How to add transition animation in javafx when switching between fxml files.
I am working javafx project. I having trouble to changing fxml with using animation add to it.
Here is the code for switching fxml.
public void start(Stage primaryStage) {
try {
stage = primaryStage;
gotohome();
primaryStage.show();
} catch (Exception ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}
}
public void gotohome() {
try {
FXMLController home = (FXMLController) replaceSceneContent("Homepage.fxml");
home.setApp(this);
} catch (Exception ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}
}
public void gotoproductwise() {
try {
SampleController product_wise = (SampleController) replaceSceneContent("/product_wise/product_wise.fxml");
product_wise.setApp(this);
} catch (Exception ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}
}
private Initializable replaceSceneContent(String fxml) throws Exception {
FXMLLoader loader = new FXMLLoader();
InputStream in = Main.class.getResourceAsStream(fxml);
loader.setBuilderFactory(new JavaFXBuilderFactory());
loader.setLocation(Main.class.getResource(fxml));
AnchorPane page;
try {
page = (AnchorPane) loader.load(in);
} finally {
in.close();
}
// Store the stage width and height in case the user has resized the window
double stageWidth = stage.getWidth();
if (!Double.isNaN(stageWidth)) {
stageWidth -= (stage.getWidth() - stage.getScene().getWidth());
}
double stageHeight = stage.getHeight();
if (!Double.isNaN(stageHeight)) {
stageHeight -= (stage.getHeight() - stage.getScene().getHeight());
}
Scene scene = new Scene(page);
if (!Double.isNaN(stageWidth)) {
page.setPrefWidth(stageWidth);
}
if (!Double.isNaN(stageHeight)) {
page.setPrefHeight(stageHeight);
}
// stage.setOpacity(1);
stage.setScene(scene);
stage.sizeToScene();
return (Initializable) loader.getController();
}
Related
I'm new to JavaFX.
I'm building a GUI for a project of mine, and I have a problem with it -
it seems that once I show my UI it stops updating.
In my case, it supposed to update a fill colour for a circle but it does not.
I tried to move the line:
someCircleId.setFill(color));
to be above the line:
Main.stage.show();
in the initialize function in my code and it did change the color of
the certain circle.
public class UIController implements Initializable {
public UIController() {
fillMap();
}
#Override
public void initialize(URL location, ResourceBundle resources) {
Main.stage.show();
}
#FXML
public void pressExitButton() {
Main.dropDBSchema();
System.exit(0);
}
public void changeCircleColor(String circleKey, Color color) {
Platform.runLater(
() -> {
Circle circle = this.circles.get(circleKey);
PauseTransition delay = new PauseTransition(Duration.seconds(10));
delay.setOnFinished(event -> circle.setFill(color));
delay.play();
}
);
}
}
And this is the class that uses these functions:
public class MonitoringLogicImpl implements MonitoringLogic {
public void updateUI(UUID flowUUID, String sender, String receiver, DATA_STATUS status){
String key = flowUUID.toString()+"_"+sender+"_"+receiver;
Color color = this.uiController.getColorAccordingToStatus(status);
this.uiController.changeCircleColor(key, color);
}
}
This is the FXML initialization :
public void start(Stage stage){
this.stage = stage;
FXMLLoader loader = new FXMLLoader();
try {
loader.setLocation(getClass().getResource("/UserInterface.fxml"));
this.root = loader.load();
} catch (IOException e) {
e.printStackTrace();
} catch (Exception e){
e.printStackTrace();
}
stage.setTitle("Troubleshooting project");
stage.setScene(new Scene(root, 900, 700));
stage.show();
}
I created my UI using Scene-Builder tool.
I am using Xamarin to develop cross platform AR application. I am using Wikitude instant tracking.
