I have a function that makes a call to an external API using a Go http.Client, parses the result, and uses the result in the template executed afterwards. Occasionally, the external API will respond slowly (~20s), and the template execution will fail citing "i/o timeout", or more specifically,
template: :1:0: executing "page.html" at <"\n\t\t\t\t\t\t\t\t\...>: write tcp 127.0.0.1:35107: i/o timeout
This always coincides with a slow API response, but there is always a valid response in the JSON object, so the http.Client is receiving a proper response. I am just wondering if anyone could point me towards what could be causing the i/o timeout in the ExecuteTemplate call.
I have tried ResponseHeaderTimeout and DisableKeepAlives in the client transport (both with and without those options) to no avail. I've also tried setting the request's auto-close value to true to no avail. A stripped-down version of the template generation code is below:
func viewPage(w http.ResponseWriter, r *http.Request) {
tmpl := pageTemplate{}
duration, _ := time.ParseDuration("120s")
tr := &http.Transport{
ResponseHeaderTimeout: duration,
DisableKeepAlives: true,
}
client := &http.Client{Transport: tr}
req, _ := http.NewRequest("GET", "http://example.com/some_function", nil)
req.Close = true
resp, _ := client.Do(req)
defer resp.Body.Close()
body, err := ioutil.ReadAll(resp.Body)
var res api_response // some struct that matches the JSON response
err = json.Unmarshal(body, &res)
t, _ := template.New("page.html")
err = t.ExecuteTemplate(w, "page.html", tmpl)
}
The timeout on this line:
err = t.ExecuteTemplate(w, "page.html", tmpl)
means that the outgoing response is timing out when being written into, so nothing you change in the locally created client should affect it. It also does make sense that a slow response from that client increases the chance of the timeout on w, since the deadline is set when the response is created, before your handler is called, so a slow activity from your handler will increase the chances of a timeout.
There's no write timeout on the http.Server instance used by http.ListenAndServe, so you must be setting the Server.WriteTimeout field explicitly on the created server.
As a side note, there are errors being ignored in that handler, which is a strongly discouraged practice.
Related
I'm experimenting with Protobuf and gRPC and was going through the Go basics tutorial: https://www.grpc.io/docs/languages/go/basics/
From what I could see in the documentation about the ClientConn it seems that it is safe to use the same ClientConn concurrently. But I can't anything about the stub/client that one creates...
Say I was receiving data via HTTP POST requests and I wanted to forward that data via gRPC as protobuf and then respond to the HTTP request. Should I create a client/stub every time I process a HTTP request, or can I create the client/stub when setting up the HTTP server and pass in the client/stub when setting up HTTP Handlers?
Example: I assume this is okay
var opts []grpc.DialOption
conn, err := grpc.Dial("127.0.0.1:1234", opts...)
if err != nil {
log.Panic(err)
}
defer conn.Close()
grpcService := service.Service{GRPC: conn}
http.HandleFunc("/", util.ValidateRequest(grpcService.HandleRoot))
// listen to port
http.ListenAndServe(fmt.Sprintf("%s:%d", viper.GetString("server.address"), viper.GetInt32("server.port")), nil)
but what about this
var opts []grpc.DialOption
conn, err := grpc.Dial("127.0.0.1:1234", opts...)
if err != nil {
log.Panic(err)
}
defer conn.Close()
client := pb.NewEventShipperClient(conn)
grpcService := service.Service{GRPC: conn, Client: client}
http.HandleFunc("/", util.ValidateRequest(grpcService.HandleRoot))
// listen to port
http.ListenAndServe(fmt.Sprintf("%s:%d", viper.GetString("server.address"), viper.GetInt32("server.port")), nil)
Thread safety ("is it safe to run this concurrently") is covered in the Generated-code reference:
Thread-safety: note that client-side RPC invocations and server-side RPC handlers are thread-safe and are meant to be run on concurrent goroutines. But also note that for individual streams, incoming and outgoing data is bi-directional but serial; so e.g. individual streams do not support concurrent reads or concurrent writes (but reads are safely concurrent with writes).
So, yes, methods on the struct returned by pb.NewEventShipperClient(conn) can be called concurrently.
You can also check this yourself by looking at the implementation of pb.NewEventShipperClient. Currently (I guess this may change) the only member variable will be an interface (cc grpc.ClientConnInterface - implemented by *ClientConn) with each method using the connection to Invoke a gRPC call.
Please note, however, that you need to be careful in your implementation of service.Service to ensure it is also threadsafe and note the caveat regarding streams.
