C++ Error C2440 - random

I am trying to create a random number generator in C++, which puts the result in a textBox.
I get the error 'error C2440: 'initializing' : cannot convert from 'std::basic_string<_Elem,_Traits,_Ax>' to 'System::String ^
My code is:
int rnd = 1 + rand() % 100;
std::ostringstream convert;
convert << rnd;
String ^ num = convert.str();
textBox1->Text = num;
What am I doing wrong?

You cannot assign a std::string to a System::String. The first one is ISO c++ and the second one Microsoft C++/CLI.
As suggested here,
you can do something like this
String^ num = gcnew System::String(convert.str().c_str());

The .Net way is
textBox1-> Text = rnd.ToString ();
ostringstream is a lousy way to do that conversion even in native C++.

Related

How to cast int to float in GLSL (WebGL)?

My code is (inside the void main):
float res;
for(int i=0; i<15; i++) {
res = float(i)/15.0;
//...
}
Unfortunately I get a syntax error at float(i)/15.0
If I just write i/15.0, then the error is:
wrong operand types no operation '/' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'const float' (or there is no acceptable conversion)
If I just try i/15 then the result is an integer, but I would like to get a float.
How is it possible to cast int to float?
It seems that you're not allowed to cast in GLSL. Therefore, "you have to use a constructor".
Try this:
// http://www.shaderific.com/glsl-types/
// "Implicit type conversions are not supported.
// Type conversions can be done using constructors..."
float i_float = float(i);
res = i_float / 15.0;
PS: If you have a look at the documentation, it says that "... Either integer type can be converted into floats, and integers and floats can be converted into doubles." ... I find it odd that your code is not accepted by the GLSL compiler. (cf. Reto Koradi's comment)

Error: cannot convert parameter 1 from 'std::string' to 'System::String [duplicate]

I want to convert to std::string to System::String^ in Visual C++ environment. I know that we can convert System::String to std::string by the MarshalString Function as below:
void MarshalString ( String ^ s, string& os ) {
using namespace Runtime::InteropServices;
const char* chars =
(const char*)(Marshal::StringToHGlobalAnsi(s)).ToPointer();
os = chars;
Marshal::FreeHGlobal(IntPtr((void*)chars));
}
I can't find the way to convert std::string to System::String but I found that System::String has constructor with argument as below :
System::String(Char* value, Int32 startIndex, Int32 length)
and i try to use code like below, but it can not give me a correct solution :
std::string str1 = "MyString";
System::String^ str = new System::String(str1.c_str(), 0, str1.length());
What wrong happen in my code?
Microsoft provide their C++ Suppport Library with Visual Studio to facilitate interaction between C++ and C++/CLI. That library provides the template function marshal_as which will convert a std::string to a System::String^ for you:
#include <msclr\marshal_cppstd.h>
std::string stdString;
System::String^ systemString = msclr::interop::marshal_as<System::String^>(stdString);

