Framework headers suddenly not found - xcode

After upgrading to Mavericks and XCode 5.0.2, my project out of nowhere started giving me File Not Found errors on headers included from my custom frameworks.

The solution was to remove and readd each custom framework from the project. I hope this helps if anyone else runs into the same problem.

I recently saw the same problem, framework headers suddenly becoming invisible to XCode. In my case, using XCode6 on Yosemite, it was because the symlinks (aka Aliases) (typically Headers, Resources, and the named library) in the framework had mysteriously lost their symlink metadata, and were seen by the finder as normal files. Because of this, the symlinks were not followed by XCode into the framework's Versions subfolders, and the files really were "not found".
Replacing the several frameworks which had this mysterious change (Parse & Crashlytics in my case) with fresh copies whose symlinks still showed their curved arrow in the finder cured XCode's confusion.
What makes this sort of failure particularly egregious is that the metadata is basically invisible to Git, so there's NO indication that your frameworks have been corrupted.
Yosemite subtly changed the behavior of symlinks, apparently changing their internal structure and deprecating some old Carbon APIs to them. This caused problems in apps and finder utilities that depended on the old Carbon APIs, including a favorite of mine "FinderPop" (since updated to correct the problem), so it's not entirely a surprise that Yosemite might occasionally manage to corrupt existing symlinks.

I had a similar issue and the problem was because of "spaces" in the parent folders of the items that I added.
Check https://stackoverflow.com/a/25009037/1071320
Just leaving this here in case some one else faces the same problem.

Related

What's wrong with iTunes Framework and Xcode on 10.14?

everything worked without issues, now with MacOS Mojave i get this in Xcode:
#import <iTunesLibrary/ITLibrary.h>
Error: File not found
Already tried reading the Framework, ensured the search paths are set, but nothing changes...
The funny part is, Xcode knows about the framework, because it suggests it while typing the Command, but on compile, it fails, cannot create App Updates anymore due this reason.
Solved it myself, the new Xcode broke all the Framework Search Paths, had to remove all entries and fix other Frameworks by hand, but it works now

Opening Storyboard fails with "An internal error occurred. Editing functionality may be limited"

Im running Xcode 9.2. My storyboards are completely useless now. Ive
experienced what this article shows and have tried everything the
article suggested.
My issue occurred when I tried to add a single swift file to an existing
objective C project with about 320 files in it already. I removed the
.swift file entirely from the project, then did everything in the article
link above and still nothing fixed it including removing/reloading XCode
several times trying different things.
I filed a bug with apple but haven't received any replies in a week (of course). Apple seems to be slammed with tons of bugs lately they keep
creating.
Now I cannot work on this project's storyboards at all and Im dead in the
water. Really not happy with Apple lately!
Is there anything more that anyone has had success in fixing this issue?
Im completely dead in the water on this application now.
Fixed this by setting the command line tools version to the correct one. Mine was blank in Preferences / Locations
For my case, whenever I open a storyboard from a workspace, this happens. So I got rid of cocoapods and workspace, then just use carthage for thirdparty libraries. Storyboards opens faster and without this error.
Note that the storyboard I am testing is empty.
This turned out to be stupidity on my part. I had a script that was killing certain processes on my Mac over and over and it turns out that was my issue. When I removed it everything worked as normal again.