I try to create TCP client to receive data from TCP server,
but after server sending data only I receive data one even if server send many data, and I want to receive data forever, and I don't know what is my problem,and
Client:
func main() {
tcpAddr := "localhost:3333"
conn, err := net.DialTimeout("tcp", tcpAddr, time.Second*7)
if err != nil {
log.Println(err)
}
defer conn.Close()
// conn.Write([]byte("Hello World"))
connBuf := bufio.NewReader(conn)
for {
bytes, err := connBuf.ReadBytes('\n')
if err != nil {
log.Println("Rrecv Error:", err)
}
if len(bytes) > 0 {
fmt.Println(string(bytes))
}
time.Sleep(time.Second * 2)
}
}
I'm following this example to create TCP test server
Server:
// Handles incoming requests.
func handleRequest(conn net.Conn) {
// Make a buffer to hold incoming data.
buf := make([]byte, 1024)
// Read the incoming connection into the buffer.
_, err := conn.Read(buf)
if err != nil {
fmt.Println("Error reading:", err.Error())
}
fmt.Println(buf)
// Send a response back to person contacting us.
var msg string
fmt.Scanln(&msg)
conn.Write([]byte(msg))
// Close the connection when you're done with it.
conn.Close()
}
Read requires a Write on the other side of the connection
want to receive data forever
Then you have to send data forever. There's a for loop on the receiving end, but no looping on the sending end. The server writes its message once and closes the connection.
Server expects to get msg from client but client doesn't send it
// conn.Write([]byte("Hello World"))
That's supposed to provide the msg value to the server
_, err := conn.Read(buf)
So those two lines don't match.
Client expects a newline but server isn't sending one
fmt.Scanln expects to put each whitespace separated value into the corresponding argument. It does not capture the whitespace. So:
Only up to the first whitespace of what you type into server's stdin will be stored in msg
Newline will not be stored in msg.
But your client is doing
bytes, err := connBuf.ReadBytes('\n')
The \n never comes. The client never gets done reading that first msg.
bufio.NewScanner would be a better way to collect data from stdin, since you're likely to want to capture whitespace as well. Don't forget to append the newline to each line of text you send, because the client expects it!
Working code
I put these changes together into a working example on the playground. To get it working in that context, I had to make a few other changes too.
Running server and client in the same process
Hard coded 3 clients so the program ended in limited amount of time
Hard coded 10 receives in the client so program can end
Hard coded 3 server connections handled so program can end
Removed fmt.Scanln and have server just return the original message sent (because playground provides no stdin mechanism)
Should be enough to get you started.
Hi I developed a little go server that does (at the moment) nothing but forwarding the request to a local service on the machine it is running.
So nearly the same as nginx as reverse proxy.
But I observed a really bad performance that even uses up all resources of the server and runs into timeouts on further requests.
I know that this cannot be as performant as nginx, but I don't think that it should be that slow.
Here is the server I use for forwarding the request:
package main
import (
"github.com/gorilla/mux"
"net/http"
"github.com/sirupsen/logrus"
"bytes"
"io/ioutil"
)
func main() {
router := mux.NewRouter()
router.HandleFunc("/", forwarder).Methods("POST")
server := http.Server{
Handler: router,
Addr: ":8443",
}
logrus.Fatal(server.ListenAndServeTLS("cert.pem", "key.pem"))
}
var client = &http.Client{}
func forwarder(w http.ResponseWriter, r *http.Request) {
// read request
body, err := ioutil.ReadAll(r.Body)
if err != nil {
logrus.Error(err.Error())
ServerError(w, nil)
return
}
// create forwarding request
req, err := http.NewRequest("POST", "http://localhost:8000", bytes.NewReader(body))
if err != nil {
logrus.Error(err.Error())
ServerError(w, nil)
return
}
resp, err := client.Do(req)
if err != nil {
logrus.Error(err.Error())
ServerError(w, nil)
return
}
// read response
respBody, err := ioutil.ReadAll(resp.Body)
if err != nil {
logrus.Error(err.Error())
ServerError(w, nil)
return
}
resp.Body.Close()
// return response
w.Header().Set("Content-Type", "application/json; charset=utf-8")
w.WriteHeader(resp.StatusCode)
w.Write(respBody)
}
From the client side I just measure the roundtrip time. And when I fire 100 Requests per second the response time goes up quite fast.
It starts with a response time of about 50ms. After 10 Seconds the response time is at 500ms. After 10 more seconds the response time is at 8000ms and so on, until I get timeouts.
When I use the nginx instead of my server there is no problem running 100 requests per second. Using nginx it stays at 40ms per each request.
Some observation:
using nginx: lsof -i | grep nginx
has no more than 2 connections open.
using my server the number of connection increases up to 500 and then the connections with state SYN_SENT increases and then the requets run into timeouts.
Another finding: I measured the delay of this code line:
resp, err := client.Do(req)
There is where most of the time is spent, but the could also just be because the go routines are starving!?
What I also tried:
r.Close = true (or KeepAlive = false)
I modified timeouts on the server side
I modified all this stuff on the http client used by my forward server (keepalive false, request.Close = true) etc.
I don't know why I got such a bad performance.
