UITextView, setContentOffset and missing bottom part - uiscrollview

For some strange reason, my UITextView's text appears cropped when the scrollofset is set.
Here's what it looks like:
This happens after doing:
textview.contentInset = UIEdgeInsetsZero;
[textview setContentOffset:CGPointMake(0, startypos + offset_yshift) animated:NO];
I tried manually setting contentSize.height, but that introduced another strange behavior, where the content offset seems to be ignored..
''Edit'': This is the code used to instantiate the textfield:
CGRect myImageRect = CGRectMake(-50.0f, -50.0f, 40.0f, 40.0f);
textview = [[UITextView alloc] initWithFrame: myImageRect];
textview.autocapitalizationType = UITextAutocapitalizationTypeNone;
[textview setScrollEnabled:YES];
textview.hidden = YES;
textview.contentInset = UIEdgeInsetsZero;
textview.opaque = NO;
textview.backgroundColor = [UIColor clearColor];
textview.textColor = [UIColor colorWithWhite:1 alpha:1];
textview.textAlignment = NSTextAlignmentCenter;
textview.frame = CGRectMake(0, 0, 250, 30);
textview.scrollEnabled = NO;
And the "update" code that checks the content positioning every frame:
// setting the actual size here
UITextPosition * pos = [textview positionFromPosition: textview.endOfDocument offset:nil];
CGRect therect = [textview caretRectForPosition:pos];
CGRect frame = textview.frame;
if([textview.text length] == 0){
frame.size.height = 30;
} else {
frame.size.height = therect.origin.y + therect.size.height;
}
// and here, we're changing the frame variable's height to max to 50
if(frame.size.height > 50){
frame.size.height = 50;
}
frame.size.width = desiredwidth; // some other variable
textview.frame = frame;
/*
... snip, unrelated code ...
*/
// later on
textview.contentInset = UIEdgeInsetsZero;
[textview setContentOffset:CGPointMake(0, startypos + offset_yshift) animated:NO];
As you can imagine, the setContentOffset bit there is what's causing the issue.
What is going on?

please try this from prev post
CGPoint offset = CGPointMake(0, self.textView.contentSize.height - self.textView.frame.size.height);
[self.textView setContentOffset: CGPointMake(0,0) animated:NO];
or
[self.textView setContentOffset:bottomOffset animated:YES];
[post]: UITextView contentOffset on iOS 7 "prev post"\

I ran into a very similar issue in iOS7 with UITextField - looks almost exactly the same. Mine had to do with content insets as well.
The solution (for me) - was to eliminate the UITextField from nib/storyboard and instantiate it and add it to the view purely from code. Behavior worked as expected afterwards.
I don't know what was up other than it probably being a iOS7 / XCode 5 bug... Curious to know if that solves it for you too.

My thougts would be, to adjust the size of the UITextView based on its content.
Like asked here: how-do-i-size-a-uitextview-to-its-content
Code taken from jhibberd ´s answer
- (void)textViewDidChange::(UITextView *)textView
{
CGFloat fixedWidth = textView.frame.size.width;
CGSize newSize = [textView sizeThatFits:CGSizeMake(fixedWidth, MAXFLOAT)];
CGRect newFrame = textView.frame;
newFrame.size = CGSizeMake(fmaxf(newSize.width, fixedWidth), newSize.height);
textView.frame = newFrame;
}

Related

UILabel align to Top Left in Xamarin iOS [duplicate]

