simulating centipede finite state machine - algorithm

I'm trying to write a centipede game clone, and I have written a node class which is basically a circle.
I'm trying to write an FSM to simulate node movements and bouncing with bricks or the screen, but the problem, that the FSM conflicts with other conditions. How would I resolve it ? For example one of the nodes can be at x <0 but they have y > 800.
public function gameLoop(event:Event):void
{
for (var i:int = 0; i < m_nodes.length; i++)
{
if (m_nodes[i].x > 750)
{
m_nodes[i].current_dir = Node.Direction_RIGHT;
}
else if (m_nodes[i].x < 10)
{
m_nodes[i].current_dir = Node.Direction_UP;
}
if ( m_nodes[i].y < 0 )
{
m_nodes[i].current_dir = Node.Direction_RIGHT;
}
else if ( m_nodes[i].y > 590 )
{
m_nodes[i].current_dir =Node.Direction_LEFT;
}
if (m_nodes[i].hitTestObject(m_bricks[i]))
{
//m_nodes[i].current_dir = Node.Direction_RIGHT;
}
if (m_nodes[i].current_dir == Node.Direction_LEFT)
{
m_nodes[i].vx = -5;
m_nodes[i].vy = 0;
}
if (m_nodes[i].current_dir == Node.Direction_RIGHT)
{
m_nodes[i].vx = 0;
m_nodes[i].vy = 5;
}
if (m_nodes[i].current_dir == Node.Direction_UP)
{
m_nodes[i].vx = 0;
m_nodes[i].vy = -5;
}
m_nodes[i].x += m_nodes[i].vx;
m_nodes[i].y += m_nodes[i].vy;
}
}
Update: new updated code, with fixing the logic, but collision detects fails, the state machines have conflict states.
for (var i:int = 0; i < m_nodes.length; i++)
{
if (m_nodes[i].x > 750)
{
m_nodes[i].current_dir = Node.Direction_DOWN;
}
else if (m_nodes[i].x < 40 && m_nodes[i].y < 600)
{
if (!m_nodes[i].current_dir == Node.Direction_RIGHT)
{
m_nodes[i].current_dir = Node.Direction_UP;
trace("dir up");
}
}
if (m_nodes[i].hitTestObject(m_bricks[i]) )
{
trace("hit");
m_nodes[i].vx = 0;
m_nodes[i].vy = 5;
}
if (m_nodes[i].y < 40 && m_nodes[i].x < 40)
{
m_nodes[i].current_dir = Node.Direction_RIGHT;
}
else if (m_nodes[i].y > 560 && m_nodes[i].x > 40)
{
m_nodes[i].current_dir = Node.Direction_LEFT;
}
if (m_nodes[i].current_dir == Node.Direction_LEFT)
{
m_nodes[i].vx = -5;
m_nodes[i].vy = 0;
}
else if (m_nodes[i].current_dir == Node.Direction_DOWN)
{
m_nodes[i].vx = 0;
m_nodes[i].vy = 5;
}
else if (m_nodes[i].current_dir == Node.Direction_RIGHT)
{
m_nodes[i].vx = 5;
m_nodes[i].vy = 0;
}
if (m_nodes[i].current_dir == Node.Direction_UP)
{
m_nodes[i].vx = 0;
m_nodes[i].vy = -5;
}
m_nodes[i].x += m_nodes[i].vx;
m_nodes[i].y += m_nodes[i].vy;
}

