I have built a version of mastermind that checks a user's input and provides feedback based on how close the user's guess was to the winning sequence. If you're not familiar with the game, you get feedback indicating how many of your characters were guessed correctly at the same index and how many characters guessed are in the sequence, but at the wrong index. If there are duplicates in the guess, then you would not count the extra values unless they correspond to the same number of duplicates in the secret code.
Example: If the sequence is ["G","G","G","Y"] and the user guesses ["G", "Y","G","G"] then you'd want to return 2 for items at the same index and 2 for items at different indexes that are included in the secret sequence.
Another example: If the sequence is ["X","R","Y","T"] and the user guesses ["T","T","Y","Y"] then you'd return 1 for items at the same index 1 for the character guessed that is in the sequence but at the wrong index.
Anyway, to me this is not a simple problem to solve. Here's the code I used to get it to work, but it's not elegant. There must be a better way. I was hoping someone can tell me what I'm missing here?? New to Ruby...
def index_checker(input_array, sequence_array)
count = 0
leftover_input = []
leftover_sequence = []
input.each_with_index do |char, idx|
if char == sequence[idx]
count += 1
else
leftover_input << char
leftover_sequence << sequence[idx]
end
end
diff_index_checker(leftover_input, leftover_sequence, count)
end
def diff_index_checker(input, sequence, count)
count2 = 0
already_counted = []
input.each do |char|
if sequence.include?(char) && !already_counted.include?(char)
count2 += 1
already_counted << char
end
end
[count, count2]
end
Here's a clean Ruby solution, written in idiomatic Ruby object-oriented style:
class Mastermind
def initialize(input_array, sequence_array)
#input_array = input_array
#sequence_array = sequence_array
end
def matches
[index_matches, other_matches]
end
def results
[index_matches.size, other_matches.size]
end
private
attr_reader :input_array, :sequence_array
def index_matches
input_array.select.with_index { |e, i| e == sequence_array[i] }
end
def other_matches
non_exact_input & non_exact_sequence
end
def non_exact_input
array_difference(input_array, index_matches)
end
def non_exact_sequence
array_difference(sequence_array, index_matches)
end
# This method is based on https://stackoverflow.com/a/3852809/5961578
def array_difference(array_1, array_2)
counts = array_2.inject(Hash.new(0)) { |h, v| h[v] += 1; h }
array_1.reject { |e| counts[e] -= 1 unless counts[e].zero? }
end
end
You would use this class as follows:
>> input_array = ["G","G","G","Y"]
>> sequence_array = ["G", "Y","G","G"]
>> guess = Mastermind.new(input_array, sequence_array)
>> guess.results
#> [2, 2]
>> guess.matches
#> [["G", "G"], ["G", "Y"]]
Here's how it works. First everything goes into a class called Mastermind. We create a constructor for the class (which in Ruby is a method called initialize) and we have it accept two arguments: input array (the user guess), and sequence array (the answer).
We set each of these arguments to an instance variable, which is indicated by its beginning with #. Then we use attr_reader to create getter methods for #input_array and #sequence_array, which allows us to get the values by calling input_array and sequence_array from any instance method within the class.
We then define two public methods: matches (which returns an array of exact matches and an array of other matches (the ones that match but at the wrong index), and results (which returns a count of each of these two arrays).
Now, within the private portion of our class, we can define the guts of the logic. Each method has a specific job, and each is named to (hopefully) help a reader understand what it is doing.
index_matches returns a subset of the input_array whose elements match the sequence_array exactly.
other_matches returns a subset of the input_array whose elements do not match the sequence_array exactly, but do match at the wrong index.
other_matches relies on non_exact_input and non_exact_sequence, each of which is computed using the array_difference method, which I copied from another SO answer. (There is no convenient Ruby method that allows us to subtract one array from another without deleting duplicates).
Code
def matches(hidden, guess)
indices_wo_match = hidden.each_index.reject { |i| hidden[i] == guess[i] }
hidden_counts = counting_hash(hidden.values_at *indices_wo_match)
guess_counts = counting_hash(guess.values_at *indices_wo_match)
[hidden.size - indices_wo_match.size, guess_counts.reduce(0) { |tot, (k, cnt)|
tot + [hidden_counts[k], cnt].min }]
end
def counting_hash(arr)
arr.each_with_object(Hash.new(0)) { |s, h| h[s] += 1 }
end
Examples
matches ["G","G","G","Y"], ["G", "Y","G","G"]
#=> [2, 2]
matches ["X","R","Y","T"] , ["T","T","Y","Y"]
#=> [1, 1]
Explanation
The steps are as follows.
hidden = ["G","G","G","Y"]
guess = ["G", "Y","G","G"]
Save the indices i for which hidden[i] != guess[i].
indices_wo_match = hidden.each_index.reject { |i| hidden[i] == guess[i] }
#=> [1, 3]
Note that the number of indices for which the values are equal is as follows.
hidden.size - indices_wo_match.size
#=> 2
Now compute the numbers of remaining elements of guess that pair with one of the remaining values of hidden by having the same value. Begin by counting the numbers of instances of each unique element of hidden and then do the same for guess.
hidden_counts = counting_hash(hidden.values_at *indices_wo_match)
#=> {"G"=>1, "Y"=>1}
guess_counts = counting_hash(guess.values_at *indices_wo_match)
#=> {"Y"=>1, "G"=>1}
To understand how counting_hash works, see Hash::new, especially the explanation of the effect of providing a default value as an argument of new. In brief, if a hash is defined h = Hash.new(3), then if h does not have a key k, h[k] returns the default value, here 3 (the hash is not changed).