I have a UILabel with space for two lines of text. Sometimes, when the text is too short, this text is displayed in the vertical center of the label.
How do I vertically align the text to always be at the top of the UILabel?
There's no way to set the vertical-align on a UILabel, but you can get the same effect by changing the label's frame. I've made my labels orange so you can see clearly what's happening.
Here's the quick and easy way to do this:
[myLabel sizeToFit];
If you have a label with longer text that will make more than one line, set numberOfLines to 0 (zero here means an unlimited number of lines).
myLabel.numberOfLines = 0;
[myLabel sizeToFit];
Longer Version
I'll make my label in code so that you can see what's going on. You can set up most of this in Interface Builder too. My setup is a View-Based App with a background image I made in Photoshop to show margins (20 points). The label is an attractive orange color so you can see what's going on with the dimensions.
- (void)viewDidLoad
{
[super viewDidLoad];
// 20 point top and left margin. Sized to leave 20 pt at right.
CGRect labelFrame = CGRectMake(20, 20, 280, 150);
UILabel *myLabel = [[UILabel alloc] initWithFrame:labelFrame];
[myLabel setBackgroundColor:[UIColor orangeColor]];
NSString *labelText = #"I am the very model of a modern Major-General, I've information vegetable, animal, and mineral";
[myLabel setText:labelText];
// Tell the label to use an unlimited number of lines
[myLabel setNumberOfLines:0];
[myLabel sizeToFit];
[self.view addSubview:myLabel];
}
Some limitations of using sizeToFit come into play with center- or right-aligned text. Here's what happens:
// myLabel.textAlignment = NSTextAlignmentRight;
myLabel.textAlignment = NSTextAlignmentCenter;
[myLabel setNumberOfLines:0];
[myLabel sizeToFit];
The label is still sized with a fixed top-left corner. You can save the original label's width in a variable and set it after sizeToFit, or give it a fixed width to counter these problems:
myLabel.textAlignment = NSTextAlignmentCenter;
[myLabel setNumberOfLines:0];
[myLabel sizeToFit];
CGRect myFrame = myLabel.frame;
// Resize the frame's width to 280 (320 - margins)
// width could also be myOriginalLabelFrame.size.width
myFrame = CGRectMake(myFrame.origin.x, myFrame.origin.y, 280, myFrame.size.height);
myLabel.frame = myFrame;
Note that sizeToFit will respect your initial label's minimum width. If you start with a label 100 wide and call sizeToFit on it, it will give you back a (possibly very tall) label with 100 (or a little less) width. You might want to set your label to the minimum width you want before resizing.
Some other things to note:
Whether lineBreakMode is respected depends on how it's set. NSLineBreakByTruncatingTail (the default) is ignored after sizeToFit, as are the other two truncation modes (head and middle). NSLineBreakByClipping is also ignored. NSLineBreakByCharWrapping works as usual. The frame width is still narrowed to fit to the rightmost letter.
Mark Amery gave a fix for NIBs and Storyboards using Auto Layout in the comments:
If your label is included in a nib or storyboard as a subview of the view of a ViewController that uses autolayout, then putting your sizeToFit call into viewDidLoad won't work, because autolayout sizes and positions the subviews after viewDidLoad is called and will immediately undo the effects of your sizeToFit call. However, calling sizeToFit from within viewDidLayoutSubviews will work.
My Original Answer (for posterity/reference):
This uses the NSString method sizeWithFont:constrainedToSize:lineBreakMode: to calculate the frame height needed to fit a string, then sets the origin and width.
Resize the frame for the label using the text you want to insert. That way you can accommodate any number of lines.
CGSize maximumSize = CGSizeMake(300, 9999);
NSString *dateString = #"The date today is January 1st, 1999";
UIFont *dateFont = [UIFont fontWithName:#"Helvetica" size:14];
CGSize dateStringSize = [dateString sizeWithFont:dateFont
constrainedToSize:maximumSize
lineBreakMode:self.dateLabel.lineBreakMode];
CGRect dateFrame = CGRectMake(10, 10, 300, dateStringSize.height);
self.dateLabel.frame = dateFrame;
Set the new text:
myLabel.text = #"Some Text"
Set the maximum number of lines to 0 (automatic):
myLabel.numberOfLines = 0
Set the frame of the label to the maximum size:
myLabel.frame = CGRectMake(20,20,200,800)
Call sizeToFit to reduce the frame size so the contents just fit:
[myLabel sizeToFit]
The labels frame is now just high and wide enough to fit your text. The top left should be unchanged. I have tested this only with the top left-aligned text. For other alignments, you might have to modify the frame afterward.
Also, my label has word wrapping enabled.
Refering to the extension solution:
for(int i=1; i< newLinesToPad; i++)
self.text = [self.text stringByAppendingString:#"\n"];
should be replaced by
for(int i=0; i<newLinesToPad; i++)
self.text = [self.text stringByAppendingString:#"\n "];
Additional space is needed in every added newline, because iPhone UILabels' trailing carriage returns seems to be ignored :(
Similarly, alignBottom should be updated too with a #" \n#%" in place of "\n#%" (for cycle initialization must be replaced by "for(int i=0..." too).
The following extension works for me:
// -- file: UILabel+VerticalAlign.h
#pragma mark VerticalAlign
#interface UILabel (VerticalAlign)
- (void)alignTop;
- (void)alignBottom;
#end
// -- file: UILabel+VerticalAlign.m
#implementation UILabel (VerticalAlign)
- (void)alignTop {
CGSize fontSize = [self.text sizeWithFont:self.font];
double finalHeight = fontSize.height * self.numberOfLines;
double finalWidth = self.frame.size.width; //expected width of label
CGSize theStringSize = [self.text sizeWithFont:self.font constrainedToSize:CGSizeMake(finalWidth, finalHeight) lineBreakMode:self.lineBreakMode];
int newLinesToPad = (finalHeight - theStringSize.height) / fontSize.height;
for(int i=0; i<newLinesToPad; i++)
self.text = [self.text stringByAppendingString:#"\n "];
}
- (void)alignBottom {
CGSize fontSize = [self.text sizeWithFont:self.font];
double finalHeight = fontSize.height * self.numberOfLines;
