How can I have animated icons for placemark in Google Earth?
I tried using network link and changing the icon in the networked kml file but that creates a flicker in the placemark. Google Earth also does not support Animated gif's which would be my best option.
Is there a way to show animated gifs or something similar in Google Earth. Maybe I am working in the wrong direction with the placemarks and I should use something else?
My use case is that I want to create animated weather icons like cloud icon with rain drops moving as shown on news channels.
Google Earth doesn't support animated gifs so that is a non-starter, sorry.
The only other option you have is via KML, either using NetworkLinks (as you have tried) or via the various time and animation elements. See the <TimeStamp> element in the KML 2.2 Reference for examples.
Related
I am trying to make an Android Auto app that displays an image full-screen or at least 80% of the screen. I can use the PaneTemplate to get mostly a split screen with text and an image but not what I am looking for. Of course maps / nav can use most of the screen but not any other template I can see. Any ideas?
I don't think we have currently templates to do that. PaneTemplate was something I would play but it's like playing with hacks.
I suggest reporting this at official issue tracker as "feature request" (Googlers are really reading that)
I am developing a project (kinda like CamScanner) where I take an image and on the fly crop it and edit it and save it to my device memory. I chose to do it in xamarin forms because of 1 source maintenance. I have managed to take the image using Xam.Plugin.Media and crop that image using ImageCropper.Forms plugins. Now, I cant seem to find any good plugins that can edit my image (Filters like Black and White, Magic Color, Grayscale). Can anyone guide me to choose which plugin is the best there is for the filter? I am focusing mainly on Android and iOS at the moment.
Thanks in advance
As of today, there is no plugin available to apply color filters for Xamarin.Forms. The closest thing would be using SkiaSharp Color Filters and define you own Color Matrices, which is not quite user friendly.
I have implemented live camera and using Android text recognition and when I touch the bounding box overlay, text to speech works but in Universal windows, app cant get any documentation can anyone help how to implement in live camera OCR?
APIs from Windows.Media.Ocr namespace can extract text and text layout information from images. It’s designed to handle various types of images. For camera, you could capture images from the camera for recognition. You could get VideoFrame from camera and convert to image.
More details about how to implement OCR in UWP app please reference this sample. The scenario 2 provides how to capture image from camera and extract text.
More details about MediaCapture in UWP app please reference this tutorial.
For text to speech feature please try to reference this article and this sample.
If you want more additional features than Windows.Media.Ocr namespace, I recommend you to use Microsoft Cognitive Services. Check the Analyze video in near real-time section for more details.
I’m working with an Image control and I’m trying to implement pinch-zoom and panning.
None of the ready-to-go samples on the web, which handles the zoom and pan, worked as smoothly as the native Photos app on Windows Phone or like when viewing an image in Internet Explorer.
This led me to implement my own way of handling them which included me trying the following ways: (Scaling works as of now and I’m trying to get the panning to work too)
Putting the Image inside a ViewportControl; resulted in incredibly jerky scaling, but panning works smoothly. Setting UseOptimizedManipulationRouting="False" on the image didn't make a difference.
Putting the Image inside a ScrollViewer; scaling doesn't even work and panning is glitchy (jerky sometimes).
Using only the Image control and making use of animations to handle the smooth panning.
I haven't implemented step 3 yet, because I can't shake the feeling I've missed something. How can something so widely used be this hard to implement? :|
So my question is
What do I need to do to implement pinch-zoom and panning as smooth as in the Photos app?
If animations are the way to go can they be used to smooth scaling and translations to match that of the native experience?
I am developing an educational app that is made of multiple images. I am also new at coding and XCode. I wanted to know how to get my images so they respond to the gesture similar to the photos on facebook (swiping, min/max zooming, scrolling all on one image). I have the UIImage in UIScrollview.
Can I add all the gestures in UIScrollView or do I have to add each gesture separately? Because the app is made up of multiple png images do I have to connect each image separately or is there a method to implement one code for the entire program?
I am using Storyboard and have minimal coding.
If this information is already out there I would greatly appreciate some direction. I have tried to use "Basic Zooming Using the Pinch Gestures" from the iOS library with little success.
Check out this tutorial.
http://www.raywenderlich.com/6567/uigesturerecognizer-tutorial-in-ios-5-pinches-pans-and-more
In this they go over exactly what your wanting, zooming in and out images and swiping. Pretty much you use UIGestureRecognizers. :)