I am able to start the Wikitude activity and able to run the Instant tracking...Now I want capture the high resolution image while tracking...I am trying to build the plugin to get the frame and then convert it to image stream
Her is my Wikitude activity
namespace XamarinExample.Droid
{
[Activity(Label = "WikitudeActivity")]
public class WikitudeActivity : Activity, ArchitectView.IArchitectUrlListener
{
ArchitectView architectView;
string worldUrl;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
SetContentView(Resource.Layout.sample_cam);
Title = Intent.GetStringExtra("id");
worldUrl = "Wikitude" + File.Separator + Intent.GetStringExtra("id") + File.Separator + "index.html";
architectView = FindViewById<ArchitectView>(Resource.Id.architectView);
ArchitectStartupConfiguration startupConfiguration = new ArchitectStartupConfiguration();
startupConfiguration.setLicenseKey(Constants.WIKITUDE_SDK_KEY);
startupConfiguration.setFeatures(ArchitectStartupConfiguration.Features.ImageTracking);
startupConfiguration.setCameraResolution(CameraSettings.CameraResolution.Auto);
/////////////////////////////// Register Plugin////////////////////////////////////
var plugins = new Plugin01("test");
architectView.RegisterPlugin(plugins);
architectView.OnCreate(startupConfiguration);
architectView.RegisterUrlListener(this);
}
}
My Plugin code taken from
public class Plugin01 : Com.Wikitude.Common.Plugins.Plugin
{
public Plugin01(string p0) : base(p0)
{
}
Frame currentFrame = null;
public override void CameraFrameAvailable(Frame p0)
{
System.Diagnostics.Debug.WriteLine("AVAILABLE FRAME");
try
{
var data = p0.GetData();
currentFrame = p0;
}
catch (System.Exception ex) { }
}
public override void Update(RecognizedTarget[] p0)
{
System.Diagnostics.Debug.WriteLine("AVAILABLE FRAME");
if (p0 != null)
{
if (currentFrame != null)
{
// ConvertYuvToJpeg(currentFrame, p0[0]);
}
}
}
}
I have registered the plugins but it is not calling
public override void Update(RecognizedTarget[] p0) Method....What am I doing wrong here ?
I think the problem is calling "RegisterPlugin" in the wrong method, as you know the cycle of calling activity methods are different.you should call it in "OnPostCreate" method of activity.
try below code and let me know the result:
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
try
{
SetContentView(Resource.Layout.Main);
architectView = FindViewById<ArchitectView>(Resource.Id.architectView);
var config = new ArchitectStartupConfiguration();
config.setLicenseKey(WIKITUDE_SDK_KEY);
architectView.OnCreate(config);
}
catch (Exception ex) { Toast.MakeText(this, ex.ToString(), ToastLength.Long); }
}
protected override void OnPostCreate(Bundle savedInstanceState)
{
base.OnPostCreate(savedInstanceState);
if (architectView != null)
architectView.OnPostCreate();
try
{
try
{
string url = string.Format(#"file:///android_asset/01_ImageRecognition_1_ImageOnTarget/index.html");
architectView.Load(url);
Plugin01 cardPlugin = new Plugin01("com.plugin.dpiar");
architectView.RegisterPlugin(cardPlugin);
}
catch (Exception ex) { }
}
catch (Exception ex) { Toast.MakeText(this, ex.ToString(), ToastLength.Long); }
}
consider changing variables name.
I dont like menu bars so I am limiting my application to KeyCombinations to spawn events. I have the key combination working however I have a feeling I am not using controllers correctly. I need to edit the new scene within my controller but instead I find myself doing so within the try/catch of the KeyCombination event.
I would like to make all changes to the scene in class SettingsController.java
where I create a new scene/view
final KeyCombination settingsCMD = new KeyCodeCombination(KeyCode.S, KeyCombination.CONTROL_DOWN);
scene.addEventHandler(KeyEvent.KEY_PRESSED, new EventHandler<KeyEvent>()
{
#Override
public void handle(KeyEvent event)
{
if (settingsCMD.match(event))
{
System.out.println("CTRL + S was pressed on " + name + " display\n" +
"Opening Settings Scene");
/*
* This is where we need to launch a scene for settings
*/
try
{
Parent root = FXMLLoader.load(getClass().getResource("/sample/view/settingsscreen.fxml"));
Stage settingsStage = new Stage();
settingsStage.setTitle("Settings");
settingsStage.setScene(new Scene(root, 500 , 400));
settingsStage.show();
// This really needs to be done in the controller. How do I do this?
