How to avoid "unidentified developer" error by gatekeeper - xcode

As a developer of an app it could be quite a turn off if half of your users cannot open your app because they get following error.
[i know there is a workaround by going to sys preferences->security-> allow apps from "anywhere" but users of our apps are kids, they may not be in the best position to know how to do that]
What things I need to take care of in oder to avoid this warning, or to get apple developer identity?
This app has been published on App Store, so all the provisioning profiles and certificates are there. Now we want to put the app on our website, but before doing that we want to eliminate this gatekeeper hurdle.
In the screenshot above you can see that the right developer is selected while archiving.

The signing identity used for App Store submissions and for independent publishing are different. The latter requires a Developer ID identity be used. See Distributing Applications Outside the Mac App Store for more information about the process.

Related

Enterprise account expired - all certificates deleted

I have a client who forgot to pay for their enterprise account and therefore their apps stopped working, as expected.
However, one would think that it should be sufficient to just start paying again to be able to use the apps as before. But as it seems, all certificates in the apple developer portal are now deleted?!
Is this expected behaviour or will they show up after some time again?
As it is now, we will have to rebuild all apps again with new distribution certificates. Is this the solution?
Short answer to your question:
I wouldn't expect the certs to automatically reappear. I recommend opening a support incident with Apple. Since the account was recently renewed, you should have two incidents available.
There's this section of the App Distribution Guide which talks about re-creating deleted certificates but I'm guessing it's more geared toward iTunes distributed apps and circumstances where certificates (private keys) are deleted but not revoked at Apple's CA.
Instead of recompiling your apps, you might be able to instead push out updated Provisioning Profiles and Certs. See below for more details.
Additional info:
It makes sense that Apple would revoke Enterprise certs upon membership expiration since that's the only way they could force apps to stop working. Since Enterprise apps stop working when either the Provisioning Profile or the Certificate expire, Appple can't push out an expired Provisioning Profile, and there's no in-app check for a Profile either (which is why if you delete your Profile in the developer portal, it won't affect any already downloaded/installed apps), which leaves the only other option: revoke the certs. The affected apps stop working once they sync with Apple's CA. Devices without connectivity will continue working until the Profile expires.
It may be possible to remove your certs from the Certificate Revocation List (CRL) but Apple support would be your only likely resource to help with this.
If you're out of options for re-enabling your old certs, you can update the Provisioning Profiles (and I think Certs) and push that out without recompiling all your apps. Also, if you use wildcard App IDs, an update to one app Provisioning Profile will apply to all installed apps that share that App ID.
If your users' devices are managed via MDM, it's possible to push updated provisioning profiles via MDM, and according to this post, via Device Enrollment Program (DEP). I thought I read a while back that you could also update provisioning profiles from a desktop/laptop to a connected device using iTunes - not sure where that is now. I don't know if it's possible to direct users to a link to update the Profile OTA like they would install an app.
I hope this helps in some way. Please let us know what happens - I fear the same could happen to me, whether a cert is deleted by Apple or a haphazard developer.

Code signing issues and crashes after attempting to set up Keychain sharing

I'm working on an app for Mac OS that consists of three binaries:
The main app, to be installed in the Applications folder.
A widget (for OS X Yosemite)
A LoginItem that monitors some stuff in the background (daemon-like, always running)
All three binaries connect to a certain web service with the same OAuth token. The token is retrieved by the main app (on first run, after the user signed in to the service) and stored in the system's Keychain.
To make sure the other two parts of the app can also access the same token, I'm trying to set up Keychain sharing. In Apple's Developer Portal, I've created three App Store Provisioning profiles, one for each binary. All of them are signed with the same developer certificate ("3rd Party Mac Developer Application").
In this situation, none of the binaries will run on my development system, citing "Code Signature Invalid". Also, in the system console, taskgated writes this message: "killed [app] because its use of the keychain-access-groups entitlement is not allowed (error code -67050)".
It is worth nothing that in the capabilities page of each target in Xcode, the Keychain sharing capability was enabled without any error whatsoever.
How do I solve this issue? The only thing I've came up with is simply disabling Keychain sharing, but this will require the user to click (Always) Allow when running the widget for the first time.
Another solution would be to eliminate the keychain altogether, but storing a OAuth token in an unsafe place like NSUserDefaults is not the way to go. I can't find a secure alternative for the keychain, which I think would be the best solution if it works anyway.

Developer ID ensures Gatekeeper accept?

What is the current Apple's policy? Speaking about Gatekeeper, they never mention that getting a Developer ID guarantees that your app will be allowed to run with the default Mac App Store and identified developers option. They never say that every valid signed app will be automatically accepted.
I cannot distribute my app in the App Store since it violates its guidelines. But it's useful, does not contain malware, ads or so.
If you sign up as an Apple developer, there are three ways to release your apps:
Through the App Store, in which case Apple pre-screens them before allowing customers to download them. If you choose this option, there is no guarantee that Apple will accept your app (although following their App Store guidelines gives you good odds).
By signing the app with your developer ID, and then distributing it yourself. The developer ID is granted automatically when you sign up as a developer, Apple doesn't screen your app at all, and apps signed this way will run under Gatekeeper's default setting ("Mac App Store and identified developers").
HOWEVER, if it comes to Apple's attention that malware is being distributed with your signature on it, they can revoke your developer ID certificate. If this happens, Gatekeeper will start blocking your signed apps (including any non-malicious ones). Unfortunately, while I think I remember reading a statement from Apple defining what they consider malicious, I can't find it now.
With or without a developer membership, you can distribute unsigned apps. Apple has no say in this, either before or after distribution, but Gatekeeper's default policy will block them.
You can check if Gatekeeper will accept your app's signature..
$spctl -vat execute MyApp.app
you'll see..
MyApp.app: accepted
source=Developer ID