Now compute the numbers of matches of elements of guess that were not equal to the value of hidden at the same index and which pair with an element of hidden that have the same value.
val_matches = guess_counts.reduce(0) do |tot, (k, cnt)|
tot + [hidden_counts[k], cnt].min
end
#=> 2
Lastly, return the values of interest.
[hidden.size - indices_wo_match.size, val_matches]
#=> [2, 2]
In the code presented above I have substituted out the variable val_matches.
With Ruby 2.4+ one can use Enumerable#sum to replace
guess_counts.reduce(0) { |tot, (k, cnt)| tot + [hidden_counts[k], cnt].min }
with
guess_counts.sum { |k, cnt| [hidden_counts[k], cnt].min }
def judge(secret, guess)
full = secret.zip(guess).count { |s, g| s == g }
semi = secret.uniq.sum { |s| [secret.count(s), guess.count(s)].min } - full
[full, semi]
end
Demo:
> judge(["G","G","G","Y"], ["G","Y","G","G"])
=> [2, 2]
> judge(["X","R","Y","T"], ["T","T","Y","Y"])
=> [1, 1]
A shorter alternative, though I find it less clear:
full = secret.zip(guess).count(&:uniq!)
I prefer my other answer for its simplicity, but this one would be faster if someone wanted to use this for arrays larger than Mastermind's.
def judge(secret, guess)
full = secret.zip(guess).count { |s, g| s == g }
pool = secret.group_by(&:itself)
[full, guess.count { |g| pool[g]&.pop } - full]
end
Demo:
> judge(["G","G","G","Y"], ["G","Y","G","G"])
=> [2, 2]
> judge(["X","R","Y","T"], ["T","T","Y","Y"])
=> [1, 1]
I have a method called myFilter that takes in an array, and filters out the elements that don't meet the requirement.
For example.
arr = [4,5,8,9,1,3,6]
answer = myfilter(arr) {|i| i>=5}
this run would return an array with elements 5,8,9,6 since they are all greater than or equal to 5.
How would I preform this? the algorithm is easy, but I don't understand how we take in that condition.
Thank you.
I take for granted you don't want to use select method or similar but you want to understand how blocks work.
def my_filter(arr)
if block_given?
result = []
arr.each { |element| result.push(element) if yield element } # here you use the block passed to this method and execute it with the current element using yield
result
else
arr
end
end
The idiomatic way would be:
def my_filter(arr)
return enum_for(:my_filter, arr) unless block_given?
arr.each_with_object([]) do |e, acc|
acc << e if yield e
end
end
More info on Enumerator::Lazy#enum_for.
you can do
def my_filter(arr, &block)
arr.select(&block)
end
then call
my_filter([1, 2, 3]) { |e| e > 2 }
=> [3]
but instead you can just call select with a block directly :)
My Ruby assignment is to iterate through a hash and return the key associated with the lowest value, without using any of the following methods:
#keys #values #min #sort #min_by
I don't understand how to iterate through the hash and store each pair as it comes through, compare it to the last pair that came through, and return the lowest key. This is my code to show you my thought process, but it of course does not work. Any thoughts on how to do this? Thanks!
def key_for_min_value(name_hash)
index = 0
lowest_hash = {}
name_hash.collect do |key, value|
if value[index] < value[index + 1]
lowest = value
index = index + 1
key_for_min_value[value]
return lowest
end
end
end
Track min_value and key_for_min_value. Iterate through the hash, and any time the current value is lower than min_value, update both of these vars. At the end of the loop, return key_for_min_value.
I didn't include sample code because, hey, this is homework. :) Good luck!
One way to do it is transforming our hash into an array;
def key_for_min_value(name_hash)
# Convert hash to array
name_a = name_hash.to_a
# Default key value
d_value= 1000
d_key= 0
# Iterate new array
name_a.each do |i|
# If current value is lower than default, change value&key
if i[1] < d_value
d_value = i[1]
d_key = i[0]
end
end
return d_key
end
You might need to change d_value to something higher or find something more creative :)
We can use Enumerable#reduce method to compare entries and pick the smallest value. Each hash entry gets passed in as an array with 2 elements in reduce method, hence, I am using Array#first and Array#last methods to access key and values.
h = {"a" => 1, "b" => 2, "c" => 0}
p h.reduce{ |f, s| f.last > s.last ? s : f }.first
#=> "c"
I have a long code but I tried to copy and adapt my problem in as few lines as possible . I have a method which creates an array( 2D ) with 0 and 1
array1 = newValue(2) - the number 2 represents how many 1 the array has
array2 = newValue(3)
and this loop
(0..9).each do|i|
(0..9).each do|j|
while((array1[i][j] == array2[i][j]) && (array2[i][j] == 1)) do
array1 = newvalue(2)
array2 = newvalue(3)
end
end
end
I'm using the while loop so I won t have a 1 in the same position in both arrays . But what is inside the while loop doesn't modify the values of the array . I also tried using map!/collect! but I think I did something wrong because nothing happened. I hope you can understand what I was trying to do .