Related

Grouping points after cut plane three js with new library

Regarding the discussion in this link, where the object is a THREE.Geometry(), anyone has any idea to implement this code:
function getContours(points, contours, firstRun) {
//console.log("firstRun:", firstRun);
let contour = [];
// find first line for the contour
let firstPointIndex = 0;
let secondPointIndex = 0;
let firstPoint, secondPoint;
for (let i = 0; i < points.length; i++) {
if (points[i].checked == true) continue;
firstPointIndex = i;
firstPoint = points[firstPointIndex];
firstPoint.checked = true;
secondPointIndex = getPairIndex(firstPoint, firstPointIndex, points);
secondPoint = points[secondPointIndex];
secondPoint.checked = true;
contour.push(firstPoint.clone());
contour.push(secondPoint.clone());
break;
}
contour = getContour(secondPoint, points, contour);
contours.push(contour);
let allChecked = 0;
points.forEach(p => { allChecked += p.checked == true ? 1 : 0; });
console.log("allChecked: ", allChecked == points.length);
if (allChecked != points.length) { return getContours(points, contours, false); }
return contours;
}
function getContour(currentPoint, points, contour){
let p1Index = getNearestPointIndex(currentPoint, points);
let p1 = points[p1Index];
p1.checked = true;
let p2Index = getPairIndex(p1, p1Index, points);
let p2 = points[p2Index];
p2.checked = true;
let isClosed = p2.equals(contour[0], tolerance);
if (!isClosed) {
contour.push(p2.clone());
return getContour(p2, points, contour);
} else {
contour.push(contour[0].clone());
return contour;
}
}
function getNearestPointIndex(point, points){
let index = 0;
for (let i = 0; i < points.length; i++){
let p = points[i];
if (p.checked == false && p.equals(point, tolerance)){
index = i;
break;
}
}
return index;
}
function getPairIndex(point, pointIndex, points) {
let index = 0;
for (let i = 0; i < points.length; i++) {
let p = points[i];
if (i != pointIndex && p.checked == false && p.faceIndex == point.faceIndex) {
index = i;
break;
}
}
return index;
}
With new three library the object is a THREE.BufferGeometry() that has no face(s) and no checked.
I need to connect the points between themselves (separate arrays) where the plane passes.

how to check for positive multiples of 2 using modulus operator in an if loop

I was trying to use the mod % operator in C++ but it shows the error Expression is not assignable
int i = 0;
cin>>i;
// for (i; i < 25; i++) {
if (i < 25 && i % 2 = 0) {
cout<<"test"<<i;
} else {
cout<<"test2"<<i;
}
}
return 0;
}
int i = 0;
cin>>i;
// for (i; i < 25; i++) {
if (i < 25 && i % 2 == 0) {
cout<<"test"<<i;
} else {
cout<<"test2"<<i;
}
}
return 0;
}
i%2=0 changed i%2==0

Updating sand simulation in grid doesn't work

I want to make a falling sand simulation using cellular automata, but when I update it, nothing happens, and when I want to do a line of diffrent material using lineDrawing() this material appear in random cells. This is update code:
void update()
{
for (int i = verticalNumberOfCells - 1; i > 0; i--)
{
for (int j = 0; j < horizontalNumberOfCells; j++)
{
world[j][i].update(false);
}
}
for (int y = verticalNumberOfCells - 1; y > 0; y--)
{
for (int x = 0; x < horizontalNumberOfCells; x++)
{
if (world[x][y].hasMoved) continue;
if (world[x][y].state == 0 && world[x][y].state == 1) continue;
if (canMove(world[x][y].state, x, y + 1))
{
move(x, y, x, y + 1);
}
}
}
}
The auxiliary functions that I use to check if the contents of a cell can change and to change the contents of a cell look like this:
boolean canMove(int state, int positionX, int positionY)
{
if (positionX < 0 || positionX >= horizontalNumberOfCells || positionY < 0 || positionY >= verticalNumberOfCells) return false;
int otherSubstance = world[positionX][positionY].state;
if (state == 5) return (otherSubstance == 4);
if (otherSubstance == 0) return true;
if (state == 2 && otherSubstance == 3 && random(1f) < 0.5f) return true;
return false;
}
void move(int fromX, int fromY, int toX, int toY)
{
Cells otherSubstance = world[toX][toY];
world[toX][toY] = world[fromX][fromY];
world[fromX][fromY] = otherSubstance;
world[fromX][fromY].hasMoved = true;
world[toX][toY].hasMoved = true;
world[fromX][fromY].velocityX = 0;
world[fromX][fromY].velocityY = 0;
if (toX > fromX)
{
world[toX][toY].velocityX = 1;
} else if (toX < fromX)
{
world[toX][toY].velocityX = -1;
} else
{
world[toX][toY].velocityX = 0;
}
if (toY > fromY)
{
world[toX][toY].velocityY = 1;
} else if (toY < fromY)
{
world[toX][toY].velocityY = -1;
} else
{
world[toX][toY].velocityY = 0;
}
}
I was able to fix this problem. The thing was, copying a cell in the move function didn't work. Here is the wrong version of the code:
Cells otherSubstance = world[toX][toY];
world[toX][toY] = world[fromX][fromY];
world[fromX][fromY] = otherSubstance;
and here is right version of the code:
int oldState = world[toX][toY].state;
world[toX][toY].state = world[fromX][fromY].state;
world[fromX][fromY].state = oldState;

Kimoto Gravity Well Issue?

