Linking to Kernel32.lib in assembler - winapi

I started learning assembly today and have ran many tests on linux that worked very well! I moved over to my PC and started to attempt to write some here. I ran into a problem when attempting to call external functions (which again, worked fine on linux) where I would get LINK 2001 Unresolved External errors telling me that WriteConsoleA is not defined when after compiling with nasm:
nasm -f win32 test.asm -o test.obj
and with cl.exe:
cl test.obj /link libcmt.lib kernel32.lib
I get these errors:
test.obj : error LNK2001: unresolved external symbol ExitProcess
test.obj : error LNK2001: unresolved external symbol GetStdHandle
test.obj : error LNK2001: unresolved external symbol WriteConsoleA
test.exe : fatal error LNK1120: 3 unresolved externals
The assembly:
extern ExitProcess, GetStdHandle, WriteConsoleA
NULL equ 0
STD_OUTPUT_HANDLE equ -11
section .data
msg db "Hello world!",0xa
msgLen equ $-msg
section .bss
dummy resd 1
section .text
global _main
_main:
push STD_OUTPUT_HANDLE
call GetStdHandle
push NULL
push dummy
push msgLen
push msg
push eax
call WriteConsoleA
push NULL
call ExitProcess
Copied almost exactly from here.
Any help is much appreciated! Thanks!

First off, cl is not a linker but a compiler. Why not just use GoLink as I shown in the post you linked to? It is much easier to use. You could use ld as the linker, but your externs will change a bit.
Windows API functions use function name decorations - an underscore + FunctionName + #sizeof parameters, this is a linker thing.
So, ExitProcess is really exported as _ExitProcess#4 since it takes 1 DWORD parameter. WriteConsoleA takes 5 parameters DWORD sized, so it would be _WriteConsole#20
Change your code to:
extern _ExitProcess#4, _GetStdHandle#4, _WriteConsoleA#20
%define ExitProcess _ExitProcess#4
%define GetStdHandle _GetStdHandle#4
%define WriteConsoleA _WriteConsoleA#20
NULL equ 0
STD_OUTPUT_HANDLE equ -11
section .data
msg db "Hello world!",0xa
msgLen equ $-msg
section .bss
dummy resd 1
section .text
global _main
_main:
push STD_OUTPUT_HANDLE
call GetStdHandle
push NULL
push dummy
push msgLen
push msg
push eax
call WriteConsoleA
push NULL
call ExitProcess
To link with ld, tell it where the lib directory is, a good bet is:
-L "C:\Program Files\Microsoft SDKs\Windows\v6.0\Lib"
then just use the -l flag with the library
-l kernel32
My makefile using NASM and ld for your sample code:
APP= Sample
all: $(APP) clean
$(APP): $(APP).obj
"C:\MinGW\bin\ld" $(APP).obj -o $(APP).exe -L "C:\Program Files\Microsoft SDKs\Windows\v6.0\Lib" -l kernel32
$(APP).obj: $(APP).asm
nasm -f win32 $(APP).asm -o $(APP).obj
clean:
rm $(APP).obj
If you were to use GoLink as in the other post, you could just use the API Function names as they appear in the docs.

Related

How do I install asm on Windows [duplicate]