JSON jsonTools = new JSON();
jsonTools.readJSONSettings();
jsonTools.writeJSONSettings();
} catch (Exception e)
{
e.printStackTrace();
}
}
}
});
SettingsController.java
public class SettingsController
{
#FXML private TextField hostname;
public String getText()
{
String textProp = textProperty().get();
System.out.println("testProperty is " + textProp + "\n");
return textProp;
}
public void setText(String value)
{
textProperty().set(value);
}
private StringProperty textProperty()
{
return hostname.textProperty();
}
}
You can get a reference to the view controller class from the FXMLLoader:
FXMLLoader loader = new FXMLLoader(getClass().getResource(resource));
Scene scene = new Scene(loader.load());
parentStage.setScene(scene);
Controller controller = loader.getController();
On this reference you can call the appropriate method
final KeyCombination settingsCMD = new KeyCodeCombination(KeyCode.S, KeyCombination.CONTROL_DOWN);
scene.addEventHandler(KeyEvent.KEY_PRESSED, new EventHandler<KeyEvent>()
{
#Override
public void handle(KeyEvent event)
{
if (settingsCMD.match(event))
{
System.out.println("CTRL + S was pressed on " + name + " display\n" +
"Opening Settings Scene");
/*
* This is where we need to launch a scene for settings
*/
try
{
FXMLLoader loader = new FXMLLoader.load(getClass().getResource("/sample/view/settingsscreen.fxml"));
Parent root = loader.load();
SettingsController controller = loader.getController();
Stage settingsStage = new Stage();
settingsStage.setTitle("Settings");
settingsStage.setScene(new Scene(root, 500 , 400));
settingsStage.show();
controller.yourMethod();
} catch (Exception e)
{
e.printStackTrace();
}
}
}
});
I'm trying to list iamges in a TilePane. I get an error when I try to create an Image, new ImageView("address"); with a address like so:
"file:D:/Chrysanthemum.jpeg/"
The above is in a directory outside the current working directory. The other images are inside the class path.
Here's the rest of the code in an scec:
public class TilePaneExample extends Application {
#Override
public void start(Stage primaryStage) {
VBox root = new VBox(30);
String[] imageResources = new String[]{
//loading images
"file:D:/Chrysanthemum.jpeg/",
"ImageResources/faviicon.png",
"ImageResources/jquery-logo.png",
"ImageResources/linkedin_32.png",
"ImageResources/loading1.png",
"ImageResources/twitter.png",
"ImageResources/twitter_32.png",
"ImageResources/wp.png",};
// Pane
TilePane tilePane = new TilePane();
tilePane.setHgap(5);
tilePane.setVgap(5);
for (final String imageResource : imageResources) {
Image image = new Image(getClass().getResourceAsStream(imageResource));
ImageView imageView = new ImageView(image);
imageView.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
File f = new File(imageResource);
String absolutePath = f.getAbsolutePath();
String folderPath = absolutePath.
substring(0, absolutePath.lastIndexOf(File.separator));
System.out.println(folderPath);
try {
// Desktop.getDesktop().open(new File("D:\\WAKILI\\WAKILIdb"));
Desktop.getDesktop().open(new File(folderPath));
} catch (IllegalArgumentException iae) {
System.out.println("File Not Found");
} catch (IOException ex) {
Logger.getLogger(TilePaneExample.class.getName()).log(Level.SEVERE, null, ex);
}
}
});
tilePane.getChildren().add(imageView);
}
root.getChildren().addAll(tilePane);
primaryStage.setTitle("TilePane Example");
Scene scene = new Scene(root, 300, 150);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
The error:
Caused by: java.lang.NullPointerException: Input stream must not be null
Please help. Thank you all.