Can anybody explain what this code actually do and how it is re targeted the difficulty. I want my difficulty to be re targeted every 60 seconds, searching on internet find that this function will re targeted the difficulty.
I am working on Logos LGS coin.
unsigned int static KimotoGravityWell(const CBlockIndex* pindexLast, const CBlockHeader *pblock, uint64 TargetBlocksSpacingSeconds, uint64 PastBlocksMin, uint64 PastBlocksMax) {
/* current difficulty formula - kimoto gravity well */
const CBlockIndex *BlockLastSolved = pindexLast;
const CBlockIndex *BlockReading = pindexLast;
const CBlockHeader *BlockCreating = pblock;
BlockCreating = BlockCreating;
uint64 PastBlocksMass = 0;
int64 PastRateActualSeconds = 0;
int64 PastRateTargetSeconds = 0;
double PastRateAdjustmentRatio = double(1);
CBigNum PastDifficultyAverage;
CBigNum PastDifficultyAveragePrev;
double EventHorizonDeviation;
double EventHorizonDeviationFast;
double EventHorizonDeviationSlow;
if (BlockLastSolved == NULL || BlockLastSolved->nHeight == 0 || (uint64)BlockLastSolved->nHeight < PastBlocksMin) { return bnProofOfWorkLimit.GetCompact(); }
for (unsigned int i = 1; BlockReading && BlockReading->nHeight > 0; i++) {
if (PastBlocksMax > 0 && i > PastBlocksMax) { break; }
PastBlocksMass++;
if (i == 1) { PastDifficultyAverage.SetCompact(BlockReading->nBits); }
else { PastDifficultyAverage = ((CBigNum().SetCompact(BlockReading->nBits) - PastDifficultyAveragePrev) / i) + PastDifficultyAveragePrev; }
PastDifficultyAveragePrev = PastDifficultyAverage;
PastRateActualSeconds = BlockLastSolved->GetBlockTime() - BlockReading->GetBlockTime();
PastRateTargetSeconds = TargetBlocksSpacingSeconds * PastBlocksMass;
PastRateAdjustmentRatio = double(1);
if (PastRateActualSeconds < 0) { PastRateActualSeconds = 0; }
if (PastRateActualSeconds != 0 && PastRateTargetSeconds != 0) {
PastRateAdjustmentRatio = double(PastRateTargetSeconds) / double(PastRateActualSeconds);
}
EventHorizonDeviation = 1 + (0.7084 * pow((double(PastBlocksMass)/double(144)), -1.228));
EventHorizonDeviationFast = EventHorizonDeviation;
EventHorizonDeviationSlow = 1 / EventHorizonDeviation;
if (PastBlocksMass >= PastBlocksMin) {
if ((PastRateAdjustmentRatio <= EventHorizonDeviationSlow) || (PastRateAdjustmentRatio >= EventHorizonDeviationFast)) { assert(BlockReading); break; }
}
if (BlockReading->pprev == NULL) { assert(BlockReading); break; }
BlockReading = BlockReading->pprev;
}
CBigNum bnNew(PastDifficultyAverage);
if (PastRateActualSeconds != 0 && PastRateTargetSeconds != 0) {
bnNew *= PastRateActualSeconds;
bnNew /= PastRateTargetSeconds;
}
if (bnNew > bnProofOfWorkLimit) { bnNew = bnProofOfWorkLimit; }
return bnNew.GetCompact();
}

