Xcode 5 causing internet connectivity issues on Macbook Air - xcode

If this isn't an appropriate question for SO, let me know and I'll take it down.
While working in Xcode on my MBA, I sometimes encounter a strange problem. It goes something like this:
Code, build and test my app on iPhone for a period of time (hours).
Save work, unplug iPhone test device, put MBA to sleep by closing lid.
Come back later and wake up MBA.
Internet on my MBA will not reconnect until I plug iPhone back in and continue to work on app.
The internet problem occurs around 70% of the time, and it seems to only subside once I continue work.
I understand this sounds like a vague and un-researched question, but I have looked and haven't found a solution.
Is this happening for anyone else? Perhaps I should file it as a radar...

I guess you are running Maveric OS (v10.9.*).
Try resetting SMC & PRAM with precaution ..

Related

Inaccessible boot device stop code error on my dell laptop

I have a real problem, that started from yesterday. I was using my Dell Laptop until I found something called sc, after making my laptop on sleep mode, I tried to get out some piece that I discovered it was for ssd, when I returned it correctly and tried to turn on my laptop again, it showed me the blue screen with a stop code : >"inaccessible boot device".
after a day, I tried to open it again, but nothing happened, I tried alot, searching the internet about the matter but nothing. I also asked someone I know and he told me that ghe laptop needs some format.
Please, Help me finding a solution, because I don't want to format, lots of informations and apps are installed in it, also, there are lots of projects I finished and there is a very important project I am working on, please, help me find a solution without format, and thanks.

AutoHotKey permanently changed my keyboard keys, even at the bios level

Recently installed AutoHotKey to remap some keys in order to play a video game. It seemed simple/attractive enough at first. Was not really sure of how it worked but found the .chm file in the download which states in the first line of Usage & Syntax/Using the program:
AutoHotkey doesn't do anything on its own; it needs a script to tell it what to do.
Sounds 'secure' enough to me. Seems like mature software. Maybe overkill (now I know it certainly was overkill) but let's just see how it works.
My remapping was simple enough: change the AWSD keys for the LEFT-UP-DOWN-RIGHT keys. Script syntax is simple enough, just used an example that comes with the install files. Works essentially as expected. Got an annoying pop up after playing the game for a bit from AutoHotKey saying "you've pressed mapped keys 600 times" or something like that. Which was only a little annoying, so I ignored it the first few times. The game I play is real time so getting a even a 5 second interruption while in a match would mean certain loss, so I decided to just disable the script and uninstall.
Lo and behold: when I stop the script, the keys continue to be remapped. Was there some background process running? Maybe. I rebooted only to find that on my Windows login screen my keys continue to be remapped. Huh? Did AHK mess with some registry bindings or something?
I do not know that much about how Windows works, but my vague recollection is that registry bindings is something is active once the OS is active. I search on the web for say 1 hour before I give up for the time being and I end up activating the script again in order to write normally. This works as expected and I literally forget about it until any time I have to reboot.
Honestly a minor annoyance, but due to the world changing very quickly I lately have very few precious minutes that I can actually sit down on my desktop, whereas I used to be able to spend hours on this type of computer issue in order to get to the bottom of it. In other words, my current solution felt good enough. But not anymore. I think something more serious and possibly nefarious may have occurred. I don't want to seem dramatic but I just discovered something else a few minutes ago.
I have a Linux installation on another drive and I just happened to want to load it up after my last Windows blue screen (have gotten a couple of those lately, literally 2 in the space of 2 days and this had maybe only ever happened once before, like 2 years ago, so I am a already concerned about a possible deeper issue). My firmware/bios has a password and guess what I found when I tried inputting it: the keys were still remapped.
At this point I am at a complete loss. I didn't even think this sort of thing was possible. Some OS level software caused a change that was able to be reflected on the bios? Did it affect the keyboard driver? A driver that both windows and the motherboard bios use?
What else have I tried or looked at:
Device Manager claims my Keyboard has 3 instances of "HID Keyboard device". Not entirely sure why it shows 3. Properties show it has 2 driver files: kbdclass.sys and kbdhid.sys, which I suppose are some standard drivers. Not sure how to proceed.
My keyboard is inland (cheapest i could find at microcenter) i am not sure why I cannot find the website for that company. Found some drivers on reddit but they are on some sysadmin's google drive. I will download that exe when i am desperate...
UPDATE
I 'solved' the issue bye getting another keyboard (an old IBM KB-0225) and everything is now in order. I tried disconnecting the Inland keyboard and reconnecting, but after reconnecting I was still experiencing the same issue.
I don't know if I should close this question as there is no longer an issue, but I would like to see if anyone has any other additional theory as to why some software/driver changed occurred inside a keyboard device. As far as I knew, these devices have not internal memory other than possibly some logic gates.
There must be a background process running.
to check that:
note : For windows 10
On your taskbar, click on the ^ button (skip this step if there is no such button)
right-click on the sign.
click on "exit"
If the above steps do not work, try keeping a watch all the time, to see if you notice something uncommon.