double finalWidth = self.frame.size.width; //expected width of label
CGSize theStringSize = [self.text sizeWithFont:self.font constrainedToSize:CGSizeMake(finalWidth, finalHeight) lineBreakMode:self.lineBreakMode];
int newLinesToPad = (finalHeight - theStringSize.height) / fontSize.height;
for(int i=0; i<newLinesToPad; i++)
self.text = [NSString stringWithFormat:#" \n%#",self.text];
}
#end
Then call [yourLabel alignTop]; or [yourLabel alignBottom]; after each yourLabel text assignment.
Just in case it's of any help to anyone, I had the same problem but was able to solve the issue simply by switching from using UILabel to using UITextView. I appreciate this isn't for everyone because the functionality is a bit different.
If you do switch to using UITextView, you can turn off all the Scroll View properties as well as User Interaction Enabled... This will force it to act more like a label.
No muss, no fuss
#interface MFTopAlignedLabel : UILabel
#end
#implementation MFTopAlignedLabel
- (void)drawTextInRect:(CGRect) rect
{
NSAttributedString *attributedText = [[NSAttributedString alloc] initWithString:self.text attributes:#{NSFontAttributeName:self.font}];
rect.size.height = [attributedText boundingRectWithSize:rect.size
options:NSStringDrawingUsesLineFragmentOrigin
context:nil].size.height;
if (self.numberOfLines != 0) {
rect.size.height = MIN(rect.size.height, self.numberOfLines * self.font.lineHeight);
}
[super drawTextInRect:rect];
}
#end
No muss, no Objective-c, no fuss but Swift 3:
class VerticalTopAlignLabel: UILabel {
override func drawText(in rect:CGRect) {
guard let labelText = text else { return super.drawText(in: rect) }
let attributedText = NSAttributedString(string: labelText, attributes: [NSFontAttributeName: font])
var newRect = rect
newRect.size.height = attributedText.boundingRect(with: rect.size, options: .usesLineFragmentOrigin, context: nil).size.height
if numberOfLines != 0 {
newRect.size.height = min(newRect.size.height, CGFloat(numberOfLines) * font.lineHeight)
}
super.drawText(in: newRect)
}
}
Swift 4.2
class VerticalTopAlignLabel: UILabel {
override func drawText(in rect:CGRect) {
guard let labelText = text else { return super.drawText(in: rect) }
let attributedText = NSAttributedString(string: labelText, attributes: [NSAttributedString.Key.font: font])
var newRect = rect
newRect.size.height = attributedText.boundingRect(with: rect.size, options: .usesLineFragmentOrigin, context: nil).size.height
if numberOfLines != 0 {
newRect.size.height = min(newRect.size.height, CGFloat(numberOfLines) * font.lineHeight)
}
super.drawText(in: newRect)
}
}
Easiest approach using Storyboard:
Embed Label in a StackView and set the following two attributes of StackView in the Attribute Inspector:
1- Axis to Horizontal,
2- Alignment to Top
Like the answer above, but it wasn't quite right, or easy to slap into code so I cleaned it up a bit. Add this extension either to it's own .h and .m file or just paste right above the implementation you intend to use it:
#pragma mark VerticalAlign
#interface UILabel (VerticalAlign)
- (void)alignTop;
- (void)alignBottom;
#end
#implementation UILabel (VerticalAlign)
- (void)alignTop
{
CGSize fontSize = [self.text sizeWithFont:self.font];
double finalHeight = fontSize.height * self.numberOfLines;
double finalWidth = self.frame.size.width; //expected width of label
CGSize theStringSize = [self.text sizeWithFont:self.font constrainedToSize:CGSizeMake(finalWidth, finalHeight) lineBreakMode:self.lineBreakMode];
int newLinesToPad = (finalHeight - theStringSize.height) / fontSize.height;
for(int i=0; i<= newLinesToPad; i++)
{
self.text = [self.text stringByAppendingString:#" \n"];
}
}
- (void)alignBottom
{
CGSize fontSize = [self.text sizeWithFont:self.font];
double finalHeight = fontSize.height * self.numberOfLines;
double finalWidth = self.frame.size.width; //expected width of label
CGSize theStringSize = [self.text sizeWithFont:self.font constrainedToSize:CGSizeMake(finalWidth, finalHeight) lineBreakMode:self.lineBreakMode];
int newLinesToPad = (finalHeight - theStringSize.height) / fontSize.height;
for(int i=0; i< newLinesToPad; i++)
{
self.text = [NSString stringWithFormat:#" \n%#",self.text];
}
}
#end
And then to use, put your text into the label, and then call the appropriate method to align it:
[myLabel alignTop];
or
[myLabel alignBottom];
An even quicker (and dirtier) way to accomplish this is by setting the UILabel's line break mode to "Clip" and adding a fixed amount of newlines.
myLabel.lineBreakMode = UILineBreakModeClip;
myLabel.text = [displayString stringByAppendingString:"\n\n\n\n"];
This solution won't work for everyone -- in particular, if you still want to show "..." at the end of your string if it exceeds the number of lines you're showing, you'll need to use one of the longer bits of code -- but for a lot of cases this'll get you what you need.
Instead of UILabel you may use UITextField which has vertical alignment option:
textField.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter;
textField.userInteractionEnabled = NO; // Don't allow interaction
I've struggled with this one for a long time and I wanted to share my solution.
This will give you a UILabel that will autoshrink text down to 0.5 scales and vertically center the text. These options are also available in Storyboard/IB.
[labelObject setMinimumScaleFactor:0.5];
[labelObject setBaselineAdjustment:UIBaselineAdjustmentAlignCenters];
Create a new class
LabelTopAlign
.h file
#import <UIKit/UIKit.h>
#interface KwLabelTopAlign : UILabel {
}
#end
.m file
#import "KwLabelTopAlign.h"
#implementation KwLabelTopAlign
- (void)drawTextInRect:(CGRect)rect {
int lineHeight = [#"IglL" sizeWithFont:self.font constrainedToSize:CGSizeMake(rect.size.width, 9999.0f)].height;
if(rect.size.height >= lineHeight) {
int textHeight = [self.text sizeWithFont:self.font constrainedToSize:CGSizeMake(rect.size.width, rect.size.height)].height;
int yMax = textHeight;
if (self.numberOfLines > 0) {
yMax = MIN(lineHeight*self.numberOfLines, yMax);
}
[super drawTextInRect:CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, yMax)];
}
}
#end
Edit
Here's a simpler implementation that does the same:
#import "KwLabelTopAlign.h"
#implementation KwLabelTopAlign
- (void)drawTextInRect:(CGRect)rect
{
CGFloat height = [self.text sizeWithFont:self.font
constrainedToSize:rect.size
lineBreakMode:self.lineBreakMode].height;
if (self.numberOfLines != 0) {
height = MIN(height, self.font.lineHeight * self.numberOfLines);
}
rect.size.height = MIN(rect.size.height, height);
[super drawTextInRect:rect];
}
#end
In Interface Builder
Set UILabel to size of biggest possible Text
Set Lines to '0' in Attributes Inspector
In your code
Set the text of the label
Call sizeToFit on your label
Code Snippet:
self.myLabel.text = #"Short Title";
[self.myLabel sizeToFit];
For Adaptive UI(iOS8 or after) , Vertical Alignment of UILabel is to be set from StoryBoard by Changing the properties
noOfLines=0` and
Constraints
Adjusting UILabel LefMargin, RightMargin and Top Margin Constraints.
Change Content Compression Resistance Priority For Vertical=1000` So that Vertical>Horizontal .
Edited:
noOfLines=0
and the following constraints are enough to achieve the desired results.
Create a subclass of UILabel. Works like a charm:
// TopLeftLabel.h
#import <Foundation/Foundation.h>
#interface TopLeftLabel : UILabel
{
}
#end
// TopLeftLabel.m
#import "TopLeftLabel.h"
#implementation TopLeftLabel
- (id)initWithFrame:(CGRect)frame
{
return [super initWithFrame:frame];
}
- (CGRect)textRectForBounds:(CGRect)bounds limitedToNumberOfLines:(NSInteger)numberOfLines
{
CGRect textRect = [super textRectForBounds:bounds limitedToNumberOfLines:numberOfLines];
textRect.origin.y = bounds.origin.y;
return textRect;
}
-(void)drawTextInRect:(CGRect)requestedRect
{
CGRect actualRect = [self textRectForBounds:requestedRect limitedToNumberOfLines:self.numberOfLines];
[super drawTextInRect:actualRect];
}
#end
As discussed here.
What I did in my app was to set the UILabel's line property to 0 as well as to create a bottom constraint of the UILabel and make sure it is being set to >= 0 as shown in the image below.
Use textRect(forBounds:limitedToNumberOfLines:).
class TopAlignedLabel: UILabel {
override func drawText(in rect: CGRect) {
let textRect = super.textRect(forBounds: bounds, limitedToNumberOfLines: numberOfLines)
super.drawText(in: textRect)
}
}
I wrote a util function to achieve this purpose. You can take a look:
// adjust the height of a multi-line label to make it align vertical with top
+ (void) alignLabelWithTop:(UILabel *)label {
CGSize maxSize = CGSizeMake(label.frame.size.width, 999);
label.adjustsFontSizeToFitWidth = NO;
// get actual height
CGSize actualSize = [label.text sizeWithFont:label.font constrainedToSize:maxSize lineBreakMode:label.lineBreakMode];
CGRect rect = label.frame;
rect.size.height = actualSize.height;
label.frame = rect;
}
.How to use? (If lblHello is created by Interface builder, so I skip some UILabel attributes detail)
lblHello.text = #"Hello World! Hello World! Hello World! Hello World! Hello World! Hello World! Hello World! Hello World!";
lblHello.numberOfLines = 5;
[Utils alignLabelWithTop:lblHello];
I also wrote it on my blog as an article:
http://fstoke.me/blog/?p=2819
I took a while to read the code, as well as the code in the introduced page, and found that they all try to modify the frame size of label, so that the default center vertical alignment would not appear.
However, in some cases we do want the label to occupy all those spaces, even if the label does have so much text (e.g. multiple rows with equal height).
Here, I used an alternative way to solve it, by simply pad newlines to the end of label (pls note that I actually inherited the UILabel, but it is not necessary):
CGSize fontSize = [self.text sizeWithFont:self.font];
finalHeight = fontSize.height * self.numberOfLines;
finalWidth = size.width; //expected width of label
CGSize theStringSize = [self.text sizeWithFont:self.font constrainedToSize:CGSizeMake(finalWidth, finalHeight) lineBreakMode:self.lineBreakMode];
int newLinesToPad = (finalHeight - theStringSize.height) / fontSize.height;
for(int i = 0; i < newLinesToPad; i++)
{
self.text = [self.text stringByAppendingString:#"\n "];
}
I took the suggestions here and created a view which can wrap a UILabel and will size it and set the number of lines so that it is top aligned. Simply put a UILabel as a subview:
#interface TopAlignedLabelContainer : UIView
{
}
#end
#implementation TopAlignedLabelContainer
- (void)layoutSubviews
{
CGRect bounds = self.bounds;
for (UILabel *label in [self subviews])
{
if ([label isKindOfClass:[UILabel class]])
{
CGSize fontSize = [label.text sizeWithFont:label.font];
CGSize textSize = [label.text sizeWithFont:label.font
constrainedToSize:bounds.size
lineBreakMode:label.lineBreakMode];
label.numberOfLines = textSize.height / fontSize.height;
label.frame = CGRectMake(0, 0, textSize.width,
fontSize.height * label.numberOfLines);
}
}
}
#end
You can use TTTAttributedLabel, it supports vertical alignment.
#property (nonatomic) TTTAttributedLabel* label;
<...>
//view's or viewController's init method
_label.verticalAlignment = TTTAttributedLabelVerticalAlignmentTop;
I've found the answers on this question are now a bit out-of-date, so adding this for the auto layout fans out there.
Auto layout makes this issue pretty trivial. Assuming we're adding the label to UIView *view, the following code will accomplish this:
UILabel *label = [[UILabel alloc] initWithFrame:CGRectZero];
[label setText:#"Some text here"];
[label setTranslatesAutoresizingMaskIntoConstraints:NO];
[view addSubview:label];
[view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"H:|[label]|" options:0 metrics:nil views:#{#"label": label}]];
[view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"V:|[label]" options:0 metrics:nil views:#{#"label": label}]];
The label's height will be calculated automatically (using it's intrinsicContentSize) and the label will be positioned edge-to-edge horizontally, at the top of the view.
I've used a lot of the methods above, and just want to add a quick-and-dirty approach I've used:
myLabel.text = [NSString stringWithFormat:#"%#\n\n\n\n\n\n\n\n\n",#"My label text string"];
