I needed to build my software for several different platforms using Microsoft Visual C++ 2010 and MSBuild. I added the platforms to the $(VCTargetsPath) directory and created the .props and .targets files. I then copied the files to my configuration management repository, defined a path to the parent directory for the copied files: $(CM_REPO_PATH), and wanted to redirect visual studio to use the files in the repository.
I am able to get the project to work when I create an environment variable on my machine called %MSBuildExtensionsPath% and point it to $(CM_REPO_PATH)\MSBuild. What I want, though, is to set the $(VCTargetsPath) and/or $(MSBuildExtensionsPath) within the visual studio project, not in an environment variable on every developer's machine.
When I add the property group to do this...
<PropertyGroup>
<VCTargetsPath>$(CM_REPO_PATH)\MSBuild\Microsoft.Cpp\v4.0</VCTargetsPath>
<MSBuildExtensionsPath>$(CM_REPO_PATH)\MSBuild</MSBuildExtensionsPath>
<MSBuildExtensionsPath32>$(CM_REPO_PATH)\MSBuild</MSBuildExtensionsPath32>
</PropertyGroup>
...the new platforms are not available (as if the project is still using the default $(VCTargetsPath), rather than the one specified). Is there a way to override the $(VCTargetsPath) from the project file?
Your initial statement is, that you want to build your project for a number of different platforms.
https://learn.microsoft.com/en-us/visualstudio/extensibility/visual-cpp-project-extensibility?view=vs-2017 describes in very much detail, how to achieve this in Visual Studio 2017. Hopefully the same is true for the version you are using.
The good thing about this is, you don't need to alter $(VCTargetsPath) at all.
Related
I am building a "Solution" consisting of many small "Projects" within VS-2015.
To ensure consistency, I would like to set Project preferences such as additional include directories, additional libraries and platforms from one location or copy from one project to the next.
Could you please point me to a document that describes this?
Thanks in advance.
Since all projects are based on MsBuild, you can create a single targets file which sets the properties you want to sync across your projects. You can then import this targets file in every one of your project files.
To add a targets file you'll need to edit the csproj file directly (Unload project, edit project file in VS or through a 3rd party editor).
There are also some options like Directory.build.props and Directory.build.targets files, in Visual Studio 2017 these are automatically imported during your build and that gives you the advantage of not having to edit the project files. This may require MsBuild 15, which ships with Visual Studio 2017.
Some Visual Studio UI will be able to show the current value of certain properties, but editing them in the UI will pull these values back into to project files. This is an unfortunate behaviour of Visual Studio.
For all options to import targets files see:
https://learn.microsoft.com/en-us/visualstudio/msbuild/customize-your-build?view=vs-2017
In Visual Studio 2010 through 2013, by default (eg. When I create a new Console Application) new solutions output their compiled executable into Solution name/Project name/bin/Debug/. I want them to be output into Solution name/Debug/, and likewise for all other build configurations like "Release".
I can do this by manually going into properties of each project, going to the Build tab, changing Output path from bin\Debug to ..\Debug. I must repeat this for every project and every build configuration.
After dozens of solutions, I'm a bit sick of doing this tedious task by hand every time. Is there a way to change the default output path?
A solution that works for Visual Studio 2013 is sufficient.
This property is defined in each Visual Studio Project Template
So, for example, the C# Console Application template is located in
\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ProjectTemplates\CSharp\Windows\1033\ConsoleApplication\consoleapplication.csproj
The csproj is an XML file that you can edit at your will. The build output directory is define like this (for each configuration):
...
<OutputPath>bin\Debug\</OutputPath>
...
<OutputPath>bin\Release\</OutputPath>
...
If you change this file, it will change all your future new C# Console Application projects. You could also write a utility program that list all csproj in \Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ProjectTemplates and update them accordingly.
This is not necessary.
One of the projects in your solution is marked as the Startup project, shown in bold in the Solution Explorer window. An EXE project, like your console mode app. You used Project + Add Reference to add references to other projects in the solution so you can use the class libraries that those projects generate in your console mode app.
Those references will have the Copy Local property set to True.
When you build your project, MSBuild will automatically copy the assemblies from their respective bin\Debug directory into the bin\Debug directory of your console mode app, thanks to that Copy Local setting. And it is smart enough to also look at the dependencies of those class libraries and copy them as well.
So after the build is complete, the bin\Debug directory won't just have your console mode project's EXE file but also all the DLLs it needs to execute properly.
There are a few ways that this can go wrong and MSBuild cannot figure out that such a dependency actually exists. Pretty uncommon, you'd for example have to use Reflection in your code to load assemblies (Assembly.Load() and friends). The workaround for that is to explicitly copy the dependency in a post-build event. You didn't leave enough bread-crumbs in your question to judge whether that's the real problem.
What you ask for is certainly possible, the IDE just doesn't make it easy because it wasn't designed to assume this was necessary at all. You'd have to replace the Build + Output Path setting to, say, ..\Debug instead. You can create your own project template with that setting already preset. Create a new class library project, change the setting and use File + Export Template to create the template. You'll have it available the next time you create a project.
But, really, find out first why the default Copy Local machinery isn't working for you.
