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I would like to determine which is the most popular browser for OSX, and what the percentages are. I know the 3 most popular browser are most likely Safari, Chrome, and Firefox. I would like to know (roughly) the usage statistics for each browser FOR OSX ONLY. This doesn't seem to be as easy to find as I thought it would be.
Several articles I have read have pointed to sites such as: w3schools. However w3schools (I know they have statistics that shouldn't be trusted but I am just using it as an example since it shows near the top of the Google search), and other sites I have tried, simply show overall usage, not usage by browser, which is what I am looking for.
Even articles on Stack Exchange that I have read do not provide a clear answer:
Popular browsers on the Mac & is it possible to get browser marketshare by OS? ...
Any help pointing me in the right direction would be greatly appreciated, thanks!
So finally over a week later, I found a rough answer to my question, in case it helps anyone else out.
I found a CNET article dated Sept 26, 2012 which states:
"Safari... is used by 85 percent of the folks running that operating system. Chrome... took 3 percent of the iOS market. All other browsers, including Dolphin and Atomic, combined for 11.9 percent share."
CNET article
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Xcode 4.1 is a 3GB download in one shot. Their server is slow, my internet is slow, and a minor network twitch is going to make me start again from scratch.
Is there another way to download Xcode that doesn't involve 3 hours of HTTP download in one shot?
Download it via a download manager so you can resume your download if it would fail or/and let someone upload it to another mirror which might be faster, or just let a friend or so download it for you and put it on a usb stick.
I have found googling the name of the DMG and looking for .edu sites is a good way. EDU domain sites are generally schools or universities, and have better download speeds for me at least. For xcode 3.2.6, for example, University of California in San Fransisco has the DMG here: http://www.msg.ucsf.edu/local/programs/MacOSX/
I am commenting a while after this was asked because the other answer, while valid, still gives half the download speed that this site does when I test both (not simultaneously) with axel or downthemall.
With axel I can even abort a download at one server if I think I can find better, switch to another server, and enter the same command but with a different URL to the file, and it will resume where it left off, even on a completely different server!
This is the command I ended up using:
http://www.msg.ucsf.edu/local/programs/MacOSX/xcode_3.2.6_and_ios_sdk_4.3.dmg
But be aware that there are risks - the usual ones, like someone having tampered with the file. Make sure the files are the right size and if you notice anything fishy, look up the DMG's checksum. Generally people have posted their checksums online in troubleshooting threads and such.
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Is there a website or service that I can use to test my mac app store apps? I've seen macdeveloper.net, but being that it costs money I want to make sure that there aren't any other services that are better. Thanks!
I used macdeveloper.net about 2 years ago, for a Mac app (yes, there were Mac apps even before the Mac App Store).
It was a really great experience. Feedback from beta-testers was great, in quality and quantity. It helped me to spot and fix some very subtle bugs. This is great, because I didn't want real users to encounter them.
I find the price asked for the service (less than $20) very reasonable:
Think about how much it will cost you if even one bug is not found until on the App Store, and a user posts a very negative review because of it.
The infrastructure provided to ease your beta-testing phase is great. The time saved was enough to make me feel it was worth it. I prefer to spend my time coding and improving my marketing than to deal with problem someone else resolved better than me
When I had questions, the support was replying very quickly, with great and appropriate answers
...
Have You Tried Using :
https://github.com/CodeFacet/COMBAT + Accessibility Inspector(Developer Tools in XCode)
It's Still under development but a great tool to work with. :)
It's written down in Objective-C, so you can use its libraries inside XCode only along with a Unit Testing Project
So better Test Management and easy Test Case Writing.
PS: It works with Simulators as well so you can even Test IOS Apps
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Are there any extensions that are hybrid on both Firefox and Chrome platform? I am porting my extension from Firefox to Chrome and I would like some code examples.
Of course the code base must not be too tiny, and the different builds should share most of the components and are within a same code base. I am not looking for ad blockers that use different code base.
The extension I am working on is currently available both on Firefox and Chrome, but at Chrome there are still some issues. FYI: http://code.google.com/p/foxtrick/
Check out WikiTrail.
The guy even wrote an article on how to develop for both browsers at the same time:
http://blog.zetabee.com/developing-extensions-for-chrome-vs-firefox
This is sentence from the article:
The simplicity of Chrome is definitely preferable to the slightly steeper learning curve for Firefox extensions, however as long as you build your extension using mostly HTML/CSS/JS, there isn't much difference between the two browsers.
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Are you planning in requiring Google's Chrome Frame in production for your own websites?
Have you tested it?
Would your opinion on wether to use it or not change if Google were to require it for Youtube? (It will be required for Google Wave)
I wish they would require everyone who views YouTube to use it. I hate programming specifically just for IE... If it were required for YouTube I don't think that any of the users I care about would lack it.
I had a hard time finding info about big sites that require GCF, so I was a bit worried about requiring it for IE 6 and 7.
But I went ahead with it on a site with 6-digit number of monthly users, and the results were great.
IE 6 and 7 usage bombed, and about 90% of that usage was picked up by GCF. Only a few complaints from annoying users, but telling them to "just click install" has been a good enough solution.
The users lost were also less likely to purchase than those with better browsers.
I am aware of at least one site that now points to it rather than saying they don't support IE6.
If you've made the decision to not support IE6, for whatever reason, it at least gives the opportunity for more users to maybe* access your site.
*I say 'maybe' because if users aren't able to upgrade their browser it's quite unlikley they're able/allowed to install such extensions/plugins either.
I always wait a bit before picking up new technologies such as this. I'm a patient person and don't feel the need to rush out and get the latest thing first.
Once the consensus is that it looks ok, runs ok and won't hurt me or my nearest and dearest I'll have a look.
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There are a million and one CMS' that do a good job but the interface and usability of it let the entire system down (like a lot of websites out there).
Whenever I need to develop a bespoke system for content management I always try and draw on my past experiences and those of my clients to work out what works well and what doesn't. So each time I do one there is a similarity to the last but with some extra tweaking to make it that much better.
So the question is what CMS interface / features have you found a pleasure to work with and why?
Note: This could be editing pages, products, sitemaps, just about anything you needed to manage through a CMS
I personally think inline-editing is a massive speed boost for clients and developers.
Drupal 6's draggable menu reordering is a great feature. It is faster and more intuitive than the weight system from Drupal 5 and the up/down arrows I have seen elsewhere.
I agree with jchrista, drag-and-drop is very nice. This is the feature that initially drew me to Sitefinity. There is an online demo of this here.
I hate InterWoven (just because I find it slow and non intuitive--subjective..), but it has a nice WorkFlow setting that enables you to control the versions you have on the server between what you have been working on and what should be deployed.
Also a good (go back to before the screw up) productivity tools
MOSS has lots of interesting features that are supposed to do the same thing also, which I will look forward to test as we move towards that platform.