Make sure the number of newlines in the string will cause any text to fill the available vertical space, and set the UILabel to truncate any overflowing text.
Because sometimes good enough is good enough.
I wanted to have a label which was able to have multi-lines, a minimum font size, and centred both horizontally and vertically in it's parent view. I added my label programmatically to my view:
- (void) customInit {
// Setup label
self.label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)];
self.label.numberOfLines = 0;
self.label.lineBreakMode = UILineBreakModeWordWrap;
self.label.textAlignment = UITextAlignmentCenter;
// Add the label as a subview
self.autoresizesSubviews = YES;
[self addSubview:self.label];
}
And then when I wanted to change the text of my label...
- (void) updateDisplay:(NSString *)text {
if (![text isEqualToString:self.label.text]) {
// Calculate the font size to use (save to label's font)
CGSize textConstrainedSize = CGSizeMake(self.frame.size.width, INT_MAX);
self.label.font = [UIFont systemFontOfSize:TICKER_FONT_SIZE];
CGSize textSize = [text sizeWithFont:self.label.font constrainedToSize:textConstrainedSize];
while (textSize.height > self.frame.size.height && self.label.font.pointSize > TICKER_MINIMUM_FONT_SIZE) {
self.label.font = [UIFont systemFontOfSize:self.label.font.pointSize-1];
textSize = [ticker.blurb sizeWithFont:self.label.font constrainedToSize:textConstrainedSize];
}
// In cases where the frame is still too large (when we're exceeding minimum font size),
// use the views size
if (textSize.height > self.frame.size.height) {
textSize = [text sizeWithFont:self.label.font constrainedToSize:self.frame.size];
}
// Draw
self.label.frame = CGRectMake(0, self.frame.size.height/2 - textSize.height/2, self.frame.size.width, textSize.height);
self.label.text = text;
}
[self setNeedsDisplay];
}
Hope that helps someone!
FXLabel (on github) does this out of the box by setting label.contentMode to UIViewContentModeTop. This component is not made by me, but it is a component I use frequently and has tons of features, and seems to work well.
for anyone reading this because the text inside your label is not vertically centered, keep in mind that some font types are not designed equally. for example, if you create a label with zapfino size 16, you will see the text is not perfectly centered vertically.
however, working with helvetica will vertically center your text.
Subclass UILabel and constrain the drawing rectangle, like this:
- (void)drawTextInRect:(CGRect)rect
{
CGSize sizeThatFits = [self sizeThatFits:rect.size];
rect.size.height = MIN(rect.size.height, sizeThatFits.height);
[super drawTextInRect:rect];
}
I tried the solution involving newline padding and ran into incorrect behavior in some cases. In my experience, it's easier to constrain the drawing rect as above than mess with numberOfLines.
P.S. You can imagine easily supporting UIViewContentMode this way:
- (void)drawTextInRect:(CGRect)rect
{
CGSize sizeThatFits = [self sizeThatFits:rect.size];
if (self.contentMode == UIViewContentModeTop) {
rect.size.height = MIN(rect.size.height, sizeThatFits.height);
}
else if (self.contentMode == UIViewContentModeBottom) {
rect.origin.y = MAX(0, rect.size.height - sizeThatFits.height);
rect.size.height = MIN(rect.size.height, sizeThatFits.height);
}
[super drawTextInRect:rect];
}
If you are using autolayout, set the vertical contentHuggingPriority to 1000, either in code or IB. In IB you may then have to remove a height constraint by setting it's priority to 1 and then deleting it.
As long as you are not doing any complex task, you can use UITextView instead of UILabels.
Disable the scroll.
If you want the text to be displayed completely just user sizeToFit and sizeThatFits: methods
In swift,
let myLabel : UILabel!
To make your text of your Label to fit to screen and it's on the top
myLabel.sizeToFit()
To make your font of label to fit to the width of screen or specific width size.
myLabel.adjustsFontSizeToFitWidth = YES
and some textAlignment for label :
myLabel.textAlignment = .center
myLabel.textAlignment = .left
myLabel.textAlignment = .right
myLabel.textAlignment = .Natural
myLabel.textAlignment = .Justified
This is an old solution, use the autolayout on iOS >= 6
My solution:
Split lines by myself (ignoring label wrap settings)
Draw lines by myself (ignoring label alignment)
#interface UITopAlignedLabel : UILabel
#end
#implementation UITopAlignedLabel
#pragma mark Instance methods
- (NSArray*)splitTextToLines:(NSUInteger)maxLines {
float width = self.frame.size.width;
NSArray* words = [self.text componentsSeparatedByCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]];
NSMutableArray* lines = [NSMutableArray array];
NSMutableString* buffer = [NSMutableString string];
NSMutableString* currentLine = [NSMutableString string];
for (NSString* word in words) {
if ([buffer length] > 0) {
[buffer appendString:#" "];
}
[buffer appendString:word];
if (maxLines > 0 && [lines count] == maxLines - 1) {
[currentLine setString:buffer];
continue;
}
float bufferWidth = [buffer sizeWithFont:self.font].width;
if (bufferWidth < width) {
[currentLine setString:buffer];
}
else {
[lines addObject:[NSString stringWithString:currentLine]];
[buffer setString:word];
[currentLine setString:buffer];
}
}
if ([currentLine length] > 0) {
[lines addObject:[NSString stringWithString:currentLine]];
}
return lines;
}
- (void)drawRect:(CGRect)rect {
if ([self.text length] == 0) {
return;
}
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, self.textColor.CGColor);
CGContextSetShadowWithColor(context, self.shadowOffset, 0.0f, self.shadowColor.CGColor);
NSArray* lines = [self splitTextToLines:self.numberOfLines];
NSUInteger numLines = [lines count];
CGSize size = self.frame.size;
CGPoint origin = CGPointMake(0.0f, 0.0f);
for (NSUInteger i = 0; i < numLines; i++) {
NSString* line = [lines objectAtIndex:i];
if (i == numLines - 1) {
[line drawAtPoint:origin forWidth:size.width withFont:self.font lineBreakMode:UILineBreakModeTailTruncation];
}
else {
[line drawAtPoint:origin forWidth:size.width withFont:self.font lineBreakMode:UILineBreakModeClip];
}
origin.y += self.font.lineHeight;
if (origin.y >= size.height) {
return;
}
}
}
#end