I wanted to write something basic in assembly under Windows. I'm using NASM, but I can't get anything working.
How do I write and compile a hello world program without the help of C functions on Windows?
This example shows how to go directly to the Windows API and not link in the C Standard Library.
global _main
extern _GetStdHandle#4
extern _WriteFile#20
extern _ExitProcess#4
section .text
_main:
; DWORD bytes;
mov ebp, esp
sub esp, 4
; hStdOut = GetstdHandle( STD_OUTPUT_HANDLE)
push -11
call _GetStdHandle#4
mov ebx, eax
; WriteFile( hstdOut, message, length(message), &bytes, 0);
push 0
lea eax, [ebp-4]
push eax
push (message_end - message)
push message
push ebx
call _WriteFile#20
; ExitProcess(0)
push 0
call _ExitProcess#4
; never here
hlt
message:
db 'Hello, World', 10
message_end:
To compile, you'll need NASM and LINK.EXE (from Visual studio Standard Edition)
nasm -fwin32 hello.asm
link /subsystem:console /nodefaultlib /entry:main hello.obj
NASM examples.
Calling libc stdio printf, implementing int main(){ return printf(message); }
; ----------------------------------------------------------------------------
; helloworld.asm
;
; This is a Win32 console program that writes "Hello, World" on one line and
; then exits. It needs to be linked with a C library.
; ----------------------------------------------------------------------------
global _main
extern _printf
section .text
_main:
push message
call _printf
add esp, 4
ret
message:
db 'Hello, World', 10, 0
Then run
nasm -fwin32 helloworld.asm
gcc helloworld.obj
a
There's also The Clueless Newbies Guide to Hello World in Nasm without the use of a C library. Then the code would look like this.
16-bit code with MS-DOS system calls: works in DOS emulators or in 32-bit Windows with NTVDM support. Can't be run "directly" (transparently) under any 64-bit Windows, because an x86-64 kernel can't use vm86 mode.
org 100h
mov dx,msg
mov ah,9
int 21h
mov ah,4Ch
int 21h
msg db 'Hello, World!',0Dh,0Ah,'$'
Build this into a .com executable so it will be loaded at cs:100h with all segment registers equal to each other (tiny memory model).
Good luck.
These are Win32 and Win64 examples using Windows API calls. They are for MASM rather than NASM, but have a look at them. You can find more details in this article.
This uses MessageBox instead of printing to stdout.
Win32 MASM
;---ASM Hello World Win32 MessageBox
.386
.model flat, stdcall
include kernel32.inc
includelib kernel32.lib
include user32.inc
includelib user32.lib
.data
title db 'Win32', 0
msg db 'Hello World', 0
.code
Main:
push 0 ; uType = MB_OK
push offset title ; LPCSTR lpCaption
push offset msg ; LPCSTR lpText
push 0 ; hWnd = HWND_DESKTOP
call MessageBoxA
push eax ; uExitCode = MessageBox(...)
call ExitProcess
End Main
Win64 MASM
;---ASM Hello World Win64 MessageBox
extrn MessageBoxA: PROC
extrn ExitProcess: PROC
.data
title db 'Win64', 0
msg db 'Hello World!', 0
.code
main proc
sub rsp, 28h
mov rcx, 0 ; hWnd = HWND_DESKTOP
lea rdx, msg ; LPCSTR lpText
lea r8, title ; LPCSTR lpCaption
mov r9d, 0 ; uType = MB_OK
call MessageBoxA
add rsp, 28h
mov ecx, eax ; uExitCode = MessageBox(...)
call ExitProcess
main endp
End
To assemble and link these using MASM, use this for 32-bit executable:
ml.exe [filename] /link /subsystem:windows
/defaultlib:kernel32.lib /defaultlib:user32.lib /entry:Main
or this for 64-bit executable:
ml64.exe [filename] /link /subsystem:windows
/defaultlib:kernel32.lib /defaultlib:user32.lib /entry:main
Why does x64 Windows need to reserve 28h bytes of stack space before a call? That's 32 bytes (0x20) of shadow space aka home space, as required by the calling convention. And another 8 bytes to re-align the stack by 16, because the calling convention requires RSP be 16-byte aligned before a call. (Our main's caller (in the CRT startup code) did that. The 8-byte return address means that RSP is 8 bytes away from a 16-byte boundary on entry to a function.)
Shadow space can be used by a function to dump its register args next to where any stack args (if any) would be. A system call requires 30h (48 bytes) to also reserve space for r10 and r11 in addition to the previously mentioned 4 registers. But DLL calls are just function calls, even if they're wrappers around syscall instructions.
Fun fact: non-Windows, i.e. the x86-64 System V calling convention (e.g. on Linux) doesn't use shadow space at all, and uses up to 6 integer/pointer register args, and up to 8 FP args in XMM registers.
Using MASM's invoke directive (which knows the calling convention), you can use one ifdef to make a version of this which can be built as 32-bit or 64-bit.
ifdef rax
extrn MessageBoxA: PROC
extrn ExitProcess: PROC
else
.386
.model flat, stdcall
include kernel32.inc
includelib kernel32.lib
include user32.inc
includelib user32.lib
endif
.data
caption db 'WinAPI', 0
text db 'Hello World', 0
.code
main proc
invoke MessageBoxA, 0, offset text, offset caption, 0
invoke ExitProcess, eax
main endp
end
The macro variant is the same for both, but you won't learn assembly this way. You'll learn C-style asm instead. invoke is for stdcall or fastcall while cinvoke is for cdecl or variable argument fastcall. The assembler knows which to use.
You can disassemble the output to see how invoke expanded.
To get an .exe with NASM as the assembler and Visual Studio's linker this code works fine:
default rel ; Use RIP-relative addressing like [rel msg] by default
global WinMain
extern ExitProcess ; external functions in system libraries
extern MessageBoxA
section .data
title: db 'Win64', 0
msg: db 'Hello world!', 0
section .text
WinMain:
sub rsp, 28h ; reserve shadow space and make RSP%16 == 0
mov rcx, 0 ; hWnd = HWND_DESKTOP
lea rdx,[msg] ; LPCSTR lpText
lea r8,[title] ; LPCSTR lpCaption
mov r9d, 0 ; uType = MB_OK
call MessageBoxA
mov ecx,eax ; exit status = return value of MessageBoxA
call ExitProcess