Xcode 6.4 crashes in Swift breakpoint

In one project I'm using I can't set breakpoints in Swift code, Xcode always crashes when reaching one of them, doesn't matter if it's a "manual" or an exception breakpoint.
In other projects everything works as expected, only for one project Xcode 6.4 (6E35b) always crashes.
I tried cleaning, deleting derived data, resetting simulator, restarting Xcode/Mac - nothing helped at all.
Anyone else experiencing this problem and hopefully knows what helps?
EDIT
Seems only to be the case on one machine (Xcode 6.4, 10.10.5), but not on the other (Xcode 6.4, El Capitan). But as I mentioned in the comments, reinstalling Xcode didn't help, are there some other preferences I could reset/delete?
EDIT2
Here's the Xcode crash log file:
https://dl.dropboxusercontent.com/u/119600/Xcode_2015-08-12-074655_Stefans-iMac.crash
I would try uninstalling and reinstalling Xcode to see if it helps... I've heard of successes with this technique for similar issues.
Just delete the entire Xcode.app from /Applications, and reinstall from the .dmg. If you're not certain of the binaries and have time / bandwidth, consider re-downloading the .dmg.
If that doesn't work, try the following source control tricks (substitute "your favorite revision control" for "git"):
Try purging all objects not in source code control
Another approach: Check out the app again into a fresh repository (this will get even the files that may have been committed but ignored later).
If not under source code control, grab a .gitignore from here and add it to git, then check out into another directory (this will leave everything but source, interface builder, project files and resources/assets behind).
I'd suggest moving the breakpoint code to another location (such as making a function call and breaking either before or inside the function). However, if all Swift code has this problem, that may not work.
Finally, after making an interim commit (to roll back to), try it in Xcode 7 beta. Bit of a hassle because you have to upgrade to Swift 2.0, but if you keep the deployment target the same no iOS target changes are needed.
If this really is a burden and/or it's a small project, you could try creating a new project and migrating the files and storyboard over, but likely this is too much effort.
Either way, since you note it's pretty much all breakpoints in Swift code, file a bug with Apple's bug reporter. They really need to hear about issues such as this, since you don't seem to be alone in having this issue.
EDIT: Where are others seeing this issue?
Maybe we can see commonality -- since this is only reported in Swift projects (so far). A colleague has seen this problem with breakpoints (as well as stepping through code) in Xcode 6.4 on 10.10.4. (I've seen Xcode 6.4 crashes in the past as well).
I see OS version 10.10.5 mentioned as a target where this happens (#swalkner); is this a beta? If OS 10.10.4/5 is the only place we see this, it might be significant. If it's a project/OS interaction, it might be tricky to reproduce / fix, but I'd encourage everyone to submit detailed bug reports to Apple (maybe even link this post).
Some points to note if you're seeing this:
Operating System Version
Hardware
Target: Simulator vs. Hardware; iOS vs WatchKit app.
Target SDK version(s)
Swift only? Or on an Objective-C only project? Mixed?
Only one project, or several?
It's a longshot, but let me know if it's working:
uncheck the "Always show Dissasembly" check
Debug > Debug Workflow > Always Show Disassembly
In older versions of Xcode (<6.1):
Product > Debug Workflow > Show Disassembly When Debugging
I've just spent the past few hours trying to solve exactly the same issue.
I thought at first, it had started due to installing Xcode 7 on the same machine as Xcode 6.4. The problem certainly coincided.
However, due to having version control, I could look and see what files had changed since opening the project with Xcode 7.
The images.xcassets file had changed. Reverting this file back has stopped Xcode from crashing each time it hit a breakpoint.
I'm not sure whether this helps at all, but definitely look at images.xcassets and if needs be, delete it, recreate it and ensure it's setup 100%. It certainly fixed my issue.

Xcode Source Compiling Order Issue

I am working on a fork of the Xbox HID project (to allow greater configuration of the controller) and came across a really strange issue.
The project is three projects, which I have grouped together under a workspace, which works well, it compiles them in order (kext, daemon and prefpane) and all works.
However, I decided to uncrustify the code (thanks Alcatraz!) and standardise the names and locations of source files. This required me to update the project as file paths changed.
Once this was all completed the PrefPane wouldn't load. For some reason it was instantiating and sending initWithBundle to an object that was NOT the File's Owner in the XIB.
After a lot of debugging and hair-pulling I discovered the object it was instantiating also happened to be the first file listed in the Compile Sources build phase. Once I moved the correct file to the top of that list the PrefPane once again launched and worked as expected.
That seems wrong, why does it need to compile this particular class first... better yet, why is it picking up only the first compiled class instead of the one specified in the XIB?
I am using Xcode Version 6.2 (6C131e) under OSX 10.9.5, however, I am using the OSX 10.6 SDK and have 10.6 as the deployment target.
I was having some other issues with the project in question, so I rebuilt all three projects and this issue went away.
I am guessing there was some sort of issue with the Xcode project itself as I believe it was probably upgraded from at least two previous major versions of Xcode.
Lesson here seems to be, rebuild the project files themselves and see if that fixes the issues!

Xcode 5.1 compiler errors after adding a framework

So I am new to Xcode and Macs and I seem to be getting a lot of errors after trying to add a new framework. I needed the NSMatrix class and it was not included in the default frameworks (Foundation, CoreGraphics, UIKit, XCTest were. So I added the AppKit framework using Project Navigator>General>Linked Frameworks and Libraries. After I added that and #imported Appkit/AppKit.h in the .h that needed the NSMatrix class the errors for NSMatrix went away and it turned blue. Indicating that it found it I assume.
After that I tried compiling the project and got these errors:
http://i1346.photobucket.com/albums/p694/parkertmorris/ScreenShot2014-04-07at42152PM_zps3a1fdfdd.png
I tried removing the AppKit framework and the reference to it and compiling but I still get these errors. I also tried cleaning the project and deleting the DerivedData folder but nothing is changing.
Any ideas how I can fix this? Tried to research this problem for at least an hour.
Thanks
You and I are both new users (although I am a long time reader) to SO, and as such I'll try my best to help :)
I noticed you tagged this under "iOS". AppKit and NSMatrix are OS X specific, not for iOS, and you may want to remove the iOS tag as such and tag the question appropriately.
When problems like this happen to me in XCode, which occur less frequently with experience but still at annoying intervals, I tend to step backwards using Git (or whatever SCM you like) to a point where things are the least messed up. Based on the fact that your compiler errors are still occurring without AppKit/NSMatrix references, your problem likely exists independent of the framework, or at least alongside the framework.
Try opening your project.pbxproj file inside your project package and looking for duplicate entries of .h files under the same groupings. These types of problems sometimes bite me when rebasing/merging in Git and 90% of the time I can fix them with a very simple change to my project.pbxproj file. Even better, try diffing your previously working .pbxproj with it's current state and see what's going on.

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