Enum to string in C++11

I realize this has been asked before more than once on SO but I couldn't find a question explicitly looking for a current solution to this issue with C++11, so here we go again..
Can we conveniently get the string value of an enum with C++11?
I.e. is there (now) any built-in functionality in C++11 that allows us to get a string representation of enum types as in
typedef enum {Linux, Apple, Windows} OS_type;
OS_type myOS = Linux;
cout << myOS
that would print Linux on the console?
The longstanding and unnecessary lack of a generic enum-to-string feature in C++ (and C) is a painful one. C++11 didn't address this, and as far as I know neither will C++14.
Personally I'd solve this problem using code generation. The C preprocessor is one way--you can see some other answers linked in the comments here for that. But really I prefer to just write my own code generation specifically for enums. It can then easily generate to_string (char*), from_string, ostream operator<<, istream operator<<, is_valid, and more methods as needed. This approach can be very flexible and powerful, yet it enforces absolute consistency across many enums in a project, and it incurs no runtime cost.
Do it using Python's excellent "mako" package, or in Lua if you're into lightweight, or the CPP if you're against dependencies, or CMake's own facilities for generating code. Lots of ways, but it all comes down to the same thing: you need to generate the code yourself--C++ won't do this for you (unfortunately).
In my opinion, the most maintainable approach is to write a helper function:
const char* get_name(OS_type os) {
switch (os) {
case Linux: return "Linux";
case Apple: return "Apple";
case Windows: return "Windows";
}
}
It is a good idea not to implement the "default" case, since doing so will ensure that you get a compiler warning if you forget to implement a case (with the right compiler and compiler settings).
I like a hack using the C preprocessor, which I first saw here:
http://blogs.msdn.com/b/vcblog/archive/2008/04/30/enums-macros-unicode-and-token-pasting.aspx .
It uses the token-pasting operator # .
// This code defines the enumerated values:
#define MY_ENUM(x) x,
enum Fruit_Type {
MY_ENUM(Banana)
MY_ENUM(Apple)
MY_ENUM(Orange)
};
#undef MY_ENUM
// and this code defines an array of string literals for them:
#define MY_ENUM(x) #x,
const char* const fruit_name[] = {
MY_ENUM(Banana)
MY_ENUM(Apple)
MY_ENUM(Orange)
};
#undef MY_ENUM
// Finally, here is some client code:
std::cout << fruit_name[Banana] << " is enum #" << Banana << "\n";
// In practice, those three "MY_ENUM" macro calls will be inside an #include file.
Frankly, it's ugly and. but you end up typing your enums exactly ONCE in an include file, which is more maintainable.
BTW, on that MSDN blog link (see above) a user made a comment with a trick that makes the whole thing much prettier, and avoids #includes:
#define Fruits(FOO) \
FOO(Apple) \
FOO(Banana) \
FOO(Orange)
#define DO_DESCRIPTION(e) #e,
#define DO_ENUM(e) e,
char* FruitDescription[] = {
Fruits(DO_DESCRIPTION)
};
enum Fruit_Type {
Fruits(DO_ENUM)
};
// Client code:
std::cout << FruitDescription[Banana] << " is enum #" << Banana << "\n";
(I just noticed that 0x17de's answer also uses the token-pasting operator)
Here is a simple example using namespaces and structs.
A class is created for each enum item. In this example i chose int as the type for the id.
#include <iostream>
using namespace std;
#define ENUMITEM(Id, Name) \
struct Name {\
static constexpr const int id = Id;\
static constexpr const char* name = #Name;\
};
namespace Food {
ENUMITEM(1, Banana)
ENUMITEM(2, Apple)
ENUMITEM(3, Orange)
}
int main() {
cout << Food::Orange::id << ":" << Food::Orange::name << endl;
return 0;
}
Output:
3:Orange
== Update ==
Using:
#define STARTENUM() constexpr const int enumStart = __LINE__;
#define ENUMITEM(Name) \
struct Name {\
static constexpr const int id = __LINE__ - enumStart - 1;\
static constexpr const char* name = #Name;\
};
and using it once before the first usage of ENUMITEM the ids would not be needed anymore.
