NSProgressIndicator animating disappear when change view - cocoa

My NSProgressIndicator is animating in a view
when I switch to another view ,and switch back
my NSProgressIndicator disappear.
why?
Here is my code for switch to another view
- (void)switchToView:(NSView *)newView withAnimate:(BOOL)animate
{
if ([[rootView subviews] count] != 0)
{
[rootView setWantsLayer:YES];
[rootView displayIfNeeded];
NSTimeInterval duration = [[self window] animationResizeTime:newFrame];
[NSAnimationContext beginGrouping];
[[NSAnimationContext currentContext] setDuration:0.25];
[[rootView animator] replaceSubview:[[rootView subviews] objectAtIndex:0] with:newView];
[NSAnimationContext beginGrouping];
if (duration > 0.25) {
[[NSAnimationContext currentContext] setDuration:0.25];
}
else{
[[NSAnimationContext currentContext] setDuration:duration];
}
[[[self window] animator] setFrame:newFrame display:YES animate:YES];
[NSAnimationContext endGrouping];
[NSAnimationContext endGrouping];
[self performSelector:#selector(endAnimation) withObject:nil afterDelay:0.25f];
}
}
-(void)endAnimation{
[[ _mainWindow contentView] setWantsLayer:NO];
}
I just replace a view,and make a fade out animation NSProgressIndicator animating all the time in a view.

I have solve this by myself ,I think it will be helpful for your guys.
I stop my NSProgressIndicator before I want to replace my view with NSProgressIndicator.
then I replace the view with a new view ,if I switch back I will start NSProgressIndicator with a - (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay; method ,just set the delay=0 is OK.
In xib files , you should set NSProgressIndicator DisplayWhenStopped is YES.
And it will work well.
Then reason is after 10.6.5,At least on OS X 10.6.5 and above, as soon as you set an indetermined-progress-indicator's wantsLayer property to YES, the animation stops immediately .
So before it stop immediately ,I stop it by myself.And start it when I want to use it.
NOTICE: You should stop it by yourself better than system does, it can`t work well if system stop it .

Related

My NSScrollView is not scrolling my NSTextView (document)

So I've been burned by this a few times. I'm trying to create an NSTextView that can be scrolled.
The only way I've gotten it to work is by having a Xib—but right now that stopped working after I added a Stack View in an adjacent Split View for God-knows-what-reason.
So what have I done?
I have code for code copied down the Apple Docs like for Text in Scroll View like so:
// https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/TextUILayer/Tasks/TextInScrollView.html
BOOL deviateFromAppleScrollDoc = NO;
_scrollView = [[NSScrollView alloc]
initWithFrame:[[self view] frame]];
// Apple Has
// [[theWindow contentView] frame]];
// but we are in a sub-View-Controller
NSSize contentSize = [_scrollView contentSize];
[_scrollView setBorderType:NSNoBorder];
[_scrollView setHasVerticalScroller:YES];
[_scrollView setHasHorizontalScroller:NO];
[_scrollView setAutoresizingMask:NSViewWidthSizable |
NSViewHeightSizable];
_editorView = [[EditorView alloc]
initWithFrame:NSMakeRect(
0, 0,
contentSize.width, contentSize.height)];
[_editorView setMinSize:NSMakeSize(0.0, contentSize.height)];
[_editorView setMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
[_editorView setVerticallyResizable:YES];
[_editorView setHorizontallyResizable:NO];
if (deviateFromAppleScrollDoc)
{
[_editorView setAutoresizesSubviews:YES];
[_editorView setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
}
else
{
[_editorView setAutoresizingMask:NSViewWidthSizable];
}
[[_editorView textContainer]
setContainerSize:NSMakeSize(contentSize.width, FLT_MAX)];
[[_editorView textContainer] setWidthTracksTextView:YES];
if (deviateFromAppleScrollDoc)
{
[[_editorView textContainer] setHeightTracksTextView:YES];
}
if (deviateFromAppleScrollDoc)
{
NSClipView *clipView = [[NSClipView alloc] init];
[clipView setDocumentView:_editorView];
[_scrollView setContentView:clipView];
}
else
{
[_scrollView setDocumentView:_editorView];
}
[[self view] addSubview:_scrollView];
What does that get me?
As you can tell, there is an NSTextView. It does not fill the Container as I would like it to.
There is also a Scroll View and I can tell it is active. You can pull down and get a rebound effect—but it does not scroll the document as I would like. This text is cut off mid-sentence and when I add to it, the View does not scroll with my typing—and even if I scroll I can't get to it.
The Scroll View is "stuck".
I can make it fill the entire window if I change the Autoresizing mask to inlcude NSViewHeightSizable like so:
[_editorView setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
See here:
Unfortunatley, it still does not scroll and the "Scroll View" is still "Stuck".
I don't know what to change.
I have tried to add a "NSClipView" and set the Content View instead like so:
NSClipView *clipView = [[NSClipView alloc] init];
[clipView setDocumentView:_editorView];
[_scrollView setContentView:clipView];
This does not work either.
Moreover it does something funky to the width and some of the letters get cut off. Not acceptable. No solution yet.
What am I missing?
What do I need to try / set / do?
Thank you!
UPDATE:
The Scroll View does scroll the document when I activate the find menu in the NSTextView.
Still mystified.
See here:

Xcode mouse and NSView basic help?

I am making an app for school and I would love to change the cursor picture when the mouse is clicked in a certain NSView area.
I know that you can use mousedown, mouseup and other events, but I don't really know how to put them in my code in order for the cursor picture change to work.
Have the custom NSView and override resetCursorRect,
Refer the example code below
-(void)resetCursorRects{
//[self log:#"Inside Reset Cursor Rect"];
NSRect viewRect = [self frame];// change it accordingly
[self addCursorRect:viewRect cursor:[NSCursor pointingHandCursor]];
viewRect = [self.pMailImageView frame];
[self addCursorRect:viewRect cursor:[NSCursor pointingHandCursor]];
viewRect = [self.pDialImageView frame];
[self addCursorRect:viewRect cursor:[NSCursor pointingHandCursor]];
}

NSView resizing shaky

I have an MAAttachedWindow (subclass of NSWindow), which contains a blank view (contentView), and some arbitrary subview (right now an NSImageView).
On load, I'm attempting to resize the window by 100px vertically, in an animated fashion.
This code block initializes my window and views:
_popoverContentView = [[NSView alloc] initWithFrame: aFrame];
NSImageView *img = [[NSImageView alloc] initWithFrame: aFrame];
[img setImage: [NSImage imageName: "#my_debug_image"]];
[img setAutoresizingMask: NSViewHeighSizable];
[_popoverContentView setAutoresizesSubviews: YES];
[_popoverContentView addSubview: img];
popover = [[MAAttachedWindow alloc] initWithView: _popoverContentView attachedToPoint: aPoint inWindow: nil onSide: MAPositionBottom atDistance: aDist];
And this code block is responsible for the animation:
NSRect newPopoverFrame = popover.frame;
NSRect newPopoverContentViewFrame = _popoverContentView.frame;
newPopoverFrame.size.height += 100;
newPopoverContentViewFrame.size.height += 100;
[_popoverContentView animator] setFrame: newPopoverContentViewFrame];
[[popover animator] setFrame: newPopoverFrame display: YES animate: YES];
Now this all works (almost) as expect, however as shown in this video, the animation is unreliable, shaky, and jumpy. I can't seem to pinpoint what in my code is causing this, or how to go about locking the image view into place.
I think the problem is that you're using the new(ish) animator proxy to animate the window's frame while also using the much older animate: parameter of NSWindow's setFrame:display:animate:, which uses the old NSViewAnimation API.
These two animation methods are probably conflicting as they try to animate the window simultaneously using different code paths.
You also need to wrap multiple calls to the animator proxy in [NSAnimationContext beginGrouping] and [NSAnimationContext endGrouping] if you wish the animations to be simultaneous.
Try doing this:
[NSAnimationContext beginGrouping];
[_popoverContentView animator] setFrame: newPopoverContentViewFrame];
[[popover animator] setFrame: newPopoverFrame display: YES animate:NO];
[NSAnimationContext endGrouping];
If that doesn't work, you could drop the use of the problematic setFrame:display:animate: method and just animate the position and size independently:
[NSAnimationContext beginGrouping];
[_popoverContentView animator] setFrame: newPopoverContentViewFrame];
[[popover animator] setFrameOrigin: newPopoverFrame.origin];
[[popover animator] setFrameSize: newPopoverFrame.size];
[NSAnimationContext endGrouping];
The animation context grouping will ensure that everything happens simultaneously.

