socket.io-client breaks when running grunt build - socket.io

I have a Yeoman webapp project, where I've added socket.io-client using bower.
Everything works fine when I run the webapp with grunt server. But when I build it with grunt build, I get the following error:
Uncaught TypeError: Cannot call method 'push' of undefined
By enabling source maps in Gruntfile.js (generateSourceMaps: true), I managed to track down the source of the error in socket.io.js:
/**
* Add the transport to your public io.transports array.
*
* #api private
*/
io.transports.push('websocket');
What could make io.transports become undefined after running grunt build?
UPDATE:
Probably worth telling that I use RequireJS and it's configured like this:
require.config({
paths: {
jquery: '../bower_components/jquery/jquery',
// ...
// socket.io: Try the node server first
'socket.io': ['/socket.io/socket.io', '../bower_components/socket.io-client/dist/socket.io'],
},
shim: {
// Export io object: https://gist.github.com/guerrerocarlos/3651490
'socket.io': {
exports: 'io'
}
}
});
require(['jquery', 'socket.io'], function ($, io) {
'use strict';
// ...
});

You should only have the socket.io-client defined in the paths:
paths: {
'jquery': '../bower_components/jquery/jquery',
'socket.io': '../bower_components/socket.io-client/dist/socket.io'
},
Also you should not set the io parameter (it is set globally) (or use something else like sio)
require(['jquery', 'socket.io'], function ($) {
'use strict';
// ...
});

Related

Require a jQuery-Plugin with Webpack

I want to use Webpack in order to create one single scripts.js file out of all needed Javascript files.
Within my main.js I require three modules:
require('jquery');
require('readmore');
require('foundation');
My webpack.config.js is this:
var path = require('path');
module.exports = {
entry: ["./js/main.js"],
output: {
path: path.resolve(__dirname, 'build'),
filename: "scripts.js"
},
resolve: {
modulesDirectories: ["bower_components", "node_modules"],
alias: {
jquery: '../bower_components/jquery/dist/jquery.js',
readmore: '../node_modules/readmore-js/readmore.js',
foundation: '../bower_components/foundation-sites/dist/js/foundation.js'
}
}
}
My problem: as readmore-js is a jQuery-Plugin it requires jQuery by itself.
I got this error after running Webpack:
ERROR in ./~/readmore-js/readmore.js
Module not found: Error: Can't resolve 'jquery' in '/Users/myName/www/myProject/node_modules/readmore-js'
# ./~/readmore-js/readmore.js 17:4-31
# ./js/main.js
# multi main
From my understanding the problem is that readmore also wants to load the module jQuery within the directory "nodes_modules". My first approach was to resolve this problem by adding moduleDirectories to the config-file, but it does still not work.
And even in this case, the plugin shouldn't load jQuery again.
Do you have any idea how I can load jQuery globally and then "tell" all modules which require jQuery by themself "look, it's there!"
As it may helps, the following is copied out of the plugin's readmore.js:
(function(factory) {
if (typeof define === 'function' && define.amd) {
// AMD
define(['jquery'], factory);
} else if (typeof exports === 'object') {
// CommonJS
module.exports = factory(require('jquery'));
} else {
// Browser globals
factory(jQuery);
}
}
You can use webpack.ProvidePlugin for this:
Remove require jquery from main.js:
require('readmore');
require('foundation');
Configure webpack.ProvidePlugin inside webpack.config.js:
var path = require('path');
module.exports = {
entry: ["./js/main.js"],
output: {
path: path.resolve(__dirname, 'build'),
filename: "scripts.js"
},
resolve: {
modulesDirectories: ["bower_components", "node_modules"],
alias: {
readmore: '../node_modules/readmore-js/readmore.js',
foundation: '../bower_components/foundation-sites/dist/js/foundation.js'
}
},
plugins: [
new webpack.ProvidePlugin({
$: 'jquery',
jQuery: 'jquery'
}),
]
}