namespace Food {
STARTENUM()
ENUMITEM(Banana)
ENUMITEM(Apple)
ENUMITEM(Orange)
}
The variable enumStart is only accessible through the namespace - so still multiple enums can be used.
You can use macro to solve this problem:
#define MAKE_ENUM(name, ...) enum class name { __VA_ARGS__}; \
static std::vector<std::string> Enum_##name##_init(){\
const std::string content = #__VA_ARGS__; \
std::vector<std::string> str;\
size_t len = content.length();\
std::ostringstream temp;\
for(size_t i = 0; i < len; i ++) {\
if(isspace(content[i])) continue;\
else if(content[i] == ',') {\
str.push_back(temp.str());\
temp.str(std::string());}\
else temp<< content[i];}\
str.push_back(temp.str());\
return str;}\
static const std::vector<std::string> Enum_##name##_str_vec = Enum_##name##_init();\
static std::string to_string(name val){\
return Enum_##name##_str_vec[static_cast<size_t>(val)];\
}\
static std::string print_all_##name##_enum(){\
int count = 0;\
std::string ans;\
for(auto& item:Enum_##name##_str_vec)\
ans += std::to_string(count++) + ':' + item + '\n';\
return ans;\
}
As the static variable can only be initialized once, so the Enum_##name##_str_vec will use the Enum_##name##_init() function to initialize itself at first.
The sample code is as below:
MAKE_ENUM(Analysis_Time_Type,
UNKNOWN,
REAL_TIME,
CLOSSING_TIME
);
Then you can use below sentence to print an enum value:
to_string(Analysis_Time_Type::UNKNOWN)
And use below sentence to print all enum as string:
print_all_Analysis_Time_Type_enum()
As mentioned, there is no standard way to do this. But with a little preprocessor magic (similar to AlejoHausner's second contribution) and some template magic, it can be fairly elegant.
Include this code once:
#include <string>
#include <algorithm>
#define ENUM_VALS( name ) name,
#define ENUM_STRINGS( name ) # name,
/** Template function to return the enum value for a given string
* Note: assumes enums are all upper or all lowercase,
* that they are contiguous/default-ordered,
* and that the first value is the default
* #tparam ENUM type of the enum to retrieve
* #tparam ENUMSIZE number of elements in the enum (implicit; need not be passed in)
* #param valStr string version of enum value to convert; may be any capitalization (capitalization may be modified)
* #param enumStrs array of strings corresponding to enum values, assumed to all be in lower/upper case depending upon
* enumsUpper
* #param enumsUpper true if the enum values are in all uppercase, false if in all lowercase (mixed case not supported)
* #return enum value corresponding to valStr, or the first enum value if not found
*/
template <typename ENUM, size_t ENUMSIZE>
static inline ENUM fromString(std::string &valStr, const char *(&enumStrs)[ENUMSIZE], bool enumsUpper = true) {
ENUM e = static_cast< ENUM >(0); // by default, first value
// convert valStr to lower/upper-case
std::transform(valStr.begin(), valStr.end(), valStr.begin(), enumsUpper ? ::toupper : ::tolower);
for (size_t i = 0; i< ENUMSIZE; i++) {
if (valStr == std::string(enumStrs[i])) {
e = static_cast< ENUM >(i);
break;
}
}
return e;
}
Then define each enum like so:
//! Define ColorType enum with array for converting to/from strings
#define ColorTypes(ENUM) \
ENUM(BLACK) \
ENUM(RED) \
ENUM(GREEN) \
ENUM(BLUE)
enum ColorType {
ColorTypes(ENUM_VALS)
};
static const char* colorTypeNames[] = {
ColorTypes(ENUM_STRINGS)
};
You only have to enumerate the enum values once and the code to define it is fairly compact and intuitive.
Values will necessarily be numbered in the default way (ie, 0,1,2,...). The code of fromString() assumes that enum values are in either all uppercase or all lowercase (for converting from strings) that the default value is first, but you can of course change how these things are handled.
Here is how you get the string value:
ColorType c = ColorType::BLUE;
std::cout << colorTypeNames[c]; // BLUE
Here is how you set the enum from a string value:
ColorType c2 = fromString<ColorType>("Green", colorTypeNames); // == ColorType::GREEN

