Orientation in iOS 7 - uiscrollview

If I push from rootViewController to detailViewController in landscape mode. My ScrollView is not changing the 'y' position. My code:-
- (void)viewDidLoad
{
NSLog(#"DetailViewController viewDidload - Start");
[super viewDidLoad];
// Do any additional setup after loading the view.
[self delayedCheck];
NSLog(#"DetailViewController viewDidload - End");
}
-(void)delayedCheck {
NSLog(#"delayedCheck start");
UIInterfaceOrientation toStatusBarInterfaceOrientation = [UIApplication sharedApplication].statusBarOrientation;
if (toStatusBarInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toStatusBarInterfaceOrientation == UIInterfaceOrientationLandscapeRight) {
NSLog(#"Landscape");
self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"bgL.jpg"]];
[self.detailContentScrollView setFrame:CGRectMake(self.detailContentScrollView.frame.origin.x, 170.0, self.detailContentScrollView.frame.size.width, self.detailContentScrollView.frame.size.height)];
} else {
NSLog(#"Portrait");
self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"bgP.jpg"]];
[self.detailContentScrollView setFrame:CGRectMake(self.detailContentScrollView.frame.origin.x, 185.0, self.detailContentScrollView.frame.size.width, self.detailContentScrollView.frame.size.height)];
}
NSLog(#"delayedCheck End");
}
UPDATE
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
NSLog(#"willAnimateRotationToInterfaceOrientation");
if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) {
NSLog(#"Landscape");
self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"bgL.jpg"]];
[self.detailContentScrollView setFrame:CGRectMake(self.detailContentScrollView.frame.origin.x, 170.0, self.detailContentScrollView.frame.size.width, self.detailContentScrollView.frame.size.height)];
} else {
NSLog(#"Portrait");
self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"bgP.jpg"]];
[self.detailContentScrollView setFrame:CGRectMake(self.detailContentScrollView.frame.origin.x, 185.0, self.detailContentScrollView.frame.size.width, self.detailContentScrollView.frame.size.height)];
}
}
I am trying to change the scrollview 'y' position in landscape mode. I navigate from rootViewController to detailViewController, In detailView - the position of scrollview is not changing.
Please help me out to change the position of 'y' origin of scrollView. Thanks in Advance....

- (void)viewWillLayoutSubviews
{
UIInterfaceOrientation toStatusBarInterfaceOrientation = [UIApplication sharedApplication].statusBarOrientation;
if (toStatusBarInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toStatusBarInterfaceOrientation == UIInterfaceOrientationLandscapeRight)
{
self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"bgL.jpg"]];
}
else
{
self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"bgP.jpg"]];
}
}
I placed the viewWillLayoutSubviews method and made changes as mentioned in code.

Related

UILongPressGestureRecognizer does not return Tag on handler

I am adding a gesture to the cell like this
UILongPressGestureRecognizer *gesture = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(handleGestureSection:)];
[gesture view].tag = indexPath.row;
gesture.minimumPressDuration = 0.5;
gesture.allowableMovement = 600;
[cell addGestureRecognizer:gesture];
and I am trying to get the indexPath.row
(void)handleGestureSection:(UIGestureRecognizer *)gesture {
if (gesture.state == UIGestureRecognizerStateEnded) {
NSLog(#"Long press Ended");
} else if (gesture.state == UIGestureRecognizerStateBegan) {
NSInteger i = [gesture view].tag;
}
}
But is always returning 0.
What am I doing wrong?
You get 0 because view from UIGestureRecognizer is nil.
First you should add UIGestureRecognizer for every cell.
UILongPressGestureRecognizer* longPressGesture = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(gestureHandler:)];
longPressGesture.delegate = cell;
[longPressGesture setMinimumPressDuration:2.0];
[cell addGestureRecognizer:longPressGesture];
And then, handle gestureHandler:
UIGestureRecognizer *recognizer = (UIGestureRecognizer*) sender;
CGPoint p = [recognizer locationInView:self.tableView];
NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:p];

