I'm trying to display an image next to my 600px Content-Table on the left and right.
The image is 1px wide and 400px high and should be streched or tiled on the X-Axis.
Ofcourse it works with different approaches in all clients but Outlook 07/10/13.
My first approach was a background-image using various VML-Methods like v:rect, v:background or v:image which all did not work.
My latest approach is to simply use an img-Tag and use width:100%, width="100%" and even mso-width-percent:1000.
Sadly, none of the 100% methods seem to work in any Outlook later than 03.
Image tag will work at 100%, but only if the image dimensions are larger than the 100%. Outlook doesn't stretch past the default image width, which in your case is only 1px.
VML should also work, try emailbg.net
Related
I have a webpage with different images of different proportions. I want to display in the best format for different devices: desktop, tablet, smartphone, etc.
Is it best to use CSS3 #media (mx-width: ** px ) or jQuery $( window ).resize(function() and $( document ).ready(function() { with a change in the size of the image?
The last step works very well and does not require to set a lot of different media sizes as in the case of CSS3, but if Javascript is disabled it will not work.
Basically, I want the images to be responsive, but not with re-scaling of the screen of the device, which is what I get with the Javascript code, but offering the full width of the container div when the page and images are displayed in a smartphone. I think that the approach would involve PHP code to get the Client data ( $_SERVER['USER_AGENT'] ) because don't want images to be too big to go outside the screen, and when using a smartphone I don't want the images to be too small to be seen, and here I have the problem of screen resolutio: the pixels of the image can be 1200 px, but it is shown very small because of screen pixel density or resolution.
The best approach these days is using a technique called "responsive image sizes" along with good old CSS to handle image scaling on devices with similar screen sizes.
Using 'resize' event to manipulate the DOM with jQuery is a staging way to bad performance and bad user experience.
The core idea is to load smaller images on smaller screens and down-scale them in browser if image is bigger than required, using:
img {
display: block;
/* You should never upscale raster images in browser */
max-width: 100%;
height: auto;
}
Here is a good article, that covers the concept in details: Responsive Images in Practice
I would recommend checking out lazysizes, it implements lazy-loading as a bonus.
This is how you use it in your markup:
<img
data-sizes="auto"
data-src="image2.jpg"
data-srcset="image1.jpg 300w,
image2.jpg 600w,
image3.jpg 900w" class="lazyload" />
We have a sprite of many icons which is 10564px x 80px. The icons are arranged horizontally.
In every other browser except IE10 the icons/images show up when being used as background images for tags with specific CSS to apply the relevant position.
When viewed in IE10 they do not show up at all and actually when you try to view the png file directly from the URL in IE10 it doesn't show either.
Any ideas?
After extensive testing, it turns out it's a limitation on the width of the PNG canvas and IE10.
PNG images would work and can be viewed right up until 8000px wide but no more than that, after that they just don't render.
After more testing it's related to whether or not they are transparent. PNGs with transparency just don't show at all whereas images without transparency show as a black block (canvas).
Whether or not MS will fix this remains to be seen... we live in hope!
The fix for us is to reduce the width of our sprite to 8000px and have two or more rows of icons/images well spaced out.
The fixes is only to separate the each individual image as single with minimum size, which will be less than 8000px wide;
I am making a responsive portfolio website using WordPress. I have a small issue that is breaking the layout. All images are meant to be 300px wide by 200px high.
I have also used the WordPress API to crop images if the user uploads images that are larger than the above mentioned dimensions
add_image_size( "portfolio", 300, 200, true );
What this does for me is that it inserts the width="300" and height="200" attributes to the images automatically (but the original dimensions of the image stay the same they are just being resized) This works well except when i try to resize my browser window..
Here is a senario: The client uploads an image with dimensions 300px wide and 210px high.. initially it is being resized and shown hence the layout is perfect but when i resize the browser the images gets resized as well but with respect to its "original dimensions".. hence the image with the original height of 210px is larger that the rest of the images.. and as i am floating all the images to form a 3 column layout the difference in height breaks the layout (shifting the column below this large image to the right and leaving an empty column below itself.)
How do i fix this issue? I thought of using timthumb to resize all images before they are display.. hence changing the original dimensions of the image on the fly but i think this is not an efficient way? Any other solution to this problem ? Also i dont want to using anything like jQuery Masonry as i have a specific layout to maintain.
Thanks
You can use the max-height rule from css to limit the height of all images equally.
eg:
.gallery img{
max-height: (some height);
}
Use % or em for the height, pixels might not work as well in a responsive design.
Just wondered if anyone using the Flexslider has found that when switching back and forth from different size browser windows the slide images do not automatically adjust to new height and widths.
Let me clarify - they do shrink correctly but when scaling back up the first image in the slideshow gets stuck at the previous aspect ratio until the next slide comes in, at which point the whole thing adjusts.
To stop my content from being affected I have created a fixed height container for the flexslider and have used media queries to change its height as it is scaled down. This works perfectly scaling down.
It seems to be on the way back up that it has trouble sorting the image heights out.
I would provide links but it is a new client project in confidence.
All coding is exactly as is from the demo files, with exception to the fixed height and media queries on the container div.
I had the SAME problem - I found that not all my widths were of the same value.
e.g.
.clone { display: block; float: left; width: 994px!important; }
<img src="http://www.website.com/images/panel1.jpg" alt="" width="980px">
There were about 4 instances in my css that had different widths [shame shame] so I went in there and raked the css file.
I hope this helps
Good Luck
I'm using css animations on my page and Safari seems to change unrelated font weights elsewhere on the page when animations are running. Any idea why this happens? All other browsers work fine, include webkit ones like Chrome.
I've detailed the bug in a video here - http://www.screenr.com/gZN8
The site is also here - http://airport-r7.appspot.com/ but it might keep changing rapidly.
I'm using compass (#transition-property, #transition-duration) on the arrow icons. No transitions applied on the heading that's flashing. On a Mac - so it might be the hardware acceleration, but I'm still trying to figure it out.
When you trigger GPU compositing (eg, through CSS animation), the browser sends that element to the GPU, but also anything that would appear on top of that element if its top/left properties were changed. This includes any position:relative elements that appear after the animating one.
The solution is to give the animating element position:relative and a z-index that puts it above everything else. That way you get your animation but keep the (superior IMO) sub-pixel font rendering on unrelated elements.
Here's a demo of the problem and solution http://www.youtube.com/watch?v=9Woaz-cKPCE&hd=1
Update: Newer versions of Chrome retain sub-pixel antialiasing on GPU composited elements as long as the element has no transparency, eg has a background with no transparent or semi-transparent pixels. Note that things like border-radius introduce semi-transparent pixels.
Apparently, that's the price you pay for hardware acceleration: all text momentarily turns into images, which causes the drop in render quality.
However, applying html {-webkit-font-smoothing: antialiased} to turn off the sub-pixel anti-aliasing makes this problem go away. That's what I'm doing for now.
UPDATE: Since then, I've also come to learn that this happens only when the browser can't be sure if the section being animated is going to affect the text. This can usually be handled by having the text above (higher z-index than) the elements being animated, and/or making sure the text has a fully opaque background.
I've faced this issue numerous times and have had success adding the following css to the animated element:
z-index: 60000;
position: relative;
It seems it needs both z-index and position to be effective. In my case I was using it with Font Awesome animated spinners.