Figuring out how one program launches another program on Windows - debugging

I have a Windows program -- a vendor-provided benchmark utility -- that launches an existing game on my system using a set of launch options. I'd like to figure out what those launch options are. Is there any way to detect how the benchmark utility is launching the game?
More generally, is there some tool I can use to detect when and how one process launches another process on Windows?

As I was faced with the same problem, I figured out a simple, yet for my needs great solution.
I exchanged the called program with a simple custom-written c-program which prints all passed arguments into a logfile.

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How do I open a program in a Win32 Console without cmd.exe?

I have little previous experience with Windows (for programming, anyway), but recognizing that Windows has an enormous market share, I am trying to support it in my programs (even though they are just for fun, I like to pretend they're big projects). I have written a tiny shell with minimal (and when I say minimal, I mean minimal) features.
I am trying to port it to Windows and would like to use it independently from cmd.exe in a Win32 Console window (meaning the shell part of cmd.exe isn't running at all, but the window used for it shows). I have already done most of the other porting stuff such as build system (CMake) and changing appropriate Unix syscalls to Windows ones in a #define. I have done a little research and found little on this topic, however. I know it is possible because I've seen it done with Bash. Visual Studio also used to do it when I ran a program in its GUI.
Reference article I got some of this info from: https://en.wikipedia.org/wiki/Win32_console
Note: What I mean is when you click on it and it opens it without running cmd in its own little console window. Or when you type it into cmd it opens in a separate window that isn't running cmd. I am assuming cmd.exe and the console window it runs in are two separate things, but if I am wrong, please let me know. :)
This question is inspired by https://askubuntu.com/questions/111144/are-terminal-and-shell-the-same and a similar question where I got that Wikipedia link. Someone said that the console window and the shell were separate. I was writing my own shell so I started to wonder how to make mine independent of the default one.
The Win32 Console and cmd.exe are two different things. Windows automatically opens a console window when a program that needs one is started. It decides whether do to so by switches hard-wired into the executable. This window will be running said program. If the program that started the process is running in a console window, the two programs will share that console window.
As Noodles said, it really is that simple. You just start it. Double-clicking on it will do it. The CreateProcess() function with CREATE_NEW_CONSOLE passed to it will do it. Running the program from cmd.exe with
start <command>
will do it.
There is also a family of functions in the Windows API, called FreeConsole() and AllocConsole() that will free a program from its current console and create a new console for it, respectively.
Reference link (given by Noodles): https://msdn.microsoft.com/en-us/library/windows/desktop/ms682010(v=vs.85).aspx

How to detect from console or GUI app was run?

Is it's possible to detect inside app from where it was run? From cmd/bash or from GUI? Assume that we are working in graphical mode, not in pure console.
Not really, but sort of. Short answer: better not to try, get the user to tell you via an argument, which you can pre-fill in a shortcut.
Long answer:
In both cases, the program is launched in a similar way: the shell application (whether cmd/bash or Windows explorer/whatever gui launcher linux has) call CreateProcess or ShellExecute on Windows or fork+exec on Linux and the way the user executed it gets lost.
However, the process does have a parent ID which might be useful.... but it isn't reliable either for a few reasons: telling if it is a gui or command line shell isn't easy (best you can do is look at the image name) and the parent might terminate as soon as you launch, so there'd be no parent! (Linux gui apps often fork themselves to detach from the terminal. Of course, if you do this you'd probably know, but if you use a library it might happen without you realizing it.)
Well, the fact that I'm going off on parenthetical asides after every sentence shows how unreliable and complicate that is. If you want to try though, looking at your parent process ID before doing any fork/detaching might be helpful.
BTW looking for a parent console isn't very helpful: a Windows GUI subsystem program won't attach to the parent console even if one exists and a Linux GUI program may attach to the controlling tty of the X window manager.
What I'd actually recommend though is passing an argument to your function to tell it how it got started. When you create the GUI shortcut, make it automatically pass the "started by gui" argument to you. Then you can check args for it and react accordingly.
It still isn't perfect, but it is fairly easy to implement and probably good enough - gui launchers would probably use a shortcut anyway and you can pass arguments through them, so the user doesn't need to know about how it is implemented.
Or you could install two programs, one which is convenient from the command line and one which is optimized for the gui environment.
But I think that's the best you can do.

Hook all new processes and command line arguments in Windows

I wish to know what tools my IDE runs and what command line arguments it uses.
Is there such tool that will provide such information?
I can make an app that will save all processes every second or even faster but I'm still not sure that it will hook everything. There must be some tool already that will do that work much better. Like hooking OS calls for WinExec or CreateProcess(Ex).
Sysinternals Process Monitor can log process events, among other things. It works by monitoring Native API calls, so it'll work regardless of which library function programs use.

