How can I completely compile a bash project to be distributed? - bash

I am trying to compile a bash project into a distributable binary. I tried shc, and it worked, except all my source statements were broken. I have numerous source statements to keep the code base cleaner, but they are broken when compiled with shc. How can I compile down my bash project so that instead of having a bunch of .sh files, the end user can just have one single file?

Shc is an obfuscator, not a compiler. At the end of the day, it still invokes /bin/sh or whatever, and feeds it your original script. It has not a slightest idea what your script actually does. If it needs an additional file to source, you have to supply it at an appropriate location.
You may want to investigate things like SHAR. Build anarchive, then compile it with shc if you want.

It sounds like all you're missing is a facility to expand all your source statements. That should be fairly easy to write if your codebase is fairly consistent in its use of those statements: just write a script to expand them inline and away you go.
Alternatively, just put all your scripts into a single Zip file or tarball and tell the user to extract the contents of that one file, or if even that is too much I'm sure you can imagine a way to encode the zipped contents of all the non-main files into a giant comment at the bottom of the main file, and have it extract what it needs before proceeding.
Or, you know, use the appropriate installer for your system. Build an RPM for RHEL or a Debian package or a Windows MSI or whatever....

Related

How to export/package a group of files from Bazel

This feels too obvious to be unanswered, but if the answer is out there, I haven't found it. For context, I'm incorporating someone else's existing code into a Bazel build, so I'm really not looking for "just don't do it that way"-type answers.
The code produces man dozen related files: Libraries, compiled binaries (from C and C++, if that matters), python and shell scripts, etc. Those files expect to find each other in specific locations (e.g. shell scripts reference binaries by relative or absolute path), and I need to package up and install the whole lot.
Is there a way to do that in Bazel? To pick out a bunch of bazel-generated files (and, in this case, a bunch of input files that we pass through unmodified) and put them in a tarball, or a standard package format (e.g. .deb) or even just place them in the local file system in known locations?
The closest ideas I've seen involve basically doing it by hand (e.g. writing a shell script to go into Bazel's output directory and copy out the files of interest) but that seems easy to get wrong. There has to be a way to use the intelligence of the build system to bundle up a bunch of targets and data files, right?
Naturally, I find what's probably the answer shortly after posting the question: https://docs.bazel.build/versions/master/be/pkg.html. If anyone has further insight, though, I'm definitely happy to hear it!

Make, install, executing a program

I have been a CS student for a while and it seems like I (or many of my friends) never understood what's happening behind the scene when it terms to make, install etc.
Correct me but is make a way to compile a set of files?
what is it mean by "installing a program to a computer" like on windows because when I am coding in different languages such as java or perl, we dont install what we wrote. we would compile (if not, interpret language) and just run it. So, why are programs such as Skype needs to be "installed"?
Can anyone clarify this? I feel like this is something i need to know as a programmer.
Make is a build system
Make is a build system which is simply a way to script the steps needed to compile a program. Make specifically can be used with anything, but is usually used to compile C or C++ programs. It simplifies and creates a standard way for programmers to script the preparation of their program, so that it can be built and installed with ease
Why a build system
You see, if your program is a simple one source file program, then using make might be an overkill, as compiling the simplest c program is as simple as
gcc simpleprogram.c -o simpleprogram.out
However, as the size of the software grows, the complexity of it grows, and the complexity of how it needs to be built grows. For example, you may want to determine which version of each library is installed in the computer which you are compiling in, you may want to run some tests after compiling your program to determine it is working correctly, or you may want to automatically download some dependencies your program has.
Most software built need a mixture of these tasks eventually. So, instead of reinventing the wheel, they use a build system which allow scripting this. If you are familiar with Java (which you mentioned) a build system comparable to make, but used in the java world is Apache Ant.
Why install
Well, lets assume that you used the "make" command but not "make install". The "make" command is usually used to just to prepare the program for compilation, and the compile it. However, once your program is compiled, all you have is an executable in the directory in which you compiled the program in. The program, its documentation, and it's configuration files haven't been put in the appropriate directories needed for all users to use it. That's what "make install" is for. Make install takes all the files associated with the program you just compiled, and puts said files in the appropriate directories, so that it becomes available to everyone, and so that each component is in the expected directory according to your operating system.
make is a bit of software that reduces the amount of code that needs to be compiled - it compares modification times of the source code with the target. If the code has changed a compile is done to construct the target otherwise you can skip that step.
Installing software is placing the executables/configuration files into the right places - perhaps constructing some files along the way. E.g. usernames in your skype example