ASP.Net Core + Angular 2 + SystemJS: typescript transpilation

I am using Visual Studio 2015 Update 3 to create a ASP.Net core application that runs an angular 2 application. I am using SystemJs for configuration that I picked from one of the sites and it has this line of code with the comment.
// DEMO ONLY! REAL CODE SHOULD NOT TRANSPILE IN THE BROWSER
transpiler: 'typescript',
I understand the reason for the comment. My application is currently slow.
I'd like to know what are the other options available to ensure that the transpilation does not happen in the browser? How do I pre-transpile the code and load directly from the output location?
This usually means that ts files are sent to browser and transpiled there instead of happening on server side and js code to be sent and executed on client side.
Since you are using gulp you can create a task to transpile the typescript files and bundle them. You can use "gulp-typescript": "^2.5.0" package to achieve this.
However you need to setup your config first (I've just copy pasted the config from their repo):
'use strict';
var GulpConfig = (function () {
function gulpConfig() {
//Got tired of scrolling through all the comments so removed them
//Don't hurt me AC :-)
this.source = './src/';
this.sourceApp = this.source + 'app/';
this.tsOutputPath = this.source + '/js';
this.allJavaScript = [this.source + '/js/**/*.js'];
this.allTypeScript = this.sourceApp + '/**/*.ts';
this.typings = './typings/';
this.libraryTypeScriptDefinitions = './typings/main/**/*.ts';
}
return gulpConfig;
})();
module.exports = GulpConfig;
Then you need to setup the tasks, easiest way just to copy paste the already setup tasks from their repo again:
'use strict';
var gulp = require('gulp'),
debug = require('gulp-debug'),
inject = require('gulp-inject'),
tsc = require('gulp-typescript'),
tslint = require('gulp-tslint'),
sourcemaps = require('gulp-sourcemaps'),
del = require('del'),
Config = require('./gulpfile.config'),
tsProject = tsc.createProject('tsconfig.json'),
browserSync = require('browser-sync'),
superstatic = require( 'superstatic' );
var config = new Config();
/**
* Generates the app.d.ts references file dynamically from all application *.ts files.
*/
// gulp.task('gen-ts-refs', function () {
// var target = gulp.src(config.appTypeScriptReferences);
// var sources = gulp.src([config.allTypeScript], {read: false});
// return target.pipe(inject(sources, {
// starttag: '//{',
// endtag: '//}',
// transform: function (filepath) {
// return '/// <reference path="../..' + filepath + '" />';
// }
// })).pipe(gulp.dest(config.typings));
// });
/**
* Lint all custom TypeScript files.
*/
gulp.task('ts-lint', function () {
return gulp.src(config.allTypeScript).pipe(tslint()).pipe(tslint.report('prose'));
});
/**
* Compile TypeScript and include references to library and app .d.ts files.
*/
gulp.task('compile-ts', function () {
var sourceTsFiles = [config.allTypeScript, //path to typescript files
config.libraryTypeScriptDefinitions]; //reference to library .d.ts files
var tsResult = gulp.src(sourceTsFiles)
.pipe(sourcemaps.init())
.pipe(tsc(tsProject));
tsResult.dts.pipe(gulp.dest(config.tsOutputPath));
return tsResult.js
.pipe(sourcemaps.write('.'))
.pipe(gulp.dest(config.tsOutputPath));
});
/**
* Remove all generated JavaScript files from TypeScript compilation.
*/
gulp.task('clean-ts', function (cb) {
var typeScriptGenFiles = [
config.tsOutputPath +'/**/*.js', // path to all JS files auto gen'd by editor
config.tsOutputPath +'/**/*.js.map', // path to all sourcemap files auto gen'd by editor
'!' + config.tsOutputPath + '/lib'
];
// delete the files
del(typeScriptGenFiles, cb);
});
gulp.task('watch', function() {
gulp.watch([config.allTypeScript], ['ts-lint', 'compile-ts']);
});
gulp.task('serve', ['compile-ts', 'watch'], function() {
process.stdout.write('Starting browserSync and superstatic...\n');
browserSync({
port: 3000,
files: ['index.html', '**/*.js'],
injectChanges: true,
logFileChanges: false,
logLevel: 'silent',
logPrefix: 'angularin20typescript',
notify: true,
reloadDelay: 0,
server: {
baseDir: './src',
middleware: superstatic({ debug: false})
}
});
});
gulp.task('default', ['ts-lint', 'compile-ts']);
This creates the following Gulp tasks:
gen-ts-refs: Adds all of your TypeScript file paths into a file named typescriptApp.d.ts. This file will be used to support code help in some editors as well as aid with compilation of TypeScript files.
ts-lint: Runs a “linting” task to ensure that your code follows specific guidelines defined in the tsline.js file (you can skip this if you like).
compile-ts: Compiles TypeScript to JavaScript and generates source map files used for debugging TypeScript code in browsers such as Chrome.
clean-ts: Used to remove all generated JavaScript files and source map files.
watch: Watches the folder where your TypeScript code lives and triggers the ts-lint, compile-ts, and gen-ts-refs tasks as files changes are detected.
default: The default Grunt task that will trigger the other tasks to run. This task can be run by typing gulp at the command-line when you’re within the typescriptDemo folder.
Note:
You need to change the folders based your file structure but the gist of it is that you need those TypeScript files to be compiled and sent to browser as plain JavaScript.