Uva Judge 10149, Yahtzee

UPDATE: I have found the problem that my DP solution didn't handle bonus correctly. I added one more dimension to the state array to represent the sum of the first 6 categories. However, the solution got timed out. It's not badly timeout since each test case can be solved less than 1 sec on my machine.
The problem description is here: http://uva.onlinejudge.org/external/101/10149.html
I searched online and found that it should be solved by DP and bitmask. I implemented the code and passed all test cases I tested, but the Uva Judge returns wrong answer.
My idea is to have state[i][j] to be matching round i to category bitmasked by j. Please point out my mistakes or link some code that can solve this problem correctly. Here is my code:
public class P10149 {
public static void main(String[] args) throws IOException {
Scanner in = new Scanner(new FileInputStream("input.txt"));
// Scanner in = new Scanner(System.in);
while (in.hasNextLine()) {
int[][] round = new int[13][5];
for (int i = 0; i < 13; i++) {
for (int j = 0; j < 5; j++) {
round[i][j] = in.nextInt();
}
}
in.nextLine();
int[][] point = new int[13][13];
for (int i = 0; i < 13; i++) {
for (int j = 0; j < 13; j++) {
point[i][j] = getPoint(round[i], j);
}
}
int[][] state = new int[14][1 << 13];
for (int i = 1; i <= 13; i++) {
Arrays.fill(state[i], -1);
}
int[][] bonusSum = new int[14][1 << 13];
int[][] choice = new int[14][1 << 13];
for (int i = 1; i <= 13; i++) {
for (int j = 0; j < (1 << 13); j++) {
int usedSlot = 0;
for (int b = 0; b < 13; b++) {
if (((1 << b) & j) != 0) {
usedSlot++;
}
}
if (usedSlot != i) {
continue;
}
for (int b = 0; b < 13; b++) {
if (((1 << b) & j) != 0) {
int j2 = (~(1 << b) & j);
int bonus;
if (b < 6) {
bonus = bonusSum[i - 1][j2] + point[i - 1][b];
} else {
bonus = bonusSum[i - 1][j2];
}
int newPoint;
if (bonus >= 63 && bonusSum[i - 1][j2] < 63) {
newPoint = 35 + state[i - 1][j2] + point[i - 1][b];
} else {
newPoint = state[i - 1][j2] + point[i - 1][b];
}
if (newPoint > state[i][j]) {
choice[i][j] = b;
state[i][j] = newPoint;
bonusSum[i][j] = bonus;
}
}
}
}
}
int index = (1 << 13) - 1;
int maxPoint = state[13][index];
boolean bonus = (bonusSum[13][index] >= 63);
int[] mapping = new int[13];
for (int i = 13; i >= 1; i--) {
mapping[choice[i][index]] = i;
index = (~(1 << choice[i][index]) & index);
}
for (int i = 0; i < 13; i++) {
System.out.print(point[mapping[i] - 1][i] + " ");
}
if (bonus) {
System.out.print("35 ");
} else {
System.out.print("0 ");
}
System.out.println(maxPoint);
}
}
static int getPoint(int[] round, int category) {
if (category < 6) {
int sum = 0;
for (int i = 0; i < round.length; i++) {
if (round[i] == category + 1) {
sum += category + 1;
}
}
return sum;
}
int sum = 0;
int[] count = new int[7];
for (int i = 0; i < round.length; i++) {
sum += round[i];
count[round[i]]++;
}
if (category == 6) {
return sum;
} else if (category == 7) {
for (int i = 1; i <= 6; i++) {
if (count[i] >= 3) {
return sum;
}
}
} else if (category == 8) {
for (int i = 1; i <= 6; i++) {
if (count[i] >= 4) {
return sum;
}
}
} else if (category == 9) {
for (int i = 1; i <= 6; i++) {
if (count[i] >= 5) {
return 50;
}
}
} else if (category == 10) {
for (int i = 1; i <= 3; i++) {
if (isStraight(count, i, 4)) {
return 25;
}
}
} else if (category == 11) {
for (int i = 1; i <= 2; i++) {
if (isStraight(count, i, 5)) {
return 35;
}
}
} else if (category == 12) {
for (int i = 1; i <= 6; i++) {
for (int j = 1; j <= 6; j++) {
if (i != j && count[i] == 3 && count[j] == 2) {
return 40;
}
}
}
}
return 0;
}
static boolean isStraight(int[] count, int start, int num) {
for (int i = start; i < start + num; i++) {
if (count[i] == 0) {
return false;
}
}
return true;
}
}
Here is the working solution.
import java.io.FileInputStream;
import java.io.IOException;