Windows application that optionally remains attached to console

I've got a Windows application (written in C, compiled with MSVC Express edition, 32-bit mode), which has two main modes of operation:
Windowed mode -- create a window, and draw stuff in it (namely, a fractal).
Benchmark mode -- when run with --benchmark as an argument, don't make a window but just print some benchmark statistics to stdout.
During development I've compiled as a Console app, and used SDL to create the window and perform other GUI functions. So benchmark mode runs fine (no window is created), and graphical mode just has a lingering console window.
However for my release compilation I've enabled the Windows subsystem instead of Console. (As explained in this question). This works great except I've suddenly discovered I can't run benchmarks any more. :o
I'm just wondering, is there a way for an application to choose at run time (e.g. based on the command line it's given) which kind of subsystem behaviour to use?
I've done some experimentation with EXE files in Windows (explorer, notepad, winword) and none of them seem to print anything to the console when run with an argument like "/?" (which most Windows console apps support). So it doesn't look like it, but I thought it's worth asking here in case there's a special trick.
Update. It looks like, no, you can't. Thanks for the answers guys.
Additional academic question. Does this mean that the subsystem choice is marked in the EXE header, and it's the operating system that examines this and sets up the Window or connects it to the console it's run from? I don't know much about EXE loading, but I would be curious to learn a few details here.
Conclusion. I think there are four good solutions (plus two semi-solutions, making five total :p) to choose from:
Use the console subsystem, but use FreeConsole when running in GUI mode.
Use the windows system, and use AllocConsole when running in benchmark mode. Not perfect if fractal.exe is run from an existing console, so I'll count this as half a solution ;-).
Just have one executable for each subsystem, fractal.exe and fractalgui.exe.
Have two (or more) executables, one of which does the work and passes it to the other to be displayed on the console or in a Window as appropriate. Needs some thought on how to divide the programs and how to communicate between them.
Another half-solution: have fractalgui.exe print the benchmark to standard out, and pipe that to a utility that will simply print it.
I haven't yet chosen, but I'm leaning towards #3.
Thanks to Matteo and smerlin for the ideas!
There is no way a application can choose her subsystem at runtime (well there are some really ugly workarounds, but those are full of quirks).
Then general solution for this problem is to have a console application, which starts your gui application if necessary
For your benchmark case, it would just print your benchmark statistics.
example setup:
- fractalgui.exe (subsystem: windows)
- fractal.exe (subsystem: console)
* the shortcut on the user desktop links to your fractalgui.exe
* if the user starts fractal.exe from the console, fractal exe starts fractalgui.exe
* if the user starts fractal.exe --benchmark, it either does the benchmark itself (if its possible to add this benchmark logic to another executable) and prints the information directly to console, or - if thats not possible - it will need to start fractalgui.exe --nogui --benchmark. The tricky case here is to get your output from fractalgui.exe to fractal.exe, so you can print it on the appropriate console. There are several ways to do this, e.g. named pipes (there are ways to start fractalgui.exe in a way, that you can just use stdout / cout there, and the data will be piped to the stdout of fractal.exe, but i dont recall how excactly this works anymore (edit: maybe this works)). The easiest way would be to start fractalgui.exe --nogui --benchmark > mylogfile and then print mylogfile after fractalgui.exe finished (since stdout/cout of fractalgui.exe will work if the output is redirected to a file), however you wont get "live" output, since all the output will be printed on the console when fractalgui.exe is already finished.
To add to #smerlin's answer, the other oft-seen method (cited into the articles I linked inside the comment) is to mark your application as a console application, but free the console (using FreeConsole) when you determine that you don't need it.
This is how ildasm does it, but it has the disadvantage of flashing the console for a brief moment between the start of the application and the call to FreeConsole.
Additional academic question. Does this mean that the subsystem choice is marked in the EXE header, and it's the operating system that examines this and sets up the Window or connects it to the console it's run from? I don't know much about EXE loading, but I would be curious to learn a few details here.
Yes, the loader checks the PE header and sets up everything according to the subsystem specified here.
Contrast with the *NIX approach: no executable is "special", and everyone has a working stdin/stdout/stderr; applications that want to display something will call the appropriate functions of Xlib. The drawback is that GUI applications have no clue if the application you are starting normally uses the console, so the system has to ask if you want to spawn also a terminal emulator or to discard the standard streams and just wait for it to spawn a window (obviously shortcuts store this information).
I described a technique for achieving this in my question here.
Matteo already mentioned the .com trick, but that's only part of a viable solution.

Turning on a specific program at a specific time and turning off the computer at another specific time

I decided to write a program in RUBY in which the following things should be done:
1 - this program must run a specific program (for example utorrent) at a specific time (for example 1 pm).
2 - this program must turn off my computer at another specific time.
I don't have any idea about the algorithm and manner of writing such program.
One of the easiest ways to do this is to simply send kill signals to the processes, requesting the app shut down normally (Linux), or in Windows use taskkill.
To shutdown a machine in Windows, you can use shutdown /s /f which forcibly closes any programs that are running, and turns the computer off.
No matter which way you do it, you'll basically be running the enter link description heresystem() command in Ruby, which runs command line commands. To make your app portable, you simply look up how to do these tasks in each target OS, and you're done.
Two more alternatives that work the same as your Ruby proposal, but which are not as easily portable:
Write a batch file in Windows that calls taskkill, or a bash script on Linux. Unless the program in question provides a specific way to shut it down via its own command-line parameters, this should work for any/all applications.
You can also use Task Scheduler in Windows, or cron in Linux to do the same thing.

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