only=dev"
}
Since 1 March 2018 Heroku installs devDependencies by default, and then prunes them after the build step is done:
By default, Heroku will install all dependencies listed in
package.json under dependencies and devDependencies.
After running the installation and build steps Heroku will strip out
the packages declared under devDependencies before deploying the
application.
Heroku uses the lockfiles, either the package-lock.json or yarn.lock,
to install the expected dependency tree, so be sure to check those
files into git to ensure the same dependency versions across
environments.
Link
I found this highly confusing. Even though Heroku says that their default since 2018 is to install all dependencies, they also set the env var NODE_ENV=production by default. This is good because it causes/allows for pruning, but it is bad because it means NPM will not install devDependencies.
To avoid this without messing with environment variables and their possible side effects, we can append --production=false to npm and it will install dependencies and devDependencies.
In our case, in package.json in scripts we have a line:
"install": "npm i --prefix ... --production=false"
My answer similar to others above with the additional references that seem to explain why it's not actually working by default like Heroku suggests.

Run `sass --watch` within SublimeText

I've been working on a way to speed up my workflow with SublimeText2 and Sass.
I was looking for a way to have ST2 compile my SASS when I save. In looking how to do this, I came across this package: https://github.com/bnlucas/SassBuilder
In execution, it is exactly what I wanted, but it does not compile SASS like I hoped (doesn't include partials support).
So after more research I found a build package that works for me:
{
"cmd": ["sass --watch 'index.scss':'index.css'", "--stop-on-error", "--no-cache"],
"line_regex": "Line ([0-9]+):",
"osx":
{
"path": "/usr/local/bin:$PATH"
},
"windows":
{
"shell": "true"
}
}
This is similar to running the following command in a cmd prompt with Ruby:
sass --watch index.scss:index.css --stop-on-error --no-cache
So I run this build system and it watches my index.scss just fine. Any changes made to any of the .scss files in that folder and it updates the .index.css file. All of the standard messages from Sass are displayed in ST's console.
My issue is I know that is not what ST's build systems are for. Ideally, they would be used to build with a set of tools multiple times in a coding session.
My question is: How can I use ST2 to launch a sass --watch and have it run in the background? Is there some sort of command/key binding I could set to run the build's cmd line ("cmd": ["sass --watch 'index.scss':'index.css'", "--stop-on-error", "--no-cache"])?
Check out the SublimeOnSaveBuild plugin, available through Package Control. Since you already have a working build system, all you need to do is configure the plugin to point to your .sublime-build file, modify the file endings if you want, and you should be all set.
Good luck!

Configure node npm package.json so that "npm test" works on both unix and windows