You are using getClass().getResourceAsStream(imageResource) even for your none classpath images, pass the URL-String directly for cases you are not loading from the classpath:
Image image;
if(imageResource.startsWith("file:")) {
image = new Image(imageResource);
} else {
image = new Image(getClass().getResourceAsStream(imageResource));
}
I managed to increase an image of JLabel(which has an imageIcon stored in). When I press the increase size button, the original size of the image is increased on the panel, which is exactly what I want. However, when I click on my decrease size button(I figured dividing it by the scale might fix it)the label decreases, but the actual image appearance(size I guess)is changed. It's not decreasing the size, the same way my increase button increases the size. I have spent hours trying to figure out why by multiplying it, I am able to increase the size of a the label and the image in it(which implies that not just the label is increasing, the actual image is too)but for decrease(I'm dividing instead of multiplying)it doesn't work. Here is both my increase and decrease listener.
public class IncreaseSizeListener implements ActionListener {
static JLabel increasedLabel;
#Override
public void actionPerformed(ActionEvent e) {
increasedLabel = CardLabelListener.selectedLabel;
Icon icon = CardLabelListener.selectedLabel.getIcon();
int scale =2;
System.out.println("Increased size fired");
//I can now resize images, based on my needs
BufferedImage bi = new BufferedImage(
scale*icon.getIconWidth(),
scale*icon.getIconHeight(),
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = bi.createGraphics();
g.scale(scale,scale);
icon.paintIcon(null,g,0,0);
g.dispose();
JLabel temp = new JLabel(new ImageIcon(bi));
//to ensure proper size is kept for the enlarged image
CardLabelListener.selectedLabel.setSize(icon.getIconWidth()*scale, icon.getIconHeight()*(scale));
CardLabelListener.selectedLabel.setIcon(temp.getIcon());
CardLabelListener.selectedLabel.updateUI();
}
}
public class DecreaseSizeListener implements ActionListener {
static JLabel increasedLabel;
#Override
public void actionPerformed(ActionEvent e) {
increasedLabel = CardLabelListener.selectedLabel;
Icon icon = CardLabelListener.selectedLabel.getIcon();
int scale =2;
//I can now resize images, based on my needs
BufferedImage bi = new BufferedImage(
icon.getIconWidth()/scale,
icon.getIconHeight()/scale,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = bi.createGraphics();
g.scale(scale,scale);
icon.paintIcon(null,g,0,0);
g.dispose();
JLabel temp = new JLabel(new ImageIcon(bi));
//to ensure proper size is kept for the enlarged image
CardLabelListener.selectedLabel.setSize( (icon.getIconWidth()/scale), (icon.getIconHeight()/(scale)));
CardLabelListener.selectedLabel.setIcon(temp.getIcon());
CardLabelListener.selectedLabel.updateUI();
}
}
Change g.scale(scale,scale); to g.scale(0.5d,0.5d); in your decrease action listener
Or you could do this...
int scale = 0.5;
//I can now resize images, based on my needs
BufferedImage bi = new BufferedImage(
icon.getIconWidth() * scale,
icon.getIconHeight() * scale,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = bi.createGraphics();
g.scale(scale,scale);
icon.paintIcon(null,g,0,0);
g.dispose();
// This really isn't required...
//JLabel temp = new JLabel(new ImageIcon(bi));
//to ensure proper size is kept for the enlarged image
// There is a better way...
//CardLabelListener.selectedLabel.setSize( (icon.getIconWidth()/scale), (icon.getIconHeight()/(scale)));
// This isn't required
//CardLabelListener.selectedLabel.setIcon(temp.getIcon());
// This doesn't do what you think it does...
//CardLabelListener.selectedLabel.updateUI();
CardLabelListener.selectedLabel.setIcon(new ImageIcon(bi));
CardLabelListener.selectedLabel.setSize(CardLabelListener.selectedLabel.getPreferredSize());
Now both the increase and decrease algorithm's are just about the same (except for the factor), you should be able to use a single method ;)
This is pretty much the code I ended up with...