Using boost::multiprecision as data type for blitz++

I am trying to do arbitrary precision arithmetic combined with the nice array syntax from blitz++. My problem is, that the generic math functions like cos, exp and so on don't work:
#include <blitz/array.h>
#include <boost/multiprecision/float128.hpp>
using namespace boost::multiprecision;
using namespace blitz;
int main() {
float128 a = 1;
a = cos(a);
cout << a << endl;
Array<float128,3> myarray(2,3,4);
myarray = 1;
myarray = cos(myarray);
cout << myarray;
}
g++ test.cpp -lquadmath -o test
The first block, using only float128 but not blitz, works fine. The second block with blitz however won't do the cos(myarray). The compiler seemingly figures out the iteration, but can not find the function to do the actual cos(x) for the values: Compiler error log
I would also like to use boost::multiprecision::mpfr, but one thing at a time. I hope someone can help.
I have found a solution, but it involves patching blitz. I have written this patch for blitz-0.10 and with the modified blitz the above code just works.

boost library inside c++/cli.. exit with "code 0xC0020001: The string binding is invalid"

I am using the boost library for getting the current system time and my code works but visualt studio 2010 exits after the program.the debugger breaks while trying to free the non existing pointer. I know this is because of the boost native code.Since there is no error if I comment the boost portion of code.
Till now I tried using the #pragma as explained in MSDN but with no success.Can someone provide me some suggestions.? (I also tried GetSystemTime function to get the time but i cannot get the microsecond detail like boost.)
MY Code
#pragma managed(push, off)
void GetSystemDateTime(SDateTime& stimeblock);
#pragma managed(pop)
int main()
{
c++/cli code
SDateTime stimestruct[1];
//call to the function having the boost code..
GetSystemDateTime(stimestruct[0]);
}
Function Definition
#pragma managed(push, off)
void GetSystemDateTime(SDateTime& timeblock)
{
// SYSTEMTIME time;
// GetSystemTime(&time);
// WORD millis = (time.wSecond * 1000) + time.wMilliseconds;
boost::posix_time::ptime now = boost::posix_time::microsec_clock::local_time();
std::tm pt_tm = to_tm(now);
std::cout << now << std::endl;
//std::cout << time.wYear<< time.wMonth<<time.wDay //<<time.wHour<<time.wMinute<<time.wSecond<<time.wMilliseconds << std::endl;
std::string timestring = to_iso_string(now);
std::string sYear = timestring.substr (0,4);
std::string sMonth = timestring.substr (4,2);
std::string sDay = timestring.substr (6,2);
std::string sHour = timestring.substr (9,2);
std::string sMinute = timestring.substr (11,2);
std::string sSecond = timestring.substr (13,2);
std::string sUSecond = timestring.substr (16);
istringstream isYear(sYear);
istringstream isMonth(sMonth);
istringstream isDay(sDay);
istringstream isHour(sHour);
istringstream isMinute(sMinute);
istringstream isSec(sSecond);
istringstream isUSec(sUSecond);
// use is like an input stream
int iYear,iMonth,iDay,iHour,iMinute,iSecond,iUSecond;
isYear >> iYear;
isMonth >>iMonth;
isDay >>iDay;
isHour >>iHour;
isMinute >>iMinute;
isSec >>iSecond;
isUSec >>iUSecond;
timeblock.uiYear = iYear;
timeblock.usiMonth = time.wMonth;
timeblock.usiDay = time.wDay;
timeblock.usiHour = time.wHour;
timeblock.usiMinute = time.wMinute;
timeblock.usiSec = time.wSecond;
timeblock.udiUSec = time.wMilliseconds;
// Display version information
}
I've seen this error caused by using a static variable in native code in a C++/CLI assembly.
The only workaround I found was to remove the static variable, e.g., by moving it to class or file scope.
However, if this static variable is in the boost code, doing so may not be easy/possible. In that case, you could create a separate C++ file that's compiled without /clr, use the boost function in that file, and link that into your C++/CLI assembly.
This error seems to be caused by the compiler generating incorrect code. I filed a bug with Microsoft, which was closed "won't fix", but the compiler team gave some other workarounds in their response.
Try using
#pragma managed(push, off)
#pragma managed(pop)
around the #include lines for all boost header files.
I'm on the same problem for a few days now.
this is the best workaround i have found. and also explains why this is happening.
look at the end (number 7 and 9)
hope this helps http://www.codeproject.com/Articles/442784/Best-gotchas-of-Cplusplus-CLI

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