Rather than changing a global, protected file, you can create your own .targets file that changes the <OutputPath> however you want and import that into your projects. This could also set other defaults you might want to change and don't want to do for every project. All you'd have to do then in your project files is add something like toward the top (after the root element, of course):
<Import Project="$(SolutionDir)\Common.targets"/>
I create a new custom project type using a VSPackage project inheriting of MPF library (http://mpfproj11.codeplex.com/). As a result I obtain a .vsix but I need add this project type using a .msi. I'm using the Visual Studio 2010 Setup projet for it. In my setup project I add the content of the VS Package in the same directory where the .vsix put then, but I think Ineed to put in the registre the new type of project because when I use the setup , the project template does not come out in Visual Studio and when I give double click the file with extension of the type of new project and does not recognize it. When I look the registry after install the vsix, this was one of the things that I found diferent. I add this entries in my setup project but It's not working yet.I'm missing something else?
In the projecttemplatedir is the directory where I put the .dll of the project type, the vsixmifest and pkgdef. The project template is in [User]\Documents\Visual Studio 2013\Templates\ProjectTemplates\[Name of new Project Type]\[projecttemplate.zip]
Best Regards
PS: The project type is for VS 2013 but I'm using the VS 2010 Setup project ;)
OK, so first the "don't"s of doing this:
In general, if you are installing via MSI you shouldn't be doing anything user-specific -- no writing in HKEY_CURRENT_USER, nor writing within their Documents folder, LocalAppData, or Visual Studio folders, etc. If you see yourself writing files or registry keys in either of those places, that should be your hint that there's a better way to do what you're trying to do. For what you've shown so far, this raises more than a few red flags for me.
Second, don't ever go writing keys into 12.0_Config. That part of the hive is nothing more than a cache that's built up from other parts of the registry and on-disk .pkgdef files from extensions. It's rebuilt in any number of senarios, including installing new extensions. Any writes there you should presume will get blown away at any time. If you need to write things there you should either (a) write in HKEY_LOCAL_MACHINE\Software\Microsoft\VisualStudio\[version] and run devenv /setup or (2) [preferred] put your keys in a .pkgdef inside your extension which gets merged into 12.0_Config for you automatically.
Now the dos:
You said you already had a .vsix produced by the SDK: you can put project templates in there. You can then register those templates in the .vsixmanifest and those will pull in. That's far easier than mucking around with files in Documents -- that's the user's directory...don't go playing with that.
Once you have a .vsix that does most of what you need, you should simply take the files within that and install the files in a folder within C:\Program Files [(x86)]\Microsoft Visual Studio 12.0\Common7\IDE\Extensions. Even better, you might just want to WiX toolset to build your installer, since it has built-in support for installing extensions. It also has built-in support for invoking the "/setup" process if that's what you need to do as well. Visual Studio Setup projects are no longer supported in newer versions of Visual Studio, so you're better off starting with a technology that isn't already obsolete. WiX is even what we use at Microsoft to do the setup work for Visual Studio itself, so it's definitely up to the task.
Last point: almost everything when it comes to Visual Studio extensibility can be done with a VSIX directly, so presume there's a good way to do something that way before falling back to an MSI. Internally, we can register the entire C# and VB language services with just a VSIX -- they're quite powerful.
I found the answer in this link Registering Project and Item Templates. I set projecttemplatedir entry with
[User]\Documents\Visual Studio 2013\Templates\ProjectTemplates[Name of new Project Type][projecttemplate.zip] that is where i put the project template.
Is it possible to add visual studio macros to a solution, so they would be checked in by svn ?
If not, how do you deploy your utilities/scripts with your developer team ?
Unless I'm mistaken, VS Macros are stored in a .vsmacros file as selected when you created the Macro project (I think the default location is C:\Users\yourname\Documents\Visual Studio 2010\Projects\VSMacros80), so just copy that file to your project's directory and add it to the project with no build action and you should be all set.
But that's just if you want to use those macros only with that project, most macros are useful in many projects and if so I'd recommend keeping them where they are rather than in the folder of just one project, and then just add the .vsmacros file manually to subversion to some suitable location (suggestion would be a Tools folder) and check in and out manually when needed.
Can someone briefly explain to me the difference between Visual Studio's solution file (.sln) and project file (.vcproj).
It seems to me opening either one open the correct solution/project in Visual Studio. Is one the super-set of the other?
Note: I am currently using Visual Studio 2008 working on a project that was brought forward from Visual Studio 2005 (I believe).
A solution is a set of projects. If you need more than one project in your software, then go with solutions. I.E.: A Class Library Project + A Web Application Project.
A project file typically corresponds to a single module: EXE or DLL or LIB. A solution manages a collection of project files.
A solution is a collection of projects. Visual Studio is made so that it cannot function without a solution, so if you open a bare project, it will generate the solution automatically (or try to find one).
One solution can contain zero or more projects. Everything is in projects, so a solution with zero projects doesn't contain anything at all besides the solution properties.
Visual studio keeps track of where the projects are used, so if you open a project file, it will open (IIRC) the last solution where it was used.
When you create a project from scratch, a solution is also created, but it's not shown until you add another project to it. It looks like you have only the project open, but it's actually a solution containing the project that is open.
Specifically project files are intended to contain the data required to build the files in the project into an exe or dll. This file is utilized by the local compilers or with systems such as Team Foundation system and server side build agents.
Solutions are a client (IDE) construct designed to manage collections of projects, which in effect is a collection of different build definitions and associated files.
Solution files are typically made up of multiple project files.