High CPU load of diagnosticd process while running React Native app on iOS simulator

I have been developing with React Native for some years now but the following behaviour only started recently. After running any React Native app on the iOS simulator (either directly from Xcode or via react-native run-ios) the diagnosticd process slowly increases CPU usage to 150% after a couple of minutes. My laptop becomes unusable because the process is also eating up all file handles of the OS. Googling around only points to excessive logging, but either I'm not looking in the right location or no huge amounts of logging is taking place.
Closing the app by pressing the Home button in the simulator immediately stops the high cpu load.
Is anybody also experiencing this? How can I find out what is causing this?
MacOS Catalina version 10.15.3, Xcode version 11.4, React version 16.9.0, React Native version 0.61.5, Simulator iPhone 11 (iOS 13.4)
I think I found the solution. Xcode was logging a lot of lines containing: xcode nw_connection_get_connected_socket Client called nw_connection_get_connected_socket on unconnected nw_connection. This started after some update of Xcode a couple of months ago. Disabling the logging has stopped the diagnosticd process from eating up all OS resources. I followed these instructions: Hide strange unwanted Xcode logs
Basically comes down to adding an environment variable OS_ACTIVITY_MODE with value disable to the Scheme (Run).
What the real reason for the logging is I still don't know. It looks like some sort of polling from React Native.
It's more of a workaround than a solution, but it seems that resetting the simulator to factory default temporary fix this problem (at least on my case).
It looks like diagnosticd is processing some files which may be located on the simulator internal memory, so it may takes more and more cpu as the files are growing over time ?
Anyway try to go to the simulator menu : Hardware -> Erase All Content and Settings
Then close the simulator and start it again from XCode in order to copy your app on it.
workaround from Xcode 9.3 Playground - diagnosticd,
kill $(ps -ef | grep Xcode.app | egrep "diagnosticd|homed" | awk '{ print $2 }')
I found this to be useful
Finally found the solution! I was always wondering why the default url in AppDelegate.m did not work. So I started focusing on that. It turns out that my huge adblocking hosts file was the cause of this. Restoring the original /etc/hosts file solved both problems! 🎉
One more thing you can try, this is a very drastic measure and only do this at your own risk,
first try this,
sudo launchctl unload -w /System/Library/LaunchDaemons/com.apple.diagnosticd.plist
and if you get a message about system protection (SIP),
you can try turning off SIP, then running that command again,
That will pretty much guarantee diagnosticd never run's again... no idea about the implications of that though...
read more about those two things here,
https://makandracards.com/dev/16439-disable-daemons-services-in-mac-os-x
https://www.imore.com/how-turn-system-integrity-protection-macos
*disclaimer, this is probably not the safest solution messing with SIP, but I did it on my old 2015 i5 macbook because I was getting desperate, and literally couldn't do any work on simulator with the diagnosticd bug.
So far everything seems happy...

What does com.apple.CoreSimulator.CoreSimulatorService do?

Our iOS automation tests on simulator have gone through disaster since upgrading to Xcode6.
We can observe view switching slowing down, UIAutomation felt it too and often returned an empty or not fully updated app main window, you can imagine the stability.
Part of the reason is that we have slow VMs, but still we need to find ways to workaround it.
Then I notice there's the CoreSimulatorService process staying alive between the launches and shutdowns of simulator. So I killed it to see what change would it make:
killall -9 com.apple.CoreSimulator.CoreSimulatorService
After it was killed and relaunched, the performance of simulator seem to get much better, at least I don't see random fails anymore (hopefully). I guess this is kind of cleaning up.
So I hope to get a better idea about what function does CoreSimulatorService perform exactly?
Also, I am confused about where to find the documents when Apple releases new things (forgive my ignorance). For example, I didn't find any documents in iOS developer library mentioning simctl except Xcode Release Note.
Thanks!
I just faced a unexpected CPU spike due to this process (Xcode 12 & macOS 12).
A quick look on the web showed that most of the time your look for com.apple.CoreSimulator.CoreSimulatorService you will find people afraid of "something" and that are resetting everything. Ultimately this will "resolve" (as a workaround) the problem that isn't really one.
I opened ActivityMonitor (and not just looking at iStat Menu CPU widget), I found that the process update_dyld_sim_shared_cache was responsible for this CPU high usage.
Just reading the name show that the process is probably doing something expected after all (I got this issue after an OS update).
I just waited a around half a hour and the CPU went back to normal.