add rsp, 28h ; if you were going to ret, restore RSP
hlt ; privileged instruction that crashes if ever reached.
If this code is saved as test64.asm, then to assemble:
nasm -f win64 test64.asm
Produces test64.obj
Then to link from command prompt:
path_to_link\link.exe test64.obj /subsystem:windows /entry:WinMain /libpath:path_to_libs /nodefaultlib kernel32.lib user32.lib /largeaddressaware:no
where path_to_link could be C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin or wherever is your link.exe program in your machine,
path_to_libs could be C:\Program Files (x86)\Windows Kits\8.1\Lib\winv6.3\um\x64 or wherever are your libraries (in this case both kernel32.lib and user32.lib are on the same place, otherwise use one option for each path you need) and the /largeaddressaware:no option is necessary to avoid linker's complain about addresses to long (for user32.lib in this case).
Also, as it is done here, if Visual's linker is invoked from command prompt, it is necessary to setup the environment previously (run once vcvarsall.bat and/or see MS C++ 2010 and mspdb100.dll).
(Using default rel makes the lea instructions work from anywhere, including outside the low 2GiB of virtual address space. But the call MessageBoxA is still a direct call rel32 that can only reach instructions +-2GiB away from itself.)
Flat Assembler does not need an extra linker. This makes assembler programming quite easy. It is also available for Linux.
This is hello.asm from the Fasm examples:
include 'win32ax.inc'
.code
start:
invoke MessageBox,HWND_DESKTOP,"Hi! I'm the example program!",invoke GetCommandLine,MB_OK
invoke ExitProcess,0
.end start
Fasm creates an executable:
>fasm hello.asm
flat assembler version 1.70.03 (1048575 kilobytes memory)
4 passes, 1536 bytes.
And this is the program in IDA:
You can see the three calls: GetCommandLine, MessageBox and ExitProcess.
If you want to use NASM and Visual Studio's linker (link.exe) with anderstornvig's Hello World example you will have to manually link with the C Runtime Libary that contains the printf() function.
nasm -fwin32 helloworld.asm
link.exe helloworld.obj libcmt.lib
Hope this helps someone.
Unless you call some function this is not at all trivial. (And, seriously, there's no real difference in complexity between calling printf and calling a win32 api function.)
Even DOS int 21h is really just a function call, even if its a different API.
If you want to do it without help you need to talk to your video hardware directly, likely writing bitmaps of the letters of "Hello world" into a framebuffer. Even then the video card is doing the work of translating those memory values into DisplayPort/HDMI/DVI/VGA signals.
Note that, really, none of this stuff all the way down to the hardware is any more interesting in ASM than in C. A "hello world" program boils down to a function call. One nice thing about ASM is that you can use any ABI you want fairly easily; you just need to know what that ABI is.
The best examples are those with fasm, because fasm doesn't use a linker, which hides the complexity of windows programming by another opaque layer of complexity.
If you're content with a program that writes into a gui window, then there is an example for that in fasm's example directory.
If you want a console program, that allows redirection of standard in and standard out that is also possible.
There is a (helas highly non-trivial) example program available that doesn't use a gui, and works strictly with the console, that is fasm itself. This can be thinned out to the essentials. (I've written a forth compiler which is another non-gui example, but it is also non-trivial).
Such a program has the following command to generate a proper header for 32-bit executable, normally done by a linker.
FORMAT PE CONSOLE
A section called '.idata' contains a table that helps windows during startup to couple names of functions to the runtimes addresses. It also contains a reference to KERNEL.DLL which is the Windows Operating System.
section '.idata' import data readable writeable
dd 0,0,0,rva kernel_name,rva kernel_table
dd 0,0,0,0,0
kernel_table:
_ExitProcess#4 DD rva _ExitProcess
CreateFile DD rva _CreateFileA
...
...
_GetStdHandle#4 DD rva _GetStdHandle
DD 0
The table format is imposed by windows and contains names that are looked up in system files, when the program is started. FASM hides some of the
complexity behind the rva keyword. So _ExitProcess#4 is a fasm label and _exitProcess is a string that is looked up by Windows.
Your program is in section '.text'. If you declare that section readable writeable and executable, it is the only section you need to add.
section '.text' code executable readable writable
You can call all the facilities you declared in the .idata section. For a console program you need _GetStdHandle to find he filedescriptors for standard in and standardout (using symbolic names like STD_INPUT_HANDLE which fasm finds in the include file win32a.inc).
Once you have the file descriptors you can do WriteFile and ReadFile.
All functions are described in the kernel32 documentation. You are probably aware of that or you wouldn't try assembler programming.
In summary: There is a table with asci names that couple to the windows OS.
During startup this is transformed into a table of callable addresses, which you use in your program.
For ARM Windows:
AREA data, DATA
Text DCB "Hello world(text)", 0x0
Caption DCB "Hello world(caption)", 0x0
EXPORT WinMainCRTStartup
IMPORT __imp_MessageBoxA
IMPORT __imp_ExitProcess
AREA text, CODE
WinMainCRTStartup PROC
movs r3,#0
ldr r2,Caption_ptr
ldr r1,Text_ptr
movs r0,#0
ldr r4,MessageBoxA_ptr # nearby, reachable with PC-relative
ldr r4,[r4]
blx r4
movs r0,#0
ldr r4,ExitProcess_ptr
ldr r4,[r4]
blx r4
MessageBoxA_ptr DCD __imp_MessageBoxA # literal pool (constants near code)
ExitProcess_ptr DCD __imp_ExitProcess
Text_ptr DCD Text
Caption_ptr DCD Caption
ENDP
END

