Sandboxed Mac app does not always launch automatically using SMLoginItemSetEnabled() - macos

I have a very strange issue with a sandboxed Mac app I'm developing. One requirement is that the user should have the possibility to launch the app when the system starts. For this, I'm using SMLoginItemSetEnabled() as described on http://blog.timschroeder.net/2012/07/03/the-launch-at-login-sandbox-project/.
When the user starts the app for the first time and enables this option, I can see an entry is being added to launchctl by using launchctl list. When I reboot the system, the app is not being started. More strange is the fact that the entry found using launchctl list has disappeared. However, a similar entry is still available in /private/var/db/launchd.db/com.apple.launchd.peruser.501/overrides.plist with key Disabled being false.
When I start the app manually and again set the option to start automatically, the entry is again available in launchctl list. When I reboot the system the app is being launched automatically. Concluding, for some reason SMLoginItemSetEnabled() only works the second time I run the app. Therefor it looks similar to this issue: https://stackoverflow.com/questions/16354295/sandbox-app-with-loginitems-only-work-after-second-app-launch. However, no solution is provided.
https://stackoverflow.com/questions/16354295/sandbox-app-with-loginitems-only-work-after-second-app-launch

If you're like me, you probably had extra copies (generated by Xcode, etc) laying around that seem to confuse LaunchServices.
I wrote a post about it here: Login Items in macOS 10.11 and newer
But the short version is, use lsregister -dump to find all copies that LaunchServices knows about, remove them, then use lsregister -kill to reset the LaunchServices database when you're done.

Related

How can one run many copies of a MacOS App

I was thinking of this today and was wondering what is it on MacOS app that prevent me from running, for example, 5 instances of a specific app?
I was thinking it could be the bundle_id (similar to iOS) but when I copied and renamed the app (to appname_2) edited the bundle_id (to bundle_id_2) for that specific app it didn't launch and instead just put that application in the foreground.
Maybe there's a method that checks the Mac address of the device and only allows one app to run per Mac address.
Due to it being hard to find and info on this online, wondering if it's possible to run multiple versions of an app on my Mac.
I'm pretty sure a virtual machine would work but if I wanted to run 100 instances of that specific app then id run all out of ram and would render my Mac useless for actual work.
The LaunchServices (Finder, NSWorkspace APIs, etc.) on MacOS allow you run one app per user session. Nothing prevents you from launching an app a second time when you don't use Launch Services. (And your assumption is correct that LaunchServices looks at the BundleID to see if the app is already running).
e.g. when you open two Terminal windows and start Mail via (/Applications/Mail.app/Contents/MacOS/Mail) in both you have two Mail instances. open /Applications/Mail.app/ won't work two times because it'll use LaunchServices.

Uninstalling items installed by an .app when user deletes it, including SMJobBless helpers

The short version: is it possible to delete helper tools which were set up by the app (SMJobBless() etc.) when the app is deleted? If so, how?
The long version:
The Mac app we are developing unfortunately requires admin privileges to perform an occasional operation, and it also requires a background task to be live for other apps' plugins to connect to even when the app itself isn't running (this one can be unprivileged). The app will be signed with a Developer ID certificate, and distributed only outside the App Store.
We'd like the app to be a "good citizen" as far as possible, also on uninstall.
For the background task, we're using a login item, created using SMLoginItemSetEnabled(). This isn't amazing, because XPC messaging doesn't seem to work (we're using CFMessagePort instead - alternative suggestions welcome), but if the user deletes the app, the login item at least doesn't get loaded anymore on next login. I suspect there's still a trace of it somewhere in the system, but the executable inside the .app bundle is used, and when that disappears, the login item no longer runs.
For the occasional operation requiring admin rights, we've got a privileged helper tool which our app installs using SMJobBless(), and which implements a named XPC service, so the task spins up on demand when it receives a message from the main app. This is what Apple recommends and describes in its Even Better Authorization Sample.
The helper executable is copied to /Library/PrivilegedHelperTools/ by SMJobBless(), and the embedded launchd.plist ends up in /Library/LaunchDaemons/. Even though the OS has the information on which app "owns" the helper, it doesn't seem to uninstall it when the user deletes the app. Apple's sample is silent on uninstalling, other than the uninstall.sh script which is apparently intended to be used during development only. We don't need this helper while the app isn't running, so installing it as a full-blown launch daemon is slightly overkill, but we'd also like to avoid repeatedly annoying the user with the password prompt too. Besides, Apple advises against other forms of running code with admin privileges than SMJobBless() these days - for example SMJobSubmit() is marked deprecated.
So how do we clean up after ourselves?
I've found SMJobRemove(), but (a) when would we call that in our case - you can't run code on .app bundle deletion, or can you? and (b) it doesn't actually seem to clean up.
The only 2 things I can think of are not terribly satisfying:
Some kind of uninstaller app or script. But that seems pretty ugly too.
Don't worry about it and just leave a mess behind when the user deletes our app.
Update:
There have been some changes in this area with macOS 13.0 Ventura; there's an introduction to the new mechanism in the WWDC22 session 'What’s new in privacy'. The new SMAppService APIs support automatic cleanup for daemons, agents and login items. Unfortunately you'll of course still have to find a workaround for any older macOS versions you support.
Original answer:
There has been a similar question on the Apple Developer Forums at https://forums.developer.apple.com/thread/66821 - the recommendation by Apple is a manual uninstall mechanism, and consuming as few resources as possible if the user does not do this.
Apple DTS staff further recommended implementing a self-uninstall mechanism in the privileged launch daemon, to be triggered from the app via XPC. This is what we're going with.
I think the only solution you have right now is to use the uninstall shell code that you mentioned in order to physically remove the privileged helper from disk or to build an uninstaller for it. Either way you will have to ask the user to enter his/her password. This what all installers / uninstallers that require privileged access to the system do, and for a very good reason. That's why I avoid like the plague to use privileged helpers, but I understand that sometimes you really have to. I don't think it is good that you leave such a helper in the user's system, because it will reload next time the user starts up the computer.
I just checked ServiceManagement.h header and they state that SMJobRemove will be replaced by an API that will be made available through libxpc in the future. (Sometimes you really need to go to the headers to get extra info that the documentation does not give you.) Hopefully this promised replacement will uninstall it for us. However, I'd file a bug report and ask for that enhancement.
One solution you could consider is to include an uninstaller script or program in your .app bundle.
You can then pass the path of this small tool to your helper tool (via IPC) and have the execute the the uninstaller, thereby deleting itself. You will have to be careful that components are removed in the right order but it can be made to work.
You're correct that Apple does not provide an API to uninstall a helper tool installed with SMJobBless nor do they do so automatically. As for why macOS doesn't automatically do an uninstall, my educated guess is because macOS fundamentally doesn't have a unified concept of "install". While it's convention for apps to be located in /Applications (and a few other locations), it's perfectly valid for apps to be located and run from anywhere on the system including external drives and network drives. For example should macOS uninstall helper tools when apps disappear because the drive they're on is disconnected?
In terms of how to uninstall, doing so requires root permission and so realistically have the helper tool itself do the uninstall is the easiest option. You can have your app via XPC tell the helper to uninstall itself. Here's an example in Swift of how to do this; it's part of SwiftAuthorizationSample. The basic idea is:
Use the launchctl command line tool to unload the helper tool
Delete the helper tool executable
Delete the helper tool launchd plist
But there's a bit of additional complexity involved because launchctl won't let you unload a running process.

