I would like write a script to automate a certain task on windows.
I use a monitor to extend the screen of my laptop but every time I remove the plug and reconnect the monitor I have to go on to desktop properties and display settings to extend the monitor and set the resolution.
Well I assume on LINUX you can do this by using shell scripting but I am not sure how to do this in windows.
From my research on the internet I have found that BASH scripts could be used to do this task automatically.
Please guys I don't need a software to do this I would like to write the script myself so that I can learn something as well.
I have read up on bash scripting but I cant find methods to access windows components and just to let you know I am an intermediate JAVA programmer. I guess I could use JAVA as well.
I hope my questions are clear.
Thank You
Bash scripting is for *nix systems, the equivalent on windows is Batch Scripting.
Some quick googling indicates that this can be done through registry edits, but they would not take effect until the next reboot.
Other than that, it doesnt look like doing that through batch scripting is possible.
If you want to look at another programming language to do this, check out this answer
I have been developing utility scripts to run on Windows (parse log files, make reporting on it, extract informations, read from database...).
Now I would like to go a bit further and transform those scripts in an application with a quick and dirty GUI (file selections, buttons, datagrid...).
What I'm looking for is an easy way to make a GUI on Windows, able to access the filesystem and execute other commands, requiring the least amount of installation possible and with a free IDE.
I have thought about several solutions but can't find one that fits all: HTML5/Javascript (can't access filesystem, run programs...), Visual Basic 6 (not free and need to install libraries), C++/C# (not really RAD, takes time), Java (takes time to make a GUI)...
Is there a magic solution? (I've read that in Windows 8, we will be able to develop real Windows applications using HTM5/JS)
AutoIt might be a good solution for you, and should address most of your requirements. It's a scripting environment with GUI capabilities and a lightweight editor.
Edit : This answer sucks, I should have paid more attention to your question.
I'm using WinDBG occasionally to analyze problems in production environment, where VS cannot be installed. There's no doubt it's an extremely powerful tool, but using it is a bit annoying. Even though the product is frequently updated, its GUI goes back to the Win95 days or so, and its usability is accordingly. Having to fight the GUI to layout the windows the way I want, and having to remember all those textual commands, is just quite low a standard for a modern desktop application.
AFAIK, WinDBG is pretty much built on top of CDB, which is a command line debugger. Being so, it shouldn't be that hard to built a modern days GUI wrapper that will replace the existing dinosaur. Has anyone ever done that? Am I the only one having those mixed feelings toward WinDBG?
(BTW, I know I can create a dump and take it back to where I have VS, but I sometimes have to debug 64 bit processes, and I don't have a 64 bit dev machine. Sad, but true)
Consider the new WinDbg. (It's still in Preview). It also supports Time Travel Debugging.
You can install it from the Microsoft Store, or use the links here.
Here is what's new with Windbg Preview.
Have look at this if you fancy trying out a GUI to replace WinDbg.
EDIT:
Since SOS Assist is no longer available, this answer should be deleted. As this answer has been accepted, I personally cannot delete it. In that, please ignore my answer.
I guess thats too much to expect. With such a large number of commands that it has, it will not be trivial to have UI that displays everything in fancy controls. It might also make it bulkier, slower.
However it does provide you with controls that any user mode application debugger should have. It displays most frequently needed information like call stack, local variables, threads and so on in seperate windows.
But if you need more advanced debugging feature, you alwalys have the command interface.
WinDBG is pretty much it, no one has ever bothered to write their own UI for it. Even with its quirks I'm a fan because it's mostly command line driven. So, to each their own :)
Note that the VS 2011 Dev Preview basically integrates WinDBG support, so in the future VS will be the new WinDBG UI.
-scott
A friend of mine downloaded some malware from Facebook, and I'm curious to see what it does without infecting myself. I know that you can't really decompile an .exe, but can I at least view it in Assembly or attach a debugger?
Edit to say it is not a .NET executable, no CLI header.
With a debugger you can step through the program assembly interactively.
With a disassembler, you can view the program assembly in more detail.
With a decompiler, you can turn a program back into partial source code, assuming you know what it was written in (which you can find out with free tools such as PEiD - if the program is packed, you'll have to unpack it first OR Detect-it-Easy if you can't find PEiD anywhere. DIE has a strong developer community on github currently).
Debuggers:
OllyDbg, free, a fine 32-bit debugger, for which you can find numerous user-made plugins and scripts to make it all the more useful.
WinDbg, free, a quite capable debugger by Microsoft. WinDbg is especially useful for looking at the Windows internals, since it knows more about the data structures than other debuggers.
SoftICE, SICE to friends. Commercial and development stopped in 2006. SoftICE is kind of a hardcore tool that runs beneath the operating system (and halts the whole system when invoked). SoftICE is still used by many professionals, although might be hard to obtain and might not work on some hardware (or software - namely, it will not work on Vista or NVIDIA gfx cards).
Disassemblers:
IDA Pro(commercial) - top of the line disassembler/debugger. Used by most professionals, like malware analysts etc. Costs quite a few bucks though (there exists free version, but it is quite quite limited)
W32Dasm(free) - a bit dated but gets the job done. I believe W32Dasm is abandonware these days, and there are numerous user-created hacks to add some very useful functionality. You'll have to look around to find the best version.
Decompilers:
Visual Basic: VB Decompiler, commercial, produces somewhat identifiable bytecode.
Delphi: DeDe, free, produces good quality source code.
C: HexRays, commercial, a plugin for IDA Pro by the same company. Produces great results but costs a big buck, and won't be sold to just anyone (or so I hear).
.NET(C#): dotPeek, free, decompiles .NET 1.0-4.5 assemblies to C#. Support for .dll, .exe, .zip, .vsix, .nupkg, and .winmd files.