How to compile a Hello World assembly on Windows?

Having such a simple assembly Win 32 program:
.386
.model flat, stdcall
option casemap :none
EXTERN printf :PROC ; declare printf
.data
HelloWorld db "Hello Wolrd!:-)", 0
.code
start:
sub esp, 4
push offset HelloWorld
call printf
add esp, 4
ret
end start
I can successfully compile it by just:
ml.exe /c HelloWorld.asm
BUT have a problem linking it. When I use:
link HelloWorld.obj libcmt.lib
I'm getting an error:
unresolved external symbol _main called in _mainCRTStartup
What have I change/correct to to successfully link the program to run it?
P.S.
Please don't tell me to use just nasm. I'd like to use ml & link from my MSVC.
With some minor tweaks this now builds correctly.
.386
.model flat, c
option casemap :none
includelib libcmt.lib
includelib legacy_stdio_definitions.lib
EXTERN printf :PROC ; declare printf
.data
HelloWorld db "Hello World!:-)", 0
.code
main PROC
push offset HelloWorld
call printf
add esp, 4
ret
main ENDP
END
The main edits are
.model flat, c sets the calling conventions for procedures to C.
If you decide to keep .model flat, stdcall it'll require these changes.
Replace
EXTERN printf :PROC
main PROC
with
printf PROTO NEAR C,:DWORD
main PROC NEAR C
Included libcmt.lib and legacy_stdio_definitions.lib which statically links the native C-Runtime startup into your code.
Changed entry point from start to main. There's an entry point (_mainCRTStartup) within the C-Runtime library (CRT) libcmt.lib, which does some initialization tasks, and then hands off control to the entry point for your application main. You can change the default entry point, but usually you want the convenience of the initialization the CRT entry point does for you automatically.
Removed the first sub esp,4 so the remaining one push is balanced by the add esp,4, so ESP is pointing at the return address when ret runs.
To build, open a Windows command prompt and run:
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Auxiliary\Build\vcvars32.bat"
to set the MSVC Environment initialized for: 'x86'
Next, run these MASM commands
ml.exe /c /coff HelloWorld.asm
link.exe /SUBSYSTEM:console HelloWorld.obj
The program displays
Hello World!:-)
Your error message says that it can't find the exported symbol (i.e. function) "_main". I expect renaming your start function to _main would get it to compile.

