How to disable Golang unused import error - go

By default, Go treats unused import as error, forcing you to delete the import.
I want to know if there exists some hope to change to this behavior, e.g. reducing it to warning.
I find this problem extremely annoying, preventing me from enjoying coding in Go.
For example, I was testing some code, disabling a segment/function. Some functions from a lib is no longer used (e.g. fmt, errors, whatever), but I will need to re-enable the function after a little testing. Now the program won't compile unless I remove those imports, and a few minutes later I need to re-import the lib.
I was doing this process again and again when developing a GAE program.

Adding an underscore (_) before a package name will ignore the unused import error.
Here is an example of how you could use it:
import (
"log"
"database/sql"
_ "github.com/go-sql-driver/mysql"
)
To import a package solely for its side-effects (initialization), use
the blank identifier as explicit package name.
View more at https://golang.org/ref/spec#Import_declarations

The var _ = fmt.Printf trick is helpful here.

I have the same problem. I understand the reasoning for why they implemented the language to disallow unused imports and variables, but I personally find this feature annoying when writing my code. To get around this, I changed around my compiler to allow optional flags for allowing unused variables and imports in my code.
If you are interested, you can see this at https://github.com/dtnewman/modified_golang_compiler.
Now, I can simply run code with a command such as go run -gcflags '-unused_pkgs' test.go and it will not throw these "unused import" errors. If I leave out these flags, then it returns to the default of not allowing unused imports.
Doing this only required a few simple changes. Go purists will probably not be happy with these changes since there is good reason to not allow unused variables/imports, but I personally agree with you that this issue makes it much less enjoyable to code in Go which is why I made these changes to my compiler.

Use goimports. It's basically a fork of gofmt, written by Brad Fitzpatrick and now included in the go tools packages. You can configure your editor to run it whenever you save a file. You'll never have to worry about this problem again.

Use if false { ... } to comment out some code. The code inside the braces must be syntactically correct, but can be nonsense code otherwise.

If you are using the fmt package for general printing to console while you develop and test then you may find a better solution in the log package.

A lot of people have already commented with valid justification and I also acknowledge the original author's intention. However, Rob Pike mentioned in different forums that Go is the outcome of simplification of the processes that a few other mainstream programming languages either lack or not easy to achieve. It's Go's language semantics as well as to make the compilation faster, there are a lot of things that are adopted which initially seems inefficient.
To make it short, unused imports are considered as errors in Go as it blots the program and slows down the compilation. Using import for side effect (_) is a workaround, however, I find this confusing at times when there is a mix of valid imports with side effects along with side effects imported purely for the purpose of debugging/testing especially when the code base is large and there is a chance to forget and not delete unintentionally which may confuse other engineers/reviewers later. I used to comment out the unused ones, however, popular IDEs such as VS code and Goland can use goimports easily which does the insertion and deletion of the imports pretty well. Please refer to the link for more info, https://golang.org/doc/effective_go.html#blank_import

put this on top of your document and forget about unused imports:
import (
"bufio"
"fmt"
"os"
"path/filepath"
)
var _, _, _, _ = fmt.Println, bufio.NewReader, os.Open, filepath.IsAbs

Related

Empty lines inside a import-declaration

I'm learning the Go language by following a tutorial. Not wanting to just blindly copying the examples, but understanding what's going on, I came accross the following puzzling case:
In the tutorial the import statement was written as:
import (
"fmt"
"example.com/greetings"
)
I first was surprised about the empty line between the two strings and thought that this is just following some style guide, and when creating my program, I wrote it simply as
import (
"fmt"
"example.com/greetings"
)
To my astonishment, when saving the code (I was using Visual Studio Code for editing at that time), the editor re-inserted the empty line, so I reckon that there must be a deeper reason for it.
I can't see any effect on my program, because when I later removed the line with a less presumptuous editor (nano), my program seemed to run the same as with empty line included ... but maybe I just missed something. So, my question, does this empty line have a deeper meaning, which I just don't grasp yet?
There is no significance to the empty lines in the import group.
Some editors (including VSCode) put standard library imports first, then add an empty line, and then other (3rd party imports). Also the 2 groups are sorted alphabetically.
Again, there is no significance to this other than being easier to read. It also comes handy if everyone formats imports like this, so there are no "meaningless" commits in a version system due to different import sorting / organizing.

Is it really bad to use init() functions in Go?

