Keyboard show scroll TextField Up - scroll

in my app I have two TextField, when I go to edit the fields the keyboard covers the textfield, so that the user can not 'fill in the other fields covered by the keyboard ..
According to you what 's the easiest way (I'm a beginner) and functional in order to prevent that the keyboard hides the textfield? All examples are welcome :)
Thanks to all of you Rory

TPKeyboardAvoiding is the easiest and fastest way I've found to solve this common problem. In your storyboard or XIB file, just set your UITableView's class to TPKeyboardAvoidingTableView and you're good to go :)
It works with UIScrollViews too, so it's a good umbrella-solution.
Happy coding!
Z.
Edit: here's the link to the cocoapod: http://cocoapods.org/?q=TPKeyboardAvoiding

Related

Is it possible to customize a CPToolbar in Cappuccino

I may need to change toolbar background, heading font and position.
Is it possible to do that with the standard CPToolbar? I was looking through the ThemeDescriptors.j, and there is nothing about a Toolbar.
It seams not so difficult to create my own. Should I go that way?
The toolbar isn't themeable as is (although, feel free to implement that for us. :) )
That said, you could do something like this depending on what exactly you want to do…
https://github.com/cappuccino/issues/blob/master/Client/AppController.j#L273

Drop down window to edit Cocoa pop-up menu items

I'm relatively new to Cocoa and I would like to implement the ability to add or delete items from a pop-up menu in the same way that the OS X System Preferences/Network Location pop-up works. Selecting the 'Edit Locations...' option rolls down a window that provides the ability to add to, or delete from the existing Location list. My interest in doing things this way is as much about conforming to the relevant Human Interface Guidelines as having a way to dynamically change the menu content. (I have no real problem with the 'background' coding side of things, it's the user interface that's my primary issue at this stage.)
Is this a standard IB View?
On the surface, I can't see anything appropriate, but maybe that's just my inexperience. I'm assuming that, because this is not an uncommon sort of requirement, the task should be pretty straightforward and that Apple, or someone, would even have a relevant code sample to show how to define such a window.
Can anyone point me in the right direction?
Sorry for the late answer. I found this tutorial: http://cocoadevcentral.com/articles/000014.php

WP7 Toggle switch in a Pivot control?

Is there any way to control the threshold of the flick action to on/off a toggle switch so that it doesn't mess with the pivot control's navigation?
Sorry, but I'm going to avoid you're question (I can't answer it anyway) and suggest you use a different approach.
You could (I assume) use a checkbox to just as easily provide the option to the person using the application. Afterall a toggle switch has the same functionality as a checkbox (specify/choose between two states) it just implements the interaction differently.
The toggle switch has not been designed/built (AFAIK) to support being used on top of something which also supports the same gesture.
As a general rule of usability, having controls on top of each other (or even next to each other) which support the same gesture is likely to cause problems for the user. Even if the problems are through accidentaly triggering the wrong gesture or expectations about how their gesture will be interpretted.
In summary: this is a really tricky problem to solve; I don't think you can with the controls as they are; and the problem goes away entirely if you use a different control for toggling anyway.
I've had the same problem with my codermate, we've been digging this for many hours and we finally reached the top of the hill and we came up with a solution.
This solution works for the bing map control:
on mouse enter: myMapControl.CaptureMouse();
on mouse leave: myMapControl.ReleaseMouseCapture();
And there you go, when you'll navigate inside the map the pivot won't do transition ;)
If you don't get the point, just poke me and I'm going to explain with real code (I'm quite busy right now).
Cheers
This solution posted recently seems to be working out for people for dealing with gesture conflicts on pano / pivot. You might like to check it out.
Preventing the Pivot or Panorama controls from scrolling
Set the IsHitTestVisible = false in your root pivot control
The solution to this is simple, and comes from my experience with Android and iPhone application development.
simply make sure you only tap into the OnMouseLeave event - not the OnChecked or the OnMouseClick as these will accidentally fire just by touching the toggle.
You want make sure that they were touching it when they let go of the screen, and this (unless you put the toggle on the edge of the screen will almost never be the case

Is there a simple way to combine a text and icon in an NSCell in Cocoa?

I'm trying to create a very simple selection list widget based on NSOutlineView. However, I'm having a hard time figuring out how to display an icon and a label right next to it, which is really the expected behavior in all the mainstream implementations of that kind of widget out there (iTunes, mail, Finder,...).
So far I am just binding two separate cells, but then when I'm expanding the tree, the icon cell grows larger and a gap appears between the icon and its accompanying label. I know I can probably overcome this problem by extending NSCell and provide a custom class, but as what I'm trying to achieve is really the standard thing, I can't be resigned to accept that there isn't a simpler solution.
Candide
Sadly, there isn't a 'text and icon' cell that you can just use, fresh out of the box as you would like. However, when I was working on a project, I found that Apple released some sample code that implements this, since it is such a common idiom.
This can be found here, specifically ImageAndTextCell.h/m
It can help teach you about UI customization by reading through this example, but scratching that, just dropping the ImageAndTextCell straight into your project should do just fine.
You need to create ImageAndTextcell to combine text and icon..
you can create ImageAndTextcell like this Sample Project

Handle OSX Dock Drag N Drop

I looked high and low for information on how to handle drag n drop to the dock in OSX. The drag n drop documentation (http://developer.apple.com/documentation/Cocoa/Conceptual/DragandDrop/DragandDrop.html#//apple_ref/doc/uid/10000069) I found all deal with dragging from view to view. If anyone can point me to some code samples, that would be excellent.
I'm writing my app using the PyObjC bride, but Cocoa examples would be equally welcome :-)
Well, looks like I asked too soon. Here is a great tutorial that shows how one does it:
http://recurser.com/articles/2007/04/13/cocoa-drag-to-dock-to-open/
Basically, just set your controller to be the delegate of NSApplication and implement the openFile method.
Here's a similar question from a couple weeks ago. My answer covered dragging files, which is what you're talking about; the other answer covers dragging data, such as images and bits of text (not image files or text files, but bare data).
http://lethain.com/entry/2008/aug/06/cocoa-drag-and-drop-text-into-the-dock-icon/ covers dragging and dropping text into a dock icon with pyobjc. You can adapt this into other files reasonably easily.
Here is a newer article for Xcode 4
http://fredandrandall.com/blog/2011/09/12/how-to-open-any-file-you-drag-onto-your-apps-dock-icon
Here is an example project "DockDrop".

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