I am new in Plugin development.I heard from blog that Chrome is going to stop support on NPAPI plugins.I developed one native application in Mac, i am trying to make it as a plugin. But i didn't find a perfect tutorial that how the native application and plugin will interact. I gone through the chrome developers page, but its only gave some basic idea about the message passing. But for a new developer it is quite difficult to understand. Please help me in this. It would be great
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I have been working on a chromium fork to build a custom desktop browser, however I am stuck at implementing the auto-update mechanism for browser.
I am using Crystalnix omaha server and have successfully set it up on docker but couldn't find any guide or tutorials on what changes should need to be made on browser side and where?
If somebody could give some pointers or provide a link to some documentation would be great.
I am trying to start development in Objective-J but I am completely lost as to how to set it up. The documentation about setting it up, didn't really help me. I am very familiar with web development and Objective-C so I can write the programs if I can get everything set up. Could somebody please give me step-by-step directions as to how to set it up on my (shared) server?
This little "tutorial" didn't help me out at all.
Go to the Cappuccino download page and download the starter package. Unzip it into a folder your choice. Congratulations, you now have your first Cappuccino app ready to run! If you are using Safari you can open up index-debug.html right away and start trying out the starter app. (If you use other browsers like Chrome and Firefox they might not allow you to run a web app from a file:// URL. Instead you'll need to start up a web server and surf to the index-debug.html file through the server.)
Then you can start to edit the sample application right away and explore.
Once you are ready to learn more, take a look at these Cappuccino tutorials and instructions. They are still under development - we're not quite there with our new site yet - but they are definitely more up to date.
I've just started creating my first firefox add-on and I'm currently in the learning stage, to familiarize with the api.
However I found a little ambiguous what method should I use. After I've read a few tutorials about how to build firefox add-ons using XUL, I realize there's another way:using add-ons sdk which from what I understand is only for firefox 4+ versions only.
I like better the sdk way compared with XUL, however to me the sdk looks like is still in early stage and lacks a few features(I think).
So my question is what road should I take? The new sdk way, which also looks a lot more cleaner than XUL, or to use the good old fashioned way:XUL(of which I'm not a big fan)?
After reading this post: http://blog.mozilla.com/addons/2010/12/09/announcing-add-on-sdk-1-0b1/ I think that the sdk is much better than XUL, however because it lacks a few features like sockets api , I can start my project only using XUL, or postpone it until the sdk will become more mature.
Waiting your thoughts about this problem. Thanks
PS: I'm not interested in developing add-ons for older firefox version(ff3.x)
Add-on SDK is perfect for simple add-ons. Also, it does have access to XPCOM if you need advanced features. So the main issue is UI integration - the options are very limited and nothing comparable to XUL overlays exists.
I want to develop Safari plugin using xCode, What API should I use? Someone can give me some documents or sample codes ,Thanks very much!
The answer is rather complicated i'm afraid.
Unfortunately, Safari the web browser does not have a plugin API. That means you technically cannot extend Safari's user interface or features using plugins.
However, WebKit the web rendering engine (which powers Safari and many other browsers/apps) does have a plugin API (actually it has 2) which allows you to create plugins for rendering web content inside webkit webviews.
You can find documentation on developing WebKit plugins in Apple's docs here. (PDF Link!)
Also note: Safari's lack of a true plugin API has not stopped lots of developers from developing various pieces of software which they call "Safari plugins" even tho they are technically not Safari plugins. They are usually something called an "Input Manager" which are widely viewed as rather questionable pieces of software. Input Managers always seem to be on the cusp of becoming unsupported or broken by Apple. It's not really clear whether Input Managers are kosher with Apple or not.
Then again, several "Safari plugin" Input Managers are quite popular, so....
Input Managers are a whole other topic. I'm sure if you google it you can find a lot of information on them. However, personally I would advise against developing an Input Manager due to their questionable status in the Mac software world and their constant danger of becoming unsupported or badly broken.
Update: A few years after I originally answered this question, Apple did provide a sort of plug-in API for the Safari browser itself. However, they are called "Extensions", not plug-ins.
See the Apple Safari Extension Programming Guide for details.
Check out Rentzsch's ClickToFlash, it's a plug-in that is fairly well documented, along with neat source code.
What are the minimum programming requirements to create a Firefox plugin?
You need to learn XUL for the UI and Javascript for the programming.
more infos here:
https://developer.mozilla.org/En/Developing_add-ons
Firefox plugins (such as things like Flash player) are binary components you develop in NPAPI the cross-browser API for plugins.
Check out Mozilla Plugin Developer Center
You might also look into Firefox Extensions sometimes Firefox plugins are shipped as extensions. Firefox extensions modify or enhance the functionality of the browser itself. Javascript is primarily the language you'll be writing a Firefox plugin.
Check out the Mozilla Extensions Developer Center
Some Firefox plugins that come in handy when developing Firefox plugins are the Venkman Javascript Debugger and Firebug Javascript debugger
If you are into an organized style of reading, and prefer an good ol' book, start here.
http://www.amazon.com/Programming-Firefox-Building-Internet-Applications/dp/0596102437
It will get you started on the basics on XUL, which is in turn used to build the addons. If you have a touch in javascript, it will definitely help you.
Else,
Start here.
https://developer.mozilla.org/En
You can start learning what all you will need to start developing firefox addons, or even firefox itself.
If you are fairly proficient in Javascript and DOM, then, just jump here.
https://developer.mozilla.org/En/Developing_add-ons.
The only problem might be, they are as not comprehensive for a newbie programmer. If you have some professional background in programming, and can pick up a language from sample codes, then start here.
But I would definitely suggest a well organized book, like I mentioned above. There are very few XUL book in the market, this was my first google result, so just linked it here.
Search for XUL on http://www.amazon.com/.Choose one, atleast a book published after 2006-07.
[edit]
Just found out this good article
http://kb.mozillazine.org/Getting_started_with_extension_development
There seems to be a huge misunderstanding here; Are you trying to create a plugin or an extension? As Dougnukem stated, plugins have nothing to do with XUL or extensions. They are shared libraries (.dll, .so, or .dylib for win, linux, mac) that provide functionality that the browser isn't capable of alone.
If you're just getting started, I'd recommend looking at the FireBreath plugin framework and reading through some documentation. A decent place to start is: http://colonelpanic.net/2009/03/building-a-firefox-plugin-part-one/
Also, you still haven't selected an answer for this question; is that because you haven't found an answer yet, or because you've forgotten?
Advanced DOM, the Firefox API