Couldn't register with the bootstrap Server

I just changed some code in my program and got this error:
Couldn't register com.yourcompany.XXX with the bootstrap server.
Error: unknown error code.
This generally means that another instance of this process was already
running or is hung in the debugger.Program received signal:
“SIGABRT”.
I tried restoring my program to a version that worked, rebooted, restarted, empty caches and rebuild on versions that even worked before.
Any help would be appreciated.
I was able to recover from this by unplugging the iPad, powering it down and back up, clearing all XCode caches and targets, and doing a clean build.
I'm running XCode 3.5.4 and iOS 4.2.1
UPDATE: Same problem running Xcode 4.3 and iOS5 - just power-cycle the device.
You might wish to kill all Simulator processes, that can cause this error as well.
Here's a one-liner to kill 'em all:
kill -9 `ps ax | grep Simulator | grep -v grep | awk '{print $1}'`
Or more concise, like #brianegge mentions as a comment:
killall -9 Simulator
My solution was to restart the ipad, wait a while and try again.
If you get the hang when using the simulator, look at this thread: Strange Error When Testing Simulator
You may find this test of interest, as it will tell you ASAP if the only solution is to reboot now or not:
Open Terminal and run this command: ps -Ael | grep Z. If you get two entries, one "(clang)" and the other your app or company name, you're hosed - reboot.
If you are a developer, enter a short bug and tell Apple how absolutely annoying having to reboot is, and mention they can dup this bug to "rdar://10401934" .
I received the same problem, running an app on an iPhone from Xcode. The message that I was getting was the same as above:
Couldn't register xxx.com.company.appname with
the bootstrap server. This generally
means that another instance of this
process was already running or is hung
in the debugger.
I tried many things to fix the problem, in this order, all which failed:
force quitting the app on the iPhone
force quitting and then deleting the app the iPhone
opening and closing the project
cleaning the project
restarting XCode
Eventually, I rebooted the iPhone and the problem went away, which leads me to think that the source of the problem is a hung process that Xcode cannot or will not kill. If I am able to reproduce exactly what I was doing during my debugging session to get this strange state I'll add another note here.
I opened a bug report with Apple: https://bugreport.apple.com/cgi-bin/WebObjects/RadarWeb.woa/19/wo/WBbbbyopNFW8FFUuNSbk0w/10.66
Please let me know if you can't access it.
Summary: XCode debugger is not releasing bootstrap server port
Steps to Reproduce:
While debugging an iPhone iOS5 app in the simulator in Xcode 4.2 Build 4D5163b on Lion 10.7.2, a crash can sometimes result in being unable to start the bugger. Instead, Xcode produces this error:
Couldn't register com.MyApp.MyApp with the bootstrap server.
Error: unknown error code. This generally means that another instance
of this process was already running or is hung in the debugger.Program
received signal: “SIGABRT”.
Expected Results:
Should be able to start debugger after a crash.
Actual Results:
Cannot start debugger. The only way I've discovered to make the simulator work again is to restart Mac OS.
Regression:
Notes:
Lots of people are having this problem:
iPhone - strange error when testing on simulator
Couldn't register with the bootstrap Server
Bootstrap Server Error in Xcode IPHONE
https://discussions.apple.com/message/10416765?messageID=10416765
Quitting XCode and the Simulator (& ensuring ps -Al | egrep "Xcode|Simulator" returns nothing) does not help the problem.
Running "launchtl bslist | grep MyApp" reveals that com.MyApp is still registered with the bootstrap server:
$ launchctl bslist | grep MyApp
A com.MyApp.MyApp.UIKit.migserver
A com.MyApp.MyApp
I wrote some code to find the port and invalidate it, but this too fails:
NSMachBootstrapServer *bsserver = [NSMachBootstrapServer sharedInstance];
NSMachPort *port = (NSMachPort *)[bsserver portForName:#"com.MyApp.MyApp"];
[port removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:<#(NSString *)#>
NSLog(#"port = %#",port);
NSLog(#"port.isValid=%d",[port isValid]);
[port invalidate];
NSLog(#"port.isValid=%d",[port isValid]);
I got the same issue with Xcode 4. The solution was to change the scheme.
Run set to Debug,
Test set to Debug,
Profile set to Release,
Analyze set to Debug,
Archive set to Release
Restarting my computer solved my problem. This error happened when I connected my new iPod Touch to my mac and ran my project in simulator at the same time.
The easiest way its to change the target name,
Remembert to change it back next day after a restart.
To sum it all up.
Sometimes kill -9 (the process id) helps.
Sometimes (as stated) launchctl list | grep UIKitApplication | grep "(your app name/identifier)" | awk '{print $3}' | xargs launchctl remove works.
But if its a "zombie" process, only a restart will solve your problem.
A temporary solution is to just change the identifier (IOS Application Target, Summary Tab) to something else (like "com.mycompany1.myapp" from "com.mycompany.myapp") but remember to change it back after the reboot and before you submit it.
(of course this will create another app on the simulator, but I guess that's the least of your problems....)
Unfortunately, there is no "easy way to greatness"... ;-)
Here is how I think I solved this 'strange' error:
Couldn't register com.yourcompany.XXX with the bootstrap server. Error: unknown error code.