Edit:
def newValue(value)
value = value.to_i
array = Array.new(10) { Array.new(10 , 0) }
(a lot of conditions on how to position the items in the array)
return array
end
Here's my take... hopefully it'll help out. It seems that what you noticed was true. The arrays are not getting reset. Probably because inside the each blocks, the scope is lost. This is probably because the are arrays. I took a slightly different approach. Put everything in a class so you can have instance variables that you can control and you know where they are and that they are always the same.
I pulled out the compare_arrays function which just returns the coordinates of the match if there is one. If not it returns nil. Then, youre while loop is simplified in the reprocess method. If you found a match, reprocess until you don't have a match any more. I used a dummy newValue method that just returned another 2d array (as you suggested yours does). This seems to do the trick from what I can tell. Give it a whirl and see what you think. You can access the two arrays after all the processing with processor.array1 as you can see I did at the bottom.
# generate a random 2d array with 0's and val's
def generateRandomArray(val=1)
array = []
(0..9).each do |i|
(0..9).each do |j|
array[i] ||= []
array[i][j] = (rand > 0.1) ? 0 : val
end
end
array
end
array1 = generateRandomArray
array2 = generateRandomArray
def newValue(val)
generateRandomArray(val)
end
class Processor
attr_reader :array1, :array2
def initialize(array1, array2)
#array1 = array1
#array2 = array2
end
def compare_arrays
found = false
for ii in 0..9
break unless for jj in 0..9
if ((#array2[ii][jj] == 1) && (#array1[ii][jj] == 1))
found = true
break
end
end
end
[ii,jj] if found
end
def reprocess
while compare_arrays
puts "Reprocessing"
#array1 = newValue(2)
#array2 = newValue(3)
reprocess
end
end
end
processor = Processor.new(array1, array2)
processor.reprocess
puts processor.array1.inspect
I'm going through a problem on Ruby Monk, https://rubymonk.com/learning/books/1-ruby-primer/problems/155-restaurant#solution4804
Their solution is great; I like it and it's more compact than mine. Problem is for mine, I just don't understand why it only works when I remove the splat operator from the cost parameter orders. Even if I shouldn't be doing it this way, I'm struggling to figure out what's up. I know sometimes it's unnecessary to understand everything, and it's best to just move on.. but curious.
Here is mine:
class Restaurant
def initialize(menu)
#menu = menu
end
def cost(*orders)
total_cost = 0
orders.each do |item, number|
total_cost += #menu[item] * number
end
end
menu = {:rice => 3, :noodles => 2}
orders = {:rice => 1, :noodles => 1}
eat = Restaurant.new(menu)
puts eat.cost(orders)
Edit:
To include their suggested solution below
class Restaurant
def initialize(menu)
#menu = menu
end
def cost(*orders)
orders.inject(0) do |total_cost, order|
total_cost + order.keys.inject(0) {|cost, key| cost + #menu[key]*order[key] }
end
end
end
Edit:
To clear up and answer my own question in the comment
I tried these experiments and it shows inject "removing" the array brackets that splat "put on". Perhaps not the most proper way to think about it? It does help clear up my confusion.
order = { :rice => 1, :noodles => 1 }
menu = { :rice => 3, :noodles => 2 }
[order].inject(0) do |bla, blu|
p bla #=> 0
p blu #=> {:rice=>1, :noodles=>1}
p blu.keys #=> [:rice, :noodles]
end
When you write:
def cost(*orders)
end
then all the parameters passed to the cost method will be put into a single array named orders. These two are thus equivalent:
def cost(*orders)
p orders.class #=> Array
p orders #=> [1,2,3]
end
cost(1,2,3)
def cost(orders)
p orders.class #=> Array
p orders #=> [1,2,3]
end
cost( [1,2,3] ) # note the array literal brackets
In your case, when you remove the "splat" you are saying "set orders to reference whatever was passed in directly". In this case you're passing it a Hash, and when you iterate a hash you get key/value pairs for each entry. This is just what you want.
When you do have the splat, though, you're getting this:
def cost(*orders)
p orders.class #=> Array
p orders #=> [{:rice=>1, :noodles=>1}]
end
orders = {:rice=>1, :noodles=>1}
cost(orders)
So you're wrapping your hash in an array, and then iterating over the elements of the array. Thus, the first value passed to the block is the entire hash, and there is no second parameter.
def cost(*orders)
p orders.class #=> Array
p orders #=> [{:rice=>1, :noodles=>1}]
orders.each do |item,number|
p item #=> {:rice=>1, :noodles=>1}
p number #=> nil
end
end
orders = {:rice=>1, :noodles=>1}
cost(orders)
At this point you can't multiply anything by nil and so your code breaks.