I started a new go projects a few days ago, and I use golangci-lint to make my code in good style. I found gochecknoinits is one of linters of golangci-lint, and it tells me not to use init.
In my opinion, I can put simple initial code in init for convenience. Without init, I must write a Init function and find somewhere to call it before use that package. This can be forgotten or be done multiple times.
So, is it really bad to use init in go?
Package init() functions are a handy tool, sometimes necessary, but should not be overused. They are often used to initialize some global variables, but even global variables should be avoided as much as possible.
Quote from github.com/leighmcculloch/gochecknoinits:
Init functions cause an import to have a side effects, and side effects are hard to test, reduce readability and increase the complexity of code.
There is your answer. When you import a package, its init() functions are called and may do whatever they want to. They may change things some of your (unrelated) tests depend on, so whether your tests pass could depend on whether you import a specific package.
Further reading: Go: No globals, no init functions

Can I develop a go package in multiple source directories?

I am developing a go package, which is a little bit complex and thus I want to organize the source code into multiple directories.
However, I don't want the users of the package to have to use too long imports. Anyways, the internal structure of the package isn't their concern.
Thus, my package structure looks so:
subDir1
subSubDir1
subSubDir2
subDir2
subSubDir3
...and so on. All of them have their exported calls.
I would like to avoid that my users have to import
import (
"mypackage/subDir1"
"mypackage/subDir1/subSubDir2"
)
...and so on.
I only want, if they want to use an exported function from my package, they should have access all of them by simply importing mypackage.
I tried that I declare package mypackage in all of the .go files. Thus, I had source files in different directories, but with the same package declaration.
In this case, the problem what I've confronted was that I simply couldn't import multiple directories from the same package. It said:
./src1.go:6:15: error: redefinition of ‘mypackage’
"mypackage/mysubdir1"
^
./src1.go:4:10: note: previous definition of ‘mypackage’ was here
"mypackage"
^
./src1.go:5:15: error: redefinition of ‘mypackage’
"mypackage/mysubdir2"
^
./src1.go:4:10: note: previous definition of ‘mypackage’ was here
"mypackage"
^
Is it somehow possible?
You should not do this in any case, as the language spec allows a compiler implementation to reject such constructs. Quoting from Spec: Package clause:
A set of files sharing the same PackageName form the implementation of a package. An implementation may require that all source files for a package inhabit the same directory.
Instead "structure" your file names to mimic the folder structure; e.g. instead of files of
foo/foo1.go
foo/bar/bar1.go
foo/bar/bar2.go
You could simply use:
foo/foo1.go
foo/bar-bar1.go
foo/bar-bar2.go
Also if your package is so big that you would need multiple folders to even "host" the files of the package implementation, you should really consider not implementing it as a single package, but break it into multiple packages.
Also note that Go 1.5 introduced internal packages. If you create a special internal subfolder inside your package folder, you may create any number of subpackages inside that (even using multiple levels). Your package will be able to import and use them (or to be more precise all packages rooted at your package folder), but no one else outside will be able to do so, it would be a compile time error.
E.g. you may create a foo package, have a foo/foo.go file, and foo/internal/bar package. foo will be able to import foo/internal/bar, but e.g. boo won't. Also foo/baz will also be able to import and use foo/internal/bar because it's rooted at foo/.
So you may use internal packages to break down your big package into smaller ones, effectively grouping your source files into multiple folders. Only thing you have to pay attention to is to put everything your package wants to export into the package and not into the internal packages (as those are not importable / visible from the "outside").
Inside your package source code, you have to differentiate your source directories by renamed imports. You can declare the same package mypackage in all of your source files (even if they are in different directories).
However, while you import them, you should give an induvidual names to the directories. In your source src1.go, import the other directories on this way:
import (
"mypackage"
submodule1 "mypackage/mySubDir"
)
And you will be able to reach the API defined in "mypackage" as mypackage.AnyThing(), and the API defined in mySubDir as submodule1.AnyThing().
The external world (i.e. the users of your package) will see all exported entities in myPackage.AnyThing().
Avoid namespace collisions. And use better understable, intuitive naming as in the example.
Yes, this is doable without any problems, just invoke the Go compiler by hand, that is not via the go tool.
But the best advice is: Don't do that. It's ugly and unnecessarily complicated. Just design your package properly.
Addendum (because the real intention of this answer seems to get lost sometimes, maybe because irony is too subtle): Don't do that!! This is an incredible stupid idea! Stop fighting the tools! Everybody will rightfully hate you if you do that! Nobody will understand your code or be able to compile it! Just because something is doable in theory doesn't mean this is a sensible idea in any way. Not even for "learning purpose"! You probably even don't know how to invoke the Go compiler by hand and if you figure it out it will be a major pita.

When writing a single package meant to be used as a command, which is idiomatic: name all identifiers as private or name all identifiers as public?