How to Debug Following Fortran Program

I am trying to compile the following software so that I can step through and debug it. I am only a novice programmer and I am trying to understand how this whole makefile business works with Fortran. I know that there is a ton of literature on makefiles but I just need to insert a simple debug flag and I think if someone provided me with the answer to this question that would be the best way for me to learn.
So the program I am trying to compile, TINKER, is actually made up of several packages, located at http://dasher.wustl.edu/tinkerwiki/index.php/Main_Page. I would like to compile and debug JUST ONE specific executable, "analyze". I contacted the developer and received the following reply but I am still stuck...
Since TINKER has lots of small source code files, what we do is
compile each of the small files to an object file using the "-c" flag.
Then we put all of these object code files (ie, the ".o" files) into
an object library. Finally, we link each of the TINKER top level
programs, such as "analyze", against the object library. There is a
Makefile supplied with TINKER that does this. We also supply
individual scripts called "compile.make", "library.make" and
"link.make" for various CPU/compiler combinations that can be run in
order to perform the steps I describe above. To build a "debuggable"
executable, you just need to include the appropriate debug flags
(usually "-g") as part of the compile and link stages.
I am currently running OSX 10.6.8. If someone could show me which folders I cd into, what commands I enter that would be so great!
Thanks!
My follow up question (once I can figure out how to answer the above via command line will concern how to import the same procedure but using the Photran IDE - http://wiki.eclipse.org/PTP/photran/documentation/photran5#Starting_a_Project_with_a_Hand-Written_Makefile)
The directions are at http://dasher.wustl.edu/tinkerwiki/index.php/Main_Page#Installing_TINKER_on_your_Computer
Maybe out of date? g77 is obsolete -- it would be better to use gfortran.
The key steps: "The first step in building TINKER using the script files is to run the appropriate compile.make script for your operating system and compiler version. Next you must use a library.make script to create an archive of object code modules. Finally, run a link.make script to produce the complete set of TINKER executables. The executables can be renamed and moved to wherever you like by editing and running the ‘‘rename’’ script."
So cd to the directory for the Mac -- based on "we also provide machine-specific directories with three separate shell scripts to compile the source, build an object library, and link binary executables." Then run the command scripts. Probably ./compile.make. Look around for the directories ... you can probably figure it out from the names. Or search for the file "compile.make".
Or find someone local to you who knows more about programming.

Is it a way to distribute compound Ruby scripts like PHAR in PHP/JAR in Java/EGG in Python?

In my work it's often to distribute scripts to other departments in a company, contractors etc. If a script is a single .rb / .php / .jar / .py file it's easy: all i need is to somehow supply this file to a person and he just double clicks it to execute. But if script is complex (big), writing it as a single file is not very good from programmer's point of view - so complex scripts are created as a number of files with something like "main" file that starts a script. And where is a problem with distributing such scripts to non-programmers: they need to copy an entire folder containing all files, locate the main file and double click it. This is much harder to non-programmers than just double clicking a single file :(. Really.
PHP, Java and Python offers a solution for such distribution problems. I can just pack all files into ".phar", ".jar" or ".egg" file and push this file to end users - double clicking it will execute a script (or entering it's name in a console if script is command-line). Same simplicity as with single script file.
Does something like this exists for Ruby? I have checked the 'gem' mechanics that seems to me very common to python 'egg' - but it seems that 'gems' are not suited to be executed as a 'script', they are for installation only :(.
Any hints or ideas?
You could use JRuby in combination with Rawr:
http://rawr.rubyforge.org/
To quote the docs: "With Rawr, a simple, pre-generated configuration file turns your code into an executable jar, a .exe for Windows, and a .app for OS X."

Automatically compile any Java class when the file is dropped in a directory

I look at a lot of small Java programs. It would be convenient if I could set up a directory (or directory structure) on my Mac where any time I add a .java file, javac automatically runs and attempts to compile that file. I've briefly looked into Automator actions, but found nothing that fits the bill. Then I got to thinking: on my PC, I would use the .Net FileSystemWatcher class and write the code myself. But before I try that on my Mac with Mono, I want to ask the community for other ideas. Any advice is appreciated. Thanks.
In JDK6 you can programmatically compile, so you could write your own program to do this, which may be slightly better than doing it in mono.
So you would just have a program that is always running, it looks for either any new files or a file that has been changed since the last check and then just compiles them, and you may want it to pass information to a dashboard window when there are errors, and perhaps some status info so you know it is working.
http://binkley.blogspot.com/2005/09/programmatically-compiling-java-in-jdk.html
If you have all the .java files available at the start, you could write a shell script to compile them all in one run -- in different directories if you need to.
If you explained why you would want this, maybe I/we could be more helpful.

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