I have developed a node.js npm module, developing under Windows. Today I wrote some Mocha tests. After many struggles, it seemed that for npm test to work, package.json had to look like this: (there may be other options???)
"scripts": { "test": "node node_modules/mocha/bin/mocha" }
instead of what's in all the Unix based books,
"scripts": { "test": "./node_modules/.bin/mocha" }
How can I set package.json up to work on both Windows and Unix? I'm assuming that Travis-CI runs Unix, so, should I link the build to that, it will blow up with the Windows version.
I found a two year old thread where somebody requested a feature for exactly this. That thread seemed to die out. This SO question seems to be close, but it isn't exactly what I want and, frankly, I can't understand the answer. :-( Can anybody clarify?
For the time being, I am going
"scripts": {
"test": "node node_modules/mocha/bin/mocha",
"testOnUnixUseThis" : "./node_modules/.bin/mocha (I think)",
"testOnWindowsUseThis" : "node node_modules/mocha/bin/mocha"
},
Unfortunately, you cant go npm test testOnWindowsUseThis or npm testOnWindowsUseThis. And it doesn't fix the Travis-CI issue. But at least a person who downloads the module can (hopefully) see what is going on.
Any better ideas? Am I the only person still developing under Windows??? :-)
I've always been able to npm install -g mocha or npm install mocha and then just add
"scripts": {
"test": "mocha spec"
}
to package.json. That may or may not work in EVERY environment. I know, for instance, with lineman, you have to use bin/mocha. Also, if you don't find a way around this, set your test script up for Unix and then add a second script called "wintest" or something that does whatever you need it to do in Windows. You can name your scripts whatever you want. The default ones (test, start, etc.) can be used with npm [command]; any non-standard ones (like wintest) can be used with npm run-script [command], and they will still work.
A little back story on how/why this works:
When you install a module globally, it's available on PATH (or whatever the windows equivalent is). When you install a project dependency, if that module has any binaries, those are symlinked to node_modules/.bin and when you run npm run [some-command], npm helpfully adds node_modules/.bin to PATH for that command. So when mocha is installed globally "test": "mocha spec" uses your globally installed mocha to run tests. When it's a project dependency, it uses the one in node_modules/.bin. The one gotcha I've found with this is that npm adds node_modules/.bin to the front of PATH, so local binaries will always take precedence over global ones. Almost all of the time, this is what you want, but it's worth knowing that that's how it works (I recently had a bug related to this).
EDIT:
Not sure at what point in npm history this changed, but npm run <script-name> now works (don't need to do npm run-script <script-name> anymore). Possibly run-script still works as well. I'd expect it to, but I haven't tried it.
How can I set package.json up to work on both Windows and Unix?
If you
use Windows
dislike -g global install
...this is a working solution
"scripts": {
"test": "node node_modules/mocha/bin/mocha.js"
},
Notes:
putting node in front shouldn't harm, and can help on Windows (.js extension is not necessarily registered to the nodejus executable, unless you set it so. Could open a text editor, an IDE or (worse) windows scripting host, Internet Explorer…)
Adressing the script directly saves you from needing a global install. (Not judging if this is a good practice)
forward slashes help running under linux (obviously) and do work under windows (in this scenario. Also avoids a windows pitfall: backslashes if used, would need to be doubled – since they are interpreted as escaping the following letter if used solitary).
Don't use global solution, I suggest you follow what the Mocha guys say:
"scripts": {
"test": "node_modules/.bin/mocha -w"
},
Use npm i mocha --save-dev
This will save the module as a development dependency and npm will automatically set up the executables to be used within the scripts object. If you want to use the executables outside of the scripts defined in package.json, you can install it globally as well, although note that you may end up with different versions of the package.
If you only install it globally, other people won't be happy if they try to run your tests (with the standard npm test)
The new way with latest npm versions after 6.x, you needn't install mocha with global mode any more.
"scripts": { "test": "npx mocha" }
npx is installed automatically with new npm installation. It will search
mocha from node_modules/.bin or $PATH
reference: https://www.npmjs.com/package/npx

Cannot get TeamCity Build Step to execute grunt-cli

I'm trying to automate building of my project on a TeamCity server. I'm using grunt to define and configure my tasks. This works fine locally. Yet, I am having problems getting TeamCity (running on Windows Server 2008) to recognize grunt as a executable, the build will fail when grunt is called as it is not available.
I do have grunt-cli installed on the server and can execute it when I login via ssh (The build script also succeeds when I trigger it that way).
I'm running npm install before I call grunt and also tried to force install grunt-cli using a preinstall instruction in my package.json like:
{
"name": "someName",
"version": "0.0.1",
"private": true,
"scripts" : {
"preinstall" : "npm install grunt-cli -g"
},
"devDependencies": {
"grunt": "~0.4.1",
"grunt-contrib-jshint": "~0.6.3",
"grunt-contrib-less": "~0.8.1",
"grunt-contrib-watch": "~0.5.3",
"grunt-contrib-requirejs": "~0.4.1",
"grunt-strip": "~0.2.1",
"grunt-bump": "0.0.11"
}
}
I can see npm installing grunt-cli, yet grunt is not available in the next step.
I also tried wrapping that into a bat file or using multiple build steps for dependency installing and running the grunt task.
Does anyone have any input on this?
I had the same problem when trying to get our TFS Build agents to run grunt-cli. In the end I just changed my build process to use the full path to the grunt-cli executable.
So I changed from using this:
grunt deploy
to using this:
"C:\Users\tfsservice\AppData\Roaming\npm\grunt.cmd" deploy
I know this is just a workaround and not a true fix, but it should be good enough to get you going. I hope this helps.
-- Update --
I was able to get it to work properly by simply adding "C:\Users\tfsservice\AppData\Roaming\npm" (where the grunt.cmd file is found) to my system path, and then rebooting my build server. The reboot was required since tfsservice is both a user and a running service; simply restarting the service may be enough, but I didn't test that.
After doing this grunt deploy worked in our builds as expected.
You are running Teamcity agent on Widnows Server?
There is plugin for Node.js/Grunt for Teamcity: https://github.com/jonnyzzz/TeamCity.Node
As far as I've used it had no issue running grunt with Teamcity.

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