import java.util.Arrays;
import java.util.Scanner;
public class P10149 {
static final int MAX_BONUS_SUM = 115;
public static void main(String[] args) throws IOException {
Scanner in = new Scanner(new FileInputStream("input.txt"));
// Scanner in = new Scanner(System.in);
long t1 = System.currentTimeMillis();
while (in.hasNextLine()) {
int[][] round = new int[13][5];
for (int i = 0; i < 13; i++) {
for (int j = 0; j < 5; j++) {
round[i][j] = in.nextInt();
}
}
in.nextLine();
int[][] point = new int[13][13];
for (int i = 0; i < 13; i++) {
for (int j = 0; j < 13; j++) {
point[i][j] = getPoint(round[i], j);
}
}
int[][] state = new int[1 << 13][MAX_BONUS_SUM + 1];
int[][] newState = new int[1 << 13][MAX_BONUS_SUM + 1];
for (int j = 0; j < (1 << 13); j++) {
Arrays.fill(state[j], -1);
Arrays.fill(newState[j], -1);
}
state[0][0] = 0;
int[][][] choice = new int[13][1 << 13][MAX_BONUS_SUM + 1];
for (int i = 0; i < 13; i++) {
for (int j = 0; j < (1 << 13); j++) {
int usedSlot = 0;
for (int b = 0; b < 13; b++) {
if (((1 << b) & j) != 0) {
usedSlot++;
}
}
if (usedSlot != i + 1) {
continue;
}
for (int b = 0; b < 13; b++) {
if (((1 << b) & j) != 0) {
int j2 = (~(1 << b) & j);
for (int s = 0; s <= MAX_BONUS_SUM; s++) {
int oldSum;
if (b < 6) {
if (s < point[i][b]) {
s = point[i][b] - 1;
continue;
}
oldSum = s - point[i][b];
} else {
oldSum = s;
}
if (state[j2][oldSum] < 0) {
continue;
}
int newPoint;
if (s >= 63 && oldSum < 63) {
newPoint = 35 + state[j2][oldSum] + point[i][b];
} else {
newPoint = state[j2][oldSum] + point[i][b];
}
if (newPoint > newState[j][s]) {
choice[i][j][s] = b;
newState[j][s] = newPoint;
}
}
}
}
}
for (int j = 0; j < (1 << 13); j++) {
for (int s = 0; s <= MAX_BONUS_SUM; s++) {
state[j][s] = newState[j][s];
}
Arrays.fill(newState[j], -1);
}
}
int index = (1 << 13) - 1;
int maxPoint = -1;
int sum = 0;
for (int s = 0; s <= MAX_BONUS_SUM; s++) {
if (state[index][s] > maxPoint) {
maxPoint = state[index][s];
sum = s;
}
}
boolean bonus = (sum >= 63);
int[] mapping = new int[13];
for (int i = 12; i >= 0; i--) {
mapping[choice[i][index][sum]] = i;
int p = 0;
if (choice[i][index][sum] < 6) {
p = point[i][choice[i][index][sum]];
}
index = (~(1 << choice[i][index][sum]) & index);
sum -= p;
}
for (int i = 0; i < 13; i++) {
System.out.print(point[mapping[i]][i] + " ");
}
if (bonus) {
System.out.print("35 ");
} else {
System.out.print("0 ");
}
System.out.println(maxPoint);
}
long t2 = System.currentTimeMillis();
// System.out.println(t2 - t1);
}
static int getPoint(int[] round, int category) {
if (category < 6) {
int sum = 0;
for (int i = 0; i < round.length; i++) {
if (round[i] == category + 1) {
sum += category + 1;
}
}
return sum;
}
int sum = 0;
int[] count = new int[7];
for (int i = 0; i < round.length; i++) {
sum += round[i];
count[round[i]]++;
}
if (category == 6) {
return sum;
} else if (category == 7) {
for (int i = 1; i <= 6; i++) {
if (count[i] >= 3) {
return sum;
}
}
} else if (category == 8) {
for (int i = 1; i <= 6; i++) {
if (count[i] >= 4) {
return sum;
}
}
} else if (category == 9) {
for (int i = 1; i <= 6; i++) {
if (count[i] >= 5) {
return 50;
}
}
} else if (category == 10) {
for (int i = 1; i <= 3; i++) {
if (isStraight(count, i, 4)) {
return 25;
}
}
} else if (category == 11) {
for (int i = 1; i <= 2; i++) {
if (isStraight(count, i, 5)) {
return 35;
}
}
} else if (category == 12) {
for (int i = 1; i <= 6; i++) {
if (count[i] >= 5) {
return 40;
}
}
for (int i = 1; i <= 6; i++) {
for (int j = 1; j <= 6; j++) {
if (i != j && count[i] == 3 && count[j] == 2) {
return 40;
}
}
}
}
return 0;
}
static boolean isStraight(int[] count, int start, int num) {
for (int i = start; i < start + num; i++) {
if (count[i] == 0) {
return false;
}
}
return true;
}
}
Use Munker's algorithm to solve this problem

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