public class ScaleMyIcon {
public static void main(String[] args) {
new ScaleMyIcon();
}
public ScaleMyIcon() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new ScaleMyIconPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
protected class ScaleMyIconPane extends JPanel {
public ScaleMyIconPane() {
setLayout(new BorderLayout());
ImageIcon image = null;
try {
image = new ImageIcon(ImageIO.read(getClass().getResource("/stormtrooper-tie.jpg")));
} catch (IOException ex) {
ex.printStackTrace();
}
JLabel label = new JLabel(image);
add(label);
JPanel buttons = new JPanel();
JButton increase = new JButton("+");
JButton decrease = new JButton("-");
buttons.add(increase);
buttons.add(decrease);
increase.addActionListener(new IncreaseSizeListener(label));
decrease.addActionListener(new DecreaseSizeListener(label));
add(buttons, BorderLayout.SOUTH);
}
}
public class Scaler {
public Icon getScaledInstance(Icon original, double scale) {
BufferedImage bi = new BufferedImage(
(int)Math.round(scale * original.getIconWidth()),
(int)Math.round(scale * original.getIconHeight()),
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = bi.createGraphics();
g.scale(scale, scale);
original.paintIcon(null, g, 0, 0);
g.dispose();
return new ImageIcon(bi);
}
}
public class IncreaseSizeListener extends Scaler implements ActionListener {
private JLabel increasedLabel;
private IncreaseSizeListener(JLabel label) {
increasedLabel = label;
}
#Override
public void actionPerformed(ActionEvent e) {
Icon icon = increasedLabel.getIcon();
int scale = 2;
increasedLabel.setIcon(getScaledInstance(icon, scale));
}
}
public class DecreaseSizeListener extends Scaler implements ActionListener {
private JLabel decreasedLabel;
private DecreaseSizeListener(JLabel label) {
decreasedLabel = label;
}
#Override
public void actionPerformed(ActionEvent e) {
Icon icon = decreasedLabel.getIcon();
decreasedLabel.setIcon(getScaledInstance(icon, 0.5d));
}
}
}
UPDATED with different approach
While I was mucking around with it, I noticed two issues. There was no coalition between the up and down scales and you were never using the original image to scale against, you were always scaling the dirty image. Try scaling the image down and back up again.
This is my take on how to overcome those issues
public class ScaleMyIcon {
public static void main(String[] args) {
new ScaleMyIcon();
}
public ScaleMyIcon() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new ScaleMyIconPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
protected class ScaleMyIconPane extends JPanel {
public ScaleMyIconPane() {
setLayout(new BorderLayout());
ImageIcon image = null;
try {
image = new ImageIcon(ImageIO.read(getClass().getResource("/stormtrooper-tie.jpg")));
} catch (IOException ex) {
ex.printStackTrace();
}
JLabel label = new JLabel(image);
add(label);
JPanel buttons = new JPanel();
JButton increase = new JButton("+");
JButton decrease = new JButton("-");
buttons.add(increase);
buttons.add(decrease);
increase.addActionListener(new IncreaseSizeListener(label));
decrease.addActionListener(new DecreaseSizeListener(label));
add(buttons, BorderLayout.SOUTH);
}
}
public static class Scalable {
private JLabel label;
private Icon original;
private static double scale = 1;
private Scalable(JLabel label) {
this.label = label;
original = label.getIcon();
}
public JLabel getLabel() {
return label;
}
public double getScale() {
return scale;
}
public void setScale(double scale) {
this.scale = scale;
}
public void incrementScale(double factor) {
setScale(getScale() + factor);
}
public Icon getScaledInstance() {
BufferedImage bi = new BufferedImage(
(int) Math.round(scale * original.getIconWidth()),
(int) Math.round(scale * original.getIconHeight()),
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = bi.createGraphics();
g.scale(scale, scale);
original.paintIcon(null, g, 0, 0);
g.dispose();
return new ImageIcon(bi);
}
}
public class IncreaseSizeListener extends Scalable implements ActionListener {
public IncreaseSizeListener(JLabel label) {
super(label);
}
#Override
public void actionPerformed(ActionEvent e) {
incrementScale(0.05);
getLabel().setIcon(getScaledInstance());
}
}
public class DecreaseSizeListener extends Scalable implements ActionListener {
private DecreaseSizeListener(JLabel label) {
super(label);
}
#Override
public void actionPerformed(ActionEvent e) {
incrementScale(-0.05);
getLabel().setIcon(getScaledInstance());
}
}
}