NSTextField with condensed font line spacing…

I'm trying to understand how to properly display text with condensed line spacing in a text field. When I set paragraph style properties lineHeightMultiple, maximumLineHeight, and minimumLineHeight I can achieve the effect of condensing the lines, but one side effect is that the top line of text just gets clipped off. So I thought that I'd just be able to move the text down with NSBaselineOffsetAttributeName (using a negative value), but that doesn't seem to have any effect. I'm using a line height here of 70% of the point size, but the clipping gets far worse the more condensed it gets.
1) Is there a better way to produce a condensed font line spacing?
2) Or how would you move the text rendering downward so it doesn't get clipped.
<update>
Ok my answer below does address a solution when using NSTextField's. But this obviously doesn't work for NSTextView's too. I tired to override the baselineOffset in the NSLayoutManagerDelegate's shouldSetLineFragmentRect... method, but it also ignores baseline adjustments. Anyone have any suggestions when working with the NSTextView?
</update>
Thanks!
Here's the test project I'm working with https://www.dropbox.com/s/jyshqeuirujf71g/WhatThe.zip?dl=0
Codez:
self.label.wantsLayer = YES;
self.label.backgroundColor = [NSColor whiteColor];
self.label.hidden = NO;
self.label.maximumNumberOfLines = 0;
NSMutableDictionary *result = [NSMutableDictionary dictionary];
NSMutableParagraphStyle *paragraphStyle = [NSMutableParagraphStyle new];
NSFont *font = [NSFont systemFontOfSize:80.0f];
CGFloat lineHeight = font.pointSize * .7f;
CGFloat natualLineHeight = font.ascender + ABS(font.descender) + font.leading;
paragraphStyle.lineBreakMode = NSLineBreakByWordWrapping;
paragraphStyle.alignment = NSTextAlignmentLeft;
paragraphStyle.lineHeightMultiple = lineHeight / natualLineHeight;
paragraphStyle.maximumLineHeight = lineHeight;
paragraphStyle.minimumLineHeight = lineHeight;
paragraphStyle.paragraphSpacing = 0.0f;
paragraphStyle.allowsDefaultTighteningForTruncation = paragraphStyle.lineBreakMode != NSLineBreakByWordWrapping && paragraphStyle.lineBreakMode != NSLineBreakByCharWrapping && paragraphStyle.lineBreakMode != NSLineBreakByClipping;
result[NSParagraphStyleAttributeName] = paragraphStyle;
result[NSKernAttributeName] = #(0.0f);
result[NSBaselineOffsetAttributeName] = #(-50.0f);
result[NSFontAttributeName] = font;
result[NSForegroundColorAttributeName] = [NSColor blackColor];
NSAttributedString *attributedString = [[NSAttributedString alloc] initWithString:#"Hello\nThere" attributes:result];
self.label.attributedStringValue = attributedString;
Ok. By subclassing NSTextFieldCell I was able to offset the text correctly. It's a shame that this method works nicely in iOS-land. Maybe this will work when the unified Mac/iOS UI APIs are released this summer. 😁
This will remove any negative baseline values from the string before it draws and draw inside a shifted rect.
- (void)drawInteriorWithFrame:(NSRect)cellFrame inView:(NSView *)controlView {
NSRect titleRect = [self titleRectForBounds:cellFrame];
NSMutableAttributedString *string = [self.attributedStringValue mutableCopy];
__block CGFloat baselineOffset = 0.0f;
[string enumerateAttributesInRange:NSMakeRange(0, string.length) options:0 usingBlock:^(NSDictionary<NSAttributedStringKey,id> * _Nonnull attrs, NSRange range, BOOL * _Nonnull stop) {
NSNumber *offsetValue = attrs[NSBaselineOffsetAttributeName];
if (offsetValue != nil && offsetValue.floatValue < 0.0f) {
baselineOffset = MIN(baselineOffset, offsetValue.floatValue);
[string removeAttribute:NSBaselineOffsetAttributeName range:range];
}
}];
titleRect.origin.y -= baselineOffset;
[string drawInRect:titleRect];
}

