Smooth resize using Titanium's ImageView? - image

Simple problem: I have an image that's 200px x 200px, and I want to scale it down to show in an ImageView that's 60px x 60px.
Of course, Titanium resizes the image no problem, but it doesn't anti-alias it. The image is jagged.
Is there a way to tell Titanium so smoothly resize the image? Perhaps a way to force it to use one of the devices native methods like setMagnificationFilter?

did you try the free image factory module?
https://marketplace.appcelerator.com/apps/4973?1276408235

Related

Image is blurry or pixlated in unity UI

I have an image which 211x211 here its settings:
It looks blurry/pixlate in my unity UI. my unity image width height is set 40x40. What i am doing wrong? Even i have tried image 2048x2048 but still getting same blurry effects. The image is not clear.
Here is my game view:
Use Set as "Native Size in Image" Component...This will set the size of your Image exactly as it was designed...

Scale to viewport with Google Web Designer

I built this site via Google Web Designer (ZippyDriver.com) and want it to scale to my viewport but haven't figured out how to do it. I don't want a responsive site — just want it to stretch to the screen if possible. Any ideas???
Have you tried to change all your elements size to % instead of px dimensions?
You can achieve this by selecting any of your elements, lets say an IMG, then in its Properties -> Size and Position be sure it shows the IMG dimensions in % not in px.
After that, try resizing the viewport and see if it works.

Prevent resizing of images in ImpressPages 4.x

Whenever I add an image using the image widget in ImpressPages 4.2.5, the image is resized to the actual width of the parent container. However, as I use a responsive design, I need the image in full resolution. Otherwise, the images will look blurry on high dpi screens (e.g. Smartphones or Retina screens).
Is there a way to prevent the image widget from resizing the images?
Try to increase the image size in theme options (theme.json).
Another option is to create a new skin for that widget to output original image and not resized one. Here's an article about skins - http://www.impresspages.org/docs/widgets#skin

Codename One: How can I scale an image to fit width of screen?

Good evening,
I'm using Eclipse with the UI-Framework Codename One.
I would like to know how it would be possible to scale an image to fit the width of the screen?
I would like to create a list with one image( or even an imageslider if this is possible), which has the full width of the phone, and under that some text.
Another question is, how can I set an Image via Hastable and Vector from code ? I tried everything but I can't find a solution.
Thank you a lot,
Greetings Patric
It depends on what you are trying to do.
Normally you would just set the image as the background image of the component and select the background behavior as SCALE_TO_FIT which can be done both via the theme designer and via the Style object of the component.
You can also use the ImageViewer class if you want to have a viewable/zoomable image.
You can also just scale the image to the size you want using either the scaled() method or ImageIO.

couldn't find a way to load a 960x624 image on j2me netbeans emulator

How to show a full 960x624 image using j2me canvas?
I wouldn't mind to scroll but I don't want it resized.
{image = Image.createImage("/earth.png");}
{g.drawImage(image, width, height, Graphics.BOTTOM | Graphics.RIGHT);}
doesn't serve the purpose. I want to know if I have any option to get both the horizontal and vertical scroll bars without actually creating them to view the whole image?
The image size should be same as I don't want the TEXT on the image become unreadable.

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