Writing Hello World in MASM [duplicate]

Having such a simple assembly Win 32 program:
.386
.model flat, stdcall
option casemap :none
EXTERN printf :PROC ; declare printf
.data
HelloWorld db "Hello Wolrd!:-)", 0
.code
start:
sub esp, 4
push offset HelloWorld
call printf
add esp, 4
ret
end start
I can successfully compile it by just:
ml.exe /c HelloWorld.asm
BUT have a problem linking it. When I use:
link HelloWorld.obj libcmt.lib
I'm getting an error:
unresolved external symbol _main called in _mainCRTStartup
What have I change/correct to to successfully link the program to run it?
P.S.
Please don't tell me to use just nasm. I'd like to use ml & link from my MSVC.
With some minor tweaks this now builds correctly.
.386
.model flat, c
option casemap :none
includelib libcmt.lib
includelib legacy_stdio_definitions.lib
EXTERN printf :PROC ; declare printf
.data
HelloWorld db "Hello World!:-)", 0
.code
main PROC
push offset HelloWorld
call printf
add esp, 4
ret
main ENDP
END
The main edits are
.model flat, c sets the calling conventions for procedures to C.
If you decide to keep .model flat, stdcall it'll require these changes.
Replace
EXTERN printf :PROC
main PROC
with
printf PROTO NEAR C,:DWORD
main PROC NEAR C
Included libcmt.lib and legacy_stdio_definitions.lib which statically links the native C-Runtime startup into your code.
Changed entry point from start to main. There's an entry point (_mainCRTStartup) within the C-Runtime library (CRT) libcmt.lib, which does some initialization tasks, and then hands off control to the entry point for your application main. You can change the default entry point, but usually you want the convenience of the initialization the CRT entry point does for you automatically.
Removed the first sub esp,4 so the remaining one push is balanced by the add esp,4, so ESP is pointing at the return address when ret runs.
To build, open a Windows command prompt and run:
"C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Auxiliary\Build\vcvars32.bat"
to set the MSVC Environment initialized for: 'x86'
Next, run these MASM commands
ml.exe /c /coff HelloWorld.asm
link.exe /SUBSYSTEM:console HelloWorld.obj
The program displays
Hello World!:-)
Your error message says that it can't find the exported symbol (i.e. function) "_main". I expect renaming your start function to _main would get it to compile.