In Go, public names start with an upper case letter and private names start with a lower case letter.
I'm writing a program that is not library and is a single package. Is there any Go idiom that stipulates whether my identifiers should be all public or all private? I do not plan on using this package as a library or as something that should be imported from another Go program.
I can't think of any reason why I'd want a mixture. It "feels" like going all private is the proper choice.
I don't think I got any concrete answer, but Nate was closest with telling me to think of "exporting vs non-exporting" instead of "public and private".
This leads me to believe that not exporting anything is the best approach. In the worst case scenario, if I end up importing code from my application in another package, I will have to rethink what should be exported and what shouldn't be. Which is a good thing IMO.
If you are attempting to adjust your mindset to be more Go idiomatic, you should stop thinking of variables, functions, and methods as public or private. The more accurate term is exported or not exported. It definitely has a more C like feel to it.
As others have stated exporting really isn't needed for application program code. If for organizational reasons you decide to break your program up into packages, you could use sub-packages. At work we've decided to do just this. We have:
projectgopath/src/projectname
projectname/subcomponent1
projectname/subcomponent2
So far I am really liking this structure. It aids in separation of concerns, but does not go to the extent of making a package outside of the main project. The intent is clear. The sub-package's intended use is for this program only...
The new go build and go install commands seem to deal very well with it. We group components together in packages and expose only the necessary bits via exports.
In the described situation both approaches are equally valid, so it's more or less a matter of personal preferences. In my case I'm using camelCase identifiers for package main, mostly out of habit.
A lot of my go files started their life in isolated commands and were moved to packages as they could be reused by a few commands around the same topic.
I think you should make private all that couldn't possibly be called from elsewhere (supposing one day you make it an importable package) and make public the big functions that can be understood from elsewhere (if any) and structs fields when they are orthogonal (I mean when a change of the value of one field doesn't break the consistency of the struct value).

Go language warnings and errors

It seems that GO language does not have warnings in it. I've observed
few instances.
1. "declared and not used"(if variable is declared and not used
anywhere it gives an error and does not compile the program)
2. "imported and not used"(similarly if package is imported and not
used anywhere it gives an error and does not compile the program)
Can somebody help. If they have any pointers.
Go is trying to prevent this situation:
The boy is smoking and leaving smoke rings into the air. The girl gets
irritated with the smoke and says to her lover: "Can't you see the
warning written on the cigarettes packet, smoking is injurious to
health!"
The boy replies back: "Darling, I am a programmer. We don't worry
about warnings, we only worry about errors."
Basically, Go just wont let you get away with unused variables and unused imports and other stuff that is normally a warning on other languages. It helps put you in a good habit.
The Go Programming Language
FAQ
Can I stop these complaints about my unused variable/import?
The presence of an unused variable may indicate a bug, while unused
imports just slow down compilation. Accumulate enough unused imports
in your code tree and things can get very slow. For these reasons, Go
allows neither.
When developing code, it's common to create these situations
temporarily and it can be annoying to have to edit them out before the
program will compile.
Some have asked for a compiler option to turn those checks off or at
least reduce them to warnings. Such an option has not been added,
though, because compiler options should not affect the semantics of
the language and because the Go compiler does not report warnings,
only errors that prevent compilation.
There are two reasons for having no warnings. First, if it's worth
complaining about, it's worth fixing in the code. (And if it's not
worth fixing, it's not worth mentioning.) Second, having the compiler
generate warnings encourages the implementation to warn about weak
cases that can make compilation noisy, masking real errors that should
be fixed.
It's easy to address the situation, though. Use the blank identifier
to let unused things persist while you're developing.
import "unused"
// This declaration marks the import as used by referencing an
// item from the package.
var _ = unused.Item // TODO: Delete before committing!
func main() {
debugData := debug.Profile()
_ = debugData // Used only during debugging.
....
}
One solution for unused imports is to use goimports, which is a fork of gofmt. It automatically adds missing imports and removes unused ones (in addition to formatting your code).
http://godoc.org/code.google.com/p/go.tools/cmd/goimports
I've configured my editor to automatically run goimports whenever I save my code. I can't imagine writing go code without it now.
From what I just read, (wikipedia)
"Go's syntax includes changes from C aimed at keeping code concise and readable."
The word "concise" is very important to the compiler. I have found out
that the syntax enforced by the compiler is no longer "\n" or whitespace
agnostic. And there are no "warning" type errors.
There are good things about Go. There are some not so good things. The
attitude of no warnings is a bit extreme, especially when developing or testing
a new package. It seems that partial development is not acceptable. Warnings are not acceptable. It is either the production version or the highway. This is a very dualistic point of view. I wonder if evolution would have resulted in "life", if that had been the constraints on nature.
I can only hope that things will change. Death seems to be very beneficial at times.
I have tried Go, and I am disappointed. At my age I don't think I will return.

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