Some related tools that might come handy in whatever it is you're doing are resource editors such as ResourceHacker (free) and a good hex editor such as Hex Workshop (commercial).
Additionally, if you are doing malware analysis (or use SICE), I wholeheartedly suggest running everything inside a virtual machine, namely VMware Workstation. In the case of SICE, it will protect your actual system from BSODs, and in the case of malware, it will protect your actual system from the target program. You can read about malware analysis with VMware here.
Personally, I roll with Olly, WinDbg & W32Dasm, and some smaller utility tools.
Also, remember that disassembling or even debugging other people's software is usually against the EULA in the very least :)
psoul's excellent post answers to your question so I won't replicate his good work, but I feel it'd help to explain why this is at once a perfectly valid but also terribly silly question. After all, this is a place to learn, right?
Modern computer programs are produced through a series of conversions, starting with the input of a human-readable body of text instructions (called "source code") and ending with a computer-readable body of instructions (called alternatively "binary" or "machine code").
The way that a computer runs a set of machine code instructions is ultimately very simple. Each action a processor can take (e.g., read from memory, add two values) is represented by a numeric code. If I told you that the number 1 meant scream and the number 2 meant giggle, and then held up cards with either 1 or 2 on them expecting you to scream or giggle accordingly, I would be using what is essentially the same system a computer uses to operate.
A binary file is just a set of those codes (usually call "op codes") and the information ("arguments") that the op codes act on.
Now, assembly language is a computer language where each command word in the language represents exactly one op-code on the processor. There is a direct 1:1 translation between an assembly language command and a processor op-code. This is why coding assembly for an x386 processor is different than coding assembly for an ARM processor.
Disassembly is simply this: a program reads through the binary (the machine code), replacing the op-codes with their equivalent assembly language commands, and outputs the result as a text file. It's important to understand this; if your computer can read the binary, then you can read the binary too, either manually with an op-code table in your hand (ick) or through a disassembler.
Disassemblers have some new tricks and all, but it's important to understand that a disassembler is ultimately a search and replace mechanism. Which is why any EULA which forbids it is ultimately blowing hot air. You can't at once permit the computer reading the program data and also forbid the computer reading the program data.
(Don't get me wrong, there have been attempts to do so. They work as well as DRM on song files.)
However, there are caveats to the disassembly approach. Variable names are non-existent; such a thing doesn't exist to your CPU. Library calls are confusing as hell and often require disassembling further binaries. And assembly is hard as hell to read in the best of conditions.
Most professional programmers can't sit and read assembly language without getting a headache. For an amateur it's just not going to happen.
Anyway, this is a somewhat glossed-over explanation, but I hope it helps. Everyone can feel free to correct any misstatements on my part; it's been a while. ;)
Good news. IDA Pro is actually free for its older versions now:
http://www.hex-rays.com/idapro/idadownfreeware.htm
x64dbg is a good and open source debugger that is actively maintained.
Any decent debugger can do this. Try OllyDbg. (edit: which has a great disassembler that even decodes the parameters to WinAPI calls!)
If you are just trying to figure out what a malware does, it might be much easier to run it under something like the free tool Process Monitor which will report whenever it tries to access the filesystem, registry, ports, etc...
Also, using a virtual machine like the free VMWare server is very helpful for this kind of work. You can make a "clean" image, and then just go back to that every time you run the malware.
I'd say in 2019 (and even more so in 2022), Ghidra (https://ghidra-sre.org/) is worth checking out. It's open source (and free), and has phenomenal code analysis capabilities, including the ability to decompile all the way back to fairly readable C code.
Sure, have a look at IDA Pro. They offer an eval version so you can try it out.
You may get some information viewing it in assembly, but I think the easiest thing to do is fire up a virtual machine and see what it does. Make sure you have no open shares or anything like that that it can jump through though ;)
Boomerang may also be worth checking out.
I can't believe nobody said nothing about Immunity Debugger, yet.
Immunity Debugger is a powerful tool to write exploits, analyze malware, and reverse engineer binary files. It was initially based on Ollydbg 1.0 source code, but with names resoution bug fixed. It has a well supported Python API for easy extensibility, so you can write your python scripts to help you out on the analysis.
Also, there's a good one Peter from Corelan team wrote called mona.py, excelent tool btw.
If you want to run the program to see what it does without infecting your computer, use with a virtual machine like VMWare or Microsoft VPC, or a program that can sandbox the program like SandboxIE
You can use dotPeek, very good for decompile exe file. It is free.
https://www.jetbrains.com/decompiler/
What you want is a type of software called a "Disassembler".
Quick google yields this: Link
If you have no time, submit the malware to cwsandbox:
http://www.cwsandbox.org/
http://jon.oberheide.org/blog/2008/01/15/detecting-and-evading-cwsandbox/
HTH
The explorer suite can do what you want.
I have a bunch of files that I need to be able to transport and install quickly. My current method for doing so is moving a flash drive with a readme file of where stuff goes whenever I need to move stuff, which is rather inelegant and cumbersome.
My idea for a solution would be to write up a quick script to move files around that I could just click on. I've done some bash scripting before but batch scripting is a little odd to me. Does anyone have a good online reference guide I could use?
An alternative soulution I could accept would be a program that makes an installer for you, though I'm a bit against that as I would lose a lot of control. However, I'd be alright with it if it was extremely simple,
Sounds like robocopy tool is exactly what you need.
Very powerful replication command-line tool.
MS TechNet reference,
Wikipedia article about robocopy,
Full command switch guide,
Batch scripting guide.
I like to use VBscript for this kind of thing. The VBS engine is on every recent windows machine and the language is a little more like real programming than a batch script.
Also, if your installer grows to require WMI functions too, this becomes a piece of cake.