NSOutlineView get flipped in 10.9 when click on it

I have a cell based NSOutlineView in that I have sub classed the NSTextfieldCell and I had written following code.
-(void)drawWithFrame:(NSRect)cellFrame inView:(NSView *)controlView {
// A single cell instance is used to render every row, so we can't store the
// custom view here
NSRect bgFrame = cellFrame;
bgFrame.size.width = bgFrame.size.width + bgFrame.origin.x + 3;
bgFrame.origin.x = 0;
if ([self isHighlighted])
{
[[NSColor blackColor] set];
NSRectFill(bgFrame);
}
else
{
NSGradient *gradient = [[NSGradient alloc] initWithStartingColor:[NSColor whiteColor] endingColor:[NSColor lightGrayColor]];
[gradient drawInRect:bgFrame angle:90];
}
[controller showViews:controlView frame:bgFrame highlight:[self isHighlighted] && !isEditing];
}
In View controller
-(void)showViews:(NSView*)parent frame:(NSRect)cellFrame highlight:(BOOL)highlight
{
NSView* nestedView;
nestedView = menu100;
[nestedView setFrame: cellFrame];
if ([nestedView superview] != parent)
{
[nestedView prepareContentInRect:[nestedView visibleRect]];
[parent addSubview: nestedView];
}
}
nestedView = menu100; menu100 is a `NSView` with `NSOutlineview`
menu100 view
In NSOutlineView
- (void)outlineView:(NSOutlineView *)outlineView willDisplayCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn item:(id)item {
if ([item isKindOfClass:[NSDictionary class]]) {
[cell setBackgroundColor:[NSColor keyboardFocusIndicatorColor]];
}
else
{
if (item!=nil) {
CustomCellController* cellCtrl = [cellViewControllers objectForKey:item];
if (!cellCtrl)
{
cellCtrl = [[CustomCellController alloc] initWithMenu:item];
[cellViewControllers setObject:cellCtrl forKey:item];
}
CustomCell* mycell = cell;
[mycell setController:cellCtrl];
}
}
}
now the view is look like this
Now when I click on child outline view it become flipped.
The above code is working in 10.8 but it is get flipped in 10.9. I am become mad on this. Can any one give suggestion to get rid of this in 10.9.

how can I make delete the textfield when i long pressed it.?

