My unity project creates error while opens in Xcode.
The error is
clang: error: linker command failed with exit code 1
(use -v to see invocation)
So project not opens in xcode.
Xcode Version : xcode5.0
Unity Version : unity4.0
How can i escape from this issue?
I started getting a similar linking error after I had upgraded to Unity 4.2.2 (I've only ever used XCode 5 with Unity for iOS).
To fix it - I just wiped out my whole XCode project directory and re-did the build from Unity. Everything started working for me again.
So I suggest you just try wiping out your XCode directory and re-creating it from Unity.
If you've got custom code in your XCode project - maybe try generating a new XCode project in a different place just to see if it works.
Unity does not support Xcode 5 (last tested with Unity 4.2.1). I am guessing you also are encountering the following issue when you try to build and run your unity project:
UnityException: Launching iOS project via Xcode4 failed. Check editor log for details.
In order to resolve your issue, you will need to re-install Xcode 4. I recommend downloading XCode 4.6.3 by searching for it at https://developer.apple.com/downloads/. While it is possible to run multiple versions of Xcode side-by-side (i.e. 5 and 4.6.3), my experience is that Unity will always launch Xcode 5, and I wasn't able to able to find a way to change this behaviour even with renaming the 2 Xcode apps (perhaps someone else knows a way?). In my case, I had no other need for Xcode besides building Unity projects, so I just removed version 5.
Related
This Question can be repeated, but i have tried with all solutions available on web.
I'm trying to open flutter project in xcode by opening Runner.xcworkspace file from ios folder,
but facing following issue.
Couldn't load Runner.xcodeproj
Couldn't load Pods.xcodeproj
P.S have tried installing Pods
P.S Have multiple build flavors
EDIT
Today is i got the error popup with following message
The project at '/Users/nikhilsawant/StudioProjects/zingoy-flutter/ios/Runner.xcodeproj' cannot be opened because it is in a future Xcode project file format. Adjust the project format using a compatible version of Xcode to allow it to be opened by this version of Xcode
Anyone have any idea how can i fix this without update xcode, As i don't have any free space.
Seemingly out of nowhere, my Xcode (10.2.1) became unable to build or even index any single project I try to Run, even an unchanged "Single View App" preset. And my Xcode 11.0 Beta 4 crashes any time I try to open a file inside of a project. What should I check and/or try doing?
macOS Catalina (10.15 Beta)
Just restart your computer, that is what helped in my case
After several attempts at downloading 5.3.1 version of Unity3D, and not being able to do it successfully, ended up downloading 5.3.0 version from the torrents link pointed to by the unity3d download page.
Now have the environment setup to 5.3.0 of Unity 3D and XCode 7.2
Downloaded the cardboard unitypackage as specified in the link #https://developers.google.com/cardboard/unity/get-started-ios
When I imported the package, I got a bunch of errors but was able to fix them by moving the required files into the MonoDevelop IDE.
Now I exported this as an iOS project using build settings, it did create a folder with iOS corresponding code. However seeing the following issues, which I've been trying to fix since 3 days. Tried several alternatives like switching to different versions etc, tampering with Build Settings on XCode but no luck. Can anyone please help me?
After installing Xcode 7 to play with Swift 2 in Playgrounds, I've got a weird problem:
when I open an existing Xcode 6.3 project with Xcode 6.3, it throws lots of errors about conversions to Swift 2.
This project was just cloned from the repository and hasn't been opened with Xcode 7 yet.
So my guess is that the Xcode 7 install messed up the Xcode 6.3 installed tools or something like that, but I have no idea how I could start to fix this.
I certainly don't want to open and upgrade this big project in Xcode 7 at the moment, but I do need to open it in Xcode 6.3 and Swift 1.2 to continue work on it.
Thanks to Leo's comment, I was able to clean the caches and derived data, and these errors went away.
But then Xcode refused to build the project's included frameworks (SQLite.swift and SwiftHTTP) even after cleaning everything and rebooting.
I had to uninstall them manually, clear the "build phase" and "target" fields where they appeared, then use CocoaPods to reinstall them.
After that, my app compiled again properly in Xcode 6.3.
Click on product in menubar
Click Clean
Then try reBuild project by click on play botton
it works for me
I downloaded a sample code from the MAC OSX developer library and the code is the format of a .pbproj (Project builder) and im unable to open it on xcode.
I have tried the following without any luck:-
1) Rename FancyAbout.pbproj to Old.xcodeproj
2) Open Old.xcodeproj. Xcode will ask you to upgrade it. Save it as
FancyAbout.xcodeproj.
3) When the project opens, choose Project > Upgrade All Targets in
Project to Native... to upgrade to the Xcode build system
4) Build and run.
I run a Mac 10.7.3 with Xcode on 4.3.2
Anyone have any suggestions on how i can get this running in xcode?
Thanks in advance!
To the best of my knowledge older Project Builder, and even older Xcode projects can not be opened or upgraded directly. The only real way you could upgrade would be to find a previous version of Xcode that is able to open and upgrade the older project then save the project using the older Xcode and see if the newest Xcode is then able to open the upgraded project.
Or, simply create a new Xcode project and copy over all the source files from the old project into your new project and go from there. This option is probably considerably easier then trying to find older versions of Xcode to do the upgrade with.