Nasm Dwarf Error Bad Offset

I have a simple Hello World program for Windows in pure x86 assembly code that I have compiled and linked with nasm and ld. The problem I am running into is that I can't get DWARF debugging to work. I am using gdb from Mingw64 (i686-posix-dwarf-rev1). This same problem happens if I use gcc to link instead of ld. But, the program builds fine, and if I use STABS debugging, then everything is fine and dandy.
EDIT: Oops, I completely forgot to give the error that gdb shows.
...Dwarf Error: bad offset (0x407000) in compilation unit header (offset 0x0
+ 6) [in module C:\Projects\AsmProjects\HelloWorldWin32\bin\x86\hello32.exe]
(no debugging symbols found)...done
The versions of each program are:
gdb 7.10.1
nasm 2.12.02
ld 2.25
gcc 6.2.0
These are the flags I'm sending to nasm: -f elf32 -Fdwarf -g
These are the flags for gcc link: -o $(BDIR)/x86/$#.exe $^ -L$(Mingw64-x86libs) -lkernel32 -luser32
And these are from ld link:
-mi386pe -o $(BDIR)/x86/$#.exe $^ -L$(Mingw64-x86libs) -lkernel32 -luser32
I have a pretty big makefile, so I'm trying to give the least information that is absolutely neccessary.
Here is the source code for the program:
global _main
extern _GetStdHandle#4
extern _WriteFile#20
extern _ExitProcess#4
section .text
_main:
push ebp
mov ebp,esp
; GetstdHandle( STD_OUTPUT_HANDLE)
push -11
call _GetStdHandle#4
mov ebx, eax
; WriteFile( hstdOut, message, length(message), &bytes, 0);
push 0
push esp
push message_end
push message
push ebx
call _WriteFile#20
; ExitProcess(0)
push 0
call _ExitProcess#4
section .data
message db 'Hello, World',10
message_end equ $ - message
This is not a proper answer but was too long for the comment section.
I compiled on Ubuntu and then ran dwarfdump
It gave an error that may be related to the offset error.
dwarfdump ERROR: dwarf_get_globals: DW_DLE_PUBNAMES_VERSION_ERROR (123)
From a similar error on LLVM, I conclude that the dwarf version information is possibly corrupt or unsupported.
This post indicates that the dwarf information is sensitive to the proper section names. The example appears to have the section names right however.
Have you tried a 64-bit version? Perhaps a clue will appear.
This program appears to work fine Ubuntu. Can you try it on Mingw64?
section .text
global _start ;must be declared for linker (ld)
_start: ;tell linker entry point
mov edx,len ;message length
mov ecx,msg ;message to write
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
section .data
msg db 'Hello, world!',0xa ;our dear string
len equ $ - msg ;length of our dear string

Hello world using nasm in windows assembly

I'm using nasm to compile the following assembly. However the code crashes in the console under Windows.
C:\>nasm -f win32 test.asm -o test.o
C:\>ld test.o -o test.exe
section .data
msg db 'Hello world!', 0AH
len equ $-msg
section .text
global _WinMain#16
_WinMain#16:
mov edx, len
mov ecx, msg
mov ebx, 1
mov eax, 4
int 80h
mov ebx, 0
mov eax, 1
int 80h
According to this post. The main function is not available under Windows and must be replaced by WinMain.
So if your entry point is _start or main, it should be changed to _WinMain#16 and change the ret at the end of the procedure to ret 16:
My working example:
section .text
global _WinMain#16
_WinMain#16:
mov eax, 0
ret 16
The biggest problem is that you are trying to use Linux interupts on windows!
int 80 will NOT work on windows.
We are using Assembly, so your entry point can be ANY label you want. The standard entry point that ld looks for is _start, if you want to use another label, you need to tell ld with the -e option
So if you want your start label to be main, then you need
global main
ld -e main test.o -o test.exe
If you are going to use NASM on Windows, I will recommend using GoLink as your linker.
Here is a simple windows console app:
STD_OUTPUT_HANDLE equ -11
NULL equ 0
global GobleyGook
extern ExitProcess, GetStdHandle, WriteConsoleA
section .data
msg db "Hello World!", 13, 10, 0
msg.len equ $ - msg
section .bss
dummy resd 1
section .text
GobleyGook:
push STD_OUTPUT_HANDLE
call GetStdHandle
push NULL
push dummy
push msg.len
push msg
push eax
call WriteConsoleA
push NULL
call ExitProcess
makefile:
hello: hello.obj
GoLink.exe /console /entry GobleyGook hello.obj kernel32.dll
hello.obj: hello.asm
nasm -f win32 hello.asm -o hello.obj
Although, this same program probably will run in WINE on Linux like a charm. :)
WINE doesn't prevent using Linux system calls from inside Windows PE binaries; the machine instructions run natively and WINE only provides DLL functions.

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