Can't validate and submit an App to the Mac App Store

I've done codesigning and submitting for iOS apps countless times. This time it struck me with the Mac App Store. I'm repeatedly getting the same error message:
"My Name" is a valid identity. However,
you do not have the associated package identity.
I've recognized this 2 topics here on stack overflow:
mas-code-signing-identity-private-key and mac-app-package-identity-not-installed
Nothing inside there solved the problem for me.
Thats how I (most reliably) reproduce this message:
I clean up all my certificates and private keys starting with "Mac Developer" or "3rd Party Mac Developer". Of course also the expired ones.
Revoking all the stuff inside the Mac certification portal.
Create App-ID (did it only once)
Create new certificate for Mac Development. I can only assume that this is comparable to the debugging certificates for iOS development.
Create new certificate for Mac App. Once again I can only assume that this could be something similar to a distribution certificate in iOS-development.
For completion reasons create a new certificate/profile for my system.
Create a production provisioning profile. I can only assume that this might be equivalent to an iOS distribution profile.
I then download all the certificate mess and install it properly. Some go into the Keychain, others got into the Preferences and XCode.
For making sure I restart XCode or even the whole Mac (doesn't change the frustrating outcome anyway).
I go to the project build settings and select the production provisioning profile, because I assume "production" is equivalent to "distribution". Changing the codesigning identity in the target build settings doesn't work either. While Apple claims in it's documentation that for App Store submission the signing identity has to be changed in the project build settings.
I run an archive build.
I select the archive in the organizer and click validate.
This error message appears:
"My Name" is a valid identity. However,
you do not have the associated package identity.
I can't find any pointer to what the term "package identity" actually means. What is most frustrating to me is that this terminology mess in Apples documentation concerning the code signing and submission process appears not very clear and precise to me. At least not as clear and precise as the documentation for the same process concerning iOS App submission (which is using completely different terminology).
Probably I understood something wrong? Thanx for any help or pointer in advance.
OK, I have some important pointers (additional to Apples documentation) for people stumbling over similar issues.
The error message is totally misleading.
Don't take every word in Apples documentation too seriously.
For solving the issue, 2 points have been most significant:
Additional to all the other profile-mess you need 2 certificates for submission to the Mac App Store (contrary to the same process for iOS App Store submission). Both have to be installed together with their corresponding public and private key pairs.
Mac App
Mac Installer
The codesigning needs to be set on the build target, not the project. I don't remember where but this was described wrong side around in one of Apples documentations.
Eventually my submission worked by keeping to those 2 points.
There is an additional issue with Keychain & XCode.
When Xcode uses a certificate, they want one and only one certificate in your keychain. If you have an expired one, as well as a valid one, Xcode often fails the operation.
So you look at your keychain using Keychain Access, and do not see an expired certificate. It is still there! The default setting for Keychain Access hides expired certificates. Goto the View menu and select Show Expired Certificates. Delete all the expired ones, they are not good for anything.
Quit Keychain Acces and Relaunch Xcode. Xcode often requires a relaunch when adding/deleting certificates.
At that point, the Archive Validate process worked for me.
This is what it was for me as well.
Just want to clarify, you absolutely need both Mac App Distribution and Mac Installer Distribution certificates. Thanks Jacque for your explanation above. It should look like this:
Yes the problem is Mac Installer Distribution certificate.
The easiest way to have everything fixed and loose all the troubles just go to Xcode->Window->Organizer->Devices and then on the lower right corner press on Refresh and log in with your account... xcode will generate and download all the certificates and provisioning profiles needed.

Beta-testing a Mac App Store app

I have an app that I'm going to put in the Mac App Store. I'd like to add iCloud support for preference syncing, and for that reason, I'd like to distribute the betas signed in such a way that they can access iCloud.
However, I haven't been able to find anything in the Mac documentation library about distributing an app, signed with a distribution key, outside of the App Store, and being able to access iCloud.
So far, my attempts to distribute such an application have met inability to launch on testers' machines, with messages in the Console complaining about the app having the iCloud entitlement.
Is what I'm after possible, or should I abandon iCloud support? If it is possible, what do I need to do to make a distributable, iCloud-capable build?
Edit: To be clear, you can replace “iCloud support” in this question with any other feature that is only available to App Store apps. I mention it to establish that the solution is not “just distribute it unsigned”. iCloud is the goal in my specific case; I'm asking about the general process.
You would need to gather the UUID for the tester's mac, either available via Xcode's Organizer or you can also access it via Apple System Profiler under the hardware overview. After adding it to the developer portal you'd generate a provisioning profile.
In order for them to actually run the application they would need to make use of an iTunes Connect test user account. This is one of two types of accounts that you can create in iTunes Connect, the other being an account with privileges (financial/technical/etc) for your developer membership. The test user account is needed in order for a receipt to be generated and the application actually run. Though you might be able to sidestep the test user account requirement by not actually validating receipts at that phase of development.
If you want to do iCloud or Push you need the UUID.
If you want to test a MAS app that doesn't need iCloud or Push, but does do receipt validation you need only the test user account.
My iCloud Mac app is stil in development, so I didn't try yet. But isn't it possible to sign the app with an entitlement and add a test user to iTC. In the OS X provisioning portal you can already add devices, and you need to add the testers Macs there and re-create the provisioning profile afterwards. After build & archive you "Share..." the app as installer or .app. The user needs to login with the/his test user you created in iTC on her/his Mac.

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