Vueify, Browserify and (disabling) Hot Reload

I've used elixir & browserify before. However, I want to start using Vueify so I can have all my component's parts (HTML/CSS/JS) in 1 file.
It seems something has changed with laravel-browserify
The commonly (that I have found) answer is the following:
var elixir = require('laravel-elixir');
var vueify = require('laravel-elixir-browserify').init("vueify");
elixir(function(mix) {
// resources/assets/js/main.js
mix.vueify('main.js', {insertGlobals: true, transform: "vueify", output: "public/js"});
});
This throws the error:
Error: Cannot find module 'laravel-elixir/ingredients/commands/Utilities'
//...//
at Object.<anonymous> (C:\Users\BLANKED\Code\Project\node_modules\laravel-elixir-browserify\index.js:5:17)
So, some more searching around, and I find
https://github.com/laravel/elixir/issues/203
elixir.config.js.browserify.transformers.push({
name: 'vueify'
});
elixir(function(mix) {
mix.browserify('main.js');
});
JeffreyWay's method will now gulp, however it doesn't seem to include any of the *.vue files, and instead replaces them with a vue-hot-reload-api function to presumably retrieve it.
Which seems great, and something that - no doubt - I will find very useful.
But it's not working, and I cannot figure out how to disable it.
And a very basic Vue App is not working.
Or what I am doing wrong.
Edit:
To make it clear, I would be happy to gulp *.vue files without the hot reload working.
Perhaps this is something that just works when using homestead, but I'm hoping to do some quick & dirty testing without having to run up homestead.
Final edit:
//gulpfile.js
var elixir = require('laravel-elixir');
elixir.config.js.browserify.transformers.push({
name: 'vueify'
});
elixir(function(mix) {
mix.browserify('main.js');
});
// main.js
var Vue = require('vue')
var App = require('./app.vue')
new Vue({
el: 'body',
components: {
app: App
}
})
// app.vue
<style>
.red {
color: #f00;
}
</style>
<template>
<h1 class="red">{{msg}}</h1>
</template>
<script>
module.exports = {
data: function () {
return {
msg: 'Hello world!'
}
}
}
</script>
As of this commit Vueify is now included within Laravel Elixr. I found that when including the Vueify transformer manually it is run twice causing the template to not properly be created, leaving just the hot-reload code.
To fix the issue I just removed the following lines from my gulpfile.js.
elixir.config.js.browserify.transformers.push({
name: 'vueify'
});
You may also have to ensure your version of laravel-elixr is over version 3.4.0.