Command to "binary images" loaded into a running macOS app

I'm looking for a macOS command which will list the binary images loaded into a specified running macOS process. In other words, I want the Binary Images: section of a crash report, without the crash.
I want this because several users of my macOS app report that its windows just don't open. This app works fine for 99% of users, and works fine for these users if they run it in a new macOS user account. Among other things, I would like to see what system hacks may be injecting code into my app. The command I'm looking for must be available in stock Macs which do not have Apple's Developer Tools installed.
Thank you!
vmmap seems to work, although it gives somewhat more than I asked for:
/usr/bin/vmmap -www $pid
where $pid is the process identifier of the target app's executable.

Using OSX system keychain from a daemon

I have a daemon that needs to run as root and is started by launchd. This daemon needs to store some user supplied credentials so I have it writing them to the System keychain using SecKeychainOpen and similar functions.
I'm pretty sure that since this runs as root I have to use the System keychain (since using a user's login keychain is not correct as this doesn't run as a normal user).
My installer loads this into launchd using launchctl at the end of the install. The problem is that it doesn't actually start until after a reboot. I had OnLOad set as true in the plist, but it appears that when using the system keychain I need to the reboot for it to work.
I was wondering if anyone knows of some way to deal with this since it would be a much better user experience if a reboot was not necessary. So to be clear, can I programatically access the System keychain from a daemon using launchd without a reboot?
Thanks for any advice or ideas.
Since I eventually figured out that my problem wasn't what I thought it was at all, I figure I should put the resolution to it up here.
It turns out (despite what I read on a few sites) that it is perfectly OK to programatically access the System keychain with a daemon using launchd without a reboot. Just load the plist in the normal way (with root permission of course) and it all works.
My issue was the my postinstall script was never being run and was actually never even included in my .pkg installer when building on certain macs. Apparently, if you do not have PackageMaker.app installed, macports will still make a dmg with an installer for you, but the installer is a directory rather than the proper single file and it may lack certain parts (such as my postinstall script).
PackageMaker.app can be found on the Apple Developer site in the Xcode AuxTools package (it then needs to be put in either /Applications or somewhere else macports can find it).

Application on Startup Mac

I need to run my application on startup. So when the user boot up his Mac and is about to see his desktop, my application needs to launch. I set my app to run as launchd. I am using the QueuedDirectories flag in the plist of the launchd process. So if I place a file it launches up automatically. I have looked at the question - How do I launch an application on system startup? (Mac OSX, Cocoa). The suggested answer is to use launchd.
I have two questions -
In Macs where more than one accounts are present, the application does not launch for the other user(who has not installed it). In Windows you can install program for everyone. Is a similar thing possible on Mac. If so, I can use the Queued directory approach with launchd.
Is launchd the right way to start an application at startup/login in Lion as well. Or has Apple added any new feature with Lion which will allow this to be done in a smarter way. I looked up and everything does seem to point towards launchd.
I am targeting Snow leopard and Lion.
Yes, you should be using launchd. Have a look at my answer to this question.
Basically, you need to install your launchd configuration file in the root /Library/LaunchAgents/ folder rather than an individual user's ~/Library/LaunchAgents/ folder. That way, it will launch an instance for each user that logs in.

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