Animator of NSView does not animate alpha value change

I've got a problem handling the animators of NSViews.
In the code below I create a (custom) controller which also has got a view. I want it to fade it into the window, and fade the old one out. But it doesn't animate at all, the new view just appears, and the old one gets "removeFromSuperview" instantly.
Also, I have seen that the old view behaves normally, it fades out. But the new one is in the way and doesn't fade at all.
My code:
LTController *newController=[[LTController alloc] init]];
[[newController view] aFrame];
[[newController view] setAlphaValue:0];
[[[self window] contentView] addSubview:[newController view]];
[[[newController view] animator] setAlphaValue:1];
[[[viewController view] animator] setAlphaValue:0];
[viewController view] performSelector:#selector(removeFromSuperview) withObject:nil afterDelay:[[NSAnimationContext currentContext] duration]];
[self setViewController:newController];
How can it be that the animator doesn't do anything to animate? What am I doing wrong?
Thanks in before,
Ivorius
You need to set your views as Layer backed for this to animate

Custom NSScroller issues

I'm trying to subclass NSScroller in order to draw my own scroller knob. To do this, I've subclassex NSScrollView and usex the following code to instantiate my custom NSScrollers:
- (void)awakeFromNib;
{
NSRect horizontalScrollerFrame = [[self horizontalScroller] frame];
NSRect verticalScrollerFrame = [[self verticalScroller] frame];
NSString *scrollBarVariant = [[[NSUserDefaults standardUserDefaults] persistentDomainForName:NSGlobalDomain] valueForKey:#"AppleScrollBarVariant"];
if (![scrollBarVariant isEqualToString:#"DoubleBoth"]) {
[self setVerticalScroller:[[[TRScroller alloc] initWithFrame:verticalScrollerFrame] autorelease]];
[self setHorizontalScroller:[[[TRScroller alloc] initWithFrame:horizontalScrollerFrame] autorelease]];
}
}
This works and my NSScrollers display correctly. But I'm occasionally seeing rendering issues upon first loading my application. Within Interface Builder I have laid out a number of NSScrollViews with their scrollbars set to hide automatically. The issue I'm seeing is that when the application first loads, the scrollbar backgrounds are rendered across the NSScrollViews contents.
alt text http://www.freeimagehosting.net/uploads/1d3fc75db8.png
I believe this is because I instantiate my NSScroll subclass (TRSubclass) via awakeFromNib, which means that the scrollbars are given the frame of the NSScrollView before it is automatically resized to meet the windows saved location and size (in other words, it's using the frame that's assigned by default within Interface Builder). What's the best way around this?
I've tried forcing the NSScrollView to redisplay (using setNeedsDisplay: and display:) but with no luck. Has anyone else come across a similar issue?
I'm using the same schema in my applications and I fighted this issues a lot. I use the same trick: scrollers are substituted in [scrollView awakeFromNib] methods, but I don't face such rendering issues at the moment. You can try to play with "draws background" property of the NSScrollView - it really helps sometimes
- (void)changeSubs
{
// change clip view
// ...
// change scrollers
NSRect horizontalScrollerFrame = [[self horizontalScroller] frame];
NSRect verticalScrollerFrame = [[self verticalScroller] frame];
if (![[self verticalScroller] isKindOfClass:[CRScroller class]])
[self setVerticalScroller:[[[CRScroller alloc] initWithFrame:verticalScrollerFrame] autorelease]];
if (![[self horizontalScroller] isKindOfClass:[CRScroller class]])
[self setHorizontalScroller:[[[CRScroller alloc] initWithFrame:horizontalScrollerFrame] autorelease]];
}
- (id)initWithFrame:(NSRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
[self changeSubs];
}
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder
{
NSKeyedUnarchiver* unpacker = (id)aDecoder;
[unpacker setClass:[CRClipView class] forClassName:[NSClipView className]];
[unpacker setClass:[CRScroller class] forClassName:[NSScroller className]];
self = [super initWithCoder:aDecoder];
if (self)
{
}
return self;
}
- (void)awakeFromNib
{
[self changeSubs];
}
There are few tricks here, they work depending on a way NSScrollView is created. 'isKindOfClass' check helps to avoid double-swap.

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