Using SASS with Aurelia's Skeleton Navigation project

var gulp = require('gulp');
var sass = require('gulp-sass');
var runSequence = require('run-sequence');
var changed = require('gulp-changed');
var plumber = require('gulp-plumber');
var to5 = require('gulp-babel');
var sourcemaps = require('gulp-sourcemaps');
var paths = require('../paths');
var compilerOptions = require('../babel-options');
var assign = Object.assign || require('object.assign');
// transpiles changed es6 files to SystemJS format
// the plumber() call prevents 'pipe breaking' caused
// by errors from other gulp plugins
// https://www.npmjs.com/package/gulp-plumber
gulp.task('build-system', function () {
return gulp.src(paths.source)
.pipe(plumber())
.pipe(changed(paths.output, {extension: '.js'}))
.pipe(sourcemaps.init({loadMaps: true}))
.pipe(to5(assign({}, compilerOptions, {modules:'system'})))
.pipe(sourcemaps.write({includeContent: false, sourceRoot: paths.sourceMapRelativePath }))
.pipe(gulp.dest(paths.output));
});
gulp.task('build-sass', function() {
gulp.src(paths.sass + '**/*.scss')
.pipe(sourcemaps.init())
.pipe(sass({
style: 'expanded',
includePaths: [
paths.sass,
paths.jspmDir + '/github/Dogfalo/materialize#0.96.0/sass',
],
errLogToConsole: true }))
.pipe(sourcemaps.write(paths.sourceMapRelativePath))
.pipe(gulp.dest(paths.cssOutput))
});
// copies changed css files to the output directory
gulp.task('build-css', function () {
return gulp.src(paths.css)
.pipe(changed(paths.output, {extension: '.css'}))
.pipe(gulp.dest(paths.output));
});
// copies changed html files to the output directory
gulp.task('build-html', function () {
return gulp.src(paths.html)
.pipe(changed(paths.output, {extension: '.html'}))
.pipe(gulp.dest(paths.output));
});
// this task calls the clean task (located
// in ./clean.js), then runs the build-system
// and build-html tasks in parallel
// https://www.npmjs.com/package/gulp-run-sequence
gulp.task('build', function(callback) {
return runSequence(
'clean',
['build-system', 'build-html','build-css','build-sass'],
callback
);
});
gulp.task('default', ['build']);
I have gulp-sass working but I am not sure how to reference the System.config({
"map": { short hand to paths.
I am trying to use the materialize css framework so I imported it using
jspm install github:Dogfalo/materialize#0.96.0
which worked fine, but my concern now is that in my build task I have to reference the specific path to the sass folder including the version numbers in the includePaths property
If I look at the config.js file, jspm saved a reference to materialize under the System.config.map section, it seems if I could just reference the short hand materialize name in the code below this would solve my problem
Here is my build-sass task that I added to build.js
gulp.task('build-sass', function() {
gulp.src(paths.sass + '**/*.scss')
.pipe(sourcemaps.init())
.pipe(sass({
style: 'expanded',
includePaths: [
paths.sass,
paths.jspmDir + '/github/Dogfalo/materialize#0.96.0/sass', //I would like to just reference to shorcut path included in the config.js to materialize
],
errLogToConsole: true }))
.pipe(sourcemaps.write(paths.sourceMapRelativePath))
.pipe(gulp.dest(paths.cssOutput))
});
Or if you have any better way to include a github package such as materialize using jspm and reference it in code letting jspm manage the package and version and just referencing the shorthand that jspm created
Thanks,
Dan
SASS build task
You'll need to install gulp-sass, like you mentioned. Then, you'll want to add the following task to your build file. Notice the task includes plumber and changed as well. This will signal watch to rebuild your sass when you edit it and not break serving on syntax errors.
// compiles sass to css with sourcemaps
gulp.task('build-css', function() {
return gulp.src(paths.style)
.pipe(plumber())
.pipe(changed(paths.style, {extension: '.css'}))
.pipe(sourcemaps.init())
.pipe(sass())
.pipe(sourcemaps.write())
.pipe(gulp.dest('./styles'));
});
Build task
You'll also need to add this new sass build task to your general build task, so that it is included in the build pipeline.
gulp.task('build', function(callback) {
return runSequence(
'clean',
['build-system', 'build-html', 'build-css'],
callback
);
});
Using a CSS framework in code
As you mentioned, having jspm install materialize will let jspm take care of all the heavy lifting for you. Once installed, jspm will modify the config paths to point to the right place. Then, when you need to reference it in code, you can import it normally. To install, you will want to add materialize to your package.json dependencies.
"jspm": {
"dependencies": {
"materialize": "github:Dogfalo/materialize#0.96.0",
Then, jspm will set up a map for you so you can use the normal module syntax.
import 'materialize/js/collapsible';
Materialize is not using the module syntax so, at the moment, you will need to (a) import each piece that you want specifically, as above, and (b) manually import jQuery, since materialize doesn't declare dependencies.
For more information, please see my full write up including examples here:
http://www.foursails.co/blog/building-sass/

How to use require.js inside js.erb file

I'm using Rails 3.2.16 and require.js ('requirejs-rails' gem).
My app has a module named ExpensesUI (here is a snippet of it):
$(function() {
define('ExpensesUI', ['OperationsUI'], function(operationsUI) {
var expenses = {
operationConsolidatedCheckbox: "#operation_consolidated",
parcelledNoCheckbox: "#operation_parcelled_no",
parcelledYesCheckbox: "#operation_parcelled_yes",
/* more things */
};
}
});
I can use it perfectly in any .js file with:
require(['ExpensesUI'], function(expensesUI) { console.log(expensesUI.parcelledNoCheckbox); });
But when I try the same require call in a .js.erb, I got 'undefined' logged.
It's not possible to use requirejs with *.js.erb files. Just because requirejs get files out of sprockets.
But instead, you can use named modules in *.html.erb views, for instance:
<script>
define('mymodule', function() {
'use strict';
return {
user: <%= #user.to_json.html_safe %>
};
});
</script>

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