This generally means that another instance of this process was already running or is hung in the debugger.Program received signal: “SIGABRT”.
(1) Clean all the caches, targets, headers on both Xcode and the simulator.
(2) Restart your iPhone when it is not connected to the computer and make sure no versions of the program that gave you problems are left on your iPhone.
(3) Restore any previous version of your program that you know absolutely worked at one point in time.
(4) Shut down your computer/laptop. (I needed to do it 4 times.) Makes no sense to me.
(5) Restart your machine and try running a different program to see if you still get the error. If you do not get the error on another program.
(6) Compile the program that gave you the error:(1) First with an earlier version that worked. And then, the version that gave you the error. Naturally, you may have to re-add code on a step-wise basis to make sure you know what code caused the error.
This happened to me because another application was eating up the computer's resources. I quit the simulator, quit the application which was hanging my computer and restarted the simulator, and it worked then. The error means that a previously killed process couldn't reach the end of the queue, and is holding up the current one.
Lot's of good answers have been provided for fixing the problem.
I have found that I can recreate this bug by creating a breakpoint in my code so that the execution pauses. Then if I press on the Stop Button the bug will now appear when I try to run the code again. Resuming the execution before pressing the Stop Button therefore avoids this issue.
Hope this helps.
closing down xcode then starting it, and restarting my iphone solved my problem
I didn't find a better solution than mentioned above: restart the iPhone. It seems that there's a daemon that connects to the Xcode debugger not properly killed.
You can avoid this behavior ALWAYS stopping the debugging session through the "Stop" button in Xcode, and waiting for the app to exit automatically on the iPhone. I always have to reboot if I click "Start" without stopping first, or exiting with the iPhone's button, or something like that. Hope it helps
I encountered this issue myself just now while evaluating AppCode. I discovered that XCode had somehow attached itself to my application while I was attempting to attach AppCode to my application. I simply stopped the XCode debug session and it worked as expected. I hope this will help somebody.
Just rebooting the device should solve the problem. See the analogous question about the simulator: iPhone - strange error when testing on simulator
This may be caused by an instance of your app running in the background. This simplified process worked for me without even having to close xCode or shutdown my computer.
Close simulator
Stop the app from running in xCode.
Open activity monitor and search for a process running with your App NAME.
Kill this process in Activity Monitor
Rebuild your project and you should be all set
In theory Pål's command line solution should work as well. The issue definitely seems to be caused by an extra instance of the app running in the background. The app does not always seem to be getting killed properly after each test in simulator or on the device. I first noticed this when jumping between simulator and a device frequently.
As a preventive measure it is good practice to always hit the stop button in xCode after each test.
Very interesting results when trying to restart my computer. It said, and this is no joke, that 103 users where "sharing" the system. When I restarted, it back down to the usual four (I have Time Machine stuff for all of my computers going through this computer). I stopped the problem by simply setting up an app that monitors that activity, and does not allow additional users to "share" my computer without my permission. What it does is create a window every time someone wants access, and I have to press "Approve" before they can get in. This didn't work properly until I made the changes below.
I made sure it would tell me when somebody stopped sharing. Whenever Xcode has this problem, I know long before it returns the errors.
This is now useful for almost everything, but annoying during gaming of any kind.
I then wrote a script that fixed the problem by, basically, clearing the Simulator processes that might possible cause problems.
This app will be very useful to developers, so I am "polishing" it up a bit, then it is off to the App Store. When it gets to that point, I will post a link to it here (it will be free).
Okay, I've got a workaround for the hardware issue that doesn't involve rebooting the phone. I assume this will also work on the simulator but I haven't tried it.
Force Springboard to relaunch by changing the language. Settings -> General -> International -> Language.
I just changed it to Spanish, waited for Springboard to relaunch, changed it back to English, and was good to go.
This evening I got the same issue saying
"Couldn't register com.xxx.yyy with the bootstrap server. Error:
unknown error code.
This generally means that another instance of this process was already
running or is hung in the debugger.(lldb)"
and I got solved
1.Just disconnect my Device (for me its iPhone) from Xcode/ Mac machine
2.Reboot the Device (my iPhone)
3.Removed previously installed/corrupted app
4.Again connect device and started exception
It works well
Hope this will help someone there.

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