fullscreen uiview not worked perfectly

good morning,
i have a problem when i tried to pass to a full screen by clicking on the zoom button.In fact when i tapped the button displays a video and a toolbar that allows to move in the video. it's seems worked perfectly but i discovered that when I move through the slider to a level almost 60% I can not move forward or backward.
i think that the problem is due to layout setting.
this the code :
- (void)changeFullScreen:(BOOL)isFullScreen index:(int)index{
if (isFullScreen == YES) {
CGAffineTransform affineTransforme = CGAffineTransformMakeRotation(M_PI_2);
//CGFloat scale = [UIScreen mainScreen].bounds.size.height / [UIScreen mainScreen].bounds.size.width;
//affineTransforme = CGAffineTransformScale(affineTransforme,scale , scale);
NSIndexPath *indexPath = [NSIndexPath indexPathForItem:index inSection:0];
EMPOIVideoCell *cell = [poiTableView cellForRowAtIndexPath:indexPath];
tmpVideoPlayerview = [cell.containerView viewWithTag:101];
//tmpVideoPlayerview.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
tmpVideoPlayerview.transform = affineTransforme; //CGAffineTransformTranslate(affineTransforme, 190, 0);
fullScreenView = [[UIViewController alloc] init];
tmpVideoPlayerview.frame = CGRectMake(-248, 0, fullScreenView.view.bounds.size.height , fullScreenView.view.bounds.size.width);
tmpVideoPlayerview.videoContainer.frame = tmpVideoPlayerview.frame;
tmpVideoPlayerview.videoContainer.layer.frame = tmpVideoPlayerview.frame;
playerLayer = [AVPlayerLayer playerLayerWithPlayer:tmpVideoPlayerview.videoPlayer];
playerLayer.frame = tmpVideoPlayerview.videoContainer.bounds;
[tmpVideoPlayerview.avPlayerLayer removeFromSuperlayer];
[tmpVideoPlayerview.videoContainer.layer addSublayer:playerLayer];
tmpVideoPlayerview.contentMode = UIViewContentModeScaleToFill;
//[tmpVideoPlayerview updateConstraints];
[tmpVideoPlayerview setNeedsLayout] ;
[tmpVideoPlayerview layoutIfNeeded];
fullScreenView.view.clipsToBounds = YES;
[fullScreenView.view addSubview:tmpVideoPlayerview];
[self addChildViewController:fullScreenView];
[self.view addSubview:fullScreenView.view];
//[fullScreenView.view updateConstraints];
//[fullScreenView.view layoutIfNeeded];
[[UIApplication sharedApplication] setStatusBarHidden:YES];
}
photo to explain the situation

Image size resets to original after performing pich using UIPichGestureRecognizer in iphone