Im having this problem for weeks already. because my app needs a function that will create a UITextfield, undo, and delete the UITexfield. my code create textfield anywhere on the view when you tap it. and it also can undo the last textfield that been created when pressed button undo, it can be move, scale, rotate also, but after i created another new textfield, the old one was been attached to the view. that is why when i long pressed the old textfield, it can be deleted only the new one that was been created can be delete. what will i do how to make that old textfield deleted?here my code.
ViewController.h
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
#interface ViewController : UIViewController<UITextFieldDelegate, UIGestureRecognizerDelegate>
{
NSMutableArray *textfieldform;//array for textfield
UITextField *textField1;//a textfield
CGPoint prevPanPoint;// float for moving the textfield anywhere
float prevPinchScale;// float for pinching the textfield
float prevRotation;// float for rotating the textfield
}
#property (nonatomic, retain) NSMutableArray *textfieldform;//array for creating multiple textfield
-(IBAction) undo;
- (IBAction)handleTap2:(UITapGestureRecognizer *)recognizer;
-(IBAction)panGestureAction:(UIPanGestureRecognizer *)pan;
- (IBAction)scaleImage:(UIPinchGestureRecognizer *)recognizer;
- (IBAction)rotateImage:(UIRotationGestureRecognizer *)recognizer;
#end
ViewController.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
#synthesize textfieldform;
- (void)viewDidLoad{
[super viewDidLoad];
//textfieldform = [[NSMutableArray alloc] init];
// Do any additional setup after loading the view, typically from a nib.
textfieldform = [NSMutableArray arrayWithCapacity:0];//array of the textfield
}
//connected to the self.view
-(IBAction) longPressGesture:(UIGestureRecognizer*)gesture{
[textfieldform removeObject:textField1];
[textField1 removeFromSuperview];
NSLog(#"baaaaaaam!");
}
//make the textfield move to any direction in the self.view
-(IBAction)panGestureAction:(UIPanGestureRecognizer *)pan {
CGPoint translation = [pan translationInView:self.view];
textField1.transform = CGAffineTransformTranslate(textField1.transform, translation.x, translation.y);
[pan setTranslation:CGPointZero inView:self.view];
}
//to make the use of gesture simultaneously within the view
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
return YES;
}
//to make the use of gesture simultaneously
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{
if([touch.view isKindOfClass:[UIControl class]]) {
return YES;
}
return NO;
}
//to pinch the textfield using 2 fingers.
- (IBAction)scaleImage:(UIPinchGestureRecognizer *)recognizer{
textField1.transform = CGAffineTransformScale(textField1.transform, recognizer.scale, recognizer.scale);
recognizer.scale = 1;
}
//to rotate the textfield using 2 fingers
- (IBAction)rotateImage:(UIRotationGestureRecognizer *)recognizer{
textField1.transform = CGAffineTransformRotate(textField1.transform, recognizer.rotation);
recognizer.rotation = 0;
}
//to remove the last textfield that was been created
-(IBAction)undo{
UITextField *textFieldToRemove = [textfieldform lastObject];
if (textFieldToRemove) {
[textfieldform removeObject:textFieldToRemove];
[textFieldToRemove removeFromSuperview];
}
}
// for the editing of the textfield
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField{
NSLog(#"textFieldShouldBeginEditing");
return YES;
}
- (void)textFieldDidBeginEditing:(UITextField *)textField{
NSLog(#"textFieldDidBeginEditing");
[textField1 setBackgroundColor:[UIColor colorWithRed:(248/255.0) green:(248/255.0) blue:(255/255.0) alpha:1.0]];
textField1.borderStyle = UITextBorderStyleRoundedRect;
}
- (BOOL)textFieldShouldEndEditing:(UITextField *)textField{
NSLog(#"textFieldShouldEndEditing");
textField.backgroundColor = [UIColor clearColor];
return YES;
}
- (void)textFieldDidEndEditing:(UITextField *)textField{
NSLog(#"textFieldDidEndEditing");
[textField1 setBackgroundColor:[UIColor clearColor]];
textField1.borderStyle = UITextBorderStyleNone;
}
- (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string{
NSLog(#"textField:shouldChangeCharactersInRange:replacementString:");
if ([string isEqualToString:#"#"]) {
return NO;
}
else {
return YES;
}
}
- (BOOL)textFieldShouldClear:(UITextField *)textField{
NSLog(#"textFieldShouldClear:");
return YES;
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField{
NSLog(#"textFieldShouldReturn:");
if (textField.tag == textfieldform.count) {
textField1 = (UITextField *)[self.view viewWithTag:textfieldform.count];
[textField1 becomeFirstResponder];
}
else {
[textField resignFirstResponder];
}
return YES;
}
//when tap the user can create a textfield on any direction, it create many different textfield. according to how many tap you do on the view
- (IBAction)handleTap2:(UITapGestureRecognizer *)recognizer{
if (recognizer.state == UIGestureRecognizerStateEnded){
CGPoint point = [recognizer locationInView:[self view]];
textField1 = [[UITextField alloc] init];
textField1.borderStyle = UITextBorderStyleLine;
[textField1 setAdjustsFontSizeToFitWidth:YES];
[textField1 setText:#"TextField"];
CGRect frame ;
frame.origin.x = point.x;
frame.origin.y = point.y;
frame.size.width=200;
frame.size.height=40;
textField1.frame=frame;
textField1.autocorrectionType = UITextAutocorrectionTypeNo;
textField1.keyboardType = UIKeyboardTypeDefault;
textField1.returnKeyType = UIReturnKeyDefault;
textField1.clearButtonMode = UITextFieldViewModeWhileEditing;
textField1.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter;
textField1.delegate = self;
textField1.tag = textfieldform.count;
[textfieldform addObject:textField1];
[self.view addSubview:textField1];
[textField1 setAdjustsFontSizeToFitWidth:YES];
}
}
- (void)viewDidUnload{
[super viewDidUnload];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
You are using wrong method DoAction as selector, instead use LongPressgesture method
Update your code like following:
- (void)viewDidLoad{
[super viewDidLoad];
textfieldform = [[NSMutableArray alloc] init];
textField1 = ... // Initialize textfield
UILongPressGestureRecognizer *holdRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(LongPressgesture:)];
[holdRecognizer setMinimumPressDuration:2];
[holdRecognizer setDelegate:self];
[textField1 addGestureRecognizer:holdRecognizer];
}
- (void)LongPressgesture:(UILongPressGestureRecognizer *)recognizer
{
if (recognizer.state == UIGestureRecognizerStateEnded) {
//[textfieldform removeObject: recognizer.view];
[recognizer.view removeFromSuperview];
NSLog(#"Long press Ended .................");
}
else {
NSLog(#"Long press detected .....................");
}
}