My guess is that go runs into problems because of the huge number of go routines. Maybe most of the time is used up scheduling this go routines and so the latency goes up?
I also tried to use the included httputil.NewSingleHostReverseProxy(). Performance is a little bit better, but still the same problem.
UPDATE:
Now I tried fasthttp:
package main
import (
"github.com/sirupsen/logrus"
"github.com/valyala/fasthttp"
)
func StartNodeManager() {
fasthttp.ListenAndServeTLS(":8443", "cert.pem", "key.pem", forwarder)
}
var client = fasthttp.Client{}
func forwarder(ctx *fasthttp.RequestCtx) {
resp := fasthttp.AcquireResponse()
req := fasthttp.AcquireRequest()
req.Header.SetMethod("POST")
req.SetRequestURI("http://127.0.0.1:8000")
req.SetBody(ctx.Request.Body())
err := client.Do(req, resp)
if err != nil {
logrus.Error(err.Error())
ctx.Response.SetStatusCode(500)
return
}
ctx.Response.SetBody(resp.Body())
fasthttp.ReleaseRequest(req)
fasthttp.ReleaseResponse(resp)
}
Little bit better but after 30 seconds the first timeouts arrive and the response time goes up to 5 seconds.
The root cause of the problem is GO http module is not handling connections to upstream in
a manged way, time is increasing because lots of connections are getting opened and they go into time_wait state.
So with number of increasing connections, you will get decrease in performance.
You just have to set
// 1000 what I am using
http.DefaultTransport.(*http.Transport).MaxIdleConns = 1000
http.DefaultTransport.(*http.Transport).MaxIdleConnsPerHost = 1000
in your forwarder and this will solve your problem.
By the way, use go std library reverse proxy, this will take away lot of headache.
But still for reverse proxy you need to set MaxIdleConns and MaxIdleConnsPerHost , in it's transport.
Follow the article given below.
First of all you should profile your app and find out where is the bottleneck.
Second I would be looking to way write code with less memory allocation in heap and more on stack.
Few ideas:
Do you need read request body for all request?
Do you need always read response body?
Can you pass body of client request to request to server? func NewRequest(method, url string, body io.Reader) (*Request, error)
Use sync.Pool
Consider using fasthttp as it creates less pressure to garbage collector
Check if your server uses same optimisation as Nginx. E.g. Keep-Alive, caching, etc.
Again profile and compare against Nginx.
Seems there is a lot of space for optimization.
I usually find my way with Reader and Writer in Golang but I came to a situation new to me.
I am using "golang.org/x/net/html" Render. It outputs to a Writer w. I want to use that output and create a new request from that. NewRequest uses a Reader r.
err := html.Render(w, msg)
...
req, err := http.NewRequest("Post", url, r)
io.Copy(w, r)
My question is "what is the best/ideomatic solution for binding the two calls using w and r?". I could not find an example for a similar situation on the web. I am thinking about creating both Reader and Writer and using io.Copy(w, r) on them. I am not sure since this appears a little complicated for something that apparently is used often.
A simple approach is to use a bytes.Buffer:
var buf bytes.Buffer
err := html.Render(&buf, msg)
...
req, err := http.NewRequest("POST", url, &buf)
This buffers the entire request in memory. An alternate approach that does not buffer everything in memory is to use io.Pipe. This approach is more complicated because it introduces concurrency in the program. Also, the http client starts to write the request to the wire before possible errors are detected in Render.
r, w := io.Pipe()
go func() {
w.CloseWithError(html.Render(w, msg))
}()
req, err := http.NewRequest("POST", url, r)
......
resp, err := httplib.Get(url)
if err != nil {
fmt.Println(err)
}
defer resp.Body.Close()
......
Is it necessary to close the response body every time?
Quoting from the official documentation of the http package:
The client must close the response body when finished with it
Contrary to the top-voted answer: yes, it is necessary to close resp.Body whether you consume it or not.
This is a good question, and the docs are very misleading here. In this thread of the official Go forums, the diagnosis and conclusion -- which I have experienced for myself -- is:
I was leading to leaking open files on the server, so I confirm, you MUST close the body, even if you don't read it
What happens if we do not close the response body ?
It is a resource leak. It can remain open and client connection will not be
reused.
It is recommended to close immediately after checking the error.
client := http.DefaultClient
resp, err := client.Do(req)
if err != nil {
return nil, err
}
defer resp.Body.Close()
From the http.Client documentation:
If the returned error is nil, the Response will contain a non-nil Body
which the user is expected to close. If the Body is not both read to
EOF and closed, the Client's underlying RoundTripper (typically
Transport) may not be able to re-use a persistent TCP connection to
the server for a subsequent "keep-alive" request.
The request Body, if non-nil, will be closed by the underlying
Transport, even on errors.
What is RoundTripper ?
It is a Transport specifies the mechanism by which individual
HTTP requests are made.If nil, DefaultTransport is used.