I have one view controller in which I have added UIScrollView & UIImageView programatically. I have added UIPichGestureRecognizer to the UIImageView. My UIImageView is added to UIScrollView as a subview.
My problem is when I try to pinch the image , it zoom in. But when I release the touches from screen it again come to its default size. I can not find the error in code. Please help me.
Below is my code
- (void)createUserInterface {
scrollViewForImage = [[UIScrollView alloc]initWithFrame:CGRectMake(20.0f, 60.0f, 280.0f, 200.0f)];
scrollViewForImage.userInteractionEnabled = YES;
scrollViewForImage.multipleTouchEnabled = YES;
scrollViewForImage.backgroundColor = [UIColor redColor];
scrollViewForImage.autoresizesSubviews = YES;
scrollViewForImage.maximumZoomScale = 1;
scrollViewForImage.minimumZoomScale = .50;
scrollViewForImage.clipsToBounds = YES;
scrollViewForImage.delegate = self;
scrollViewForImage.bouncesZoom = YES;
scrollViewForImage.contentMode = UIViewContentModeScaleToFill;
[self.contentView addSubview:scrollViewForImage];
imageView = [[UIImageView alloc]initWithFrame:CGRectMake(0.0f, 0.0f, 280.0f, 200.0f)];
[imageView setBackgroundColor:[UIColor clearColor]];
imageView.userInteractionEnabled = YES;
imageView.multipleTouchEnabled = YES;
UIPinchGestureRecognizer *pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(pinch:)];
[pinchRecognizer setDelegate:self];
[imageView addGestureRecognizer:pinchRecognizer];
//[self.contentView addSubview:imageView];
[self.scrollViewForImage addSubview:imageView];
scrollViewForImage.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height);
}
-(UIView *) viewForZoomingInScrollView:(UIScrollView *)inScroll {
return imageView;
}
-(void)pinch:(id)sender {
[self.view bringSubviewToFront:[(UIPinchGestureRecognizer*)sender view]];
if([(UIPinchGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {
lastScale = 1.0;
return;
}
CGFloat scale = 1.0 - (lastScale - [(UIPinchGestureRecognizer*)sender scale]);
CGAffineTransform currentTransform = [(UIPinchGestureRecognizer*)sender view].transform;
CGAffineTransform newTransform = CGAffineTransformScale(currentTransform, scale, scale);
[[(UIPinchGestureRecognizer*)sender view] setTransform:newTransform];
lastScale = [(UIPinchGestureRecognizer*)sender scale];
}
From what I can see the problem lies here:
scrollViewForImage.maximumZoomScale = 1;
You are setting the maximum zoom scale of the image to 1 x its full size. This means once you finish pinching the image, it will scale back to 1 x its size.
If you want to be able to zoom the image to a larger size, try settings this value to be higher than 1. e.g.
scrollViewForImage.maximumZoomScale = 3;

How to resize NSTextView according to its content?

I am trying to set an attributed string within NSTextView. I want to increase its height based on its content, initially it is set to some default value.
So I tried this method:
I set content in NSTextView. When we set some content in NSTextView its size automatically increases. So I increased height of its super view that is NSScrollView to its height, but NSScrollView is not getting completely resized, it is showing scroller on right.
float xCoordinate = 15.0;
[xContentViewScroller setFrame:NSMakeRect(xCoordinate, 0.0, 560.0, 10.0)];
[[xContentView textStorage] setAttributedString:xContents];
float xContentViewScrollerHeight = [xfContentView frame].size.height + 2;
[xContentViewScroller setFrame:NSMakeRect(xCoordinate, 0.0, 560.0, xContentViewScrollerHeight)];
Can anyone suggest me some way or method to resolve this issue. By doing google search I found that in UITextView there is contentSize method which can get size of its content, I tried to find similar method in NSTextView but could not get any success :(
Based on #Peter Hosey's answer, here is an extension to NSTextView in Swift 4.2:
extension NSTextView {
var contentSize: CGSize {
get {
guard let layoutManager = layoutManager, let textContainer = textContainer else {
print("textView no layoutManager or textContainer")
return .zero
}
layoutManager.ensureLayout(for: textContainer)
return layoutManager.usedRect(for: textContainer).size
}
}
}
NSTextView *textView = [[NSTextView alloc] init];
textView.font = [NSFont systemFontOfSize:[NSFont systemFontSize]];
textView.string = #"Lorem ipsum";
[textView.layoutManager ensureLayoutForTextContainer:textView.textContainer];
textView.frame = [textView.layoutManager usedRectForTextContainer:textView.textContainer];
+ (float)heightForString:(NSString *)myString font:(NSFont *)myFont andWidth:(float)myWidth andPadding:(float)padding {
NSTextStorage *textStorage = [[NSTextStorage alloc] initWithString:myString];
NSTextContainer *textContainer = [[NSTextContainer alloc] initWithContainerSize:NSMakeSize(myWidth, FLT_MAX)];
NSLayoutManager *layoutManager = [[NSLayoutManager alloc] init];
[layoutManager addTextContainer:textContainer];
[textStorage addLayoutManager:layoutManager];
[textStorage addAttribute:NSFontAttributeName value:myFont
range:NSMakeRange(0, textStorage.length)];
textContainer.lineFragmentPadding = padding;
(void) [layoutManager glyphRangeForTextContainer:textContainer];
return [layoutManager usedRectForTextContainer:textContainer].size.height;
}
I did the function using this reference: Documentation
Example:
float width = textView.frame.size.width - 2 * textView.textContainerInset.width;
float proposedHeight = [Utils heightForString:textView.string font:textView.font andWidth:width
andPadding:textView.textContainer.lineFragmentPadding];

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