Reset nested uiscrollview zooms when scroll ends

Nested uiscrolls in a larger uiscroll need to, when zoomed, reset zoom level when they are off screen. I am trying to reset all of them when the scrolling ends but no luck. Any ideas?
myScrollview = [[UIScrollView alloc]initWithFrame:CGRectMake(0, 0, self.view.frame.size.width,self.view.frame.size.height)];
myScrollview.pagingEnabled = YES;
myScrollview.scrollEnabled =YES;
myScrollview.clipsToBounds = NO;
myScrollview.indicatorStyle = UIScrollViewIndicatorStyleWhite;
myScrollview.showsHorizontalScrollIndicator = YES;
myScrollview.backgroundColor = [UIColor blackColor];
myScrollview.delegate = self;
NSInteger viewcount=4;
NSArray *images = [NSArray arrayWithObjects:[UIImage imageNamed:#"01.png"],[UIImage imageNamed:#"02.png"],[UIImage imageNamed:#"03.png"],[UIImage imageNamed:#"04.png"],nil];
for (int i = 0; i <viewcount; i++)
{
CGFloat x = i * self.view.frame.size.width;
subView = [[UIScrollView alloc]initWithFrame:CGRectMake(x, 0, self.view.frame.size.width, self.view.frame.size.height)];
[subView setBackgroundColor:[UIColor blackColor]];
[subView setCanCancelContentTouches:NO];
subView.clipsToBounds = NO; // default is NO, we want to restrict drawing within our scrollview
subView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
aImageView = [[UIImageView alloc ] initWithImage:[images objectAtIndex:i]];
[self.aImageView setTag:viewcount];
[subView addSubview:aImageView];
[subView setContentSize:CGSizeMake(aImageView.frame.size.width, subView.frame.size.height)];
subView.minimumZoomScale = 1;
subView.maximumZoomScale = 3;
subView.delegate = self;
[subView setScrollEnabled:YES];
subView.contentSize = aImageView.frame.size;
[myScrollview addSubview:subView];
}
myScrollview.contentSize = CGSizeMake(self.view.frame.size.width*viewcount,self.view.frame.size.height);
[self.view addSubview:myScrollview];
}
-(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
NSLog (#"test");
UIView * view = nil;
view = [subView viewWithTag:0];
//return view;
return [scrollView.subviews objectAtIndex:0];
}
-(void)scrollViewDidScroll:(UIScrollView *)scrollView {
NSLog(#"Did scroll");
[self resetImageZoom];
}
-(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
= NSLog(#"Did end decal");
[self resetImageZoom];
}
-(void)resetImageZoom {
NSLog(#"Resetting any image zoom");
for(UIView *view in [myScrollview subviews]) {
//if([view isKindOfClass:[UIScrollView class]]) {
//[(UIScrollView*)view setZoomScale:1.0 animated:NO];
//}
view.transform = CGAffineTransformIdentity;
}
}
That did it...
-(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
NSLog(#"Did end dece");
for (UIView *view in scrollView.subviews) {
if([view isKindOfClass:[UIScrollView class]]) {
[(UIScrollView*)view setZoomScale:1.0 animated:NO];
}
}
}

Page curl up - for landscape left and landscape right

I am trying to create a page turn application in xcode. The page turn works fine for landscape right but for landscape left, the page curl happens from the left. I added a container view and then the page curl on landscape left started happening from the bottom but not from right.
I found some suggestions here (http://stackoverflow.com/questions/4780488/i-want-to-use-animation-to-imageview-using-uianimationtransitioncurl-right-or-lef) and here (http://stackoverflow.com/questions/4780488/i-want-to-use-animation-to-imageview-using-uianimationtransitioncurl-right-or-lef)
but these both suggestions were with old style of page transition code and not with the block code. I tried to modify these with new block style code but it is not working for me.
I am attaching my code here:
- (void)viewDidLoad
{
UIImage *img = [UIImage imageNamed:#"s1p1.png"];
currentView.image = img;
img = [UIImage imageNamed:#"s1p2.png"];
swapView.image = img;
UISwipeGestureRecognizer *nextPage;
nextPage = [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(turnPage)] autorelease];
if ([[UIDevice currentDevice] orientation] == UIInterfaceOrientationLandscapeLeft) {
[nextPage setDirection:UISwipeGestureRecognizerDirectionRight];
}
else {
[nextPage setDirection:UISwipeGestureRecognizerDirectionLeft];
}
[self.view addGestureRecognizer:nextPage];
[super viewDidLoad];
}
-(void) turnPage
{
if ([[UIDevice currentDevice] orientation] == UIInterfaceOrientationLandscapeLeft)
{
NSLog(#"landscapeleft");
mainView.transform = CGAffineTransformMakeRotation(M_PI);
currentView.transform = CGAffineTransformMakeRotation(-M_PI);
swapView.transform = CGAffineTransformMakeRotation(-M_PI);
[UIView transitionWithView:mainView
duration:1
options:UIViewAnimationOptionTransitionCurlUp
animations:^{
currentView.hidden = YES;
swapView.hidden = NO;
}
completion:^(BOOL finished){
UIImage *temp = [currentView.image retain];
currentView.image = swapView.image;
swapView.image = temp;
[temp release];
currentView.hidden = NO;
swapView.hidden = YES;
}];
}
else
{
NSLog(#"landscaperight");
[UIView transitionWithView:self.view
duration:1
options:UIViewAnimationOptionTransitionCurlUp
animations:^{
currentView.hidden = YES;
swapView.hidden = NO;
}
completion:^(BOOL finished){
UIImage *temp = [currentView.image retain];
currentView.image = swapView.image;
swapView.image = temp;
[temp release];
currentView.hidden = NO;
swapView.hidden = YES;
}];
}
}
where I have two views: the self.view is the primary view from the window and then the mainView is my container view. currentView and SwapView are imageviews.
Any thoughts on this? Many thanks for reviewing this.

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